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Re: >>> SmartDM 108(e)

Posted: Sat Mar 14, 2020 11:14 pm
by [rev]rato.skt
The poster who mentioned a missing 'Holy Shit' sound, exactly where does this sound take place as I don't remember removing any sound at all.

Btw, thanks for the feedback here ;)
2k4Combos this sound have in this package... could by option of True and False...

and you could also leave the option to disable this messages in hud
option true and false

"player" had a Double kill!
"player" had a Multi kill!...

Re: >>> SmartDM 108(f)

Posted: Thu Mar 19, 2020 3:37 am
by Que
@proasm Rev is talking about Enhanced Mutikills I believe. I think we removed the toggle but left on by default.

Updated first post with new version (f)

Re: >>> SmartDM 108(f)

Posted: Thu Mar 19, 2020 1:39 pm
by [rev]rato.skt
nice guy,

go to teste this :)

Re: >>> SmartDM 108(f)

Posted: Thu Mar 19, 2020 5:27 pm
by ProAsm
Que wrote: Thu Mar 19, 2020 3:37 am @proasm Rev is talking about Enhanced Mutikills I believe. I think we removed the toggle but left on by default.

Updated first post with new version (f)
I removed the bEnhancedMultiKill and the EnhancedMultiKillBroadcast and used the default values.
This was done when all the CTF code was enhanced for Covers, Assists etc.
If the user sets bEnhancedMultiKill to False it would have dire effects on the CTF bonuses.
It was decided to leave it out and the default of True was used in all cases.
I have now put bEnhancedMultiKill back in 108g but it is only for DM and TDM.

Re: >>> SmartDM 108(f)

Posted: Thu Mar 19, 2020 5:39 pm
by [rev]rato.skt
Very good, it would be nice to leave everything optional for the user to activate if he wants to use...

Re: >>> SmartDM 108(f)

Posted: Fri Mar 20, 2020 10:38 am
by Que
Enhanced multikills including BroadCasts should remain for all Gametypes including CTF if possible.

Alot of CTF players (pro players) love to see Multi-kills, Mega-kills, Monster-kills. Also the sound effects for these events.

Re: >>> SmartDM 108(f)

Posted: Mon Mar 23, 2020 3:10 am
by RocketJedi
ticrate showing on f1 screen stays at 0.. FPS is working. It detects my actual monitors refresh rate and not the in game refresh rate. Thought that was interesting.

Re: >>> SmartDM 108(g)

Posted: Mon Mar 23, 2020 8:44 am
by Que
Tickrate will not show if using XC_Engine IpDrv.

Re: >>> SmartDM 108(g)

Posted: Mon Mar 23, 2020 3:48 pm
by [rev]rato.skt
Hi,


could regulate a little bit so as not to cut the flags!

Image


could regulate a little bit so as not to cut score left DOM!
Image

I have a different example, this is just an idea, I think the ping information is very important for this very small size.

see if you have any idea to leave the ping but visible!!

what do you think?
Image

I'm missing the sounds !!! :loool:

#exec AUDIO IMPORT FILE="Sounds\LudicrousKill.WAV" NAME="LudicrousKill"
#exec AUDIO IMPORT FILE="Sounds\HolyShit.WAV" NAME="HolyShit"



I tried to modify some things that I didn't get, I don't know if I did it wrong ...

ServerLanCountryFlag=CountryFlags32b.BR
ServerLanCountryName=BRAZIL

[SmartDM108g.SmartDMTeamIcons]
SDMIconNum=1
SDMIcons[0]=(Top1Icon="",Top2Icon="",Top3Icon="",DeadIcon="",RedFlagIcon="city.Logo-Epic2",BlueFlagIcon="city.Logo-Epic2",RedTeamIcon="city.Logo-DE2",BlueTeamIcon="city.Logo-DE2")

BotInfo[0]=(bUse=True,CountryFlag="CountryFlags32b.BR",CountryName="BRAZIL",Ping=200)

Re: >>> SmartDM 108(g)

Posted: Mon Mar 23, 2020 10:20 pm
by Que
Rev wrote:[SmartDM108g.SmartDMTeamIcons]
SDMIconNum=1
SDMIcons[0]=(Top1Icon="",Top2Icon="",Top3Icon="",DeadIcon="",RedFlagIcon="city.Logo-Epic2",BlueFlagIcon="city.Logo-Epic2",RedTeamIcon="city.Logo-DE2",BlueTeamIcon="city.Logo-DE2")

BotInfo[0]=(bUse=True,CountryFlag="CountryFlags32b.BR",CountryName="BRAZIL",Ping=200)
Set SDMIconNum=0

^^ Also note. that Teamicons need to be 64x64px
^^ BotIcons and the rest are 32x32px.


have looked into the placements of the scoreboards..
managed to adjust the sizes of the scoreboards to allow for the FLAGS and DOM Markers.

Re: >>> SmartDM 108(g)

Posted: Tue Mar 24, 2020 4:30 pm
by RocketJedi
Noticing some choppy lag ever since the last two versions. Also tic rate still not working. Not a big deal just curious why? and is it even necessary?

Re: >>> SmartDM 108(g)

Posted: Tue Mar 24, 2020 6:30 pm
by Que
Image

perhaps there is a mod conflict of some sort?

can you check here: unreal://103.125.218.185:7760 if you experience this lagg please?

Re: >>> SmartDM 108(g)

Posted: Tue Mar 24, 2020 7:13 pm
by RocketJedi
Que wrote: Tue Mar 24, 2020 6:30 pm Image

perhaps there is a mod conflict of some sort?

can you check here: unreal://103.125.218.185:7760 if you experience this lagg please?
ok I changed my renderer and the lag is gone sorry for the confusion. Your server was too far away to really test my ping was like 250

Re: >>> SmartDM 108(g)

Posted: Tue Mar 24, 2020 8:56 pm
by Que
we use NewNet so it should have been smooth , glad you resolved the issue.

Re: >>> SmartDM 108(g)

Posted: Tue Mar 24, 2020 9:20 pm
by RocketJedi
i love newnet but nothing fixes a 250 ping hehe anyway thanks for your continued work!