Search found 442 matches

by Saya-chan
Sat Nov 03, 2018 1:29 pm
Forum: Misc | Off-Topic
Topic: Doom Tournament
Replies: 3
Views: 547

Re: Doom Tournament

Sorry for responding to this so late, but I rarely browse here lately. I made this mod, so if you have any questions, feel free to ask. :V
by Saya-chan
Wed Sep 24, 2014 5:39 pm
Forum: Misc | Off-Topic
Topic: Toxikk - a UT clone?
Replies: 26
Views: 5502

Re: Toxikk - a UT clone?

Looks like some early access proprietary clone of xonotic.
by Saya-chan
Mon Sep 22, 2014 11:04 am
Forum: Coding, Scripting
Topic: Limitations of Unreal Engine
Replies: 20
Views: 2640

Re: Limitations of Unreal Engine

If you're also interested in this sort of information. Vertex Meshes are limited to 65535 faces, 65535 animation frames and 16383 vertices.
by Saya-chan
Sun Aug 10, 2014 10:31 pm
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 219348

Re: XC_GameEngine [private] [windows]

Hearing about something useful being proprietary out of fear saddens me.

You're doing a good job but... it's just that.

Just out of curiosity... how MUCH do you know about the internals of the engine? I'm curious about certain aspects of it.
by Saya-chan
Sun Aug 10, 2014 10:29 pm
Forum: Modifications
Topic: [UTRP] "UT 2341" port into Unreal Tournament
Replies: 188
Views: 39396

Re: UT Remodelling Project (UT SDK addon)

you have pretty much 11 bits of precision on X and Y, and 10 on Z.
by Saya-chan
Thu Aug 07, 2014 3:37 pm
Forum: Modifications
Topic: [UTRP] "UT 2341" port into Unreal Tournament
Replies: 188
Views: 39396

Re: UT Remodelling Project (UT SDK addon)

oh, qeffects-gl... I haven't heard good things from other developers about it. And you won't hear anything good from me either. For a decent shader injector I'd rather talk about gedosato (which I hope becomes api-agnostic soon).
by Saya-chan
Wed Aug 06, 2014 10:48 pm
Forum: Modifications
Topic: [UTRP] "UT 2341" port into Unreal Tournament
Replies: 188
Views: 39396

Re: UT Remodelling Project (UT SDK addon)

Well, for HLSL I mostly worked with ENBseries (it's horrible, let me tell you) and eFX (which is now dead).
For GLSL I just wrote my own small OpenGL program, which is very easy when you have things like GLEW and GLFW.
by Saya-chan
Wed Aug 06, 2014 11:26 am
Forum: Modifications
Topic: [UTRP] "UT 2341" port into Unreal Tournament
Replies: 188
Views: 39396

Re: UT Remodelling Project (UT SDK addon)

I've done quite a lot of work on HLSL and GLSL in my spare time, all sorts of silly things. Lighting, color correction, bloom, depth of field, ambient occlusion, motion blur, antialiasing, film grain, cel shading... you name it. It's a shame the only engines where I'd love to put them don't have cus...
by Saya-chan
Tue Aug 05, 2014 10:29 pm
Forum: Download Search
Topic: scary looking gun
Replies: 7
Views: 1244

Re: scary looking gun

Ah, looks like one of the weapons from Unreal4Ever
by Saya-chan
Tue Aug 05, 2014 10:04 pm
Forum: Coding, Scripting
Topic: 3Ds Max Meshes into UT
Replies: 14
Views: 1970

Re: 3Ds Max Meshes into UT

Actually, the wobbliness is due to the loss of precision when packing vectors. Vertex meshes on UT have the X, Y and Z coordinates of vertices squeezed into 11, 11 and 10 bits, respectively.
by Saya-chan
Tue Aug 05, 2014 10:01 pm
Forum: Modifications
Topic: [UTRP] "UT 2341" port into Unreal Tournament
Replies: 188
Views: 39396

Re: UT Remodelling Project (UT SDK addon)

Heh, if there's anything shader-related, I can help with the shader code itself.
by Saya-chan
Tue Aug 05, 2014 10:45 am
Forum: Coding, Scripting
Topic: 3Ds Max Meshes into UT
Replies: 14
Views: 1970

Re: 3Ds Max Meshes into UT

Hey, at least it's efficient and interpreting the mesh files is dirt cheap. :V
by Saya-chan
Thu Jul 31, 2014 9:00 pm
Forum: Coding, Scripting
Topic: 3Ds Max Meshes into UT
Replies: 14
Views: 1970

Re: 3Ds Max Meshes into UT

If you're on 3dsmax, I think you could use ActorX.
by Saya-chan
Sun Jul 20, 2014 9:19 pm
Forum: Misc | Off-Topic
Topic: Looking for a good ut capture program
Replies: 9
Views: 1708

Re: Looking for a good ut capture program

I've been using OBS for recording/streaming on Windows. It's pretty much a must-have for me because it's FOSS (I don't like you using the word "freeware" there), which is always a good thing.
by Saya-chan
Wed Jul 09, 2014 11:51 pm
Forum: General Discussions
Topic: I am done with UT99 forever... Pfft, yeah right!
Replies: 11
Views: 1728

Re: I am done with UT99 forever... Pfft, yeah right!

Heh, I only left until I matured... and here I am now.

I just can't stop working with my beloved horrible Unreal Engine 1.5.