Search found 48 matches

by shadow342
Thu Jan 15, 2009 12:23 am
Forum: Modifications
Topic: Ultimate experimental nuke / Nali Weapons V1.4
Replies: 132
Views: 43108

Re: Ultimate experimental nuke / Nali Weapons V1.4

Looks awesome, makes me thing a little bit of ut2k4 with the pickup base, but the chains look great :).
by shadow342
Fri Sep 26, 2008 11:28 pm
Forum: Modifications
Topic: Ultimate experimental nuke / Nali Weapons V1.4
Replies: 132
Views: 43108

Re: Single Player Mod: "Mission Ultimate" - Nali Weapons V1.4

Btw, the sattelites are ugly, and the ion too, that's the reason number 2. The ion rifle, it was just made to use with the mobille satellite: you pointed to a place you wanted to see destroyed/kill, then it just would call your satellite (if it was on the air) and the satellite would shoot a big de...
by shadow342
Sun Sep 21, 2008 8:46 pm
Forum: Modifications
Topic: Ultimate experimental nuke / Nali Weapons V1.4
Replies: 132
Views: 43108

Re: Single Player Mod: "Mission Ultimate" - Nali Weapons V1.4

Why isn't some of the most fun weapons (Mobile Satelite + Ion Rifle) in the mutator? I could imagine 40 satilites in the air :loool:. They are there in the .u but not in mutie.
by shadow342
Tue Aug 26, 2008 1:34 pm
Forum: Modifications
Topic: UED 2.0 Extra Buttons
Replies: 15
Views: 5761

Re: UED 2.0 Extra Buttons

I'll be honest, I don't even know how to make a cylinder with a lot of random generated vertexes that you can edit to fit your needs of creating a life like "cavern".
by shadow342
Sun Aug 24, 2008 2:27 pm
Forum: Mapping
Topic: Merging 2 Maps?
Replies: 5
Views: 1267

Re: Merging 2 Maps?

Just remember, the bigger Polys one brush has, the mroe likely you are going to have BSP problems. (I usually make all my complex brushes nonsolid with an invisible semisolid surounding it, but in this case you can't.)
by shadow342
Mon Aug 18, 2008 1:40 pm
Forum: Mutators
Topic: Im looking after a special mutator
Replies: 15
Views: 5489

Re: Im looking after a special mutator

:shock: I didn't know Karma physics were even able to be on UT, nor ragdoll physics. While Neo Cairo's vehicles are fun, they still don't have the ut2k4 physics lol. Would be nice if that was possible though :wink:.
by shadow342
Sun Aug 10, 2008 2:43 pm
Forum: Mapping
Topic: I am looking for...
Replies: 2
Views: 996

Re: I am looking for...

Well the tunnel brushbuilder was from the EX pack or something like that. It made a Cylinder with a LOT of vertex points which are slightly each randomized in height to give the Cylinder a "rocky" look. It was sort of like a "Terrain Cylinder Builder" :noidea
by shadow342
Sat Aug 09, 2008 9:29 pm
Forum: Mapping
Topic: I am looking for...
Replies: 2
Views: 996

I am looking for...

Some good mapping tools, (like the brushbuilders). There is a brushbuilder out there that is able to make "Tunnels" but I forget the name. So does anyone have some good brushbuilding tools? (I already have the UED2.0 Tools from Filefront).
by shadow342
Wed Jul 30, 2008 1:43 am
Forum: General Discussions
Topic: Slow
Replies: 11
Views: 2624

Re: Slow

hey plox, (UN||Xan). People can be using speedhacks too. I know alot off peps who do on CTF-BT-SlideBitchSlide. :?
by shadow342
Sat Jul 19, 2008 2:59 am
Forum: Mapping
Topic: Is it possible to see what packages a map uses?
Replies: 2
Views: 1059

Re: Is it possible to see what packages a map uses?

In the Actor browser click showpackages in view at the top, i think it will show you what other packs are there, (besides the default ut ones). For textures, just select a texture's properties that is custom made, it will show you the path of where it was from at the top. And music (level properties...
by shadow342
Thu Jul 17, 2008 2:50 pm
Forum: GameTypes
Topic: Instant Action
Replies: 21
Views: 8821

Re: Instant Action

Kind of sounds like u4e gauntlet.
by shadow342
Tue Jul 15, 2008 11:38 pm
Forum: General Discussions
Topic: Bots....Yes or No?
Replies: 27
Views: 4007

Re: Bots....Yes or No?

I would play with bots, they're fun to snipe and even more funny when you play an unpathed map (bots running into walls lol), It makes you see how dumb they are, even on godlike. But I HATE playing with bots when online with other people, all the noobs hunt down and kill the novice bots and easily w...
by shadow342
Mon Jul 14, 2008 3:52 am
Forum: Modifications
Topic: SWWM Platinum dev thread (An update that's not just a bump)
Replies: 57
Views: 14683

Re: SWWM Platinum edition (Developement thread)

UBX Master wrote:
Shadow342 wrote:The only thing i would complain about is the long delay of fire for some weapons
The delay is intentional, it's to control things a bit, or else the game would be even more destructive than excessive UT!
Now, that wouldn't be so bad, would it? :twisted: :loool:
by shadow342
Tue Jul 08, 2008 3:52 am
Forum: Modifications
Topic: SWWM Platinum dev thread (An update that's not just a bump)
Replies: 57
Views: 14683

Re: SWWM Platinum edition (Developement thread)

AWESOME WEAPONS!! PLEASE MAKE THIS CLIENT SIDE!!! IT'S AMAZING! :gj:. The only thing i would complain about is the long delay of fire for some weapons. And the shimmering light seems to be a little too much overkill 10,000 health, lol. But other than that, great graphics, and great particles that bo...
by shadow342
Sun Jul 06, 2008 3:28 am
Forum: Modifications
Topic: mods not working
Replies: 13
Views: 4299

Re: mods not working

...Just double click the mod.