Search found 3838 matches

by Feralidragon
Thu Jan 23, 2020 2:22 pm
Forum: Mapping
Topic: DM-RMC-CrossInfestation
Replies: 11
Views: 295

Re: DM-RMC-CrossInfestation

Thank you everyone. :tu: You start and get pushed very fast ...when you reach a junction is it pure luck when you can change direction. As a player you have no control. Or am I missing something? The idea is really not having control over your own speed, you just keep going until you hit something o...
by Feralidragon
Mon Jan 20, 2020 11:48 am
Forum: Mapping
Topic: DM-RMC-CrossInfestation
Replies: 11
Views: 295

Re: DM-RMC-CrossInfestation

Yeah, sorry, I forgot to set the screenshots album to be public.
Fixed. :)
by Feralidragon
Mon Jan 20, 2020 1:03 am
Forum: Mapping
Topic: DM-RMC-CrossInfestation
Replies: 11
Views: 295

Re: DM-RMC-CrossInfestation

I'm not even sure what to reply to that. :mrgreen: :lol2:

Thank you for playing it. :tu:
(yeah, the arrows slow things down at times, since they're slightly lifted up from the rest of the surface, but should be a rather rare occurrence)
by Feralidragon
Sun Jan 19, 2020 11:33 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2037

Re: The most RiDiCuLoUs Mapping Contest!

My map has been released here: viewtopic.php?f=5&t=13720

Have fun. :)
by Feralidragon
Sun Jan 19, 2020 11:31 pm
Forum: Mapping
Topic: DM-RMC-CrossInfestation
Replies: 11
Views: 295

DM-RMC-CrossInfestation

So, here it is, the release of DM-RMC-CrossInfestation for the Ridiculous Mapping Contest (alpha version): DM-RMC-CrossInfestation-Alpha.zip This was a relatively quick map that I made, which is not meant to be a conventional DM, so the gameplay will differ a bit from what you might expect, both mov...
by Feralidragon
Mon Jan 13, 2020 1:12 am
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2037

Re: The most RiDiCuLoUs Mapping Contest!

Yes, the sheets are straightforward, all facing in the same direction with no rotation or 90º at most. But the zones connect in something close to an infinity shape, so you will cross this from different directions all the time. The map is completely seamless though, both in gameplay and visuals (al...
by Feralidragon
Mon Jan 13, 2020 1:04 am
Forum: Mapping
Topic: steady rising mover + attached killzone + sheet for visualization = possible?
Replies: 20
Views: 343

Re: steady rising mover + attached killzone + sheet for visualization = possible?

@Feralidragon wouldn't it be very complicated to let the player swim in that kind of construction? I mean in UT. If you want the player to swim, then that's really really hard to do (other than the multi-zone method). You would need to make it so that the player believes he's actually underwater, w...
by Feralidragon
Mon Jan 13, 2020 12:49 am
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2037

Re: The most RiDiCuLoUs Mapping Contest!

Not sure if I am allowed to post this here, but I don't think it's worth it to start a WIP topic for this since I am close to finish it. Like I mentioned earlier, I meant to do a quick map, and in this one I focused mostly on gameplay, and it ended up being far more fun than I expected. I think I wi...
by Feralidragon
Sun Jan 12, 2020 3:52 pm
Forum: Mapping
Topic: steady rising mover + attached killzone + sheet for visualization = possible?
Replies: 20
Views: 343

Re: steady rising mover + attached killzone + sheet for visualization = possible?

Well, if you want bots to be aware of it and such, any solution revolving only the existing actors the game already provides will be exceedingly complicated to even next to impossible to make it work as perfectly well as you want. In other words, you probably cannot do this without custom code. Spea...
by Feralidragon
Wed Jan 08, 2020 9:10 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2037

Re: The most RiDiCuLoUs Mapping Contest!

What I mean with the spawn point is similar to the spawn points in Blice: there you spawn in a place where you're hidden and protected from enemy fire from 3 sides. But in the case of this map, I was thinking at most to make players to spawn in places where they would technically be hidden from enem...
by Feralidragon
Wed Jan 08, 2020 7:58 pm
Forum: Mapping
Topic: The most RiDiCuLoUs Mapping Contest!
Replies: 68
Views: 2037

Re: The most RiDiCuLoUs Mapping Contest!

Now that I have finished Blice, this would probably be a fun and quick one to do. I have something in mind for this which should be really quick to do, but the result should be fun, with no custom packages or effects. I just have a few questions about the rules: · Map must be tiny: you mean file siz...
by Feralidragon
Tue Jan 07, 2020 10:54 pm
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 22
Views: 596

Re: CTF-Blice (Release)

Thank you all, for the compliments and insights. As for the CloudZone, I went with it on purpose, since I really wanted to "destroy" anything that entered the zone, and not exactly "damage" to death, namely any projectiles that entered it so they would look like they went away to oblivion and never ...
by Feralidragon
Mon Jan 06, 2020 12:41 am
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 22
Views: 596

CTF-Blice (Release)

I was finally able to finish this map. Although I mentioned this quite a lot during development, beware that this is a map which pretty much pushes the engine to its utmost limits. This means a few things: the map is quite big: 85MB ; the BSP has a very high node count ( 58k , already optimized down...
by Feralidragon
Sat Jan 04, 2020 2:29 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 39
Views: 2160

Re: in-game radii view for triggers

The only cap that I know of is from this quote: Arrays of variables can be replicated, but only of the size of the array (in bytes) is less than 448 bytes. But to be honest, at 256 entries, you already surpassed these 448 bytes a long time ago, and in NW3 for example, I have replication of several d...
by Feralidragon
Sat Jan 04, 2020 4:00 am
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 95
Views: 8107

Re: CTF-Blice (WIP)

FD, I have to tell you that it is visually stunning!!! I know working on the same map for a long time can become monotonous and you become numb and bored with seeing it over and over, but I for one can't wait to see it completed!! Thank you. :tu: And yes, finishing this map became something close t...