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Re: NW3 Health Modifier issue

Yes, that's probably it, but you need to cast the weapon into a NaliWeapons so you can use or check its properties:
Code: Select all
if (NaliWeapons(InstigatedBy.Weapon) == None || !NaliWeapons(InstigatedBy.Weapon).HealthGiver)
by Feralidragon
Sun Sep 23, 2018 12:47 pm
 
Forum: Mutators
Topic: NW3 Health Modifier issue
Replies: 14
Views: 201

Re: NW3 Health Modifier issue

Any help for programming that would be appreciated. Any doubts you may have, you can just post away. :) Hmm, never tried to heal a teammate by using the health mutator. In which case do this work? In my test right now I shoot a teammate with some weapons using health modifier and he did not get mor...
by Feralidragon
Sat Sep 22, 2018 12:34 pm
 
Forum: Mutators
Topic: NW3 Health Modifier issue
Replies: 14
Views: 201

Re: Annual mapping contest

Probably you guys should work in a more official announcement and properly spread it throughout all communities to spread awareness?

Otherwise, mappers scattered around won't really know there's a contest, and will miss out and be sad later on, just like it happened last year...
by Feralidragon
Sat Sep 22, 2018 11:15 am
 
Forum: General Discussions
Topic: Annual mapping contest
Replies: 18
Views: 394

Re: NW3 Health Modifier issue

Yep, the health modifier is programmed so that it still heals for a minimum of 1, even if you set 0 or even a number below that, and there's no way to modify this directly at all. My line of thought back then was that the health modifier is meant for healing, so it should always heal, and I never th...
by Feralidragon
Sat Sep 22, 2018 11:11 am
 
Forum: Mutators
Topic: NW3 Health Modifier issue
Replies: 14
Views: 201

Re: And the Best Forum Feature Award 2018 goes to...

Still, I personally also find this "feature" somewhat annoying. Not the feature as a whole, the feature by itself is useful, just the way it's implemented is awful: it treats mentions as PMs, and not only it reaches your mail inbox as such (making it look like someone really PMed you until...
by Feralidragon
Mon Sep 10, 2018 1:56 pm
 
Forum: Misc | Off-Topic
Topic: And the Best Forum Feature Award 2018 goes to...
Replies: 4
Views: 188

Re: Weaponless bots

The "killall" command wouldn't really be that great, not much because of online play and whatnot, but for the simple fact that bots respawn, and will do so with weapons regardless unless a mutator prevents such, and you may want yourself, the player, to have some guns yourself, to kill the...
by Feralidragon
Sat Sep 08, 2018 12:07 pm
 
Forum: General Discussions
Topic: Weaponless bots
Replies: 8
Views: 248

Re: Maps with dense vegetation or nice scenery

You just need to search for Creavion's maps, he was the master of dense vegetation maps overall back in the day: http://www.mapraider.com/maps/unreal-tournament/monster-hunt/5007/MH-SP-Antalius http://www.mapraider.com/maps/unreal-tournament/capture-the-flag/4541/UT99-org-Community-Map-Pack-2 (Kamah...
by Feralidragon
Sat Sep 08, 2018 12:01 pm
 
Forum: General Discussions
Topic: Maps with dense vegetation or nice scenery
Replies: 4
Views: 264

Re: Back from the... past

Hi there, welcome. :tu: For the bots AI there is some community stuff to make them even smarter, but I am pretty sure others will jump right in and tell you all about it in a moment. As for the weapons, there's a setting you need to turn on for the weapons to stay after they're picked up when you st...
by Feralidragon
Sat Sep 08, 2018 11:50 am
 
Forum: General Discussions
Topic: Back from the... past
Replies: 12
Views: 359

Re: makemeunreal's - Easy tutorials for advanced beginners

The land plants and the way you set them up looks very good, but the ones underwater look awful. It's not the texturing, is that they are set in a such a way that it's painfully obvious they are sheets and nothing else, they look like painted card boards underwater. Sheets tend to work best when it'...
by Feralidragon
Sat Sep 08, 2018 11:40 am
 
Forum: Mapping
Topic: makemeunreal's - Easy tutorials for advanced beginners
Replies: 39
Views: 2561

Re: DM-MountainHomes

For those wondering, it's OK , and even strongly advised, to release maps with "RCx" suffixes preceding an official release and even "vx" after the release to fix stuff or improve the map overall. It's been proven since the dawn of engineering that no amount of self testing is ev...
by Feralidragon
Mon Sep 03, 2018 12:18 pm
 
Forum: Mapping
Topic: DM-MountainHomes
Replies: 32
Views: 922

Re: AH HA !!! all you foreigners.

The US is the most capitalist country in the world. This capitalism is best driven by knowing what your customers want, enjoy and can afford, so they buy your products willingly. The active measuring of the impact of a product to know how to best make a profit is called "business metrics "...
by Feralidragon
Mon Sep 03, 2018 12:01 pm
 
Forum: Misc | Off-Topic
Topic: AH HA !!! all you foreigners.
Replies: 5
Views: 274

Re: DM-MountainHomes

@Deepak O V: Just tested the map itself, and it looks somewhat nice, but the lighting needs a lot more work, since it looks way too bright and flat overall, with no shadows anywhere. The map has certainly some potential if you add some more stuff to it and work out the lighting, and it's a great ma...
by Feralidragon
Sun Sep 02, 2018 12:02 pm
 
Forum: Mapping
Topic: DM-MountainHomes
Replies: 32
Views: 922

Re: All Google and Facebook related scripts removed from sit

@papercoffee: I see, that's very interesting. The attention span of people has also been fairly reduced these past years due to smartphones, like even to see something like a movie, people will miss bits of the movie because of texting or something else happening in their phone (which annoys me to h...
by Feralidragon
Sun Sep 02, 2018 10:55 am
 
Forum: Announcements
Topic: All Google and Facebook related scripts removed from site
Replies: 28
Views: 1781

Re: DM-MountainHomes

As usual sektor2111 will quote the very man he fanboys over without even trying to understand a single damn thing of what he was actually talking about, and then "yelling" at others for not doing the proper "search". :lol2: Anyway, trying then to shed a bit more light on the matt...
by Feralidragon
Sun Sep 02, 2018 2:42 am
 
Forum: Mapping
Topic: DM-MountainHomes
Replies: 32
Views: 922

Re: All Google and Facebook related scripts removed from sit

You are a little bit biased because you work for that industry. But that's ok. I worked for the App industry and I got a different world view about it all. I was the one guy responsible to research user-habits and how to implement this knowledge into a UI to bond the user to the product. But someti...
by Feralidragon
Sun Sep 02, 2018 1:01 am
 
Forum: Announcements
Topic: All Google and Facebook related scripts removed from site
Replies: 28
Views: 1781
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