Search found 3923 matches

by Feralidragon
Wed Oct 14, 2020 5:25 pm
Forum: General Discussions
Topic: Maximum number of lights
Replies: 5
Views: 210

Re: Maximum number of lights

Which game and editor version are you using? Is it v436 with UEd 2.0?

If so, that's normal, I had the same issue with my one of my latest maps, and it was fixed in the v469 patch, with an updated editor (UEd 2.2).
by Feralidragon
Tue Oct 13, 2020 11:25 am
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 66
Views: 4152

Re: ◄► Unreal Tournament v469a Patch Release ◄►

OK, so what you're saying is that this is a redirect issue, in the sense that if the file in the redirect does not match the file of the server, then this happens. Yeah, the best course of action here would be indeed to just download the file directly from the server in that case. Having that said, ...
by Feralidragon
Mon Oct 12, 2020 9:35 pm
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 66
Views: 4152

Re: ◄► Unreal Tournament v469a Patch Release ◄►

Mismatch version error and rejection was turned into File-Size mismatch rejection instead of letting player to play using package with a previous generation or simply sending the most wanted file from server directly using that UBER direct files sending speed - like a 436 451 does if redirect is no...
by Feralidragon
Thu Oct 08, 2020 12:49 pm
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 66
Views: 4152

Re: ◄► Unreal Tournament v469a Patch Release ◄►

That's absolutely fine, and as long as you recognize it yourself and do better next time, all is good, no worries. :tu: If you're going through something like that now, then I suggest you to do something that you can relax with (UT99 related or not). Trying this patch may cause you some headaches as...
by Feralidragon
Wed Oct 07, 2020 11:00 pm
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 66
Views: 4152

Re: ◄► Unreal Tournament v469a Patch Release ◄►

Well, mods that have their own executable generally do not really have their "own" executable per say: what they generally did was to copy the UT.exe executable, rename it and tweak it slightly to launch the game in a slightly different way. Any of these types of mods will of course not work at all,...
by Feralidragon
Wed Oct 07, 2020 9:52 pm
Forum: Announcements
Topic: ◄► Unreal Tournament v469a Patch Release ◄►
Replies: 66
Views: 4152

Re: ◄► Unreal Tournament v469a Patch Release ◄►

Executable or native mods may indeed be broken by this patch, and there's really no way around that since in order to do some of the fixes and improvements, the native side had to suffer deeper changes. Asking a patch to fix all issues and improve performance, while at the same time expecting execut...
by Feralidragon
Mon Oct 05, 2020 10:33 pm
Forum: General Discussions
Topic: Funny UT posts
Replies: 10
Views: 570

Re: Funny UT posts

Something I made when a certain meme was trending:
Image
by Feralidragon
Mon Oct 05, 2020 1:41 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1667

Re: Were our bug reports and suggestions even useful?

Interestingly, you just keep proving my previous points, even if you don't realize it yourself, and the problem with this is the fact that you're completely missing the point, so even if you have access to things again, it's very likely you will be banned again in the near future if you keep behavin...
by Feralidragon
Sun Oct 04, 2020 4:45 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1667

Re: Were our bug reports and suggestions even useful?

The only thing I take from your reply and comments thus far (here and there) is that you're generally a very angry person, and you seem to see every reply that disagrees with you as a personal attack and a conflict. I mean, my reply wasn't that long (and I tend to make huge posts, which is a known f...
by Feralidragon
Sat Oct 03, 2020 2:18 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1667

Re: Were our bug reports and suggestions even useful?

Judging by your own comments thus far there, it seems to me that you were the only toxic element yourself there, and you're just projecting that denomination onto someone else. You went constantly back and forth between truly useful good objective comments/reports and completely off-topic and even t...
by Feralidragon
Sun Sep 27, 2020 7:27 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 31476

Re: Unreal Tournament 469

At this point it would just be best to close this thread with a link towards the new one, and moderate only that one to ensure that reports and such are really done at the proper location.
by Feralidragon
Thu Sep 24, 2020 7:49 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1667

Re: Were our bug reports and suggestions even useful?

@PrinceOfFunky: Like OjitroC mentioned, it's hard to tell what you mean with "progress messages", I don't know what that is either. Maybe some people do, but not me, maybe not even the devs. That's why it's important to do things like reproducing steps and screenshots of the problem, because that w...
by Feralidragon
Thu Sep 24, 2020 4:42 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1667

Re: Were our bug reports and suggestions even useful?

Perhaps I didn't express myself in the best manner, so to be perfectly clear, I don't mean that you need to create a professional-level bug report or feature request, that would be pushing it to the other extreme, which is unreasonable. Even in a professional setting this is not followed through a l...
by Feralidragon
Thu Sep 24, 2020 12:12 pm
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 57
Views: 1667

Re: Were our bug reports and suggestions even useful?

I never said that reporting bugs requires the same effort of fixing those bugs, why would I even say it? You didn't say it directly, but you heavily implied it with this: why did you let us continue to post on those topics? Consider that they are not paid for their effort and are doing that in thei...
by Feralidragon
Thu Sep 24, 2020 12:15 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 407
Views: 31476

Re: Unreal Tournament 469

Like I mentioned before, this thread isn't really useful as it is, and hasn't been for a very long time over how cluttered and messy it became. Therefore, all bug reports and feature requests concerning the new 469 version should be reported here: https://github.com/OldUnreal/UnrealTournamentPatches...