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by Feralidragon
Sun Aug 09, 2020 1:52 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 374
Views: 27259

Re: Unreal Tournament 469

I will be honest: this thread has been derailed so much and so often that no one is really looking into it anymore. Soon either I, Anth or Higor will post here a link towards a public central place to properly submit bug reports, feature requests, and the like, in github, likely once the patch is pu...
by Feralidragon
Fri Jul 10, 2020 3:55 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 509

Re: Player names / edit / restore

Before generalizing your view onto the entire forum over a couple of posts, maybe you should consider that people have been trying to help you (myself included) in good faith and with the best of intentions, and more importantly, that this is not UT99 customer support , so all the time we spend thin...
by Feralidragon
Thu Jul 09, 2020 12:00 am
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 509

Re: Player names / edit / restore

If by exploits you mean SQL injection and other stuff like that, limiting the characters someone can use is absolutely the wrong way to go about it. There's one 100% guaranteed way of protecting your database from SQL injection, and that is to use prepared statements , where you pass user input as v...
by Feralidragon
Wed Jul 08, 2020 11:38 pm
Forum: Mapping
Topic: Interpolating object causing lag big time. Why?
Replies: 8
Views: 227

Re: Interpolating object causing lag big time. Why?

TexasGtar wrote:
Mon Jul 06, 2020 11:32 pm
Lucky I figured out what was causing it.
Once I removed it, map played fine again.
Could you share what you figured out?

It's good to share that kind of info in case someone else stumbles into the same problem and finds this thread.
by Feralidragon
Sat Jul 04, 2020 1:37 pm
Forum: Coding, Scripting
Topic: Sorted list as long as needed
Replies: 10
Views: 290

Re: Sorted list as long as needed

Like most things in coding, the right algorithm to use largely depends on your requirements and boundaries, and this is especially true for sorting algorithms, since each one has their pros and cons. If you need to sort a list only once without having to update it anymore, you can generally use quic...
by Feralidragon
Tue Jun 30, 2020 11:13 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 374
Views: 27259

Re: Unreal Tournament 469

Does anybody know if this is true? http://forum.ultimateut.tk/viewtopic.php?f=5&t=1043&p=2598#p2595 If it is, I won't be getting this update. I love mapping with UTDMT & UTDMW. Then you won't be able to play NW4. :ironic: But even if it doesn't work "as is" in the new update for any reason (a few m...
by Feralidragon
Tue Jun 30, 2020 10:59 am
Forum: Modifications
Topic: UltimaProtos Nuclear Explosion in UT v469 (Nali Weapons 3 - Max Settings)
Replies: 8
Views: 295

Re: UltimaProtos Nuclear Explosion in UT v469 (Nali Weapons 3 - Max Settings)

That didn't look right. I mean the UP fires a beam, not a projectile... and that looked like a projectile. In NW3 you can trigger the explosion with the UltimaProtos itself or the Nuclear Launcher Level 5. In this video I used the latter, since I wanted to focus in the explosion and the nuclear mis...
by Feralidragon
Mon Jun 29, 2020 12:58 pm
Forum: Modifications
Topic: UltimaProtos Nuclear Explosion in UT v469 (Nali Weapons 3 - Max Settings)
Replies: 8
Views: 295

UltimaProtos Nuclear Explosion in UT v469 (Nali Weapons 3 - Max Settings)

Been a while since I posted anything here... One the greatest things about UT v469 is that it solves many performance issues and crashes that would usually happen, especially with mods and maps that pushed the engine to its limit. Ever since I released NW3, one of my biggest obstacles to do a higher...
by Feralidragon
Mon Jun 29, 2020 12:11 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 374
Views: 27259

Re: Unreal Tournament 469

^ That's actually one of the long term projects I have been wanting to do for years, but hadn't the time, motivation and resources to pull it off yet. I intended to eventually create a central online resource and plugins for UEd so you could just search for textures you wanted (and even real BSP pre...
by Feralidragon
Sat Jun 27, 2020 7:23 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 374
Views: 27259

Re: Unreal Tournament 469

You mean something like having 3 different maps, all using the same texture (same package name), but each one having used a different version of that texture package? This is something that came up during discussion around this issue, and my personal opinion then is the same as now (which seemed to ...
by Feralidragon
Sat Jun 27, 2020 7:07 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1274

Re: Was EPIC beeing racistic when creating UT99?

I wasn't going to say anything, but here's my 2 cents on this. Only because the world is now more focused into battling racism due to recent events related with police brutality and injustice, it does not mean that every bit of lack of diversity elsewhere, be it in fiction, games or any other, is an...
by Feralidragon
Sat Jun 27, 2020 6:30 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 374
Views: 27259

Re: Unreal Tournament 469

I think you misunderstood what this fix does. From the server point of view, nothing changes. In other words, the point here is not for the server to support multiple versions of the same package. What changes here is the client. When a 436/451 client joins a server nowadays, if the client has one o...
by Feralidragon
Sat Jun 27, 2020 5:28 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 374
Views: 27259

Re: Unreal Tournament 469

A quick update on a major breakthrough with 469. In this topic, the issue of package mismatches was raised time and time again, so I raised this concern internally a while ago. And as of today, thanks to both @Higor and @anth, package mismatches will no longer be a concern in 469 clients. This is a...
by Feralidragon
Sat Jun 27, 2020 5:07 pm
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1413
Views: 283278

Re: Screenshots for fun

I am finally able to enjoy my own mod in max settings in 469 (especial thanks to @anth who solved the crashes that plagued this mod for a very long time, since those crashes made it impossible to play with it at max settings without crashing for 8 years). He actually solved this a long time ago, but...
by Feralidragon
Sat Jun 27, 2020 4:41 pm
Forum: General Discussions
Topic: UT videos / movies
Replies: 19
Views: 736

Re: UT videos / movies

My first nuke ever for UT: :lol2:


And NW1: :lol: