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Re: Fix for maps with deleted brushes

I just checked a map with UTPT and with the brushes stripped, and when they are deleted in the editor, they indeed completely disappear from the map file itself. So yeah... /topic Having that said though, something that crossed my mind in my way home, was that an approximation to the original brushe...
by Feralidragon
Wed Jan 16, 2019 10:04 pm
 
Forum: General Discussions
Topic: Fix for maps with deleted brushes
Replies: 34
Views: 523

Re: System Messages for NW3

Other than what was described above, you can edit the messages themselves through localization files. These are the localization files for NW3: NW3Localization.zip There you can find all the NW3 messages, including the ones you want. It's only client-side though, if you plan to change the messages f...
by Feralidragon
Wed Jan 16, 2019 4:35 pm
 
Forum: Modifications
Topic: System Messages for NW3
Replies: 5
Views: 98

Re: Fix for maps with deleted brushes

There's in fact a very simple way to know if the brushes are still there or not, rather than assuming they aren't just because the file size is smaller (which could happen for other non-obvious reasons, such as some editor-specific cleanup): open one of those maps in UTPT and check if there are any ...
by Feralidragon
Wed Jan 16, 2019 4:19 pm
 
Forum: General Discussions
Topic: Fix for maps with deleted brushes
Replies: 34
Views: 523

Re: Spawning a message window without a custom ServerPackage

What I struggle to understand is the concept of using (or re-using) packages which the client has already loaded. In this case, Nexgen classes. There's plenty of Nexgen window classes in the Nexgen client-side package, so I'm wondering "why can't the server tell the client to spawn a NexgenMes...
by Feralidragon
Wed Jan 16, 2019 4:08 pm
 
Forum: Coding, Scripting
Topic: Spawning a message window without a custom ServerPackage?
Replies: 10
Views: 273

Re: Spawning a message window without a custom ServerPackage

OK, forget about my specific use-case. My question is more a theoretical one and I want to figure out if it's possible or not to draw some kind of message window on a client without the client needing to download an extra package? As you know, I'm new to UScript and used to other languages but in m...
by Feralidragon
Wed Jan 09, 2019 2:21 pm
 
Forum: Coding, Scripting
Topic: Spawning a message window without a custom ServerPackage?
Replies: 10
Views: 273

Re: Xvehicles from Feralidragon

EvilGrins wrote:
Loose Cannon wrote:how do you get out of the tank??

Q

More precisely, whichever key you have assigned to "Toss weapon".
by Feralidragon
Wed Jan 09, 2019 1:36 pm
 
Forum: Modifications
Topic: Xvehicles from Feralidragon
Replies: 10
Views: 426

Re: CTF-Blice (WIP)

What is the exact polycounts you're worrying about? Anything in between 400 - 800 should be fine nowadays, even if it dips up to 1500 in places. It's already around 400-800, peaking at 1100 in very specific spots. My worry is that although I may have some leeway, things like trims and lights genera...
by Feralidragon
Sat Jan 05, 2019 10:34 pm
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 31
Views: 1350

Re: Xvehicles from Feralidragon

I just want to point out that the entirety of the AI code is still from Dots ( .:..: ), and I never touched it, so I don't really know how good it is myself, but it's at least good enough to have some fun. :) As some of you may know, the base code for these vehicles is from the UVehicles mod from Do...
by Feralidragon
Sat Jan 05, 2019 10:11 pm
 
Forum: Modifications
Topic: Xvehicles from Feralidragon
Replies: 10
Views: 426

Re: CTF-Blice (WIP)

Another update: still working on the bases, but haven't worked on the map itself that much lately, but it's coming along, and spent a lot of time just trying out different structures and textures and such until I got something I liked. There's no proper lighting yet, it's all placeholder lighting ju...
by Feralidragon
Wed Jan 02, 2019 10:10 pm
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 31
Views: 1350

Re: CTF-Blice (WIP)

I noticed on the first picture a little sneaking entrance. :mrgreen: Indeed. :mrgreen: From the start I meant for there to be also passages under the bridges, with 2 bridges of their own, and is also where the redeemer will be, for players only (no vehicles). However, in the meanwhile I moved them ...
by Feralidragon
Thu Dec 27, 2018 12:53 am
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 31
Views: 1350

Re: CTF-Blice (WIP)

Update: since it's no longer going to be an AMC entry or bonus content (due to time and was sick), I just removed the "AMC" part of the name. Today I made some more progress, namely in figuring out the basic layout I wanted to have for the bases themselves, and I also changed the texture ...
by Feralidragon
Sun Dec 23, 2018 9:46 pm
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 31
Views: 1350

Re: CTF-AMC-Blice (WIP)

Quick update: very busy week on my end, and I just got flu yesterday to top it off (which is when I started my holidays), and although I was able to advance a bit with this map, I won't make it in time for the pack release, as this flu is making me a lot slower and I get tired a lot sooner, so it's ...
by Feralidragon
Fri Dec 21, 2018 8:18 pm
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 31
Views: 1350

Re: A bit of reminiscing...

Thank you, moddb is a nice place to submit maps and mods, especially since they force developers to add information and screenshots of their work.
I will probably download some of your maps myself this way. :)
by Feralidragon
Tue Dec 18, 2018 1:13 pm
 
Forum: General Discussions
Topic: A bit of reminiscing...
Replies: 32
Views: 3192

Re: The End. Enjoy my junk while it still exists.

Has this anything to do with the discussion we've been having over at the main contest topic? Either way, here's the thing: if your entire reason of developing maps is to have them actively played and remembered, and to win contests, then no matter how good you're at it, it won't really work out. De...
by Feralidragon
Mon Dec 17, 2018 2:10 pm
 
Forum: Mapping
Topic: The End. Enjoy my junk while it still exists.
Replies: 24
Views: 949

Re: The AWESOME Mapping Contest

The problem is that there really is no demand, so even doing maps for top gametypes with top servers are just a best bet to have the maps played at all, and to do anything new one generally has to turn to scripting to do anything which is truly "new" in the sense Jack means it, which place...
by Feralidragon
Sun Dec 16, 2018 9:32 pm
 
Global announcement: The AWESOME Mapping Contest
Replies: 302
Views: 46232
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