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Re: The AWESOME Mapping Contest

There's just no way to win against a pigeon at chess, so I suggest that all this shit should be moved to another thread, so we can all proceed to continue to look forward to the contest as cleanly as before.
by Feralidragon
Thu Oct 18, 2018 11:29 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 98

Re: The AWESOME Mapping Contest

@Terraniux: Do you really want to win so badly, just for the sake of winning? If someone wins with a map started 3 years ago, that same mapper could easily have won with a smaller map done in 2 months (provided that the same mapper has 2 months worth of time to do it), because the skill gap between...
by Feralidragon
Thu Oct 18, 2018 10:31 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 98

Re: The AWESOME Mapping Contest

I will just add this as well: https://en.wikipedia.org/wiki/Make_Something_Unreal When Epic organized these kinds of contests, as far as I remember there was no "only stuff starting now", there was only a deadline and a few rules, that's it. This contest is akin to that, except that instea...
by Feralidragon
Thu Oct 18, 2018 7:43 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 98

Re: The AWESOME Mapping Contest

@Terraniux: Please quote the rule from the first post where it says a participant can only submit 1 map. Also, while you're at it, quote also the rule that says that unfinished maps previously worked on cannot be finished and submitted to the contest. Also, since you're so hellbent on defending &quo...
by Feralidragon
Thu Oct 18, 2018 6:31 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 98

Re: The AWESOME Mapping Contest

Oh brother, another classic ut99.org contest shitstorm. Allow me to put the dots in the i's: I was personally a bit involved in the organization of this contest a couple of months before it was first announced, just giving feedback and discussing rules, and we discussed plenty of things, and I perso...
by Feralidragon
Thu Oct 18, 2018 6:06 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 98

Re: Does bParticles add particles onto each vertex of a mesh

Yeah, that's pretty much what I already explained, but that one is specifically in the context of 3dsMax, so it's a bit outdated, and it also has a few misconceptions, such as: b) You cannot change the mesh scale of the particles in game, so try taking a guess at the size of the model in game, and d...
by Feralidragon
Thu Oct 18, 2018 2:42 pm
 
Forum: Coding, Scripting
Topic: Does bParticles add particles onto each vertex of a mesh?
Replies: 6
Views: 128

Re: Does bParticles add particles onto each vertex of a mesh

Maybe I'm wrong but to me it looks like bParticles set to true slows down the engine. It only slows down the rendering, in a similar way as if you had the same amount of standalone sprites in the same places, but not more than that, especially if you set them to a blending style like translucent or...
by Feralidragon
Thu Oct 18, 2018 1:09 pm
 
Forum: Coding, Scripting
Topic: Does bParticles add particles onto each vertex of a mesh?
Replies: 6
Views: 128

Re: Does bParticles add particles onto each vertex of a mesh

Yes, bParticles will render a texture at each vertex of the mesh instead of the mesh itself. However, when you do so, the Drawscale property will affect the size of the particles and not the size of the mesh, meaning that with bParticles the base mesh always stays with a scale of 1.0 (its original s...
by Feralidragon
Wed Oct 17, 2018 2:04 pm
 
Forum: Coding, Scripting
Topic: Does bParticles add particles onto each vertex of a mesh?
Replies: 6
Views: 128

Re: When testing - re-building vs no build ?

I just want to point out that when you add a light, you should rebuild the BSP before rebuilding the lighting, otherwise meshes generally won't be affected by the newly added light, so they will remain completely dark in the area you added the new light on. I don't know why is this, but there's prob...
by Feralidragon
Mon Oct 15, 2018 1:48 pm
 
Forum: Coding, Scripting
Topic: When testing - re-building vs no build ?
Replies: 6
Views: 129

Re: Interesting observation on pathnode selection

I think that random-wise they should use the same algorithm and type of seeding, thus yielding similar results, although I don't really remember if the arguments are inclusive or exclusive, which may yield slightly biased results depending on such cases, since there would zero chance for the max val...
by Feralidragon
Mon Oct 15, 2018 1:37 pm
 
Forum: Coding, Scripting
Topic: Interesting observation on pathnode selection
Replies: 5
Views: 158

Re: Sup

It's always very cool when a legend returns to the UT scene. :rock:
Welcome. :tu:

I pretty much built a weapon mod which is used almost exclusively with MH, the maps number in the thousands for MH alone, so yeah... :mrgreen:
by Feralidragon
Fri Oct 12, 2018 7:26 pm
 
Forum: Who are you?
Topic: Sup
Replies: 10
Views: 214

Re: Hello, World!

It's rare to see people these days whom come back to enjoy custom mods and maps, as most come back still expecting to find the vanilla game and nothing more.
Welcome. :tu:
by Feralidragon
Fri Oct 12, 2018 7:18 pm
 
Forum: Who are you?
Topic: Hello, World!
Replies: 10
Views: 214

Re: On the subject of time travel

Purely in the realm of possibility, this is possible to do to an extent, as for the most part you only have to record a few key properties from actors over time (once a second for example), so you're able to either change them back or respawn them and set those properties. However, you cannot do it ...
by Feralidragon
Thu Oct 04, 2018 6:43 pm
 
Forum: General Discussions
Topic: On the subject of time travel
Replies: 8
Views: 233

Re: The AWESOME Mapping Contest

Well, if you need ideas for very simple maps, here's one you can do in 8 simple steps: Step 1: Build simple DM cube map. Step 2: Subtract some smaller cubes from that cube at the player level, and add some square doors to them. Step 3: Have those doors opening at random, and shoot cows violently fro...
by Feralidragon
Wed Oct 03, 2018 6:00 pm
 
Global announcement: The AWESOME Mapping Contest
Replies: 102
Views: 3427

Re: The AWESOME Mapping Contest

Hmm, well if Ferali is out, and you need inspiration, what about taking on whatever Ferali had planned and running with it ? The idea itself was quite simple: a CTF map, which is actually a race, which happens inside an infinite tube with a zone velocity set to forward and no gravity, built with wa...
by Feralidragon
Tue Oct 02, 2018 8:38 pm
 
Global announcement: The AWESOME Mapping Contest
Replies: 102
Views: 3427
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