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Re: DecalStayPlus

It's always nice to see new mods around, and which actually work. :)

Dr.Flay wrote:I thought he would be all over this like flies on poo.

Probably that's not exactly the analogy you want to make here. :lol2:
by Feralidragon
Mon Jun 11, 2018 5:51 pm
 
Forum: Modifications
Topic: DecalStayPlus
Replies: 5
Views: 281

Re: Screenshots for fun

CTF-Mysis is an old map of mine. :)
I'm glad someone is enjoying it, thanks. :mrgreen:

The other, DM-EmberTemple, I have never seen it, but it looks very interesting.
I may check it out later on.
by Feralidragon
Sat Jun 09, 2018 2:04 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1241
Views: 191176

Re: Anybody familiar with the MHA server?

Yeah, It's sad to see a server with lower frame-rate only for players with no skill, going down and getting lost, veery sad... :? Some enjoyed, others didn't. Personally, I am the kind of guy who likes almost every gametype and I play rather diversely: at one moment I may be playing in a server whe...
by Feralidragon
Sat Jun 09, 2018 1:56 am
 
Forum: General Discussions
Topic: Anybody familiar with the MHA server?
Replies: 11
Views: 351

Re: Editor keeps crashing at new light.

Yeah, big bright lights, especially when clustered together, can also crash the game.
That's why I had to limit the brightness of dynamic lights in my mods (to 100 if I remember correctly).
by Feralidragon
Sat Jun 09, 2018 1:50 am
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 613

Re: Screenshots for fun

Yeah, the screenshots above show what UT3 could have been in terms of color and overall ambience, if Epic didn't go overboard with the dark post-processing and the whole detail cluttering.

Funny and sad how the whole game was Necris themed, and it really died quickly.
by Feralidragon
Fri Jun 08, 2018 5:51 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1241
Views: 191176

Re: Maps not designed for rushing to the end

Another reason could be that some mappers treat MH like BT, given that many MH maps have BT elements. And yet another reason could be for the challenge itself, to just really beat it as fast as possible. Each one has their own way of having fun: some play "normally", some rush, some cheat,...
by Feralidragon
Thu Jun 07, 2018 1:59 pm
 
Forum: GameTypes
Topic: Maps not designed for rushing to the end
Replies: 1
Views: 131

Re: Screenshots for fun

But oddly enough, generally speaking, Unreal and UT99 were the only ones which aged well in terms of graphics: they're visually old, but they're still pleasant to look at, unlike later versions, even when comparing hideous maps of different games with each other. You're probably just as high on cra...
by Feralidragon
Thu Jun 07, 2018 1:53 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1241
Views: 191176

Re: Anybody familiar with the MHA server?

I remember playing MH there, and they had some spammy over the top maps over there. If I remember correctly, they made most of the MH nuke maps (maps filled with stupidly strong monsters filled with redeemers everywhere, and they had a NW3 server on top of it, so you can imagine the mayhem... I enjo...
by Feralidragon
Thu Jun 07, 2018 1:24 pm
 
Forum: General Discussions
Topic: Anybody familiar with the MHA server?
Replies: 11
Views: 351

Re: Editor keeps crashing at new light.

Export the map to a .t3d file, create a new map and import the .t3d back. Then rebuild and try again. If it still causes problems, post the exported .t3d file here. There's probably a borked light somewhere, with the same internal name as the one you end up adding or something. If this is the case, ...
by Feralidragon
Thu Jun 07, 2018 1:21 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 613

Re: Screenshots for fun

Wow, most of these maps look absolutely atrocious. Really puts the "good old days" into perspective. Indeed. When they first came out they were the greatest thing ever. But oddly enough, generally speaking, Unreal and UT99 were the only ones which aged well in terms of graphics: they're v...
by Feralidragon
Tue Jun 05, 2018 12:42 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1241
Views: 191176

Re: .. CALLING OUT BORED UT99 MAPPERS …

It's just something for some fun maps, and at the same time aimbots can't track movers for online. So you can test them cheaters and see how they really play . Aimbots do not need to track the movers to know where they are. It's very simple: any interaction with a client at all, can be read, evalua...
by Feralidragon
Tue Jun 05, 2018 12:35 pm
 
Forum: Mapping
Topic: .. (target maps) CALLING OUT BORED UT99 MAPPERS …
Replies: 5
Views: 275

Re: Server suggestions

Generally there are only 3 important questions you have to ask yourself in order to figure out if what you're doing has potential for success: 1 - Does it add any value to the player base? 2 - How much of the player base knows about its existence? 3 - How troublesome are they to ingress into? These ...
by Feralidragon
Thu May 31, 2018 1:45 pm
 
Forum: Clans and Community pages
Topic: Server suggestions
Replies: 7
Views: 222

Re: Screenshots for fun

To be honest I already thought in doing a better one eventually. This one is still fun, but still not bloody and gory enough in my opinion, and the performance and memory footprint can probably be better to allow for more gore to happen. But the way I really imagine it would require a lot more work ...
by Feralidragon
Wed May 30, 2018 1:35 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1241
Views: 191176

Re: What can we do to that chicken?

In some games they are depicted as rather weak and funny:


In others they are depicted as the ultimate weapon:
by Feralidragon
Mon May 28, 2018 1:23 pm
 
Forum: General Discussions
Topic: What can we do to that chicken?
Replies: 9
Views: 368

Re: Screenshots

So LoZ-style puzzles, nice. :mrgreen:
by Feralidragon
Thu May 24, 2018 7:42 pm
 
Forum: Mapping
Topic: Screenshots
Replies: 1484
Views: 208227
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