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Re: mutator to check and kick for MouseX and MouseY

It can be done, through a client-side mutator. It's not very hard I believe, but requires a fair understanding of replication back and forth. However, although I understand why you would want to do this (many games have similar issues), I wonder if that would be effective at all. Many players (inclu...
by Feralidragon
Fri May 18, 2018 11:52 am
 
Forum: Mutators
Topic: mutator to check and kick for MouseX and MouseY
Replies: 1
Views: 94

Re: strange entry in Editor.log

It looks like one of those typical near-overflow bugs (although on a float), but I cannot even imagine exactly what may have happened there... wtf? :lol2:
by Feralidragon
Fri May 18, 2018 10:45 am
 
Forum: Mapping
Topic: strange entry in Editor.log
Replies: 1
Views: 77

Re: Skimming UT99.org's oldest map posts

Back when men were still boys. :lol2:

I was so terrible back then, and there are maps from that period for which my jaw still drops from how awesome they still are, most from mappers no longer active unfortunately.
by Feralidragon
Fri May 18, 2018 10:38 am
 
Forum: Report new Downloads
Topic: Skimming UT99.org's oldest map posts
Replies: 1
Views: 78

Re: Hijacking default Actor variables....

@sektor2111: Are we still talking about the same thing? Like, for example, turning the actor bLensflare property to True to mean something other than actually enabling a lens flare? Enabling an A$$. IT'S USELESS, yeah, truly USELESS. Perhaps you want to talk about bCorona which is another chapter (...
by Feralidragon
Thu May 17, 2018 1:28 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 362

Re: Hijacking default Actor variables....

@sektor2111: Are we still talking about the same thing? Like, for example, turning the actor bLensflare property to True to mean something other than actually enabling a lens flare? Because you're completely drifting away from the original subject, and bringing things like BSP fixing and whatnot, w...
by Feralidragon
Wed May 16, 2018 8:50 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 362

Re: Hijacking default Actor variables....

because other developers may have had the same idea as you and use those same variables for something else And ? We have such things done in a ShowDamage mutator - using SecretCount, to light things a bit, if admin doesn't have a clue what does inside his "server" that's a different story...
by Feralidragon
Wed May 16, 2018 2:31 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 362

Re: Hijacking default Actor variables....

While it may sound a good idea at first, using "unused" variables is always a bad idea in the end, because other developers may have had the same idea as you and use those same variables for something else, and then when you join your and their mods together: :redeemer1: If I recall I did ...
by Feralidragon
Tue May 15, 2018 10:51 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 362

Re: Should I fix this error?

Well, from an Actor standpoint, in the case of the Ripper for example, nothing really prevents a Botpack.WallCrack actor from being spawned on both the client and server, since it's being spawned from a simulated HitWall function which runs on both the server and client at the same time, and it has ...
by Feralidragon
Tue May 15, 2018 9:49 pm
 
Forum: Coding, Scripting
Topic: Should I fix this error?
Replies: 3
Views: 148

Re: Screenshots for fun

Those screenshots look very sexy though, they feel really atmospheric.

The only thing bothering me on those is the mix of low-res with high-res textures.
It's generally best to stick with either one or the other, otherwise they will look out of place.
by Feralidragon
Tue May 15, 2018 9:26 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1208
Views: 185817

Re: Last Post Standing, the sequel

ONP was one of the main reasons why I started mapping and modding for UT99 in the first place. The original aim of the NW series was to use them in a single player campaign for UT99 even. It was one of the most memorable experiences ever for me. I'm glad someone managed to backup their site, it's st...
by Feralidragon
Tue May 15, 2018 9:23 pm
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 972
Views: 102144

Re: MonsterHunt: Coding weapon/ammo exchange

:mrgreen: Most are probably not aware of this, but there's a fair amount of AI code which does not reside in the bots, but in the weapons themselves. For example, the standard UT Pulse Gun is the one which has the necessary AI code to "teach" a bot how to use and sustain the beam. By defau...
by Feralidragon
Mon May 07, 2018 11:31 pm
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531

Re: Negative score in MH2Gold

It overflows from 2147483647 to -2147483648 to be exact. :) As I quickly mentioned before, in NW3 servers at least, the final version has something else enabled by default which awards points to players. Essentially players are awarded more points if they kill in a certain way (headshots, blind shot...
by Feralidragon
Mon May 07, 2018 11:19 pm
 
Forum: Coding, Scripting
Topic: Negative score in MH2Gold
Replies: 14
Views: 389

Re: Negative score in MH2Gold

That's an integer overflow. By the time the number of points reaches around 2 billion, it will come to a point where it overflows and switches the negative sign on, resulting in long negative numbers, which start then sum up to zero again. I have seen this happening in a lot of MH servers for severa...
by Feralidragon
Mon May 07, 2018 2:08 pm
 
Forum: Coding, Scripting
Topic: Negative score in MH2Gold
Replies: 14
Views: 389

Re: MonsterHunt: Coding weapon/ammo exchange

I see that you have sorted out your issues and got things working, so I will just reply to your latest post to me. :) While NWReplacer is indeed limited to 64 slots, NWReplacer is just an abstract base class to be extended from to actually have working replacer mutators. So, if you need 128 slots, y...
by Feralidragon
Mon May 07, 2018 1:48 pm
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531

Re: Reclaiming a deleted brush

I know that theoretically it's possible, and I believe a few folks checked it out and were able to do so, but I personally don't know how atm.
by Feralidragon
Sun May 06, 2018 2:12 pm
 
Forum: Misc | Off-Topic
Topic: Reclaiming a deleted brush
Replies: 3
Views: 151
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