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Re: Screenshots

So LoZ-style puzzles, nice. :mrgreen:
by Feralidragon
Thu May 24, 2018 7:42 pm
 
Forum: Mapping
Topic: Screenshots
Replies: 1484
Views: 205036

Re: Characters move slow - v432

The very first things to do in cases like this before trying anything else is: 1 - Update the game to v436 at the very least; 2 - Update the renderer to one of these: http://www.cwdohnal.com/utglr/ These 2 steps alone solve all problems for 80% of the players. For the remaining unlucky 20%, there's ...
by Feralidragon
Thu May 24, 2018 7:41 pm
 
Forum: General Discussions
Topic: Characters move slow - v432
Replies: 4
Views: 130

Re: Unreal's Birthday

Yeah, it was given away for free for one day.
20 years... :mrgreen:

I wonder if they will do the same thing with UT on November 2019 (when it also gets to be 20 years old).
by Feralidragon
Thu May 24, 2018 7:36 pm
 
Forum: Misc | Off-Topic
Topic: Unreal's Birthday
Replies: 9
Views: 249

Re: Getting back into UT after a decade (hellooooo everyone)

Welcome. :tu:

Never heard of Pokken Tournament either, but it seems like something my brother might know something about (he's also into Pokemon) and it does look fun (upon a quick search). :mrgreen:
by Feralidragon
Tue May 22, 2018 9:13 pm
 
Forum: Who are you?
Topic: Getting back into UT after a decade (hellooooo everyone)
Replies: 8
Views: 231

Re: Screenshots

Incredibly atmospheric as usual. :mrgreen: :gj:

In the first screenshot only one of the lights is actually "working" on the ceiling. Is it on purpose to give that sense of "broken old lights" or something similar?
by Feralidragon
Tue May 22, 2018 9:06 pm
 
Forum: Mapping
Topic: Screenshots
Replies: 1484
Views: 205036

Re: mutator to check and kick for MouseX and MouseY

It can be done, through a client-side mutator. It's not very hard I believe, but requires a fair understanding of replication back and forth. However, although I understand why you would want to do this (many games have similar issues), I wonder if that would be effective at all. Many players (inclu...
by Feralidragon
Fri May 18, 2018 11:52 am
 
Forum: Mutators
Topic: mutator to check and kick for MouseX and MouseY
Replies: 1
Views: 109

Re: strange entry in Editor.log

It looks like one of those typical near-overflow bugs (although on a float), but I cannot even imagine exactly what may have happened there... wtf? :lol2:
by Feralidragon
Fri May 18, 2018 10:45 am
 
Forum: Mapping
Topic: strange entry in Editor.log
Replies: 1
Views: 86

Re: Skimming UT99.org's oldest map posts

Back when men were still boys. :lol2:

I was so terrible back then, and there are maps from that period for which my jaw still drops from how awesome they still are, most from mappers no longer active unfortunately.
by Feralidragon
Fri May 18, 2018 10:38 am
 
Forum: Report new Downloads
Topic: Skimming UT99.org's oldest map posts
Replies: 1
Views: 85

Re: Hijacking default Actor variables....

@sektor2111: Are we still talking about the same thing? Like, for example, turning the actor bLensflare property to True to mean something other than actually enabling a lens flare? Enabling an A$$. IT'S USELESS, yeah, truly USELESS. Perhaps you want to talk about bCorona which is another chapter (...
by Feralidragon
Thu May 17, 2018 1:28 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 389

Re: Hijacking default Actor variables....

@sektor2111: Are we still talking about the same thing? Like, for example, turning the actor bLensflare property to True to mean something other than actually enabling a lens flare? Because you're completely drifting away from the original subject, and bringing things like BSP fixing and whatnot, w...
by Feralidragon
Wed May 16, 2018 8:50 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 389

Re: Hijacking default Actor variables....

because other developers may have had the same idea as you and use those same variables for something else And ? We have such things done in a ShowDamage mutator - using SecretCount, to light things a bit, if admin doesn't have a clue what does inside his "server" that's a different story...
by Feralidragon
Wed May 16, 2018 2:31 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 389

Re: Hijacking default Actor variables....

While it may sound a good idea at first, using "unused" variables is always a bad idea in the end, because other developers may have had the same idea as you and use those same variables for something else, and then when you join your and their mods together: :redeemer1: If I recall I did ...
by Feralidragon
Tue May 15, 2018 10:51 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 389

Re: Should I fix this error?

Well, from an Actor standpoint, in the case of the Ripper for example, nothing really prevents a Botpack.WallCrack actor from being spawned on both the client and server, since it's being spawned from a simulated HitWall function which runs on both the server and client at the same time, and it has ...
by Feralidragon
Tue May 15, 2018 9:49 pm
 
Forum: Coding, Scripting
Topic: Should I fix this error?
Replies: 3
Views: 159

Re: Screenshots for fun

Those screenshots look very sexy though, they feel really atmospheric.

The only thing bothering me on those is the mix of low-res with high-res textures.
It's generally best to stick with either one or the other, otherwise they will look out of place.
by Feralidragon
Tue May 15, 2018 9:26 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1209
Views: 186435

Re: Last Post Standing, the sequel

ONP was one of the main reasons why I started mapping and modding for UT99 in the first place. The original aim of the NW series was to use them in a single player campaign for UT99 even. It was one of the most memorable experiences ever for me. I'm glad someone managed to backup their site, it's st...
by Feralidragon
Tue May 15, 2018 9:23 pm
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 984
Views: 102765
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