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Re: Original screenshots are actually retouched

I am sorry, but I swear this is all starting to look like one of those ghost and conspiracy shows. :lol2: It's clearly a screenshot from a proto-map (the UT Ripper is missing) Also the step does not exist in my DM-Pressure: Step.jpg So I also think that the above image was edited to fit the modified...
by Feralidragon
Mon Apr 23, 2018 11:35 am
 
Forum: General Discussions
Topic: Original screenshots are actually retouched
Replies: 16
Views: 304

Re: Original screenshots are actually retouched

It doesn't matter if the extension is BMP or PCX, they are both "bitmaps", or "raster images", just like JPG, PNG, GIF, etc, and when they are reduced in any given way, they always loose information and may create all sorts of artifacts and patterns because of that, depending on ...
by Feralidragon
Sun Apr 22, 2018 8:35 pm
 
Forum: General Discussions
Topic: Original screenshots are actually retouched
Replies: 16
Views: 304

Re: Original screenshots are actually retouched

You're analyzing an image at the pixel level, which was: - Print screened into a bitmap (and which you don't know at which resolution and quality settings); - Reduced to a much lower resolution (and image reduction algorithms weren't that good in 1999); - Reduced to 256 colors (probably using Bright...
by Feralidragon
Sun Apr 22, 2018 7:06 pm
 
Forum: General Discussions
Topic: Original screenshots are actually retouched
Replies: 16
Views: 304

Re: [ShockRifle] - Change default sound

Stuff happened, so I didn't have time to pick this up yet, but from what I see you guys seem to be overcomplicating it quite some. However, I noticed that FireSound is not replicated, so the way to do it (to work online) is not as straightforward, but it's not much harder either. So if someone wants...
by Feralidragon
Sun Apr 22, 2018 5:21 pm
 
Forum: General Discussions
Topic: [ShockRifle] - Change default sound
Replies: 16
Views: 335

Re: Original screenshots are actually retouched

I think this is just a classical case of the human mind trying to give meaning to what actually are naturally occurring patterns, especially in 256-color images. In other words: it's highly unlikely they have been retouched at all, unlike you may think, since there's literally no reason to do it in ...
by Feralidragon
Sun Apr 22, 2018 3:45 pm
 
Forum: General Discussions
Topic: Original screenshots are actually retouched
Replies: 16
Views: 304

Re: [ShockRifle] - Change default sound

All the 3 solutions actually take around the same amount of time and knowledge, in absolute terms. They only differ a bit between themselves, relatively speaking. You can replace the FireSound by your own sound if you wish, even if this sound is just the existing one exported and edited to have a lo...
by Feralidragon
Wed Apr 18, 2018 11:05 pm
 
Forum: General Discussions
Topic: [ShockRifle] - Change default sound
Replies: 16
Views: 335

Re: UED 2.1 Mouse Issue

I had another idea in the meanwhile: did you try to enable direct input in the settings of the game? I made a very brief search on this outside of Unreal/UT, since this sounds like the sort of problem that would affect a bunch of other things as well under Windows 10, and not UnrealEd specifically. ...
by Feralidragon
Wed Apr 18, 2018 11:16 am
 
Forum: General Discussions
Topic: UED 2.1 Mouse Issue
Replies: 13
Views: 221

Re: Simple question: accessing mutator variable from actor

First, sorry but, I just need to mention a little thing: instead of XXXX and VARI , please use something clearer next time. For example: " MyMutator " for the mutator, " MyActor " for the actor, just " A ", " SomeVar ", " X ", etc, for the variable, ...
by Feralidragon
Tue Apr 17, 2018 11:11 pm
 
Forum: Coding, Scripting
Topic: Simple question: accessing mutator variable from actor
Replies: 4
Views: 121

Re: UED 2.1 Mouse Issue

Sorry if it sounds like a dumb obvious question, but did you try combinations of compatibility mode and DPI scaling? Like, deactivating the DPI scaling AND setting the compatibility to Windows XP for example? (you probably did, I just wanted to be sure before advancing to more exotic options) Also, ...
by Feralidragon
Tue Apr 17, 2018 10:49 pm
 
Forum: General Discussions
Topic: UED 2.1 Mouse Issue
Replies: 13
Views: 221

Re: [ShockRifle] - Change default sound

Well, I am not sure if there's something from which you can already do it, but it's not a complicated thing to build. You would need to do either: 1 - Create a subclass from that weapon, as papercoffee mentioned, and just change its FireSound property to have the sound you want. And then create a mu...
by Feralidragon
Tue Apr 17, 2018 12:32 pm
 
Forum: General Discussions
Topic: [ShockRifle] - Change default sound
Replies: 16
Views: 335

Re: How to replace zone info?

There's also "great coding" consisting of using an interface package to have the placeable actors for maps, and an engine package which can be freely updated and customized to implement those interfaces. And then it wouldn't matter what the zones themselves did or what they sent to what, s...
by Feralidragon
Tue Apr 17, 2018 12:19 pm
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 301

Re: Rules for playing ut99 online (silly version)

But the last one would be Rule 177... what does it say then?
Is it maybe a plot twist and Rule 177 says the same about Skaarj or other species?
by Feralidragon
Tue Apr 17, 2018 12:14 pm
 
Forum: General Discussions
Topic: Rules for playing ut99 online (silly version)
Replies: 164
Views: 31710

Re: How to replace zone info?

i think zone info's needs a map rebuild right? any way to fix this zone info replacement? or quit? It may be, that's why I mentioned: "I am not sure if zone swapping even works, since the engine does not expect them to be swapped..." . However, to be absolutely sure, what you can do is to...
by Feralidragon
Mon Apr 16, 2018 1:54 pm
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 301

Re: UED 2.1 Mouse Issue

One thing I forgot to mention: generally the problem is the DPI scaling alone, which once deactivated for UnrealEd specifically, it generally fixes the issue. It fixed for me and for many others, therefore my question to you is: when you mention the DPI scaling, was this what you meant or you meant ...
by Feralidragon
Mon Apr 16, 2018 12:04 pm
 
Forum: General Discussions
Topic: UED 2.1 Mouse Issue
Replies: 13
Views: 221

Re: How to replace zone info?

I am not sure if zone swapping even works, since the engine does not expect them to be swapped, but zones also have bStatic=True by default. Therefore, your zone must be bStatic=False , as well as bNoDelete=False , in order to be spawned. Your log probably shows an error complaining about this whene...
by Feralidragon
Mon Apr 16, 2018 11:29 am
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 301
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