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Re: CTF-Acrophobia: A n00b’s map from start to finish

Just like anything in life, all in due moderation though. :)
by Feralidragon
Fri Jan 19, 2018 6:51 pm
 
Forum: Mapping
Topic: CTF-Acrophobia: A n00b’s map from start to finish
Replies: 29
Views: 771

Re: CTF-Acrophobia: A n00b’s map from start to finish

Honestly I don't see any big problem doing it like this. Although, in my own latest map, I didn't have separate maps for different structures, nor did I do any importing or exporting, so just like Hellkeeper mentioned, I simply created another space within the same map and all the merging that I had...
by Feralidragon
Fri Jan 19, 2018 2:14 am
 
Forum: Mapping
Topic: CTF-Acrophobia: A n00b’s map from start to finish
Replies: 29
Views: 771

Re: Create light at runtime

That's never going to work, bInitiallyOn is processed during the actor BeginPlay event, which happens during its spawn, thus by the time you set it yourself, it does absolutely nothing, as you can check in its source code here: http://uncodex.ut-files.com/UT/v436/Source_engine/triggerlight.html From...
by Feralidragon
Thu Jan 18, 2018 11:43 am
 
Forum: Coding, Scripting
Topic: Create light at runtime
Replies: 1
Views: 77

Re: Disapproval for the missing of same-package access modif

Either way, after making your properties private, if you wish to have a property to be "modifiable" to any extent, you just create a setter method, simple, just like you would do in any other OOP language. And making those getters/setters finals, since another package's class could have r...
by Feralidragon
Wed Jan 17, 2018 12:55 pm
 
Forum: Coding, Scripting
Topic: Disapproval for the missing of same-package access modifier
Replies: 5
Views: 187

Re: Graphical issues with some textures ingame

Are you using version 451? Because that's a version that actually "fixes" masked textures imported in a certain way. The problem though, is that many mods (including a few of mine years ago, when I wasn't very well versed with the engine overall) import textures with FLAGS=2, which is in f...
by Feralidragon
Tue Jan 16, 2018 11:53 pm
 
Forum: General Discussions
Topic: Graphical issues with some textures ingame [SOLVED]
Replies: 5
Views: 117

Re: MH GiranTown

The IRPR is configurable though, so it can in fact shoot through any thickness, as long as it's configured so in the .ini. I think it's also configured by default so the actual damage lessens depending on the thickness of the wall (thicker = less damage), which is kinda like CoD, and perhaps CS even...
by Feralidragon
Tue Jan 16, 2018 11:38 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 64
Views: 1345

Re: Disapproval for the missing of same-package access modif

This is just me, but I think private properties is all that you actually need most of the time, and therefore should use them 99% of the time. I don't think that any other class, or even subclass, should just go ahead and modify a property at will, even when belonging to the same package, because th...
by Feralidragon
Tue Jan 16, 2018 12:57 pm
 
Forum: Coding, Scripting
Topic: Disapproval for the missing of same-package access modifier
Replies: 5
Views: 187

Re: Suggestion for a server installation

With the danger of shameless self and side promotion about to take place here in mind, maybe a Food Fight with Ultra Gore might be a juicy mix. This week I found a DM-Deck16 only server with NewNet and the gore mod in it, which at the time was populated with about 6 players, and the combo was really...
by Feralidragon
Mon Jan 15, 2018 5:36 pm
 
Forum: Servers
Topic: Suggestion for a server installation
Replies: 10
Views: 241

Re: What maps and gameplay do you like / request - discussio

LMS apparently wasn't the last one standing, ironically. :lol2:
by Feralidragon
Mon Jan 15, 2018 5:31 pm
 
Forum: General Discussions
Topic: What maps and gameplay do you like / request - discussion.
Replies: 26
Views: 792

Re: My Maps

OjitroC wrote:I really like this - it is very nicely done - good to see something out of the ordinary :gj:

+1
by Feralidragon
Mon Jan 15, 2018 2:13 pm
 
Forum: Mapping
Topic: My Maps
Replies: 41
Views: 1682

Re: Future plans for UT99

Nice , great plans. But isn't this a bit much to take on your own? Well, I don't really know yet for sure until I get there of course, but I have been doing this sort of thing for a living at a much bigger scale for years, with hundreds of machines and hundreds of billions of requests everyday nowa...
by Feralidragon
Fri Jan 12, 2018 9:55 pm
 
Forum: General Discussions
Topic: Future plans for UT99
Replies: 17
Views: 592

Re: Data Protection Law

Actually, the "right to be forgotten" is not without conditions however: http://www.privacy-regulation.eu/en/article-17-right-to-erasure-%27right-to-be-forgotten%27-GDPR.htm In other words, it pertains mostly to data which is exposed or shared in some way, such as in search results and the...
by Feralidragon
Fri Jan 12, 2018 8:24 pm
 
Forum: Servers
Topic: Data Protection Law
Replies: 3
Views: 189

Re: Data Protection

This is one of the things that I will have to personally take care of myself very soon, but I already got the basic gist from it from a lawyer, and essentially the whole thing is about what data you can associate with an individual person. Things like email addresses, real names (not necessarily nic...
by Feralidragon
Thu Jan 11, 2018 6:37 pm
 
Forum: Servers
Topic: Data Protection Law
Replies: 3
Views: 189

Re: Future plans for UT99

Thank you all for your encouraging words. :tu: You gave hints that stage 3 is another kind of weapon mod. What happened to the vehicles (and the SP project you had in mind with them) which you had been working on a few years ago? Well, when I left the game years ago, I did mean it back then, and so ...
by Feralidragon
Thu Jan 11, 2018 6:15 pm
 
Forum: General Discussions
Topic: Future plans for UT99
Replies: 17
Views: 592

Re: Future plans for UT99

Presumably you would host existing, as well as new, content so would part of the function of the website be a file archive like ut-files, etc? Somewhat. I do not intend to host all existing content, because 90%+ of it is likely to be what the community would call "garbage", most of the st...
by Feralidragon
Wed Jan 10, 2018 10:12 pm
 
Forum: General Discussions
Topic: Future plans for UT99
Replies: 17
Views: 592
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