Search found 1692 matches

by Red_Fist
Thu Jul 09, 2020 7:35 am
Forum: Mapping
Topic: Interpolating object causing lag big time. Why?
Replies: 8
Views: 186

Re: Interpolating object causing lag big time. Why?

" spend on the why it was happening. "

posted to a forum of people who want to know. :)
by Red_Fist
Tue Jul 07, 2020 10:15 pm
Forum: Mapping
Topic: Mover and their surfaces
Replies: 7
Views: 128

Re: Mover and their surfaces

I think what I do is, make an add brush, fix textures, apply polys to brush, make mover. Or it might be ,,,merge ploys, fix textures,,, I can't remember but it has to do with how you make the mover. I think it's picking the original alignment of the way the mover was made. So if the original brush i...
by Red_Fist
Mon Jul 06, 2020 5:38 pm
Forum: Mapping
Topic: Interpolating object causing lag big time. Why?
Replies: 8
Views: 186

Re: Interpolating object causing lag big time. Why?

The only thing I could think is just use a mover as the object. Or after the door make it a video, like a CRT screen but not in the playing area. :noidea
by Red_Fist
Mon Jul 06, 2020 4:45 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 378

Re: CTF-SanctumRedux

Barbie wrote:
Sun Jul 05, 2020 11:55 pm
EvilGrins wrote:
Sun Jul 05, 2020 11:45 pm
He would bounce up, turn around and jump back down, and then bounce up again.
Maybe not a bug, I also do this often.

Usually has to do with liftexit vs geometry placement. They are too close or too far, too low to high.
by Red_Fist
Mon Jul 06, 2020 4:41 pm
Forum: Mapping
Topic: Unreal1 NPC bots that work in ut99
Replies: 14
Views: 296

Re: Unreal1 NPC bots that work in ut99

So do they do anything different ?

Don't care about models, or skins or how they affect a map. What is it they were designed to do, or not do, in the properties.?

NPC too me means you can program them such as like patrol points do, or adjusting attitude, not graphics.
by Red_Fist
Sun Jul 05, 2020 7:36 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7604

Re: UnrealArchive.org

" And I don't care a single bit about people's opinions about UT3 " For people that didn't play UT or Unreal, (or Quake 1) they are too young to appreciate how kiddyfied it is, was, and still is. Plus all the extra server space, I would rather keep what he did so far. 8) Whatever, UT3 is still part...
by Red_Fist
Sun Jul 05, 2020 6:35 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7604

Re: UnrealArchive.org

" And I don't care a single bit about people's opinions about UT3 "

For people that didn't play UT or Unreal, (or Quake 1) they are too young to appreciate how kiddyfied it is, was, and still is.

Plus all the extra server space, I would rather keep what he did so far. 8)
by Red_Fist
Thu Jul 02, 2020 8:36 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7604

Re: UnrealArchive.org

Uh huh, suuuure :mrgreen: I just wish there was a way to use actors in a map instead of mutators, to change things in "gametypes". I just don't get all that server junk, to me, the map is god, but I just can't get the concept of why a mutators ACTOR just can't be placed in maps. Or a gametype ACTOR ...
by Red_Fist
Thu Jul 02, 2020 5:50 pm
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7604

Re: UnrealArchive.org

Isn't it "like riding a bike " ?
by Red_Fist
Thu Jul 02, 2020 5:48 pm
Forum: Misc | Off-Topic
Topic: [U2XMP] COG CITY
Replies: 7
Views: 167

Re: [U2XMP] COG CITY

I have not looked yet, but it's a shame U2 SP couldn't have been still played amd mapped for, instead of that kiddyfied ut2003.

I will look soon.
by Red_Fist
Thu Jul 02, 2020 8:07 am
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 126
Views: 7604

Re: UnrealArchive.org

I wish you could make some actor to shove in a map that would give more versatility in MH, more choices, etc etc. For instance I have sitting Titans, but in MH they wake up without any event, just seeing the bots wakes them up. I have 10 Titans to do a goal using a counter, can't work. So I switched...
by Red_Fist
Wed Jul 01, 2020 6:49 am
Forum: Misc | Off-Topic
Topic: Soundz Thread ^_^ = post your favourite tunes
Replies: 139
Views: 33081

Re: Soundz Thread ^_^ = post your favourite tunes

0:02 / 2:50 Draggin the Line - Tommy James https://www.youtube.com/watch?v=xLfO738Ok5Y Tommy James and the Shondells - Crimson & Clover https://www.youtube.com/watch?v=XS0niyiKlcw https://www.youtube.com/watch?v=zBVz7ADoJcU https://www.youtube.com/watch?v=QbkE2Y2h18Q https://www.youtube.com/watch?v=...
by Red_Fist
Mon Jun 29, 2020 7:42 pm
Forum: Mapping
Topic: Nali question #2. Assign a route for a nali priest to follow??
Replies: 18
Views: 545

Re: Nali question #2. Assign a route for a nali priest to follow??

See if the path lines cross each other without being connected. Try to keep one line that does not cross another line. Like if I put 4 nodes in a square, the middle will form an X that has overlapping lines but is not a connection, so I move them apart forming a pentagon or triangle with no paths cr...
by Red_Fist
Mon Jun 29, 2020 7:33 pm
Forum: Misc | Off-Topic
Topic: Are any of you using these ? (cooking)
Replies: 2
Views: 123

Re: Are any of you using these ? (cooking)

If you say so. just delete the thread.
by Red_Fist
Mon Jun 29, 2020 4:10 am
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1121

Re: Was EPIC beeing racistic when creating UT99?

"Cornish people in TV and films are never actually played by Cornish actors"

Sorry the only thing I know is Cornish hens.