Search found 1543 matches

by Red_Fist
Sun Jan 26, 2020 6:18 am
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 71
Views: 4908

Re: UnrealArchive.org

Hell of a job man, it's workin for me. ! :thuup:

And thanks for MH friggen excelent , other than leaving out the damn code you tard, LoL grrrrrr, stuck with those pawns and leaving UT without MH pack to make a new actor, you should be at a whipiping post. :lol2:
by Red_Fist
Fri Jan 24, 2020 8:08 am
Forum: Mapping
Topic: DM-RMC-CrossInfestation
Replies: 12
Views: 343

Re: DM-RMC-CrossInfestation

I didn't try this map yet, but I posted a map in the downloads that did some grav stuff in it. It's a falling map but turned out ok.
by Red_Fist
Fri Jan 24, 2020 8:04 am
Forum: Report new Downloads
Topic: Red_Fists mapping stuff.
Replies: 58
Views: 4872

Re: Red_Fists mapping stuff.

That other thread with the weird gravity arrows map reminded me of this.

Mapped by Ghostwheel, you just fall endlessly, but you can still fight.
by Red_Fist
Thu Jan 23, 2020 7:20 am
Forum: Misc | Off-Topic
Topic: My thoughts on King Kong vs Godzilla...
Replies: 1
Views: 58

Re: My thoughts on King Kong vs Godzilla...

Japan invented Godzilla as a way to relieve citizens of Japan as a way to suppress hate against America and using the radiation from the nuclear bomb as a more fun and productive and still having more power over America, type of thing.
by Red_Fist
Thu Jan 23, 2020 5:51 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

A MH all you need is a start and end, I do know it would take some configuration of the map to do so. But the "map" makes it worth the time. I would start it the way you have now, but block the drop to get into the water, then the steps would be the end. So fighting in the water would be the last se...
by Red_Fist
Wed Jan 22, 2020 11:45 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

In Bioshock you swim up to what FNB did outside steps (that I recognized right away), is the beginning of the game and you more or less play inside after that but underwater all the way through, everything is underwater and it's only for looks, you can never go out into the scenery. There might be s...
by Red_Fist
Tue Jan 21, 2020 11:54 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

Wow I am glad I could teach you how to map like that. :P I must say all the years of large mapping you have done has paid off,this map is a 9.9 at nalicity. the .1 for a 10 is if you could make some MH out of it. Just friggen excellent awesome, I always wanted to go out in that damn water from biosh...
by Red_Fist
Mon Jan 20, 2020 8:07 am
Forum: Mapping
Topic: UnrealEd MRU issues
Replies: 29
Views: 1215

Re: UnrealEd MRU issues

I have to add "administrator" then I add everyone, and ,user, and "administrators" Give them all full access and change the inheritance , it should go through all the files saying they are being removed. Other than that, if it's permissions, there might be something that allows an exe to be told wha...
by Red_Fist
Sun Jan 19, 2020 7:22 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

I can see right from here without even playing, that one beam there is off by one UU grid . :mrgreen:
by Red_Fist
Sat Jan 18, 2020 9:31 pm
Forum: Mapping
Topic: UnrealEd MRU issues
Replies: 29
Views: 1215

Re: UnrealEd MRU issues

Do like I said above. Make the whole thing with no users and use administrator as owner. THEN you can delete "system" as one of the users for the complete directory tree. Then ad back the users you want, under the security, trash all the inherited BS, screw the antivirus stuff, just strip away every...
by Red_Fist
Wed Jan 15, 2020 7:19 am
Forum: Mapping
Topic: steady rising mover + attached killzone + sheet for visualization = possible?
Replies: 20
Views: 345

Re: steady rising mover + attached killzone + sheet for visualization = possible?

Yes you could be correct, there must be some tag making it work for bots, or a nightmare to work.

and, online stuff, then again, it still seems like it would work.

There is code the property flipper could affect hard code in some kind of whacky way :noidea
by Red_Fist
Tue Jan 14, 2020 10:00 pm
Forum: Mapping
Topic: steady rising mover + attached killzone + sheet for visualization = possible?
Replies: 20
Views: 345

Re: steady rising mover + attached killzone + sheet for visualization = possible?

Seems possible with just zone sections and toggling them to damage on the way up, use a sheet mover as the surface.(s). So you need a damage rising zone that sticks at the top long enough to kill the top players, but only damage as it passes by ? I think it could be easy using property flippers and ...
by Red_Fist
Sun Jan 05, 2020 8:13 am
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 14
Views: 811

Re: FNB 20AC mapping stuff

How about blaming windows 10 instead of what we know worked.

Such crap IS win 10, not us or our old programs.
by Red_Fist
Wed Dec 11, 2019 10:49 pm
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 14
Views: 811

Re: FNB 20AC mapping stuff

I just think you need to be more wise in creating brushes that will look the same but less nodes. Like that curved cylinder hallway, I see piled up lines at each section. But I never made such massive things. :noidea Use textures to make things look complex rather than making the brushes have an edg...
by Red_Fist
Wed Dec 11, 2019 10:35 pm
Forum: Mapping
Topic: Mylevel Disappear. Unable to open Map.
Replies: 6
Views: 178

Re: Mylevel Disappear. Unable to open Map.

DON'T make and save a "MyLevel" package-file name EVER !!!!! You forgot to save the map. I assume if you had a texture and made a new MyLevel with a group, it should still show up in the group, if you used "MyLevel" and added a group under it. Not really sure what would happen if you named a group M...