Updated with a video! still picking away at this map, and i wont be releasing it until I've got bots working alright and bsp holes patched up.
viewtopic.php?f=5&t=12915&p=107291#p107291
Search found 36 matches
- Sat Aug 03, 2019 3:33 pm
- Forum: Mapping
- Topic: (WIP) CTF-Fluxingw00ts
- Replies: 16
- Views: 1851
- Fri May 10, 2019 3:39 am
- Forum: Mapping
- Topic: CTF-Bollwerk (Is the author still around?)
- Replies: 9
- Views: 468
Re: CTF-Bollwek (Is the author still around?)
wow, great job. looks beautiful. I'd like to see your version just so i can see how you got all the lighting to look that good lol


- Tue Jan 08, 2019 6:59 am
- Forum: General Discussions
- Topic: yet another map search, ctf versions of Radikus ?
- Replies: 8
- Views: 388
Re: yet another map search, ctf versions of Radikus ?
CTF-Radikus][_01_02 looks like the one i was looking for. thanks guys!
Edit - turns out it was actually CTF-Radikus99. definitely a bit different than the others.
Edit - turns out it was actually CTF-Radikus99. definitely a bit different than the others.
- Wed Jan 02, 2019 6:12 am
- Forum: General Discussions
- Topic: yet another map search, ctf versions of Radikus ?
- Replies: 8
- Views: 388
yet another map search, ctf versions of Radikus ?
a long time ago somebody out there was working on their own ctf version of Radikus and that version of the map i had disappeared along with my old pc's hard drive, and on top of that im not sure i can find his version on google. seems the threads which i was involved in were deleted. i came across t...
- Thu Oct 04, 2018 5:35 am
- Forum: Modifications
- Topic: EasyED
- Replies: 13
- Views: 2685
Re: EasyED
yeah man why not upload it to moddb or at least mega or mediafire or something, i've been really interested in trying your version.
Why is that in super small font at the beginning of your post?????EasyED is an extension of the Unreal Dungeon Maker by de Jongh.
- Fri Aug 24, 2018 2:38 am
- Forum: Mapping
- Topic: (WIP) CTF-Fluxingw00ts
- Replies: 16
- Views: 1851
Re: (WIP) CTF-Fluxingw00ts
LoL, the point I know why you are asking is because you didn't want to rebuild the damn map, code vs. map. Just hit control and alt to surround all actors that select it all, and move the mess closer so the guns work. OR make a new weapon. For more elite and better is to make the gun work like we w...
- Thu Aug 23, 2018 5:26 am
- Forum: Mapping
- Topic: (WIP) CTF-Fluxingw00ts
- Replies: 16
- Views: 1851
Re: (WIP) CTF-Fluxingw00ts
ah, ok, so the sniper is only good for 10000 uu. couldn't even be 15000 uu. that sucks. and i checked the length, and yeah it's over 10000 uu from each rear sniper platform. oh well. anyways, thanks for the input everybody! greatly appreciated. i'll keep chipping away. and i'll give the map a spin w...
- Tue Aug 21, 2018 4:03 am
- Forum: Mapping
- Topic: (WIP) CTF-Fluxingw00ts
- Replies: 16
- Views: 1851
(WIP) CTF-Fluxingw00ts
DarkBarrage99 here! Your Lumpy Lurker here finally getting around to posting some content! UPDATE AUGUST 3rd: i made a shoddy youtube video using the free version of fraps, and had to do low res cause my laptop couldnt handle it lol EBBeudi3xHk I'm still working on this and added some fun features, ...
- Sat Apr 21, 2018 8:22 pm
- Forum: General Discussions
- Topic: Screenshots for fun
- Replies: 1330
- Views: 267261
Re: Screenshots for fun
You know you don't need to type "shot" to take a screenshot. Just hit F9. It's the default screenshot key. sometimes you just feel a bit too lazy to hold the fn button on your laptop. There are multiple versions of the dm flux map floating around, there was an initial remake by someone which wasn't...
- Fri Apr 20, 2018 2:38 am
- Forum: General Discussions
- Topic: Screenshots for fun
- Replies: 1330
- Views: 267261
Re: Screenshots for fun
WIP shots of a noob ctf map i shall call Fluxing w00ts naturally, this is based on a port of DM-Flux by Juan Pancho 'XceptOne' Eekels, that was ported over from the console versions of ut. (to whoever ported over the console maps thank you!!!) i took these screenshots before some major editing. now ...
- Thu Mar 01, 2018 7:01 am
- Forum: Events
- Topic: Fragball and Food Fight Night!
- Replies: 29
- Views: 3475
Re: Fragball and Food Fight Night!
i'd love to play with you guys but it looks like i will be working at that time. i'd love to see a mapping contest for this mod honestly. edit: http://www.moddb.com/mods/bombing-run/addons looks like there's maps for an unfinished bombing run mod that look convertible. might look into this if i have...
- Wed Feb 28, 2018 5:51 am
- Forum: Events
- Topic: Fragball and Food Fight Night!
- Replies: 29
- Views: 3475
Re: Fragball and Food Fight Night!
just tried out frag ball for the first time to see whats up.
looks like loads of fun with the right people! and i'm actually pretty surprised by how well the bots work.
but these maps are awful.....
do i smell a future mapping contest?
looks like loads of fun with the right people! and i'm actually pretty surprised by how well the bots work.
but these maps are awful.....
do i smell a future mapping contest?
- Tue Feb 06, 2018 2:44 am
- Forum: Modifications
- Topic: EasyED
- Replies: 13
- Views: 2685
Re: EasyED
-creeping lurker bumps thread-
i'd love to mess around with your version of the program. i remember trying the original and getting fed up with it very quickly, so your version looks like a lot more fun. think it will bring me back to the old days of timesplitters mapping
i'd love to mess around with your version of the program. i remember trying the original and getting fed up with it very quickly, so your version looks like a lot more fun. think it will bring me back to the old days of timesplitters mapping

- Sun Oct 29, 2017 12:00 am
- Forum: Mutators
- Topic: Snow and Rain, fully working
- Replies: 19
- Views: 3776
Re: Snow and Rain, fully working
great job! i love it. :mrgreen: i threw the rain and snow on a map i tossed together years ago just to see how it all worked and it looks awesome falling in. just one thing, as you can see in the attached image i have a ring of water surrounding the udamage. as the rain drops hit solid surfaces they...
- Wed Jul 15, 2015 5:58 am
- Forum: Modifications
- Topic: Q3 v1.2 for UT + Beta Release
- Replies: 75
- Views: 20775
Re: Q3 v1.2 for UT + Beta Release
i remember asking a long time ago if anyone would be willing to try to mod the default relics into place-able things mimicking the q3ta behavior, but it never happened. Didn't we talk about this way back? I'd do this for you if you still wanted it. I made a placeable relic class that worked like a ...