Search found 605 matches
- Wed Oct 02, 2019 6:53 pm
- Forum: General Discussions
- Topic: Unreal Tournament 469
- Replies: 116
- Views: 6223
Re: Unreal Tournament 469
How long it takes for skilled coder to do a new cheat for sales ? Not an answer for bugging already done X GB of mods... The point is, that the old ones don't work no more, so your server won't be need 564 different packages to begin with just to block the most common used cheats/tweaks. About old ...
- Wed Oct 02, 2019 6:47 pm
- Forum: General Discussions
- Topic: Unreal Tournament 469
- Replies: 116
- Views: 6223
Re: Unreal Tournament 469
Read up on the "official" page as this was extremely interesting. Bummer that it has to be backwards compatible. The game is ruined by cheaters and server crashers. If you where to rewrite the engine, say Canvas, PlayerPawn, Rotation/location related actors, you would render ALL cheats ever made use...
- Sun Aug 18, 2019 10:02 am
- Forum: Misc | Off-Topic
- Topic: Retirement/account closure method?
- Replies: 13
- Views: 1014
Re: Retirement/account closure method?
I tried switching my group to "retired members" but are unable to do so. It would be a good idea if admins allowed members to do this by themselves. If a mod/admin would be so kind to move me to that group it would be great 

- Wed Jun 26, 2019 5:48 am
- Forum: Misc | Off-Topic
- Topic: Fortnite forums
- Replies: 9
- Views: 872
Re: Fortnite forums
Yea! I'm back!!! Only to check a PM though - now gone again.....
Cowboy will keep you updated on my whereabouts
Cowboy will keep you updated on my whereabouts

- Thu May 30, 2019 10:28 am
- Forum: Misc | Off-Topic
- Topic: Fortnite forums
- Replies: 9
- Views: 872
Fortnite forums
So, totaly off topic. Today Epic closed down their fortnite forums and left us with no usefull ground to post our concerns and input about the game. This action is due to their incompetence and willingness to do absolutely nothing to stop cheaters and fix bugs repported. This is the final step I nee...
- Tue May 21, 2019 1:02 pm
- Forum: Development School
- Topic: The legendary NetCode article by Tim Sweeney
- Replies: 5
- Views: 757
Re: The legendary NetCode article by Tim Sweeney
The document is actually mislabeled, I'm not sure why it's circulating as a UT2004 document, since it clearly states it was last updated in 1999, and no such documentation was ever published for UE2, that I'm aware of. I'll be sure to read up on it then, it'll be usefull as my current project is pu...
- Mon May 20, 2019 5:05 pm
- Forum: Development School
- Topic: The legendary NetCode article by Tim Sweeney
- Replies: 5
- Views: 757
Re: The legendary NetCode article by Tim Sweeney
Isn't netcode for ut2k4 considdered off topic here? I haven't read the document for either version, but I suspect many changes to the netcode in between these two gameversions, considdering also UT2k3 came in between?
- Mon May 20, 2019 5:02 pm
- Forum: Anti-Cheat Discussion
- Topic: Dealing with a persistent cheater
- Replies: 34
- Views: 1731
Re: Dealing with a persistent cheater
Don't make it sound so finalJackGriffin wrote:My work is done here.


- Wed May 15, 2019 7:20 pm
- Forum: Tools and Programs
- Topic: UT99 Server Query
- Replies: 33
- Views: 5968
Re: UT99 Server Query
I wasn't going Caps, I was going Bold. So, you say it's ok to have many different versions of a file with the same name as long as isn't going on a server? You where going BOTH caps and bold :tu: And yes, it's a completely natural thing to do with programs, they keep their names as they work accord...
- Wed May 15, 2019 12:07 pm
- Forum: Tools and Programs
- Topic: UT99 Server Query
- Replies: 33
- Views: 5968
Re: UT99 Server Query
Why the big fuzz? It's a tool the client is using on his OS right? Why worry about mismatches if it's not going on servers?
Would you mods please calm down before going CAPS!?!?
Would you mods please calm down before going CAPS!?!?
- Mon May 06, 2019 9:18 pm
- Forum: Anti-Cheat Discussion
- Topic: Dealing with a persistent cheater
- Replies: 34
- Views: 1731
Re: Dealing with a persistent cheater
as in strong defense, I mean that the script only runs on one single server, so the chances for a hacker to make the effort to bypass it is limited. Nothing is unbreakable, but once you code it, you can easily change it over and over again for the cheats to not work.
- Mon May 06, 2019 9:14 pm
- Forum: Coding, Scripting
- Topic: Get the checksum of a file using GetChecksum() [SOLVED]
- Replies: 7
- Views: 333
Re: How to get the checksum of a file using GetChecksum() ?
yes, I wasn't clear eneough, your code: file = Spawn(class'StatLogFile'); file.StatLogFile = "../Logs/test.log"; file.StatLogFinal = "../Logs/test2.log"; file.OpenLog(); file.GetChecksum(checksum); file.StopLog(); Log(checksum); Now, this is just a guess.... I could be wrong, haven't tried to replic...
- Mon May 06, 2019 8:41 pm
- Forum: Anti-Cheat Discussion
- Topic: Dealing with a persistent cheater
- Replies: 34
- Views: 1731
Re: Dealing with a persistent cheater
Not that greatPileyrei wrote:What are the chances of you doing it, not telling anyone and giving it to me?


- Mon May 06, 2019 7:38 pm
- Forum: Coding, Scripting
- Topic: Get the checksum of a file using GetChecksum() [SOLVED]
- Replies: 7
- Views: 333
Re: How to get the checksum of a file using GetChecksum() ?
I just peaked at the stalogfile actor. What seems to cause the confuzion is the name of the variable used multiple times "checksum" and then the name of the GetCheckSum native function? lets look at one function: function LogGameEnd( string Reason ) { local string Checksum; if( bWorld ) { bWatermark...
- Mon May 06, 2019 7:22 pm
- Forum: Anti-Cheat Discussion
- Topic: Dealing with a persistent cheater
- Replies: 34
- Views: 1731
Re: Dealing with a persistent cheater
Thank you for the link. All I can say is that kind of effort is way above my pay grade/skill level :( Yes, I kind of knew that, but it's the only way. I could code something, but if I do and make it public, the hacks will just be adjusted to bypass that too. So, you need to do it yourself and keep ...