Search found 638 matches

by TheDane
Tue Jul 07, 2020 8:41 am
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 556

Re: Player names / edit / restore

I Got an idea my friend, check your mail:-)
by TheDane
Tue Jul 07, 2020 8:40 am
Forum: Coding, Scripting
Topic: Inventory/Weapon temporary loops in netplay
Replies: 1
Views: 90

Re: Inventory/Weapon temporary loops in netplay

This is why I never end my loops with the break command. I end my loops by 100% control over i, e.g. i=999;

This runaway looping only happened to me in loops where I called functions from within, just like the two examples you post.
by TheDane
Tue Jun 30, 2020 11:43 am
Forum: Coding, Scripting
Topic: Sorted list as long as needed
Replies: 10
Views: 318

Re: Sorted list as long as needed

Is there any particular reason the original code that sorts the players by score in the scoreboard class cannot be altered to fit your needs?
by TheDane
Sun Jun 28, 2020 8:00 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1471

Re: Was EPIC beeing racistic when creating UT99?

EvilGrins wrote:
Sun Jun 28, 2020 5:34 pm
That said... Admins, please shutdown this thread.
Why? closing topics seems to be the answer arround here? Why? Why not just delete comments that go against forum rules, give the poster a warning and ban if he/she continues?
by TheDane
Fri Jun 26, 2020 12:31 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 38
Views: 1545

Re: Unreal 2 Alpha conversion maps

off topic, but yet a tiny on topic. After Nalicity and skincity went down, is there someone who offers skins and models for download in a reasonable and usefull manner unlike the usual "filedump of everything in every version renamed to infinity" places? I am mainly interrested in exotic skins/model...
by TheDane
Thu Jun 25, 2020 8:09 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1471

Re: Was EPIC beeing racistic when creating UT99?

esnesi wrote:
Thu Jun 25, 2020 4:08 pm
Malcolm looks like Captain Jack to me!
Saturation settings on your monitor?
Putted in that context, yes indeed, I see what you mean, his skin does turn more "brown'ish" then "suntanned white skin'ish":
MalcolmJack.png
EPIC can't be called racists then 8)
by TheDane
Thu Jun 25, 2020 3:56 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1471

Re: Was EPIC beeing racistic when creating UT99?

Apparently you all misread my post? I was talking about the default preconfigured bots released with UT99 GOTY version (solo and Anthology). Xan and other characters suggested are NOT part of that? The soldierskins.malcom model is used, but my screen looks like a tanned white dude? I see NO black sk...
by TheDane
Wed Jun 24, 2020 9:02 pm
Forum: Misc | Off-Topic
Topic: Was EPIC beeing racistic when creating UT99?
Replies: 31
Views: 1471

Was EPIC beeing racistic when creating UT99?

Just cycled the bot configuration out of boredom, noticed, that out of 32 preconfigured bots - ALL where white skin models? No Black, brown, yellow, green, blue or other coloured skins? Maybe some "sun tanned" white skins, but the theme seems kind of single tracked here? They should be glad they did...
by TheDane
Sat Jun 20, 2020 3:31 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

I see that obsolutely nowhere in my EULA nor the only one public available. Please provide me with a valid link to such written sentence writen and posted by an official source? That would be great, then we would know we are under the old agreement if it's online at an official place, otherwise we ...
by TheDane
Sat Jun 20, 2020 1:16 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

(one indicates it can only be altered in writing by BOTH parties - the lisensor and the user) I see that obsolutely nowhere in my EULA nor the only one public available. Please provide me with a valid link to such written sentence writen and posted by an official source? That would be great, then w...
by TheDane
Sat Jun 20, 2020 12:01 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

Sorry I'm lost here - if that EULA is copied from the manual accompanying that version of UT99, then it is official, it is a textual representation of what's in the manual in exactly the same way as my earlier posting of the text from the Dreamcast version of the game is. How can it not be official...
by TheDane
Sat Jun 20, 2020 6:20 am
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

As a matter of interest, the EULA for the GOTY edition of UT99 can be found here https://wiki.beyondunreal.com/Unreal_Tournament_end-user_license_agreement . The following makes it clear how the Agreement can be altered "This Agreement represents the complete agreement concerning the licence grante...
by TheDane
Fri Jun 19, 2020 3:34 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

As a matter of interest, this is the EULA for Unreal - at least for the version sold in the USA, there are variations depending on region so that, for example, another one indicates that the Agreement is governed by English law END-USER LICENSE AGREEMENT PLEASE READ CAREFULLY. BY USING OR INSTALLIN...
by TheDane
Fri Jun 19, 2020 12:29 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

In addition, there is much in the current EULA that doesn't relate to UT99 (one example being that individuals are not able to download the Engine code for UT99). It seems fairly clear to me that that EULA refers to the current version of the Engine rather than to previous versions. I'm sorry, but ...
by TheDane
Thu Jun 18, 2020 9:00 pm
Forum: Mapping
Topic: Crediting others for their work is important...
Replies: 48
Views: 1207

Re: Crediting others for their work is important...

Creditting is not sufficient according to the Unreal Engine EULA: https://www.unrealengine.com/en-US/eula/publishing Part 11 clearly states ownership (of selfmade content) to the developer, so you NEED to ask AND get permission to abide that part. Part 12 clearly states that this EULA replaces any p...