Search found 608 matches

by TheDane
Wed Oct 02, 2019 6:53 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3356

Re: Unreal Tournament 469

How long it takes for skilled coder to do a new cheat for sales ? Not an answer for bugging already done X GB of mods... The point is, that the old ones don't work no more, so your server won't be need 564 different packages to begin with just to block the most common used cheats/tweaks. About old ...
by TheDane
Wed Oct 02, 2019 6:47 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 74
Views: 3356

Re: Unreal Tournament 469

Read up on the "official" page as this was extremely interesting. Bummer that it has to be backwards compatible. The game is ruined by cheaters and server crashers. If you where to rewrite the engine, say Canvas, PlayerPawn, Rotation/location related actors, you would render ALL cheats ever made use...
by TheDane
Sun Aug 18, 2019 10:02 am
Forum: Misc | Off-Topic
Topic: Retirement/account closure method?
Replies: 13
Views: 875

Re: Retirement/account closure method?

I tried switching my group to "retired members" but are unable to do so. It would be a good idea if admins allowed members to do this by themselves. If a mod/admin would be so kind to move me to that group it would be great :tu:
by TheDane
Wed Jun 26, 2019 5:48 am
Forum: Misc | Off-Topic
Topic: Fortnite forums
Replies: 9
Views: 734

Re: Fortnite forums

Yea! I'm back!!! Only to check a PM though - now gone again.....

Cowboy will keep you updated on my whereabouts :tu:
by TheDane
Thu May 30, 2019 10:28 am
Forum: Misc | Off-Topic
Topic: Fortnite forums
Replies: 9
Views: 734

Fortnite forums

So, totaly off topic. Today Epic closed down their fortnite forums and left us with no usefull ground to post our concerns and input about the game. This action is due to their incompetence and willingness to do absolutely nothing to stop cheaters and fix bugs repported. This is the final step I nee...
by TheDane
Tue May 21, 2019 1:02 pm
Forum: Development School
Topic: The legendary NetCode article by Tim Sweeney
Replies: 5
Views: 592

Re: The legendary NetCode article by Tim Sweeney

The document is actually mislabeled, I'm not sure why it's circulating as a UT2004 document, since it clearly states it was last updated in 1999, and no such documentation was ever published for UE2, that I'm aware of. I'll be sure to read up on it then, it'll be usefull as my current project is pu...
by TheDane
Mon May 20, 2019 5:05 pm
Forum: Development School
Topic: The legendary NetCode article by Tim Sweeney
Replies: 5
Views: 592

Re: The legendary NetCode article by Tim Sweeney

Isn't netcode for ut2k4 considdered off topic here? I haven't read the document for either version, but I suspect many changes to the netcode in between these two gameversions, considdering also UT2k3 came in between?
by TheDane
Mon May 20, 2019 5:02 pm
Forum: Anti-Cheat Discussion
Topic: Dealing with a persistent cheater
Replies: 34
Views: 1595

Re: Dealing with a persistent cheater

JackGriffin wrote:My work is done here.
Don't make it sound so final :wink: If I ever get arround to beta stage of my mod I'm counting on you :tu:
by TheDane
Wed May 15, 2019 7:20 pm
Forum: Tools and Programs
Topic: UT99 Server Query
Replies: 33
Views: 5606

Re: UT99 Server Query

I wasn't going Caps, I was going Bold. So, you say it's ok to have many different versions of a file with the same name as long as isn't going on a server? You where going BOTH caps and bold :tu: And yes, it's a completely natural thing to do with programs, they keep their names as they work accord...
by TheDane
Wed May 15, 2019 12:07 pm
Forum: Tools and Programs
Topic: UT99 Server Query
Replies: 33
Views: 5606

Re: UT99 Server Query

Why the big fuzz? It's a tool the client is using on his OS right? Why worry about mismatches if it's not going on servers?

Would you mods please calm down before going CAPS!?!?
by TheDane
Mon May 06, 2019 9:18 pm
Forum: Anti-Cheat Discussion
Topic: Dealing with a persistent cheater
Replies: 34
Views: 1595

Re: Dealing with a persistent cheater

as in strong defense, I mean that the script only runs on one single server, so the chances for a hacker to make the effort to bypass it is limited. Nothing is unbreakable, but once you code it, you can easily change it over and over again for the cheats to not work.
by TheDane
Mon May 06, 2019 9:14 pm
Forum: Coding, Scripting
Topic: Get the checksum of a file using GetChecksum() [SOLVED]
Replies: 7
Views: 261

Re: How to get the checksum of a file using GetChecksum() ?

yes, I wasn't clear eneough, your code: file = Spawn(class'StatLogFile'); file.StatLogFile = "../Logs/test.log"; file.StatLogFinal = "../Logs/test2.log"; file.OpenLog(); file.GetChecksum(checksum); file.StopLog(); Log(checksum); Now, this is just a guess.... I could be wrong, haven't tried to replic...
by TheDane
Mon May 06, 2019 8:41 pm
Forum: Anti-Cheat Discussion
Topic: Dealing with a persistent cheater
Replies: 34
Views: 1595

Re: Dealing with a persistent cheater

Pileyrei wrote:What are the chances of you doing it, not telling anyone and giving it to me? :D
Not that great :mrgreen: I'm not having much spare time to code, and I've already got my hands on a few projects ...... so .... not anytime soon I'm affraid :noidea
by TheDane
Mon May 06, 2019 7:38 pm
Forum: Coding, Scripting
Topic: Get the checksum of a file using GetChecksum() [SOLVED]
Replies: 7
Views: 261

Re: How to get the checksum of a file using GetChecksum() ?

I just peaked at the stalogfile actor. What seems to cause the confuzion is the name of the variable used multiple times "checksum" and then the name of the GetCheckSum native function? lets look at one function: function LogGameEnd( string Reason ) { local string Checksum; if( bWorld ) { bWatermark...
by TheDane
Mon May 06, 2019 7:22 pm
Forum: Anti-Cheat Discussion
Topic: Dealing with a persistent cheater
Replies: 34
Views: 1595

Re: Dealing with a persistent cheater

Thank you for the link. All I can say is that kind of effort is way above my pay grade/skill level :( Yes, I kind of knew that, but it's the only way. I could code something, but if I do and make it public, the hacks will just be adjusted to bypass that too. So, you need to do it yourself and keep ...