Search found 897 matches

by Myth
Sun Nov 17, 2019 11:21 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 109
Views: 4489

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

@Myth Sure you can use them. I'll post the link to my utx file below. The texture pack might get bigger later on since I tend to add new stuff while I work on my map, but rest assured I won't be editing or removing any of the current textures inside the pack. Download Thanks! Might be using it as b...
by Myth
Wed Nov 13, 2019 6:17 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 109
Views: 4489

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

@UnrealGGecko: without extension I will have to do some crunching to get it finished, with the extension I might become a bit too lazy with half of my brain telling me that there is still plenty of time left... so extension would probably help ease out the development time but not too much extension...
by Myth
Mon Sep 30, 2019 6:36 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 109
Views: 4489

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

My plans are to make a "vanilla" CTF map with stock textures, but to also include all the mapping tricks and lighting tricks I've learned over the years.
by Myth
Mon Sep 30, 2019 7:40 am
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7233

Re: -= What about a new mapping contest? =-

So are we doing this or what?
by Myth
Tue Sep 22, 2015 9:34 pm
Forum: Mapping
Topic: Mapping Knowledge Share
Replies: 4
Views: 971

Re: Mapping Knowledge Share

- BSP errors come from corrupted brushes. Some operations generate corrupted brushes. The basic brush builders are safe and so is the clipping tool. - Misaligned brushes don't cause BSP errors. You can disable grid alignment and work with vertex snapping only. - Vertex snapping points are created by...
by Myth
Sat Aug 29, 2015 5:08 pm
Forum: Mapping
Topic: [discussion] Upcoming New Mapping Contest
Replies: 64
Views: 9739

Re: [discussion] Upcoming New Mapping Contest

@Carbon: got to participate this time, who knows maybe I'll win.
by Myth
Fri Aug 28, 2015 3:27 pm
Forum: Mapping
Topic: [discussion] Upcoming New Mapping Contest
Replies: 64
Views: 9739

Re: [discussion] Upcoming New Mapping Contest

I like the cubed idea, 2048^3 seems like a good constraint.
by Myth
Thu Apr 30, 2015 6:45 pm
Forum: Coding, Scripting
Topic: What are Bits?
Replies: 16
Views: 3142

Re: What are Bits?

Most of these operators are inherited from C, that's why they are not very well explained.
UnrealScript is based mostly on Java which also inherits most of its operators from C.
Google for bitwise operators in C or in Java and you'll get plenty of resources.
by Myth
Tue Apr 28, 2015 10:41 am
Forum: General Discussions
Topic: Signs you've been playing Unreal Tournament WAY TOO long!
Replies: 62
Views: 12693

Re: Signs you've been playing Unreal Tournament WAY TOO long

Walking through dark artificially lit hallways remind you of UT.
Every time... like these two: example1 example2
by Myth
Sat Apr 25, 2015 5:59 pm
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1325
Views: 265784

Re: Screenshots for fun

Messing with shaders.
Untitled.jpg
by Myth
Mon Mar 02, 2015 7:16 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: What abot to unite UT and Unreal?
Replies: 37
Views: 5309

Re: What abot to unite UT and Unreal?

UE4 is free

https://www.unrealengine.com/blog/ue4-is-free

How about porting UT99 and Unreal to UE4?
by Myth
Sun Oct 26, 2014 11:23 pm
Forum: Mapping
Topic: THE 512kb MAPPING CONTEST
Replies: 544
Views: 70183

Re: THE 512kb MAPPING CONTEST

I got an idea but I keep getting into other problems while trying to implement...
by Myth
Tue Sep 30, 2014 8:10 am
Forum: Announcements
Topic: UT99.org goes SSL!
Replies: 20
Views: 5490

Re: UT99.org goes SSL!

For anyone wondering what this is, it means that the connection to ut99.org is from now on encrypted. This is supported by all browsers. Any data you send or receive can't be intercepted by 3rd party. Up until now, all someone had to do is to look at the network packets sent when you log in and read...
by Myth
Tue Sep 30, 2014 8:00 am
Forum: Mapping
Topic: = The 512kb MAPPING CONTEST discussion !! =
Replies: 201
Views: 24631

Re: = The 512kb MAPPING CONTEST discussion !! =

Why not start with a dodecahedron?
Maybe there should be a dodecahedron challenge and judge the maps based on the best use of the dodecahedron.

Image
by Myth
Mon Sep 29, 2014 11:23 am
Forum: Mapping
Topic: = The 512kb MAPPING CONTEST discussion !! =
Replies: 201
Views: 24631

Re: = The 512kb MAPPING CONTEST discussion !! =

Yeah, I'm also in.
I'm actually glad that there is a size limit and 2 months to work on it.
This will ensure that mappers have enough time to get it done and the result will be, more maps!