Search found 286 matches

by Sp0ngeb0b
Mon Dec 09, 2019 6:02 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 58
Views: 3449

Re: [Release] ACE v1.1d

This is really interesting, because I have a player on my server who is having the exact same issue. After installing ACE, his UT always crashes as soon as he enters the server, and his client log file also just stops randomly before the crash. I've sent my corresponding server log to anth.
by Sp0ngeb0b
Sun Dec 08, 2019 10:54 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1d
Replies: 58
Views: 3449

Re: [Release] ACE v1.1d

Is there any error message popping up or is there any trace of the crash in your TO's .log file?
by Sp0ngeb0b
Tue Nov 26, 2019 5:53 pm
Forum: General Discussions
Topic: Active forums
Replies: 536
Views: 133833

Re: Active forums

EvilGrins wrote:
Tue Nov 26, 2019 4:06 am
Apparently https://unrealriders.eu/portal.php is back.
Oh yes, we are :twisted: Glad you noticed!
by Sp0ngeb0b
Tue Nov 12, 2019 11:18 am
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 7
Views: 196

Re: ComboGib >GRAPPLE< Server <//UrS//> - We are back!

Thanks for the kind words, Shai. I'm unsure whether there is a demand to reopen the forum (i.e. how many people will use it anyway). It's setup that news can be posted, and all archived topics can be read as well. Player communication is also possible via our Facebook page, and we might consider get...
by Sp0ngeb0b
Sun Nov 10, 2019 6:33 pm
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 7
Views: 196

Re: ComboGib >GRAPPLE< Server <//UrS//> - We are back!

Setup is the same as it used to be - no NN or zp. Except for an update to ACEv11d.
by Sp0ngeb0b
Sun Nov 10, 2019 6:00 pm
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 7
Views: 196

Re: ComboGib >GRAPPLE< Server <//UrS//> - We are back!

I also just realized we are not even 3 weeks away from UT's 20 year anniversary. Seems like the time really has come for a return!

Yeah, I guess we should get on Discord, thx for the hint :)
by Sp0ngeb0b
Sun Nov 10, 2019 3:06 pm
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 7
Views: 196

ComboGib >GRAPPLE< Server <//UrS//> - We are back!

Please excuse the shameless copy & paste of this advertisement; it is mainly aimed at former players of our server. But also unfamiliar faces are more than welcome to check it out :) ------------------------- ursBack.jpg Your favorite UT99 server has made its return! After a 4 year hiatus, we have r...
by Sp0ngeb0b
Fri Sep 27, 2019 8:13 pm
Forum: Modifications
Topic: Demo Manager v3.5
Replies: 13
Views: 819

Re: Demo Manager v3.5

Now that's a very subtile way to bring the announcement of a new UT version to this forum :mrgreen: I love it!
by Sp0ngeb0b
Fri May 25, 2018 6:19 pm
Forum: Report new Downloads
Topic: [Nexgen] Nexgen Teamspeak 3 Connector
Replies: 16
Views: 6679

Re: [Nexgen] Nexgen Teamspeak 3 Connector

The plugin will be automatically active as long as Nexgen is running on the server and as it is set up correctly, regardless of the gametype and match state. Note that in a non-teamgame, the 'Red'-Channel will be used for all players. You can rename the channel name to 'Players' if desired; however,...
by Sp0ngeb0b
Thu Aug 17, 2017 4:19 pm
Forum: Coding, Scripting
Topic: Replication bandwidth limits
Replies: 12
Views: 1601

Re: Replication bandwidth limits

That loading bar you mentioned belongs to the earlier versions of my NexgenPlayerLookup Plugin, which required the complete config file to be replicated to the clients (which is basically a complete database) - the larger that database grew, the heavier the impacts of this sudden mass replication be...
by Sp0ngeb0b
Thu Jul 27, 2017 2:23 pm
Forum: Coding, Scripting
Topic: Issues writing to config (ini) files from multiple servers
Replies: 15
Views: 1864

Re: Issues writing to config (ini) files from multiple serve

Just adding a small note regarding communication with remote servers: Remeber that UT has build-in UDP- and TCP-Link Classes which can be used as well. Although I remember people complaining about them, and I believe there has been a completely overworked native TCP-Link version (inside ACE iirc), I...
by Sp0ngeb0b
Wed Jul 26, 2017 7:23 pm
Forum: Coding, Scripting
Topic: Issues writing to config (ini) files from multiple servers
Replies: 15
Views: 1864

Re: Issues writing to config (ini) files from multiple serve

In shared structure there is not needed any PHP, everything goes too simple. I'm not even using any WebServer actor. Post Note: Entire structure might have a backup on a single USB stick - this is what I have. It appears to me that you misunderstood Dizzy's goal here; it's not about efficient resou...
by Sp0ngeb0b
Wed Jul 26, 2017 3:37 pm
Forum: Coding, Scripting
Topic: Issues writing to config (ini) files from multiple servers
Replies: 15
Views: 1864

Re: Issues writing to config (ini) files from multiple serve

I would suggest holding the record data (if that's what you are talking about) inside a sql database, which can be accessed by the gameservers via a simple http request and a php script. You need to make sure to keep it in sync though - so fetch the events in game (new record for example) and push i...
by Sp0ngeb0b
Fri Apr 29, 2016 9:47 am
Forum: Mapping
Topic: UnrealEd not saving settings
Replies: 10
Views: 2921

Re: UnrealEd not saving settings

Is the editor closing correctly? If it crashes instead of closing normally, settings are not saved. What does the Editor.log say?