Search found 308 matches

by Sp0ngeb0b
Sun Jan 19, 2020 12:27 pm
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 26
Views: 586

Re: ComboGib >GRAPPLE< Server <//UrS//> - We are back!

The only thing worth updating is that you know that these servers use fake players and play there regardless, the rest of my comment still holds.
by Sp0ngeb0b
Sun Jan 19, 2020 12:11 pm
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 26
Views: 586

Re: ComboGib >GRAPPLE< Server <//UrS//> - We are back!

I couldn't agree more with Sniper. Gonzales, you are the one who started this conversation, accusing players of aimbotting with absolutely no evidence (are you serious about stats screens? They tell nothing) and flaming about our server. As long as you don't show real evidence, e.g. a slowed down de...
by Sp0ngeb0b
Fri Jan 17, 2020 11:25 pm
Forum: Servers
Topic: ComboGib >GRAPPLE< Server <//UrS//> - We are back!
Replies: 26
Views: 586

Re: ComboGib >GRAPPLE< Server <//UrS//> - We are back!

Gonzales, you should remember that this game is 20+ years old and people who are still around have played probably a decade longer than you. I understand that playing against skilled players can be frustrating, but my advise to you is that you should leave the server in this case. And if you can't a...
by Sp0ngeb0b
Thu Jan 16, 2020 4:25 pm
Forum: Report new Downloads
Topic: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE features]
Replies: 26
Views: 10809

Re: [Nexgen]Nexgen Advanced Ban Manager 1.02 [With ACE features]

I've actually got a version ready for the newest ACE version; however, I'm planning on splitting the ACE related features into a new plugin, also including a front-end for the client's ACE settings. Glad that there is still interest though :)
by Sp0ngeb0b
Wed Jan 15, 2020 6:48 pm
Forum: Servers
Topic: Local Nexgen Configuration Detected! MH Edition V112
Replies: 4
Views: 99

Re: Local Nexgen Configuration Detected! MH Edition V112

Remove Nexgen.ini from your System folder
by Sp0ngeb0b
Fri Jan 10, 2020 12:10 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 156
Views: 9490

Re: Unreal Tournament 469

Yeah, Defrost (original author of Nexgen) implemented ServerAffiliates back then for his server. It more or less got leaked, there was no public release - for a good reason. But well, pandoras box is opened now so here we go. Using it is alright imo as long as that auto-favorite thing is not used ab...
by Sp0ngeb0b
Thu Jan 09, 2020 9:59 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 156
Views: 9490

Re: Unreal Tournament 469

On a side note: Are there measure planned to protect v469 clients from "intrusive" servers? I see two points which I would love to have taken care of: Manipulating favorites: Connecting to the wrong server can end up with your favorites being completely messed up (new servers added automatically or ...
by Sp0ngeb0b
Thu Jan 09, 2020 2:21 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 156
Views: 9490

Re: Unreal Tournament 469

Another aspect which I stumbled upon when messing around with Screenshots: The game appears to be unable to handle Textures with the same name but in different packages. You can see that in 2 instances: Import a texture via UnrealEd into a new package but name it like an existing texture. You will h...
by Sp0ngeb0b
Sun Jan 05, 2020 1:24 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1145

Re: [Release] ACE v1.1f

I believe it's not trivial to detect cheats when the ACE client side library could be "hacked". Therefore disallowing modifications of such files appears reasonable to me.
by Sp0ngeb0b
Tue Dec 31, 2019 5:16 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 156
Views: 9490

Re: Unreal Tournament 469

anth wrote:
Tue Dec 31, 2019 4:53 pm
In v469, you can just DLO(MapName$".Screenshot"). It will query the cache too if the file isn't found elsewhere.
That sounds great :tu:
by Sp0ngeb0b
Tue Dec 31, 2019 12:40 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 156
Views: 9490

Re: Unreal Tournament 469

That requires that the user installed the map manually or used a cache converter tool (that's how it implemented in Mapvotes at the moment)
by Sp0ngeb0b
Tue Dec 31, 2019 12:04 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 156
Views: 9490

Re: Unreal Tournament 469

Something that bothers me for quite some time is that Mapvotes can not display the screenshot of custom maps although they are already downloaded in the Cache directory. I've tried working around this but haven't found a proper way: Native functions callable from UScript are native final function bo...
by Sp0ngeb0b
Sat Dec 28, 2019 10:38 am
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1145

Re: [Release] ACE v1.1f

The hash of XC_Core whitelisted in ACE does not match the one from the latest XC_Engine release.
by Sp0ngeb0b
Wed Dec 25, 2019 1:00 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1145

Re: [Release] ACE v1.1f

Merry christmas everyone and thanks alot to anth for his continuing effort into the game :tu: On topic: I haven't been able to find documentation on how to modify the ACEFileList.txt file. Adding the new line UDEMO.DLL -1 x UT Demo Manager to generically allow the file from the above kick will resul...
by Sp0ngeb0b
Mon Dec 23, 2019 9:51 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1145

Re: [Release] ACE v1.1f

I fixed a potential timeout bug and updated the package. Can you please try this out? Had some matches today and timeouts appear to be gone. In the meantime, a player was kicked for a udemo version which I believe didn't happen in v11d: [ACEv11f]: KickReason.....: Unknown Library Loaded [ACEv11f]: ...