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Re: The AWESOME Mapping Contest

I have cut the other posts away and put them here viewtopic.php?f=12&t=13002
by papercoffee
Thu Oct 18, 2018 11:38 pm
 
Global announcement: The AWESOME Mapping Contest
Replies: 102
Views: 3370

Re: The AWESOME Mapping Contest

Feralidragon wrote:I suggest that all this shit should be moved to another thread

Done.
by papercoffee
Thu Oct 18, 2018 11:36 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: The AWESOME Mapping Contest

You all stop it right now! This drama shit is forbidden now. Use PMs if you have to make a fuss about it. I snapped and my reaction was a bad example, I apologize for this. But what I wrote stays. To make this thing clear: The staff decide which map is valid and not the participants. We didn't expl...
by papercoffee
Thu Oct 18, 2018 10:52 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: The AWESOME Mapping Contest

Ok that's it ... THIS IS THE LAST CONTEST I HAVE EVER MANAGED OR PARTICIPATED. I withdraw and resign from this contest. Have a nice day. Ok... I withdraw from my withdraw. I got really pissed because this whole thing turned into the same situation as last year. I'm sorry for the hassle. To make thi...
by papercoffee
Thu Oct 18, 2018 8:28 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: The AWESOME Mapping Contest

I made a huge mistake by not considering the huge amount of butt-hurt people and especially one person being a jerk. I made a huge mistake by thinking we can have a mapping contest with more relaxed rules and have just fun. I made a huge mistake by expecting that people would have a similar mindset ...
by papercoffee
Thu Oct 18, 2018 7:19 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: The AWESOME Mapping Contest

Ok that's it ... THIS IS THE LAST CONTEST I HAVE EVER MANAGED OR PARTICIPATED.


I withdraw and resign from this contest.
Have a nice day.
by papercoffee
Thu Oct 18, 2018 7:02 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: The AWESOME Mapping Contest

I'm scraping every free time I can get, to hopefully actually finish the map. Don't bend the rules now. For me the same. The problem is I didn't thought about this situation... it never occurred to me. edit: and yes the number of maps is written in stone. Yes, you heard (read) right! Just make an A...
by papercoffee
Thu Oct 18, 2018 5:01 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: The AWESOME Mapping Contest

Pauze the contest folks. I see a clear violation of the rules by multiple contenders. The rules state that we should make a map from the beginning to the end of the contest. People are using older maps, already created, and are just making more great. That is pretty unfair to others. Releasing more...
by papercoffee
Thu Oct 18, 2018 4:42 pm
 
Forum: General Discussions
Topic: Pauze the contest folks
Replies: 48
Views: 56

Re: Botpathing request thread

UEd2.1 is the Editor for Unreal 227, which right now much more advanced then our old UEd2.0 ...You have to install Unreal and then get the patch from OldUnreal. Then link both games. I just linked UT to Unreal: Go to unreal.ini and Look for [Core.System] . . . Paths=..\System\*.u Paths=..\Maps\*.unr...
by papercoffee
Thu Oct 18, 2018 4:26 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 41
Views: 3229

Re: Botpathing request thread

You should open this map in Unreal UEd2.1 that Editor can clean up the reach spec.
But you need to link Unreal and UT ...Dr.Flay posted the set up for this. I have to search for it.
by papercoffee
Thu Oct 18, 2018 1:26 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 41
Views: 3229

Re: DM-Hightitude

Scale the texture up from 1 to around 1.02 ...sometimes you can get rid of this unclean/blurry edges. Thank you, but I already upscaled it slightly to hide the filtering. In this case it's not a filtering issue on the edge of the texture, it's juste a matter of the textures not blending smoothly in...
by papercoffee
Thu Oct 18, 2018 12:51 pm
 
Forum: Mapping
Topic: DM-Hightitude
Replies: 12
Views: 175

Re: DM-Hightitude

The skybox problem seems to be build in the texture, they don't loop perfectly. Unfortunately, I'm much too lazy to find another one, so I'll just live with this. It's the basic Shaneday panorama anyway. Scale the texture up from 1 to around 1.02 ...sometimes you can get rid of this unclean/blurry ...
by papercoffee
Thu Oct 18, 2018 12:37 pm
 
Forum: Mapping
Topic: DM-Hightitude
Replies: 12
Views: 175

Re: UnrealRace_v1b1

Oh ...ok ...I thought you had also made some custom models as well.
And you mentioned your test map.

never mind.
by papercoffee
Thu Oct 18, 2018 12:34 pm
 
Forum: GameTypes
Topic: UnrealRace_v1b1
Replies: 10
Views: 1802

Re: Botpathing request thread

R3plicant wrote:Even with no actors

No actors? No weapons, no health, no player-starts?
All of them count as well as path-node.
Turn your "show paths" on and see what you have there.
by papercoffee
Thu Oct 18, 2018 12:30 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 41
Views: 3229

Re: DOM AMC(?) Island-X BETA feedback

FraGnBraG wrote:
Image

Isn't this Dante's Arena?

I like the outside are.
by papercoffee
Thu Oct 18, 2018 12:24 pm
 
Forum: Mapping
Topic: DOM AMC(?) Island-X BETA feedback
Replies: 6
Views: 114
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