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Re: How can I export meshes?

JackGriffin wrote:The UT editor is far less friendly in this regard.

This is an understatement ...UT UEd2.0 is a bitch regarding import and export of meshes.
But yes the UEd2.1 from Unreal is really handy and comfortable. :tu:
by papercoffee
Tue Aug 22, 2017 8:22 pm
 
Forum: General Discussions
Topic: How can I export meshes?
Replies: 5
Views: 120

Re: Decorator for Chamberly

$carface wrote:
papercoffee wrote:
Dr.Flay wrote:green

When is she getting her new paint?

Looks like the decorators have been and gone.

It seems like it. :mrgreen:
by papercoffee
Tue Aug 22, 2017 4:03 am
 
Forum: General Discussions
Topic: Decorator for Chamberly
Replies: 9
Views: 268

Re: Mapping Contest Theme Discussion

Dr.Flay wrote:The skins show how past ChaosUT fans have interpreted the look of Chaos. Expect lots of armour plating and chain-mail !

Pictures as preview would be cool. :wink:
by papercoffee
Tue Aug 22, 2017 4:02 am
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Using UnrealEd 2.1 after a clean UT99 install on Windows

PrinceOfFunky wrote:2. Install patch 451.

:wth:
by papercoffee
Mon Aug 21, 2017 10:17 pm
 
Forum: General Discussions
Topic: Using UnrealEd 2.1 after a clean UT99 install on Windows 10
Replies: 15
Views: 163

Re: Mapping Contest Theme Discussion

Terraniux wrote:Ok, I will setup my host then, I will send the credentials to you papercoffee, so you can mass-mail everyone ( participants ). :highfive:

But wait till the contest starts. :wink:
by papercoffee
Mon Aug 21, 2017 6:53 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Why UT is still the best.

Graphics look boring. The movement is nothing new. Except for the "see noise through walls" thing is nothing very novel. And to see the sound of your opponent is lame and looks more like an excuse for a bad 3D sound system... in other games is this called cheating. I give it a "Meh&qu...
by papercoffee
Mon Aug 21, 2017 6:50 pm
 
Forum: Misc | Off-Topic
Topic: Why UT is still the best.
Replies: 5
Views: 149

Re: Mapping Contest Theme Discussion

nogardilaref wrote:
papercoffee wrote:The Chaos Mapping Contest starts on 1.September. and ends in 6 weeks on 6.October.

Don't you mean 13.October ? (otherwise that's 5 weeks...) :mrgreen:

Also, isn't it better to start at 2-Sep and end at 14-Oct instead? To start and end on a Saturday.

Nitpicker :pfff:
by papercoffee
Mon Aug 21, 2017 6:05 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Mapping Contest Theme Discussion

OK OK 4096uu is in!!! Everything has to be inside a 4096uu cube, the skyzone included. Sorry Gecko your idea got overruled. Now then, I'll work on the badge for the contest. I'll open an new contest thread in the next days. The Chaos Mapping Contest starts on 1.September. and ends in 6 weeks on 6.O...
by papercoffee
Mon Aug 21, 2017 3:49 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Mapping Contest Theme Discussion

Ok, if no one is objecting, then I say we can cancel the 4096uu limit but we keep the 10MB ...but as a soft limit. Try to be under 10MB so that the pack won't be bloated. I still find the 4096 a good option why the change? My host's got plenty of space, today's internet connection are pretty fast. ...
by papercoffee
Sun Aug 20, 2017 11:00 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Mapping Contest Theme Discussion

Ok, if no one is objecting, then I say we can cancel the 4096uu limit but we keep the 10MB ...but as a soft limit.
Try to be under 10MB so that the pack won't be bloated.
by papercoffee
Sun Aug 20, 2017 10:11 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Mutator about "SCREEN ROLL" effect?

Yes this issue completely spoilt mh for me. I went the same way an tried nodamageshake. There is one bug that I notice, when being used alongside 2k4movement. If i try a doublejump, i bounce once after landing. A lot less annoying than dam screen roll. And can be kinda helpful/funny too. But jumpbo...
by papercoffee
Sun Aug 20, 2017 1:04 am
 
Forum: Mutators
Topic: Mutator about "SCREEN ROLL" effect?
Replies: 19
Views: 1770

Re: MH-TB-DinoPlanet and log file / RocketX3

Aldebaran wrote:so destroying all JumpDetectorVX could cause strange behaviour when leaving the RocketX3?

Barbie wrote: JumpDetectorVX is spawned automatically and given to the pilot when he enters the jet.
by papercoffee
Fri Aug 18, 2017 3:09 pm
 
Forum: General Discussions
Topic: SOLVED: MH-TB-DinoPlanet and log file / RocketX3
Replies: 8
Views: 174

Re: Mapping Contest Theme Discussion

Just one more question... will KOTH maps be allowed? I mean it is part of ChaosUT and all :D If you insist to make a KOTH map, then you shouldn't expect to see it on server which doesn't run the Chaos mod. :ironic: But this gives me an idea ...an KOTH gameplay without the KOTH gametype ...instead I...
by papercoffee
Wed Aug 16, 2017 4:59 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Mapping Contest Theme Discussion

I like CMC . It certainly will look good on a new badge. CMC sounds good, easy and short. :thuup: While reading this topic, I'm getting more and more the idea that Dr.Flay should lead and direct this competition, since he is one of very few that knows so much about Chaos. If you all agree and him to...
by papercoffee
Wed Aug 16, 2017 4:27 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155

Re: Mapping Contest Theme Discussion

What sektor said and... Go to your UnrealTournament.ini look for the [Editor.EditorEngine] section. edit this: AutoSave=True AutoSaveTimeMinutes=5 (I set it like this because of the insane tower map, you can set what every minute you like) AutoSaveIndex=8 (how many maps should be saved) The maps wil...
by papercoffee
Tue Aug 15, 2017 8:31 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 129
Views: 2155
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