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Re: Some Net_Code Trick for Lights

Wow. Some really neat tricks. :tu:
by papercoffee
Sun Apr 23, 2017 11:01 pm
 
Forum: Tips, Tricks & Tutorials
Topic: Some Net_Code Trick for Lights
Replies: 1
Views: 42

Re: Screenshots for fun

What an honour... two of my maps in your selection. :mrgreen:
by papercoffee
Sun Apr 23, 2017 8:55 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1116
Views: 132962

Re: Can you guess the name of the map?

EvilGrins wrote:
papercoffee wrote:CTF-Pointy_Things?

I'm going to hurt you.

EvilGrins wrote:That last map was CTF-AnthonyBsArmada1a.

I like my name suggestion more.
by papercoffee
Sun Apr 23, 2017 4:36 pm
 
Forum: General Discussions
Topic: Can you guess the name of the map?
Replies: 311
Views: 7151

Re: Error Messages

Chris wrote:And yes 100C is too hot. You shouldn't see over 75C on modern cards, older high end cards could do up to maybe 85C

I think this is meant for me.
by papercoffee
Sat Apr 22, 2017 10:33 pm
 
Forum: General Discussions
Topic: Error Messages
Replies: 67
Views: 8258

Re: TrophyDude

I just fixed a map where such a TrophyDude would fit in, and so I made a package of it. From the summary: The decoration SBTrophyDude looks like a male soldier and can do up to five different randomly choosen animations on triggering. You can assign a probability weight for each animation and also ...
by papercoffee
Sat Apr 22, 2017 1:30 pm
 
Forum: Mapping
Topic: TrophyDude
Replies: 14
Views: 319

Re: Gametracker server banners

Maybe @Shade can explain what's wrong. I noticed that the @ operator does not work as expected - @papercoffee: did you get a "You have been mentioned"-message from here? I see now that this feature is also broken. It worked for a few weeks after Shade implemented it. Now is only the quote...
by papercoffee
Sat Apr 22, 2017 1:16 am
 
Forum: Servers
Topic: Gametracker server banners
Replies: 14
Views: 199

Re: Gametracker server banners

I got the same error ...that's strange.
Maybe @Shade can explain what's wrong.
by papercoffee
Fri Apr 21, 2017 7:55 pm
 
Forum: Servers
Topic: Gametracker server banners
Replies: 14
Views: 199

Re: 2 CTF maps with UTDMT in Deutsche

EvilGrins wrote:How does one make brushes visible?

In order to move the Blue Titan where there's not a brush, I need to be able to see them.

There is no invisible brush ...or do you mean the collision hull around the titan?
by papercoffee
Wed Apr 19, 2017 2:12 pm
 
Forum: Mapping
Topic: 2 CTF maps with UTDMT in Deutsche
Replies: 16
Views: 315

Re: DmBane

Have fun! Note that the maps is UGold 227I only. The fact that the map is stuffed with static meshes makes "pathin" almost impossible. http://i1108.photobucket.com/albums/h413/makemeunreal/shot00_zpsd5vnh9yn.png http://i1108.photobucket.com/albums/h413/makemeunreal/shot02_zpsafckhokx.png ...
by papercoffee
Tue Apr 18, 2017 2:55 pm
 
Forum: Single Player Maps and Unreal Exports / Imports
Topic: DmBane
Replies: 5
Views: 111

Re: 2 CTF maps with UTDMT in Deutsche

I tried that map and found that only Donder (blue team) does not respawn. The log says: ScriptLog: Autoplay.UTDMTStartPoint1 Player start not useable!!! You said they can't leave the bases. Maybe it's not enough room to respawn for them. There's enough room. I guess Donder is placed too close to Br...
by papercoffee
Sun Apr 16, 2017 5:31 pm
 
Forum: Mapping
Topic: 2 CTF maps with UTDMT in Deutsche
Replies: 16
Views: 315

Re: UT99 stuff by Barbie

Do you need a new skin for your Redeemer?
by papercoffee
Sun Apr 16, 2017 5:28 pm
 
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 39
Views: 3001

Re: Dispersion Pistol on a map query

Use another Mutator instead of Deathmatch. Deathmatch is a gametype, not a mutator... and the edit I'm doing this for is CTF. CTFGame extends TeamGamePlus which extends DeathMatchPlus. DeathMatch's MutatorClass=class'Botpack.DMMutator' by default. DeathMatch's DefaultWeapon=class'Botpack.ImpactHamm...
by papercoffee
Sat Apr 15, 2017 10:55 pm
 
Forum: Mapping
Topic: Dispersion Pistol on a map query
Replies: 10
Views: 191

Re: 2 CTF maps with UTDMT in Deutsche

EvilGrins wrote:
papercoffee wrote:You said they can't leave the bases. Maybe it's not enough room to respawn for them.

There's enough room. Space near where they're placed has a lot of spare room, and the Titans can move everywhere within the base.

Hm... strange.
by papercoffee
Sat Apr 15, 2017 10:55 pm
 
Forum: Mapping
Topic: 2 CTF maps with UTDMT in Deutsche
Replies: 16
Views: 315

Re: Can you guess the name of the map?

At a certain point... :noidea ... DM-emptyCity ? Ha, I bet it's DM-EmptyCity-with-fountain! Solve it plz ...some of the guesses are getting a lil' bit silly. Where??? Moving right along. NEXT MAP! http://ic.pics.livejournal.com/evilgrins/3189901/4178786/4178786_original.png CTF-Pointy_Things?
by papercoffee
Sat Apr 15, 2017 10:05 pm
 
Forum: General Discussions
Topic: Can you guess the name of the map?
Replies: 311
Views: 7151

Re: 2 CTF maps with UTDMT in Deutsche

Found an unanticipated glitch I can't account for, on the CTF-XMC-NorthernLights edit. UTDMT create their own spawnpoint, so whenever they die the respawn back into the game wherever they started from. For some reason, the UTDMT don't respawn on this map. I've no idea why... but due to this I won't...
by papercoffee
Wed Apr 12, 2017 12:02 am
 
Forum: Mapping
Topic: 2 CTF maps with UTDMT in Deutsche
Replies: 16
Views: 315
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