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Re: MH GiranTown

Therefore making a weapon shoot through walls is indeed BS in UT. Perhaps though it does introduce some degree of reality, which is appropriate to the CSS Weapons - as far as I can tell not all of them can shoot through walls, possibly only the heavier ARs and the machinegun. NW3's IRPR can indeed ...
by papercoffee
Tue Jan 16, 2018 9:21 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 58
Views: 1222

Re: MH GiranTown

I installed that CSS but can't seem to get the weapons, it does show up in the menus. But while looking I did see that checkbox, shoot through walls, now why in the hell would one program that as a feature, :nonono: Can't even think of a use as a tool, because you would want to know if the wall(s) ...
by papercoffee
Tue Jan 16, 2018 8:15 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 58
Views: 1222

Re: Last Post Standing, the sequel

EvilGrins wrote:Truth: I'm the one that created Unreal Tournament... in fact, I created the very notion of 1st person shooters.

Wow, I feel so much better getting that off my chest.

Oh, and I win again!

Then tell me what was the first 1st person shooter?
by papercoffee
Tue Jan 16, 2018 3:27 am
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 940
Views: 91190

Re: Last Post Standing, the sequel

But you already won... why bump this thread?
by papercoffee
Mon Jan 15, 2018 11:44 pm
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 940
Views: 91190

Re: Suggestion for a server installation

btw. how about a new FF-Frag-Evening? :mrgreen:
I'll post at the "official" thread about it.
by papercoffee
Mon Jan 15, 2018 11:22 pm
 
Forum: Servers
Topic: Suggestion for a server installation
Replies: 6
Views: 124

Re: MH GiranTown

I wish there was a way to stop stuff from going over walls, there is no practical fix other than making the walls taller. But I figure if you are going to cheat (or not) I don't think it can mess up the sequencing, for counters and doors and ending. Or you could use bl o cking actors to keep the mo...
by papercoffee
Mon Jan 15, 2018 5:12 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 58
Views: 1222

Re: Suggestion for a server installation

AS is online nearly unplayable. People turn this game-type often into a DM.
LMS can be fun ...but what about the people who lost all their points already? Many tend to leave the server then or if the match is already running they can't join... and leave the server.
by papercoffee
Mon Jan 15, 2018 5:09 pm
 
Forum: Servers
Topic: Suggestion for a server installation
Replies: 6
Views: 124

Re: New monsters

Load one of the .u files and look into the texture browser. Then close UEd and open it again and load the other .u file.
I bet both u. files uses textures with the same name. Or what kind of display issue do you mean?
by papercoffee
Sun Jan 14, 2018 11:07 pm
 
Forum: Misc | Off-Topic
Topic: New monsters
Replies: 78
Views: 13962

Re: CTF-Acrophobia: A n00b’s map from start to finish

Nice to hear it works now. :tu:
by papercoffee
Fri Jan 12, 2018 11:56 pm
 
Forum: Mapping
Topic: CTF-Acrophobia: A n00b’s map from start to finish
Replies: 19
Views: 568

Re: CTF-Acrophobia: A n00b’s map from start to finish

Search in the forum the word "MyLevel". It's a very important technique.
by papercoffee
Fri Jan 12, 2018 1:57 am
 
Forum: Mapping
Topic: CTF-Acrophobia: A n00b’s map from start to finish
Replies: 19
Views: 568

Re: Bot Pathing in Danger

I didn't think of that Red Fist. Thanks, that's a good tip and I'll take a look and play around with that. Also, in the grand scheme of the map, there are other travel areas than going "between" the axes. Maybe they (bots), just don't see the incentive of going that way (even though the r...
by papercoffee
Thu Jan 11, 2018 11:02 pm
 
Forum: Mapping
Topic: Bot Pathing in Danger
Replies: 6
Views: 191

Re: Screenshots for fun

EvilGrins wrote:Thinking this may be a language barrier issue.
I misread it yesterday.
by papercoffee
Thu Jan 11, 2018 8:11 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1166
Views: 164989

Re: CTF-Acrophobia: A n00b’s map from start to finish

OjitroC wrote:
fudgonaut wrote: QUESTION: Is there an effective way to debug why a map loads blank in the editor?

Often because of missing file(s) - the starting point to finding the reason is what does the Editor log say?

logggg.png
logggg.png (3.28 KiB) Viewed 99 times
by papercoffee
Thu Jan 11, 2018 3:04 pm
 
Forum: Mapping
Topic: CTF-Acrophobia: A n00b’s map from start to finish
Replies: 19
Views: 568

Re: Screenshots for fun

meh. You are a wordsmith. Exactly. This map is a turd and you try to decorate it with shiny stuff... but it's still a turd. And you added a highly bugged weapon pack which was mentioned to crash servers. AND you got warned that it will be a complicate matter, when too much effects and decals are us...
by papercoffee
Thu Jan 11, 2018 3:17 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1166
Views: 164989

Re: Screenshots for fun

meh.
by papercoffee
Thu Jan 11, 2018 2:51 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1166
Views: 164989
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