Search found 518 matches

by Rakiayn
Fri Nov 27, 2015 9:55 pm
Forum: GameTypes
Topic: Monster Match
Replies: 45
Views: 10081

Re: Monster Match

Hi,

I see you guys took an interest to my monstermatch project.
I would like to warn you, the code is a mess (to put it lightly). at that time I was not very good in coding.
As for any code of the project, I think I lost it but I am not sure. I will check to see if I still have it it might help you.
by Rakiayn
Mon Jul 22, 2013 10:10 am
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

I would like the pack to be finished too.
at the moment I cant contribute as I am traveling in china. but after the summer I would like to make at least one extra weapon for this pack.
by Rakiayn
Mon Jul 01, 2013 2:31 pm
Forum: Misc | Off-Topic
Topic: what program to use to create a video?
Replies: 7
Views: 1636

what program to use to create a video?

the last couple of months I have been working on a project in java. it is an evolution simulator. there are these creatures in a 2d world that have to survive by hunting for food. they have dna and can evolve too. the simulations are almost done and I recorded the simulations with fraps. I want to p...
by Rakiayn
Thu Jun 27, 2013 2:06 am
Forum: Skins
Topic: Original cow skin needed
Replies: 6
Views: 2301

Re: Original cow skin needed

probally unrealshare or unreali
by Rakiayn
Wed Jun 26, 2013 2:56 pm
Forum: Coding, Scripting
Topic: Ingame package obfuscator.
Replies: 36
Views: 11800

Re: Ingame package obfuscator.

One learns on the forums from people who spend their free time helping you and by looking at projects of others. It is childish to hide your code like that.
by Rakiayn
Tue Jun 25, 2013 8:15 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

right, didnt see you your message sorry.
by Rakiayn
Tue Jun 25, 2013 5:35 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

so this contest is nice, but we only have 4 weapons so far.
what do you think about everyone makes one extra weapon so we have 8 weapons?
by Rakiayn
Sun Jun 23, 2013 5:34 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

Well, you will have to come up with another solution. My Squidy gets rendered backwards in 3rd weapon view and I could also fix it if I managed to export the _d.3d and _a.3d out of it and import back with the right orientation, but the rules are clear and absolutely no exceptions should be made sin...
by Rakiayn
Sun Jun 23, 2013 12:33 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

no, follow the rules like the rest of us

@paper as far as I know the deathmessages are not coded in the weapon so i dont think I can fix them.
by Rakiayn
Sun Jun 23, 2013 12:12 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

thats a good idea :loool:
by Rakiayn
Sun Jun 23, 2013 12:56 am
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

no I will keep the mesh as it is now.
the fly mesh is a dragonfly and does not resemnble a wasp so that is kind of weird.
plus we have to use stock textures.
by Rakiayn
Sat Jun 22, 2013 12:50 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

tested the squidy. nice job ferrali. although the damge seems to be a bit to high.
It would be cool if shooting the altfire on the ground makes you jump like the impcat hammer
by Rakiayn
Sat Jun 22, 2013 12:13 pm
Forum: General Discussions
Topic: Coding contest.
Replies: 137
Views: 19112

Re: Coding contest.

just subclass the titan and remove the shake code.
EDIT: I can not summon the guardian weapon ingame or open the package in ued
by Rakiayn
Fri Jun 21, 2013 11:19 am
Forum: Coding, Scripting
Topic: If Pawn scores a kill & custom reticle.
Replies: 8
Views: 2458

Re: If Pawn scores a kill & custom reticle.

so if you use 'Super(TournamentWeapon).PostRender(Canvas)' in a subclaass of the sniperrifle, postrender in tournamentweapon will be called instead of it being called in the sniperrifle. didnt know that thnx