Search found 955 matches

by MrLoathsome
Mon Jan 14, 2019 8:34 pm
Forum: General Discussions
Topic: Game lagging in any server without connection problems
Replies: 36
Views: 1811

Re: Game lagging in any server without connection problems

Have you tried using one of the latest OpenGL drivers?
by MrLoathsome
Tue Jan 01, 2019 3:17 pm
Forum: Mapping
Topic: The End. Enjoy my junk while it still exists.
Replies: 24
Views: 2020

Re: The End. Enjoy my junk while it still exists.

Everything is a goddamned waste of time.
by MrLoathsome
Sat Sep 15, 2018 8:10 am
Forum: Modifications
Topic: Loathsomes Monster/ScriptedPawn Tweak
Replies: 21
Views: 2811

Re: Loathsomes Monster/ScriptedPawn Tweak

Yes.

But is there any need or interest? Has anybody created a list bigger than 256 with this yet? (or even tried it? :roll: )
by MrLoathsome
Tue Aug 21, 2018 6:56 am
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 50
Views: 6224

Re: Testing/Debugging Hacks & Tips

Derp. No wonder I didn't recall it offhand.

The only <do until> in that code is the bit I copied from the wiki quick-sort example.
I just poked at it a bit to support my little structure.
by MrLoathsome
Mon Aug 20, 2018 3:14 am
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 50
Views: 6224

Re: Testing/Debugging Hacks & Tips

@sektor2111 Thanks for the kind words. Do you happen to remember where you got that tiny bit of code from? It looks familiar, but I just am not remembering exactly where I used it. I am thinking it was something I modified from a bit of code in a default effect or animated deco or something that I f...
by MrLoathsome
Mon Aug 20, 2018 1:40 am
Forum: Modifications
Topic: Squidy
Replies: 18
Views: 2224

Re: Squidy

Yay Squids!!

Good stuff.
by MrLoathsome
Wed Aug 15, 2018 6:47 am
Forum: Modifications
Topic: Loathsomes Monster/ScriptedPawn Tweak
Replies: 21
Views: 2811

Re: Loathsomes Monster/ScriptedPawn Tweak

Epic Sucks.

Entire post revised. No change to the original shitty code.
by MrLoathsome
Sun Aug 12, 2018 5:45 pm
Forum: Modifications
Topic: Loathsomes Monster/ScriptedPawn Tweak
Replies: 21
Views: 2811

Re: Loathsomes Monster/ScriptedPawn Tweak

Whoops.

The Large Version of the thing a pointless deleted piece of shit.
by MrLoathsome
Fri Aug 10, 2018 6:33 am
Forum: Modifications
Topic: Loathsomes Monster/ScriptedPawn Tweak
Replies: 21
Views: 2811

Re: Loathsomes Monster/ScriptedPawn Tweak

I will post up a 2nd version that will support a larger list. Maybe tomorrow.

Everything else will be the same, so you will only need to change the 1st line of your current
ini file to use the new version.

**Edit: But that wont work because I am stupid.
by MrLoathsome
Wed Aug 08, 2018 3:05 am
Forum: Modifications
Topic: Loathsomes Monster/ScriptedPawn Tweak
Replies: 21
Views: 2811

Re: Loathsomes Monster/ScriptedPawn Tweak

One question - in the LSPTweak.ini, the SPCList goes up to [511] - when (or, more likely, if) the number of unique spawned monsters/scripted pawns goes beyond that, will new lines in the list be automatically generated or will they need to be added manually? The size of that array is hardcoded. It ...
by MrLoathsome
Mon Aug 06, 2018 9:18 pm
Forum: Modifications
Topic: Loathsomes Monster/ScriptedPawn Tweak
Replies: 21
Views: 2811

Loathsomes Monster/ScriptedPawn Tweak

Goddamnit.

This crap is only going to support 256 in the list.
by MrLoathsome
Tue Jul 31, 2018 8:19 pm
Forum: Discussions
Topic: XC_Engine add-ons-XC_MonsterHunt-NavAdder stuff
Replies: 33
Views: 8309

Re: XC_Engine add-ons-XC_MonsterHunt-NavAdder stuff

Exactly correct.

440 and 451 are broken. I will no longer use either for server or client.

And I no longer have any interest in any errors caused by the use of either.

436 or nothing.
by MrLoathsome
Thu Jul 19, 2018 5:44 pm
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 50
Views: 6224

Re: Testing/Debugging Hacks & Tips

I use such also as a kind of defensive programming. If I add some code (years) later I don't have to go through the complete existing code but just can add another code block. I dunno. If your function is getting large enough that you need to use Goto statements to skip over new stuff, perhaps that...
by MrLoathsome
Thu Jul 19, 2018 4:25 pm
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 50
Views: 6224

Re: Testing/Debugging Hacks & Tips

As always, excellent observations by the Dragon. Of course those sanity and bDeleteMe checks should still be there. (I may have been over thinking things when posted that 'observation'... :shock: ) I suppose what I was trying to say is that since the calling function has hopefully also done sanity c...