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Re: does/can Ued support 4k resolution?

I assumed openGL didn't work in the editor , ver 436 UT Wish I could just to see if it even works, all I see is software or directx, I use software driver since time began. but I always wondered how it would look or work. DirectX sucks for UT game or edit. It works depending on machine used - syste...
by sektor2111
Fri Mar 22, 2019 3:26 pm
 
Forum: Mapping
Topic: does/can Ued support 4k resolution?
Replies: 7
Views: 151

Re: XC_Engine megathread

I've been digging for some free space in an old machine (where I did attachment MH map for mapping 3072 contest), a few GB are available there but that's not the main subject. I went ahead to deploy XC_EngineV23... when a surprise suddenly has popped up, it doesn't work because of some XC_Core reaso...
by sektor2111
Thu Mar 21, 2019 9:54 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 56
Views: 3305

Re: [ACE] ACEFileList.txt - Managed WhiteList

And like I said and I will repeat this until everyone will understand: WHY a file WhiteListed is causing a kick without claiming a VALID CHEATING TOOL used ? Package.Class.State was issued so ACE knows the evil source If ACE has described in my console log where a code do looks bad, it should NOT K...
by sektor2111
Thu Mar 21, 2019 7:09 pm
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: [ACE] ACEFileList.txt - Managed WhiteList

, so you can see what's behind it, but for an oponent further away you will be hidden behind the corona. Cheat. False ? I'm talking about player/decoration In Front of corona, second player being blinded and... HE CAN DISABLE coronas after all. Not once in old times spent in servers players were as...
by sektor2111
Wed Mar 20, 2019 10:59 pm
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: [ACE] ACEFileList.txt - Managed WhiteList

Point 1) I would like to know how to block a corona if between said corona and player watcher is an obstruction without tracing and taking in account meshes from any kind - in client because of the logic visibility problems. One player is occluded, other is not and should see corona. I listen... Poi...
by sektor2111
Wed Mar 20, 2019 6:05 pm
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: [ACE] ACEFileList.txt - Managed WhiteList

and this behavior should ofcause not happen in a multiplayer game. Why not ? While file is white-listed in txt list, then this file should NEVER be checked in any way if admin is demanding it a good one - as PACKAGE, more than that KICKING ? Do you have any valid evidence about a cheat or your are ...
by sektor2111
Wed Mar 20, 2019 7:12 am
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: [ACE] ACEFileList.txt - Managed WhiteList

Player handles this different because it's about Level's Owner from client assigned to that P - and that P is different - logging client name, in my client I'm the one having a "Player" and a "Console" not other player, that other it's just a replication result. simulated final f...
by sektor2111
Tue Mar 19, 2019 10:09 pm
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: XC_Engine megathread

Higor wrote:The route mapper is a runtime function to search paths (unrelated to paths builder),
Ahah, now it sounds interesting...
Tell me more, where is that pawn defined ? How is the concept ?
by sektor2111
Tue Mar 19, 2019 4:04 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 56
Views: 3305

Re: XC_Engine megathread

A reference pawn is ALWAYS required. The be sure to have a default one if mapper is "forgetting" to charge something here. Allows small pawns to select path placed higher than they can touch, preventing them from getting stuck. (pupae, predator, or bots in ramps/stairs) Here... is advisab...
by sektor2111
Tue Mar 19, 2019 3:25 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 56
Views: 3305

Re: [ACE] ACEFileList.txt - Managed WhiteList

Trace was operated for checking if between player and a corona light exist an obstruction in order to set bCorona=False (this is not part of actor's replication - advantage for saving bandwidth - I'm using UT bugs in my favor). It's a damn light tweak and nothing even closer to a cheat, the trace is...
by sektor2111
Tue Mar 19, 2019 7:06 am
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: [ACE] ACEFileList.txt - Managed WhiteList

Some entertaining stuff was happening - I was asked to check if ACE would be an option in some server. First I was testing ACE in my private server where everything was moving nice... until a moment... PackageRejected_LOL.PNG Let me see, Server sent a package demanding some tweaks ONLY in CLIENT, al...
by sektor2111
Mon Mar 18, 2019 10:57 pm
 
Forum: Anti-Cheat Discussion
Topic: [ACE] ACEFileList.txt - Managed WhiteList
Replies: 22
Views: 2292

Re: An idea for forcing PathNode connections.

Bump timer here. As a matter of 2019 year facts, forcing PathNode connections can be done in a simple way. As UT player/user if you don't like or XC_Engine is bugging you, you don't have to use it for game-play... But you can happily add XC_.... stuff in your modding version, as Editor extension lik...
by sektor2111
Sun Mar 17, 2019 9:23 am
 
Forum: Mapping
Topic: An idea for forcing PathNode connections.
Replies: 5
Views: 287

Re: CTF-Awaste

Sniper spot has LIGHT - this is Light242. Eh ? Even in run-time this spot has a brightness - of course doesn't hurt moving it inside area...
Light_242.PNG
This is original map. In version which I used for testing ground I deleted those PathNodes charging a single PlayerStart around out of sight.
by sektor2111
Sun Mar 17, 2019 8:38 am
 
Forum: Mapping
Topic: CTF-Awaste
Replies: 12
Views: 277

Re: CTF-Awaste

Duplicates are coming as result of a copy-paste thing but I don't really know how happens. Buffer too big ? Bad Engine naming/wrapping ? I really don't know... In mean-time I spent a while here. Some Pipe9 and Pipe15 (if I well recall) are simple blocking Ways around vials ramps nearby bases. This i...
by sektor2111
Sun Mar 17, 2019 2:08 am
 
Forum: Mapping
Topic: CTF-Awaste
Replies: 12
Views: 277

Re: CTF-Awaste

Try to use MapGarbage which I posted in February 24 2019 - has a lot of features - not all what I need, but I'll write more in next period. https://ut99.org/viewtopic.php?f=5&t=5695&start=45#p111324 @Barbie Woow, I admit that I did not check duplicates, my fault - MapGarbage might fix them a...
by sektor2111
Sat Mar 16, 2019 5:42 pm
 
Forum: Mapping
Topic: CTF-Awaste
Replies: 12
Views: 277
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