Search found 4063 matches

by sektor2111
Sun Sep 15, 2019 7:37 pm
Forum: Mapping
Topic: Loaded UT99 after a long time away and now ... MAPS!
Replies: 9
Views: 335

Re: Loaded UT99 after a long time away and now ... MAPS!

Nope, map is working no worries - last added lines bellow can be even ignored. That AlternatePath must Collide actors for being dynamic, it's about default properties, else... there is nothing critical because these are AlternatePaths to be sorted at random, they will be "static" in this format with...
by sektor2111
Sun Sep 15, 2019 4:49 pm
Forum: Mapping
Topic: Loaded UT99 after a long time away and now ... MAPS!
Replies: 9
Views: 335

Re: Loaded UT99 after a long time away and now ... MAPS!

The problem - I repeat, function TOUCH is not even called for actors which do not have bCollideActors = True . In your case it's False. Else... for debugging - like I said before, forum's syntax was screwing how the code should be - did not allow quotes written properly, and I cannot explain well in...
by sektor2111
Sun Sep 15, 2019 4:22 pm
Forum: Tips, Tricks & Tutorials
Topic: UAX file editing
Replies: 11
Views: 136

Re: UAX file editing

As you were showing: IMPORT EXPORT exactly from image which you posted. By screwing stock you'll get mismatch rejections when you will forget what you did previously with your game by changing files. Is that even needed ? If you want a modified sound it will be required exporting it into a wav file,...
by sektor2111
Sat Sep 14, 2019 6:57 pm
Forum: Mutators
Topic: Looking for mod/mutator which makes standart skins brighter
Replies: 25
Views: 1720

Re: Looking for mod/mutator which makes standart skins brighter

That overlay hit-effect is part of relic having Inventory code for hunting damage taken. There is needed some texture, said inventory and... giving this thing to Player/Pawn using it. If some advanced coder doesn't have any other opinion I might try in future to do something if these overlays combin...
by sektor2111
Sat Sep 14, 2019 6:22 am
Forum: Modifications
Topic: KillThemAll [Mod]
Replies: 25
Views: 6175

Re: KillThemAll [Mod]

Map in its pure original format is only mapper's dream or thought in now days. Barbie knows what I'm saying. Admin owning a server which wants a smoother action with less borks can deploy in map certain actors which are capable to do a "remapping" or deletions/add-ons/etc. All I have to say (as said...
by sektor2111
Sat Sep 14, 2019 6:04 am
Forum: Mutators
Topic: Looking for mod/mutator which makes standart skins brighter
Replies: 25
Views: 1720

Re: Looking for mod/mutator which makes standart skins brighter

Relics are inventories, this mutator is not using any inventory, my goal was doing it very simple and less intensive because... I'm using it too. For another sort of Relic type... Let's say that I wrote something for that modified MonsterHunt in order to bring back in game that "PowerUp" thing for D...
by sektor2111
Fri Sep 13, 2019 7:34 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8591

Re: Botpathing request thread

SpecialHandling for Playerpawn seeker. It does a nasty loop similar with TranslocStart. Happens when next path is a WarpZoneMarker. Yes, function can be replaced... and once again XCGE wins... If I recall well I dropped two lines in there. If Other is a playerpawn return Self or such - perhaps in a ...
by sektor2111
Fri Sep 13, 2019 6:36 am
Forum: General Discussions
Topic: Suggested Monsters
Replies: 2
Views: 62

Re: Suggested Monsters

For such "show" you don't even need monsters, you can use a custom WoodenBox with a mesh used by monsters and... I don't get the point for such things because I'm old fashioned...
by sektor2111
Fri Sep 13, 2019 6:05 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8591

Re: Botpathing request thread

I did not install any path-finder toy in public servers but I did in my private one. What was/is the deal ? You might not know at a moment where Bots are crawling and which objectives have been completed even in some known maps (Derdak here). But if map has paths, you can query mutator for a path-fi...
by sektor2111
Wed Sep 11, 2019 5:03 pm
Forum: Mutators
Topic: UT2U1 - Loathsomes UT Tweak - v2.0 Final
Replies: 137
Views: 39462

Re: UT2U1 - Loathsomes UT Tweak - v2.0 Final

Confirmation ? Woow, might be a nice net tweaking because classes are different... DevNet: Game client on port 1069, rate 20000 XC_Engine: Browse() End DevNet: PendingLevel received: CHALLENGE VER=225 CHALLENGE=-681814079 DevNet: PendingLevel received: USES GUID=B94968EB484DE7E0657B9F9827983E58 PKG=...
by sektor2111
Wed Sep 11, 2019 6:01 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8591

Re: Botpathing request thread

If is about that oversized map, devs won't work - I have to figure if XCGE is helpful but... if player doesn't use it... results are irrelevant. Maps based on a constant movement forward are supporting triggering, those which needs multiple directions and having a complex geometry might be very diff...
by sektor2111
Tue Sep 10, 2019 3:56 pm
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8591

Re: Botpathing request thread

That R16 was an older "trigger-type" version. If a mapper is taking a look at it and checking devs will be surprised to see that it doesn't work with default Navigation, it's a full brute-force over there, that's why Bot is moving. Right now I have recreated normal paths in another EDIT and results ...
by sektor2111
Sun Sep 08, 2019 11:41 am
Forum: Mapping
Topic: Botpathing request thread
Replies: 78
Views: 8591

Re: Botpathing request thread

With regard to first post and whatever Work In Progress thread... I think things are going more complex as follows: Known or less known map MH-GardenOfDeath after inspecting/tweaking it and adding Large XC paths, XC_Engine v24 and XC_MonsterHunt are capable to develop some Bot Support together: XC24...
by sektor2111
Sun Sep 08, 2019 12:28 am
Forum: News
Topic: XC_Engine version 24 full
Replies: 20
Views: 811

Re: XC_Engine version 24 full

Okay, I did some research/mapping toward Bot Support in said map MH-GardenOfDeath, heavy for default DevPath. I used XC_Editor Adds and spreading nodes (NoLost Actor added for safety). If previous version could work only based on triggers, right now it works using XCV24 in XC_MonsterHunt. I can conf...
by sektor2111
Thu Sep 05, 2019 8:01 pm
Forum: Mutators
Topic: itty bitty Queen whose bark is worse than her bite
Replies: 5
Views: 124

Re: itty bitty Queen whose bark is worse than her bite

... As you can see, the melee combat damage is zero, and the used projectile has no damage as well: ... As you can see we have a lot of jesters who claim that are coders, (yeah I'm polite here in case of questions or doubts...) and I won't except the magicians from Epic creating those "Arc" project...