Search found 4211 matches

by sektor2111
Fri Jan 24, 2020 7:03 pm
Forum: General Discussions
Topic: Incoming fire...
Replies: 5
Views: 93

Re: Incoming fire...

Nah, a stock boulder thrown by a stock Titan won't hurt any Titan, simple as that, no coop, no anything, it's just projectile class itself. SkaarjProjectile will never hurt other such SkaarjWarrior family, SlithProjectile will never hurt any Slith, and so on. As for coop monsters - the only stock "f...
by sektor2111
Fri Jan 24, 2020 6:25 pm
Forum: Servers
Topic: Ultimate UT99 Server in Docker - Need your help
Replies: 3
Views: 62

Re: Ultimate UT99 Server in Docker - Need your help

Serverpackages are Common things for both Player and Server and are loaded ALL TIME - required when new things are used because must be noticed by players - meshes textures sounds music maps. ServerActors are Server-Side - player doesn't know about them unless such an actor is a stock one natively r...
by sektor2111
Fri Jan 24, 2020 8:55 am
Forum: Mutators
Topic: InsaneBots (silly mod)
Replies: 3
Views: 93

Re: InsaneBots (silly mod)

UT Sniper (SJA94) wrote:
Thu Jan 23, 2020 6:33 pm
Loque got stuck to the wall for a while for some reason.
Because is a child of class "BotPack.Bot", which has not a single problem.
by sektor2111
Fri Jan 24, 2020 8:33 am
Forum: General Discussions
Topic: Incoming fire...
Replies: 5
Views: 93

Re: Incoming fire...

Why you don't ask Polge ? You can ask him about SkaarjWarriors and their projectiles, set one of them with Arrow projectile and see what happens - if are not get busy to hack themselves directly and so on... :lol: for me these are history anyway... When I explained what nasty problems I got with tea...
by sektor2111
Wed Jan 22, 2020 8:31 pm
Forum: Coding, Scripting
Topic: Problem kicking certain names
Replies: 5
Views: 141

Re: Problem kicking certain names

Sometimes instead of that "==" I had to put "~='' when I did stuff with strings - Higor also did this, I don't know why but this was the only way working. During working stage I would recommend logs - removed in final compilation - you'll see what is ripped at these strings, I do this all time when ...
by sektor2111
Mon Jan 20, 2020 9:42 pm
Forum: Suggestions, Criticism, Feedback
Topic: I did not asked any password change - FEEDBACK
Replies: 2
Views: 123

Re: I did not asked any password change - FEEDBACK

Hey, so those emails you received, were they sent from mail@ut99.org? Yes. Is there a chance that someone knows your email address and wants to troll you? I can try to log in as Shade and I can claim that I forgot password. I'll bet that something with a sort of reset will be sent into your e-mail ...
by sektor2111
Mon Jan 20, 2020 6:53 pm
Forum: Suggestions, Criticism, Feedback
Topic: I did not asked any password change - FEEDBACK
Replies: 2
Views: 123

I did not asked any password change - FEEDBACK

Recently I received two e-mails referring to changing passwords in two forum accounts and suggesting me to click an activation link for a new temporary password if I requested such things. You have to be kidding if you think I'll click those links for activating/changing password especially in momen...
by sektor2111
Sun Jan 19, 2020 9:35 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 456

Re: FNB All Good Things BETA Feedback

PM sent.
by sektor2111
Sun Jan 19, 2020 11:38 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 456

Re: FNB All Good Things BETA Feedback

This supports UZ compression. Amazing looking map, my finds around are sent in PM with images.
If you want I'll send you all Log for figuring entire inspection.
by sektor2111
Sat Jan 18, 2020 11:57 am
Forum: Mapping
Topic: CTF-Panamax [FINAL]
Replies: 66
Views: 4110

Re: CTF-Panamax [FINAL]

I'll keep beta with mover working better On-Line - here mover has the same problem, without that one-way route to Redeemer. Excepting Mover this map it's simply amazing and if I take in account that is your first map I'm very impressed :tu: :highfive: . I would like to see 1000 such mappers doing th...
by sektor2111
Thu Jan 16, 2020 5:49 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1163

Re: [Release] ACE v1.1f

I won't waste time to explain you WHAT ARE CONSTANTS in this engine. It runs my a...$, exactly: - 64 zones; - 128000 points or such; - 1000 paths - 32768 rendering distance limitation - PlayerCanSeeMe has 1600 UU range for processing view - etc. And all these are not gonna give a damn at how fast it...
by sektor2111
Wed Jan 15, 2020 11:14 pm
Forum: Modifications
Topic: Demo Manager v3.5
Replies: 14
Views: 1035

Re: Demo Manager v3.5

EUTSource has a feature capable to trigger a server DEMO record. Has anyone tried this ? I recorded some server-demo using default Engine driver and demo was running even with this udemo properly. In exchange when I tried to record a DEMO in server using this udemo, resulted file had no use trying t...
by sektor2111
Wed Jan 15, 2020 7:46 pm
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.1f
Replies: 43
Views: 1163

Re: [Release] ACE v1.1f

Not me. And I'm using XP on an user account too, and it's main machine, and ut'99 doesn't need more.
by sektor2111
Wed Jan 15, 2020 7:45 pm
Forum: Servers
Topic: Local Nexgen Configuration Detected! MH Edition V112
Replies: 4
Views: 101

Re: Local Nexgen Configuration Detected! MH Edition V112

As explained in message "A Nexgen configuration has been detected...". Just remove Nexgen from Client - you don't need it, Nexgen it's for servers. Leave it in cache.
by sektor2111
Wed Jan 15, 2020 7:24 am
Forum: Mapping
Topic: steady rising mover + attached killzone + sheet for visualization = possible?
Replies: 20
Views: 345

Re: steady rising mover + attached killzone + sheet for visualization = possible?

I think you can use propertyflipper for pathnodes too - increasing ExtraCost... but still at zones it's not enough.