Search found 4535 matches

by sektor2111
Mon Jul 13, 2020 6:18 am
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24771

Re: Unreal Tournament 469

I understand Pulse and other guns. ImpactHammer is a weapon that isn't exactly dropped - a default loaded one. Killed Bot simply destroys weapon (or not ?) and noise keep running in that killing location. Whenever I'm coming in that place I can hear the noise coming from nowhere. This is a sound dri...
by sektor2111
Sun Jul 12, 2020 8:01 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24771

Re: Unreal Tournament 469

Shoot my a..$, shooting who ? It's NOBODY there, it's DEAD, like I said, already killed. It's a deleted thing running functions - we don't pay for sanity checks so we can have them...
by sektor2111
Sun Jul 12, 2020 7:56 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 349
Views: 24771

Re: Unreal Tournament 469

Killing an insane Bot running after you with Impacthammer. ImpactHammer does still spams my ears and it's nowhere. A destroyed actor should no longer have or produce anything - not even sounds. It's not a single time when this happens.
by sektor2111
Fri Jul 10, 2020 9:53 pm
Forum: Coding, Scripting
Topic: Player names / edit / restore
Replies: 23
Views: 400

Re: Player names / edit / restore

A few of my thoughts. Usually I did not have plans to screw player's name and so his User.ini file. Instead I was discouraging them at using malformed chars from any kind, those are simply stupid childish such ID-s. Player is getting dropped out with message about his name as not being accepted or c...
by sektor2111
Fri Jul 10, 2020 6:25 am
Forum: Mutators
Topic: CoopTranslocator
Replies: 8
Views: 118

Re: CoopTranslocator

Default properties can be seen in UC "decompilations" and/or examining assets in Editor.
by sektor2111
Thu Jul 09, 2020 10:47 pm
Forum: Coding, Scripting
Topic: How to save and restore a Pawn's AttitudeToPlayer?
Replies: 12
Views: 1689

Re: How to save and restore a Pawn's AttitudeToPlayer?

That's addressing Nali which for some reason might have fear from Player. Problem of hunting ghost player is solved when all Monster it's in Ending stage. After start, they only need a wake up and powerup attitude, the rest is native code - which can be loved in a dedicated server after all - includ...
by sektor2111
Thu Jul 09, 2020 10:18 pm
Forum: Coding, Scripting
Topic: How to save and restore a Pawn's AttitudeToPlayer?
Replies: 12
Views: 1689

Re: How to save and restore a Pawn's AttitudeToPlayer?

Let me explain then a few "news" which I considered good for being used in XC_MonsterHunt and... I did not see any problem so far in common maps. Before Auto State, during relevance/skill setup, all monster claims "GameEnded" as initial state - no more bullshitting iterations for nothing (in case th...
by sektor2111
Wed Jul 08, 2020 7:51 am
Forum: Mapping
Topic: Food Fight in Toon Town
Replies: 11
Views: 146

Re: Food Fight in Toon Town

You can flood me with pathing requests 50% - the rest can be taken by others which might need some more practicing after 20 years of UT... As you see I'm not having a selfish attitude I'm allowing others to do their best... :rock: Now I think that CTF-Tower should have some game and not really falli...
by sektor2111
Wed Jul 08, 2020 6:58 am
Forum: Mapping
Topic: Food Fight in Toon Town
Replies: 11
Views: 146

Re: Food Fight in Toon Town

Out of focus. Report me tests result - ah, not needed, I already could see these in first 15 seconds in Editor... This is a VALID miss-balancing between human player vs Bot as follows: - you get items which Bot won't get having an advantage in front to them; - have you added some AlternatePaths ? No...
by sektor2111
Wed Jul 08, 2020 6:13 am
Forum: Mapping
Topic: Food Fight in Toon Town
Replies: 11
Views: 146

Re: Food Fight in Toon Town

There is no single route to powerups and neither redeemer. Jumping with jumpboots ? That's luck/combat stuff not navigation.
Testing ?
Place Rememberspot near Redeemer/UDamage/Invisibility then suicide or walk away lower, and then try find Rememberspot with ShowPath... ahah, keep trying...
by sektor2111
Wed Jul 08, 2020 6:10 am
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 378

Re: CTF-SanctumRedux

Try with Translocator and/or look at paths... seriously... And YES, Bots have issues with Translocator disregarding what you say, already confirmed.
by sektor2111
Tue Jul 07, 2020 7:27 am
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 378

Re: CTF-SanctumRedux

Here https://hofgamingclan.com/forums/viewtopic.php?f=34&t=326#p1394 is a copy of one original document wrote by Polge from Epic (he forgot to explain some tricks...) in the middle of page there are described TranslocDest things - they are exactly like in any lift case out of a lift presence. Here s...
by sektor2111
Tue Jul 07, 2020 6:19 am
Forum: Coding, Scripting
Topic: Support bots for Monster Hunt
Replies: 7
Views: 176

Re: Support bots for Monster Hunt

For CoopTranslocator all of you should grant credits to Gust, not Mars007, not Nelsona, not anybody - yeah, Hook, that's the story. Now it's a default thing because Nelsona was looking everywhere for his various works/tests in MonsterHunt (even throwing up at stuff from certain servers), adding that...
by sektor2111
Mon Jul 06, 2020 5:41 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 378

Re: CTF-SanctumRedux

If you are using plain textures not UTMenu ones or another specific UT assets, you can open map in UGold227 Editor (without finishing it with a screenshot yet) and you can use PathsLinker (use search button/box from forum feature) builder/plugin. UGold227 (not tested plain U227) has some functions w...
by sektor2111
Mon Jul 06, 2020 5:31 pm
Forum: Mapping
Topic: Interpolating object causing lag big time. Why?
Replies: 8
Views: 186

Re: Interpolating object causing lag big time. Why?

Look for interpolating ON-Line...