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Re: UT99 stuff by Barbie

In my Modding/Fooling/Mapping/Crapping/Testing version of UT I have a single UTX file called Sky dated around 2013 - so it's not a stock file as I can see in first 2 seconds - in default UT client used ON-LINE there is no SKY file from any way. I still don't get why do people need to have un-cached ...
by sektor2111
Wed Nov 21, 2018 7:23 am
 
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 80
Views: 11354

Re: Big Ugly CTF map needs feedback !!!!

3. Next replaced the alt paths with SmartAltPath actors. Added these to route 1 as well (this is what is shown in the image). Selection weight was set to 0, 2, and 4 for routes 1, 2 and 3. When a bot runs through a SAP actor then all the other SAP selection weight grow by increment of 0.5. So they ...
by sektor2111
Tue Nov 20, 2018 7:07 am
 
Forum: Mapping
Topic: Big Ugly CTF map needs feedback !!!!
Replies: 29
Views: 504

Re: Big Ugly CTF map needs feedback !!!!

Map do looks perfect but I need to play it a bit for detailed testing. I went ahead for some feedback in order to not forget what I saw in firsts two minutes: - IntroDude0 is useless completely into void without a purpose; - All SmartAlternatePath are Wrong set. They switch SelectionWeight if are To...
by sektor2111
Sat Nov 17, 2018 7:24 am
 
Forum: Mapping
Topic: Big Ugly CTF map needs feedback !!!!
Replies: 29
Views: 504

Re: My contest entry

It's going to have crappy ping because I live at the edge of the universe but the redirect is fast. Let me know what you think. I'm unable to think, my brain being stuck... First was the download... From_Redirect_Not_OK.png And then because file was different from server Client was attempting a dir...
by sektor2111
Fri Nov 16, 2018 10:56 pm
 
Forum: General Discussions
Topic: My contest entry
Replies: 24
Views: 827

Re: Need help with trace function for decal placement

Yes, but if I demand certain spot in sorted maps decals/banners might have place - and a lot of place. Sample of these which I've done VIA patch plugins: - MH-super_tomokoV2 - in week-end you might see some stuff - bigger than 128×128; - MH-URealV3 or such - also banner having more than 128×128 fitt...
by sektor2111
Wed Nov 14, 2018 7:18 am
 
Forum: Coding, Scripting
Topic: Need help with trace function for decal placement
Replies: 20
Views: 503

Re: Need help with trace function for decal placement

Everyone get credits, even the dude making them straight not rotated randomly (recall our old chat at HOF) I know some of these bits except traces which are newer in here. I did some of them bigger, taller, smaller, various sizes but perhaps for a general mod it will be recommended following an uniq...
by sektor2111
Tue Nov 13, 2018 10:29 pm
 
Forum: Coding, Scripting
Topic: Need help with trace function for decal placement
Replies: 20
Views: 503

Re: Need help with trace function for decal placement

Okay, when you'll have them done and if you don't mind to share code, I'll see what I can do. For firsts supposed goals I'm thinking to split tasks in two parts: - Server replicating random sorted nodes (probably locations only sent to clients) and that's all; - Client processing traces and spawning...
by sektor2111
Tue Nov 13, 2018 4:39 pm
 
Forum: Coding, Scripting
Topic: Need help with trace function for decal placement
Replies: 20
Views: 503

Re: Need help with trace function for decal placement

Aren't the graffiti pretty much client-side already? I mean the rocket spawns them and the server sends the location to the client but that's really it. They don't expire with a lifetime setting so the server never updates them again. The load of these things occurs when the traces are running. I t...
by sektor2111
Tue Nov 13, 2018 7:11 am
 
Forum: Coding, Scripting
Topic: Need help with trace function for decal placement
Replies: 20
Views: 503

Re: Future of the internet?

intel will still rule the world together with microsoft and some 3 party motherboard makers together with amd ofcourse because they made a very good chip the last years, its a solit marked what they have right now and they deside what happen within the future upcoming hardware. :rock: Another evide...
by sektor2111
Mon Nov 12, 2018 10:00 pm
 
Forum: Misc | Off-Topic
Topic: Future of the internet?
Replies: 36
Views: 2772

Re: Need help with trace function for decal placement

First, if you see improvements to the checks I'd very much love to hear them. Turns out it's rather hard to randomly select a proper spot. Very often the mod runs out of attempts before it finds enough candidates to place 5 graffiti. Any speed improvement would be very helpful. Secondly, I have the...
by sektor2111
Mon Nov 12, 2018 5:24 pm
 
Forum: Coding, Scripting
Topic: Need help with trace function for decal placement
Replies: 20
Views: 503

Re: UT99 stuff by Barbie

Bumping ball: Testing more intensive For me the main aspect for fixing was avoiding the log spamming by Access Nones. Actually a little bit of love it's still needed here (not your fault) - I can even do these fixes with eyes closed because I fixed them X times. MH-BullshitLevel.BerserkStinger.AltFi...
by sektor2111
Sat Nov 10, 2018 4:05 pm
 
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 80
Views: 11354

Re: UT99 stuff by Barbie

Ummm.... I went to more editing over there... so far by removing x tens of brushes, map has the same space for game-play (with the same paths from begining). When I do an edit to such a "map" probably not only accessed nones are my goal. Map has that last hall a complete mess: green and re...
by sektor2111
Thu Nov 08, 2018 7:21 am
 
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 80
Views: 11354

Re: Volcano Cannon V1

Fake miss-understanding as in days with previous posting. Since I'm not sure if the weapon would work with UT, I'll post the thread here. Start a LAN UT server and fire that weapon. GOOD LUCK ! You done fucked up now. Creating a weapon and then releasing it rolls a d20 against infection by uscriptbu...
by sektor2111
Tue Nov 06, 2018 9:22 pm
 
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Volcano Cannon V1
Replies: 8
Views: 188

Re: Volcano Cannon V1

It does - nicely textured and very lethal :gj: A little BIT false, oops, sorry... Plain Vanilla UT will NEVER work with Weapon ON-LINE properly, simple as that... But nowadays this map (oops, I mean weapon) is USABLE in some... 4 ways - ON-LINE Ambience on purpose: - XC_Engine - gain weapon firing ...
by sektor2111
Tue Nov 06, 2018 9:16 pm
 
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Volcano Cannon V1
Replies: 8
Views: 188

Re: Closest

DOWN WITH SCRIPTED PAWN! Agree, they should be only on floors... except fliers and Tentacles (not those missing in action). :mrgreen: IF some mapper has a sudden brain deviation with more HP at monsters, let me see... already all MH versions done by self-person have CAPPING option at various values...
by sektor2111
Mon Nov 05, 2018 6:13 pm
 
Forum: Mutators
Topic: Closest
Replies: 11
Views: 263
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