Search found 4295 matches

by sektor2111
Sat Apr 04, 2020 9:46 pm
Forum: News
Topic: XC_Engine version 24 full
Replies: 30
Views: 2658

Re: XC_Engine version 24 full

I'm bumping this regarding to some... space problem. I've finished some map where I placed in small spots little tiny small... PoliteNode. They have the following code: class PoliteNode expands NavigationPoint; var() int RadiusCheck; var bool bCloserPlayer, bCloserMonster; event PostBeginPlay() { if...
by sektor2111
Sat Apr 04, 2020 6:18 am
Forum: Mapping
Topic: MH-KillThemAll[EG] · well that only took about 9 years
Replies: 10
Views: 215

Re: MH-KillThemAll[EG] · well that only took about 9 years

And how are you sure if he is not already back in using another "suit" ? I could see different aggressive guys here spreading junks done by others, resigned, and getting mad later - pretty much the same sort of attitude - attacking my account later, this wasn't a coincidence - there aren't coinciden...
by sektor2111
Fri Apr 03, 2020 6:21 am
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 518
Views: 136536

Re: FerBotz (new AI, XCGE release 20)

Any other package out of stock used/forced by mutator must be part of ServerPackages or else no one can see/hear those. If I'm reading back this stuff can read skins loaded and then... they must be in ServerPackages - including parts of mutator itself - at least these are default rules.
by sektor2111
Wed Apr 01, 2020 6:35 am
Forum: News
Topic: XC_Engine version 24 full
Replies: 30
Views: 2658

Re: XC_Engine version 24 full

Hey, Higor, can you light me about what does XC_EditorAdds when it comes to aerial navigation ? Of course, some of reachspecs are not listed in navigation but are seriously full trash: SpecContent: ReachSpec 258 data: Data: - Start = HighNode10 Data: - End = HighNode11 Data: - ReachFlags = Fly=2 Dat...
by sektor2111
Tue Mar 31, 2020 6:21 am
Forum: News
Topic: XC_Engine version 24 full
Replies: 30
Views: 2658

Re: XC_Engine version 24 full

Deepu wrote:
Mon Mar 30, 2020 8:27 pm
This update is not working with monsters, they not attacking enemy team and they ignoring player pawn also.
It doesn't look as a big deal, rewrite UnrealShare main Scriptedpawn code with a fixed one and... conform it to original. It's how I removed X errors done by monster.
by sektor2111
Tue Mar 31, 2020 6:18 am
Forum: Mutators
Topic: NivenHit - demo compilation prototype
Replies: 5
Views: 441

Re: NivenHit - demo compilation prototype

This it's not what I was asking, so I take this as a NO. Okay.
by sektor2111
Mon Mar 30, 2020 1:00 pm
Forum: Mutators
Topic: NivenHit - demo compilation prototype
Replies: 5
Views: 441

Re: NivenHit - demo compilation prototype

Question: Do you think it would be the time for another hooligan toy ? Or not ? Perhaps we can ruin all AssaultRandomizer spam trash out when Assault game doesn't exist and causing this to spread junks in logs being entirely with no purpose out of Assault and without to affect default required navig...
by sektor2111
Mon Mar 30, 2020 9:47 am
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Re: Fog Zone

Spectators, decals, generally pawns already dead, for more others a test map would show more. Else CloudZone On-Line it's not that evil because destruction ON-Line it's... slow - and server WILL NEVER attach a decal anywhere. Hey... Wiki, see this: void ADecal::execAttachDecal( FFrame& Stack, RESULT...
by sektor2111
Mon Mar 30, 2020 9:40 am
Forum: Modifications
Topic: changing a sniper rifle
Replies: 5
Views: 108

Re: changing a sniper rifle

All weaponry appearing in game it's instantly tweaked - causing an actor change and here it comes replication, else visual tweaks might be Client-Side having changes defaulted, I did that in a map with healthvials. I already boosted default ammo in MH with no issue, there is no need for extra packag...
by sektor2111
Sun Mar 29, 2020 5:17 pm
Forum: General Discussions
Topic: Fog Zone
Replies: 10
Views: 198

Re: Fog Zone

A CloudZone in a DM game is not exactly that critical, it will act like some "WhoPushedMe" mutator. Someone was shooting you, and you fall into CloudZone. This is counting as kill for the player which was shooting you - That's Why can be used. Why is happening this ? Because Pawn, ANY, in UT if take...
by sektor2111
Sun Mar 29, 2020 5:05 pm
Forum: Modifications
Topic: changing a sniper rifle
Replies: 5
Views: 108

Re: changing a sniper rifle

Or you don't need anything new as a package, but an actor changing default ammoamount maxammo skin ect variables for weapon class if has the same mesh and all the rest. Here I think even a console command might be helpful. This can be done depending on day or hour, more load in evening, less load in...
by sektor2111
Sat Mar 28, 2020 11:10 pm
Forum: Mapping
Topic: What is the best UnrealEd sub-version (in version 2) for UT99?
Replies: 3
Views: 81

Re: What is the best UnrealEd sub-version (in version 2) for UT99?

The best is... are TWO Editors. While these days I had to stay more time in the house, I was building some cubes - a sort of map. Because I aligned at grid everything as possible, I did not see major BSP problems - maybe tiny small little HOMs. "Fascinating" was... Lightning. Some old log from whate...
by sektor2111
Thu Mar 26, 2020 5:50 pm
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 31
Views: 7776

Re: Notes to IpToCountry services

Note: Database computed previously looks incomplete - lol services so I went to gain other resources for 2020. These newer calculations looks more optimized and I think I'll try some lousy conversion of old mutator trying to keep original integrity but operating a local query instead the old one VIA...
by sektor2111
Thu Mar 26, 2020 12:12 pm
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 31
Views: 7776

Re: Notes to IpToCountry services

BUMPING SUBJECT. Now days I could figure a lot of fake results from this original toy based on an external WEB query because databases are old and they do need maintenance from time to time, else perhaps a tool using a local - in a more readable human eye format - would work faster and which can be ...
by sektor2111
Wed Mar 25, 2020 9:09 am
Forum: Misc | Off-Topic
Topic: Covid19 world status map
Replies: 121
Views: 2765

Re: Covid19 world status map

Not everyone it's understanding what's going on, of course. If there are 2 people infected but young and strong they can be cured easily. If infection goes to 2,000,000 and many if these are suffering by other diseases on a way, I'm not sure how many hospitals have place for them and if they have ch...