Search found 4669 matches

by sektor2111
Wed Sep 23, 2020 3:48 pm
Forum: General Discussions
Topic: Strange 3d brush
Replies: 5
Views: 115

Re: Strange 3d brush

Lol alignment

Code: Select all

             Vertex   +00143.907135,+00166.545731,-00416.000000
             Vertex   -00108.738869,+00545.573608,-00368.000000
             Vertex   -00108.738831,+00545.573669,-00064.000000
             Vertex   +00143.907166,+00166.545776,-00160.000000
by sektor2111
Wed Sep 23, 2020 6:56 am
Forum: General Discussions
Topic: Were our bug reports and suggestions even useful?
Replies: 8
Views: 218

Re: Were our bug reports and suggestions even useful?

I think some of them were in account except those making a mess a la UTPG and causing a total incompatibility for old players coming back due to some dumb new ideas which majority don't need only those unable to write their codes properly or having butterflies in their brain.
by sektor2111
Wed Sep 23, 2020 6:51 am
Forum: Mapping
Topic: UED Add ons
Replies: 49
Views: 8830

Re: UED Add ons

Future version which might be out in October will have a code change for LiftCenter checks. It will take in account combos adjusted manually by user, these can be really needed one-way paths and they should not be treated as questionable buggers because are not having default charge. In CTF-Valley a...
by sektor2111
Tue Sep 22, 2020 9:52 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

Bump: Until something better will show up, I'll drop out a version a bit more balanced and... Oh well, even BlueBase won't have this invisible lamp with light coming from nowhere: NoLight.png A version having map covered in big parts with only 1137 reachSpecs perhaps will help someone else... CTF-No...
by sektor2111
Sun Sep 20, 2020 7:07 pm
Forum: Tips, Tricks & Tutorials
Topic: Navigation Combos - Samples: Bad and Good
Replies: 0
Views: 56

Navigation Combos - Samples: Bad and Good

I'll try to be short. We can call those LiftExit(and child classes) LiftCenter(and child classes) and another LiftExit - Navigation Combos. These are used for various jumps or heavy spots where Bot will use some stuff from its inventory or it does some stunts. We have a combo configured in simple sh...
by sektor2111
Sat Sep 19, 2020 11:04 pm
Forum: Tools and Programs
Topic: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files
Replies: 49
Views: 901

Re: Fast UZ compressor, drop-in replacement UCC.exe for compress/decompress unreal .uz files

Good luck with those SPACE chars in names/folders/everything. SPACE is a character used for separating a command from switches (options) not for common usage... If you insist in using SPACE you'll won't get anywhere. Right now I was testing decompression (not a common usage for players...). I did no...
by sektor2111
Sat Sep 19, 2020 5:21 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

Some of these results are not very predictable, 1000 paths limit has been touched, too bad that people are not looking at logs when Bots are messing up around, etc. The question is: WHAT if we are sitting INSIDE instead of let me see how is Outside ? There are samples similar to CTF-AYeti and others...
by sektor2111
Sat Sep 19, 2020 12:00 pm
Forum: Mapping
Topic: UED Add ons
Replies: 49
Views: 8830

Re: UED Add ons

In order to group a bit these things together there is a topic having some builders for UT Editor linked together and not only for UT, but helping at UT mapping. They can be seen here: Builders helpers for UT Editor Referenced builders: - MapGarbage - EditorTools - MapPurger - PathsLinker - working ...
by sektor2111
Fri Sep 18, 2020 8:53 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

I'm curious what else can be done at visual aspect and balancing items. For pathing... I think I'll do that later... generally tutorials with regard to Bot Pathing are not telling everything because they lack in information and certain things described are FALSE, I've already detonated ramp myths wi...
by sektor2111
Thu Sep 17, 2020 6:25 am
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

Yes, UT469 "accidentally" shows those things and how are those nodes having no incoming connection. You can walk in map after sending ShowAll command and look at the sky - perhaps a pathnode will block your view to the sky being placed "optimized" (not even Skaarj can navigate through a one-way node...
by sektor2111
Wed Sep 16, 2020 3:20 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

Uhm... what does this have to do with the map? @sektor2111 Answer: mainly EVERYTHING for pathing chapter and so called PathNodes "optimization" which I did not see - but, I see buggers. Cleaning reachSpecs and Placing Nodes for BOTS not for eagles, because PathNodes placed on those stairs are usele...
by sektor2111
Tue Sep 15, 2020 10:13 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

For the record, as a mapping hint which was posted on Discord - I believe no one reads forums and hints - I think it can be used here too. How to clean up reachspecs, more exactly how to build a clean network out of junk data . #1 Command Paths Undefine #2 save Map and close Editor #3 Open Editor an...
by sektor2111
Tue Sep 15, 2020 3:34 pm
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

Then add 10,000 lights in void for no reason if this is the XXI century in mapping, make it 200 MB, add more useless rooms and so on. Perhaps an edit to map wants it better/improved, my apology if I miss-understood editing purpose. I think you need to make things more simple as possible if you don't...
by sektor2111
Tue Sep 15, 2020 6:33 am
Forum: Mapping
Topic: CTF-Noxion][
Replies: 18
Views: 379

Re: CTF-Noxion][

... and rebalanced the weapon/item/AI path node placements. Sure, let's turn an old wrong thing into a worst one. Happening when we do have helper builders and XC and UT469 and... everything for preventing any EPIC type blabbering in pathing chapter... . NoIncomingPath: PathNode96 is not having inc...