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Re: static function, out parameter and for loop problem

Bang ! I might what to copy Higor's solution... and using Pawn because I don't think a carcass has an Inventory...
by sektor2111
Wed Jul 17, 2019 6:16 am
 
Forum: Coding, Scripting
Topic: static function, out parameter and for loop problem
Replies: 4
Views: 26

Re: static function, out parameter and for loop problem

Return True doesn't mean that "for" cycle is stopped, entire function might still have an out to be pointed and this I'm not sure will stop it just because has a return True - (log entire cycle ?), I think it will reach to the end because nothing breaks the cycle when target has been found...
by sektor2111
Wed Jul 17, 2019 5:44 am
 
Forum: Coding, Scripting
Topic: static function, out parameter and for loop problem
Replies: 4
Views: 26

Re: BSP holes revealed. TIP

Krull0r wrote:But when you edit a brush in blender and extrude faces or create new faces by connecting edges and vertices and you don’t unwrap the mesh again. The uv map of the brush is messed up...
That's pretty much logic.
by sektor2111
Mon Jul 15, 2019 12:59 pm
 
Forum: Mapping
Topic: BSP holes revealed. TIP
Replies: 18
Views: 482

Re: Fan does not rotate online

Here can be time to get over replication - which has problems here, or reinforcing it - and spawn a child FAN ONLY in client VIA script letting client to be authoritative. Definitely there is a bit of fine tuning at properties for making it to work ON-Line. Second solution would be to assist said fa...
by sektor2111
Mon Jul 15, 2019 5:46 am
 
Forum: Mapping
Topic: Fan does not rotate online
Replies: 4
Views: 112

Re: Would someone fix this map for me?

And then a new mismatch has been fired up... :loool:
by sektor2111
Sun Jul 14, 2019 9:13 pm
 
Forum: Mapping
Topic: Would someone fix this map for me?
Replies: 10
Views: 245

Re: BSP holes revealed. TIP

I want an Example where realigning texture is fixing BSP bugs. BSP bugs are coming from a bad geometry anyway.
by sektor2111
Sun Jul 14, 2019 7:09 am
 
Forum: Mapping
Topic: BSP holes revealed. TIP
Replies: 18
Views: 482

Re: UED Add ons

Bump timer: Buttoning spree For mappers which are not like writing stories in console - Editor needs this at random - we can create a button for making InventorySpots actors visible (I do need this for various editing tasks - removing evil paths references, maybe adjusting location a bit, etc.). For...
by sektor2111
Sat Jul 13, 2019 6:30 am
 
Forum: Mapping
Topic: UED Add ons
Replies: 46
Views: 7306

Re: UTLMarine is missing

That's why I'm loving MyLevel...
by sektor2111
Sat Jul 13, 2019 6:01 am
 
Forum: Download Search
Topic: UTLMarine is missing
Replies: 6
Views: 184

Re: UTLMarine is missing

I have even this one:
UTLMarine.zip
(81.26 KiB) Downloaded 2 times

I would like to know how do map works with these two, which one is causing that Index bla bla critical K.O...
by sektor2111
Fri Jul 12, 2019 8:54 pm
 
Forum: Download Search
Topic: UTLMarine is missing
Replies: 6
Views: 184

Re: DM-Hyperblast tunnel has no light actors [Debunked]

How you say.... but I always build/rebuild in steps and still... lights are Not Missing at all. Thanks for clarification.
by sektor2111
Fri Jul 12, 2019 2:07 pm
 
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 447

Re: DM-Hyperblast tunnel has no light actors [Debunked]

Until Papercoffee will get button done, you can keep posting posts about deleted not deleted lights - and yes, this topic is just SPAM, a fake problem and second image pretended to be a build of map just shows that you are only trying to fool us, Fake_Build.png This means that if you are planning to...
by sektor2111
Fri Jul 12, 2019 6:04 am
 
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 447

Re: DM-Hyperblast tunnel has no light actors

Hidden InventorySpots. Other actors can be shown already with above button pointed in image, but that button won't show InventorySpot - unless my Editor is screwed up, but I doubt about this, "deleted" lights in Hyperblast have been shown instantly using what Editor already has.
by sektor2111
Thu Jul 11, 2019 9:48 pm
 
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 447

Re: DM-Hyperblast tunnel has no light actors

Papercoffee was good at designing buttons - perhaps he can do one for showing inventoryspot type actors. Uuuuh, you might need to re-read that sentence, Funky. He ment the lights, not you. Yeah, actually he said that map will look dark at rebuild which is a nonsense. Imagine that I tested it and I c...
by sektor2111
Thu Jul 11, 2019 9:32 pm
 
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 447

Re: DM-Hyperblast tunnel has no light actors

Maybe I need to write Lesson ZERO about UT mapping with meaning of buttons explained for dummies... NoMoreHidden.png Else, we do have DrawType property of an actor (DT_None in CTF-Command), DrawScale (can be 0.000001) and... a GROUP which can be active/inactive. Saying that there lights are deleted ...
by sektor2111
Thu Jul 11, 2019 5:34 pm
 
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 447

Re: DM-Hyperblast tunnel has no light actors

And this is what I've got AFTER a rebuild of Geometry, BSP and Light... HyperBLight.PNG So ? Do you need some Editing tutorials ? If Lights have been deleted let's talk/chat/discuss/speak/spam about Light2 Light4 Light11 Light28 etc. and what these lights are doing... Spam posting ? Note: after a sm...
by sektor2111
Thu Jul 11, 2019 6:13 am
 
Forum: Mapping
Topic: DM-Hyperblast tunnel has no light actors [Debunked]
Replies: 18
Views: 447
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