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Re: question about weapons mutator

My point is toward which items spawn where and never in the same way....
by sektor2111
Sun Jul 15, 2018 10:41 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 323

Re: Testing/Debugging Hacks & Tips

Just... why? :omfg: Not that I haven't written a few lengthy function declarations in the past, but that was only when I didn't know any better... Nowadays if a function has anything over 6 arguments, I personally already consider to be a lot. But 32? Damn. Cough... Here was about setting up some.....
by sektor2111
Sun Jul 15, 2018 10:20 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 10
Views: 1191

Re: No damage with Rocket, RocketMk2, WarShell, ShockProj, .

Hint me with some damage calculation, I cannot figure how goes damage in various damaging cases - not hitting actor/hitting actor... This iterator foreach VisibleCollidingActors( class 'Actor', Victims, DamageRadius, HitLocation ) Has probably nothing when ShockBall is hitting a GiantGasbag because ...
by sektor2111
Sun Jul 15, 2018 10:49 am
 
Forum: Coding, Scripting
Topic: No damage with Rocket, RocketMk2, WarShell, ShockProj, ...
Replies: 5
Views: 97

Re: Notes to IpToCountry services

Bump. In hoping to not have a short happiness. What did I figure a few time ago ? I was doing in a previous day a mutator loading actors/mutators after "Level.bStartUp" period, so to speak delayed with 3 seconds. One of things which I delayed was... ipToCountry stuff... [DelayerM_MH.Delaye...
by sektor2111
Sun Jul 15, 2018 7:25 am
 
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 28
Views: 3659

Re: question about weapons mutator

in a machine-learning-ish kind of way (not necessarily so, but close). And saving this "knowledge" somewhere to slow down servers with 1276 maps rather than taking the right decisions and RANDOMIZED properly based on player skill ? That's why I said that for me is a difficult task and I n...
by sektor2111
Sat Jul 14, 2018 7:40 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 323

Re: No damage with Rocket, RocketMk2, WarShell, ShockProj, .

distance between Instigator and projectile exceeds the damage radius Yes, but it's about Victim.Location too far from HitLocation and this distance is lower than damage radius initiated in HitLocation place - LOL mapping... Reconfiguration different explained: //fake snippet VSize(Victim.Location-H...
by sektor2111
Sat Jul 14, 2018 7:23 pm
 
Forum: Coding, Scripting
Topic: No damage with Rocket, RocketMk2, WarShell, ShockProj, ...
Replies: 5
Views: 97

Re: BruteProjectile

Ah, yeah I see it even clamped by Engine natively - thanks God - Good Move, Epic.

Okay, I can drink a beer for you, guys. It looks like I have some updates to do...
by sektor2111
Thu Jul 12, 2018 5:56 pm
 
Forum: Coding, Scripting
Topic: BruteProjectile
Replies: 7
Views: 179

Re: BruteProjectile

function SetUp() { PlaySound(SpawnSound); if ( ScriptedPawn(Instigator) != None ) { Speed = ScriptedPawn(Instigator).ProjectileSpeed; Velocity = Vector(Rotation) * Speed; if ( Instigator.IsA('LesserBrute') ) Damage *= 0.7; } } By fixing this code some funky things will occur in certain maps where m...
by sektor2111
Thu Jul 12, 2018 6:07 am
 
Forum: Coding, Scripting
Topic: BruteProjectile
Replies: 7
Views: 179

Re: Testing/Debugging Hacks & Tips

Bump >> I don't know if I've been failing chapter "functions declarations" from whatever Wiki page (written ?) Something like function DoSomething(int Num, float AFL, Name ident,....) It looks like I have reached at boundary in one of my parties - Compiler said "Too Many Arguments&quo...
by sektor2111
Wed Jul 11, 2018 9:59 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 10
Views: 1191

Re: question about weapons mutator

In maps which are empty (excuse my rant but for me those are not maps) I prefer to setup some patching if geometry is OK. If is an empty trash without paths and without a good geometry I step over "author" and I fix it. If he/she goes balistic, I'll start pointing him/her tutorials and sto...
by sektor2111
Wed Jul 11, 2018 5:04 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 323

Re: question about weapons mutator

Invalid argumentation Editing map doesn't do any Random Load as SwarmSpawn does, it's only a new map-file which usually has no fixes if it do includes flaws. Beside this, in a server with 300+ maps will need editing all those 300 maps - Good Luck with that. There are mappers which don't like to see ...
by sektor2111
Wed Jul 11, 2018 4:35 am
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 323

Re: Multi mod server - can it work?

Question(s) from me for you (any - PickAnyTarget) about these options for "multi-servers". 1) Do you think that is useful for you a small toy able to do some packages mapping I mean automatically adding ServerPackages depending on game configuration and not all packages for all games at ti...
by sektor2111
Tue Jul 10, 2018 11:46 pm
 
Forum: Mutators
Topic: Multi mod server - can it work?
Replies: 7
Views: 519

Re: ScoreSave mutator

Do what you think it's good - I'll get what's nice. Aside, another thing occurred. Due to reversal deal with Deaths from MH (any of mine like original), at a moment I was restored with 0 so to speak in MH system - no lives - spectating only in "gameended" state. I removed that because it l...
by sektor2111
Sun Jul 08, 2018 5:02 pm
 
Forum: Mutators
Topic: ScoreSave mutator
Replies: 40
Views: 11079

Various XC Works Discussions

I was thinking that some of my doing toward patching maps on purpose to remove that "1000 Nodes searched from X" might trigger interest here and there. If this task in simple maps was probably piece of cake, I got headaches from my tiny brain trying to mitigate/solve problems developed by ...
by sektor2111
Sun Jul 08, 2018 12:17 pm
 
Forum: Discussions
Topic: Various XC Works Discussions
Replies: 0
Views: 55

Re: Setting up server mods?

Starting it from Menu or UCC it Needs PACKAGES and/or ACTORS else it's a nothing even it is running on LAN or Internet - these are UT's networking rules. Server is server and has clear rules and is easy to do after all. PS: If anyone it's interested, any of these servers has a Start-LINE seen or uns...
by sektor2111
Fri Jul 06, 2018 6:14 am
 
Forum: Servers
Topic: Setting up server mods?
Replies: 9
Views: 224
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