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Re: Disable death camera spins

In fact I was expecting to see Gustavo explaining about that camera. He did not explained nothing but explaining me that I'm wrong ? Where did do I do wrong ? Paranoia ? What else ? Me being a problem ? Good, let me tell you something very real - I have received some months ago several messages outs...
by sektor2111
Fri Sep 14, 2018 6:29 am
 
Forum: Modifications
Topic: Disable death camera spins
Replies: 28
Views: 522

Re: Disable death camera spins

Want a hint from me ? I'm noob in Android stuff and I've failed several deals, but this doesn't mean I that I have to post posts in XDA forums trying to mock people over there trying to gain popularity, I'm silently learning without a single small noise, I did not call Gustavo here, he entered sudde...
by sektor2111
Thu Sep 13, 2018 5:17 pm
 
Forum: Modifications
Topic: Disable death camera spins
Replies: 28
Views: 522

Re: Disable death camera spins

Not every player knows how to open the console and use commands. By personal curiosity can you explain why community did XConsole and forums have some debates around ? Just because Moon is moving ? While others are busy to learn nothing, Gustavo is addicted and very busy to mock topics to not say t...
by sektor2111
Thu Sep 13, 2018 4:50 pm
 
Forum: Modifications
Topic: Disable death camera spins
Replies: 28
Views: 522

Re: Disable death camera spins

Did I said PREFERENCES console command ? It says P-R-E-F-E-R-E-N-C-E-S, capisch ? Maybe not ? Some image ? I wasn't even mentioning any Editor, any player can configure some game variables without to mess with INI files just from... CONSOLE - by using "tilde". Because when it comes to edit...
by sektor2111
Thu Sep 13, 2018 6:30 am
 
Forum: Modifications
Topic: Disable death camera spins
Replies: 28
Views: 522

Re: Disable death camera spins

sektor2111 wrote: You must be new at UT, [shows picture of some random UnrealEd properties menu] Modders are assuming every UT player must at least have a grasp of UnrealEd, For your personal knowledge that IT'S FROM GAME not from UnrealEd :loool: -look for a good "Console Commands" tutor...
by sektor2111
Thu Sep 13, 2018 5:06 am
 
Forum: Modifications
Topic: Disable death camera spins
Replies: 28
Views: 522

Re: Various XC Works Discussions

Subject: Run-Time paths, PathNode properties. I think I have to quit using a hard-coded distance for creating links/paths. It looks like not all spots are suitable for the same distance which I have at this moment - 750 UU. Probably these SmartNode actors which I'm using are not that smart. I think ...
by sektor2111
Mon Sep 10, 2018 9:01 pm
 
Forum: Discussions
Topic: Various XC Works Discussions
Replies: 1
Views: 150

Re: Looking for 'classic' MH maps

MH-Templar MH-Sinister MH-Trials MH-Canyon ... "versions" MH-Arden+fix... "some fix" MH-LiandriInvasion Maybe others playing them with patch files... ignited VIA NavAdder MH-{mcslc}-WarOfMonsters MH-CystalMine3 MH-Afterdark... final and more final with patch files MH-Deep(v2) MH...
by sektor2111
Mon Sep 10, 2018 8:14 pm
 
Forum: General Discussions
Topic: Looking for 'classic' MH maps
Replies: 2
Views: 139

Re: Disable death camera spins

Where's that option? :( I'm searching for minutes with no results. :noidea You must be new at UT, have you seen preferences menu-command ? It's like here, definitely more completed than that default game menu. Preferences_opened.PNG If camera spin would not be done in UT, for sure one of coders wou...
by sektor2111
Mon Sep 10, 2018 2:21 pm
 
Forum: Modifications
Topic: Disable death camera spins
Replies: 28
Views: 522

Re: Weaponless bots

What sektor2111's mutator does is redundant. So ? I listen... and I'm waiting to see that map (yours) really fixed not with adds. For your knowledge "killall" doesn't work for players playing in a server only an admin can do that, that simple. To not forget that map switching won't need c...
by sektor2111
Sat Sep 08, 2018 6:54 am
 
Forum: General Discussions
Topic: Weaponless bots
Replies: 8
Views: 248

Re: Can you bind a key to disabile Dodging online?

why are you mentioning me? LOL I don't run any such mutators. IF I am please enlighten me In a previous topic you were asking how to stop players to zoom weapons. A server might have that forbidden by default... unless some funky mutator is screwing that value from INI, this is doable in coding and...
by sektor2111
Sat Sep 08, 2018 6:31 am
 
Forum: Tips, Tricks & Tutorials
Topic: Can you bind a key to disabile Dodging online?
Replies: 12
Views: 391

Re: Zombie5

Let's summarize these Pawn things. ScriptedPawn won't attack Bot out of XC_Engine. when you are using new pawns or XC_GE, this bug is NONE. Bot doesn't attack Non-Players regarding to what you do with default UT games, only pretty rare - Probably I really have to write some stuff here for common paw...
by sektor2111
Fri Sep 07, 2018 6:52 pm
 
Forum: Mutators
Topic: Zombie5
Replies: 10
Views: 442

Re: Can you bind a key to disabile Dodging online?

Next theme is zooming which indeed depends on server setup - allowing it or not. As a personal opinion - zooming is not really cheating. Why ? Because when you have a nice focus into a limited visible spot, a sneak coming around can bite you to the death and you'll die like an ass, zooming is good w...
by sektor2111
Fri Sep 07, 2018 6:34 pm
 
Forum: Tips, Tricks & Tutorials
Topic: Can you bind a key to disabile Dodging online?
Replies: 12
Views: 391

Re: Can you bind a key to disabile Dodging online?

THIS is doable already from Menu as a SLOW method during game, for fast methods we can bind keys - including for firing gun if mouse is broken :lol2: . This is how do the game works. If any of you is disturbed by this game, next time I will respond to the question in a PM.
by sektor2111
Fri Sep 07, 2018 4:44 pm
 
Forum: Tips, Tricks & Tutorials
Topic: Can you bind a key to disabile Dodging online?
Replies: 12
Views: 391

Re: Can you bind a key to disabile Dodging online?

Probably I'm entirely disagree, if player wants toggling dodge on/off can disable/enable it from menu when wants - including ON-Line, already tested by self person. New member asked for binding a(/or two) key(/s) for toggling this default feature. I don't see where is the cheating here. You will not...
by sektor2111
Fri Sep 07, 2018 4:19 pm
 
Forum: Tips, Tricks & Tutorials
Topic: Can you bind a key to disabile Dodging online?
Replies: 12
Views: 391

Re: Zombie5

In BotPack.CTFGame essential game parameter/s is/are FLAG/s not creatures. We have already debated this somewhere in forum, in some topic with cannons which Epic never used in those maps because... they can be quickly telefraged, so are useless creating only Bot specific attitude errors which are no...
by sektor2111
Thu Sep 06, 2018 4:58 am
 
Forum: Mutators
Topic: Zombie5
Replies: 10
Views: 442
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