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Re: DM-FreewayTunnel (WIP)

Maybe he did not shot the screen for that... :D
by sektor2111
Wed Apr 24, 2019 6:09 am
 
Forum: Mapping
Topic: DM-FreewayTunnel (WIP)
Replies: 5
Views: 122

Re: XC_Engine megathread

I've seen video (I went ahead to subscribe to that channel on App which I have on the phone - more easy to handle any future videos). I'm curious if those compilers will deliver some result which I'm expecting. For the record M.G.S. ( aka MonsterGamingServer ) has stopped provider service feature fo...
by sektor2111
Tue Apr 23, 2019 6:46 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 73
Views: 4326

Re: DM-FreewayTunnel

Point 1) Welcome to forum !
Point 2) Not bad at all for a "beta", a bit of tuning for items (are not so reachable from far spots) but as average... I prefer such Level as replacement for other beta types floating around...

Greetings !
by sektor2111
Mon Apr 22, 2019 10:00 pm
 
Forum: Mapping
Topic: DM-FreewayTunnel (WIP)
Replies: 5
Views: 122

Re: DM-Hightitude

Downloaded. It will run under name DM-Hightitude_1_4.
by sektor2111
Tue Apr 16, 2019 10:22 pm
 
Forum: Mapping
Topic: DM-Hightitude
Replies: 23
Views: 1392

Re: Monkeying around with CTF-AYetiTV

Bots were you saying in that map ? Dream on...
by sektor2111
Mon Apr 15, 2019 4:05 pm
 
Forum: Mapping
Topic: Monkeying around with CTF-AYetiTV
Replies: 5
Views: 153

Re: Short Bot Note

You can keep or use what is more suitable for you. I was only trying in next version G which I'm studying for now, some path pruning as another attempt to get over those loops... Maybe doesn't worth many efforts because maps can be patched and even edited due to new XC add-ons. I can handle even man...
by sektor2111
Sun Apr 14, 2019 11:00 pm
 
Forum: Modifications
Topic: Short Bot Note
Replies: 94
Views: 23794

Re: Botpathing request thread

Points: - A mutator screwing Bot's hunting state ? Good luck here... make them more idiots as possible; - A mutator stopping Bot to jump even if target is in Water ? MH-AnewHope - consider cracked version in run-time; - A mutator just because sniper maps are TALL ? Why Tall ? Who made this rule ? An...
by sektor2111
Sun Apr 14, 2019 6:02 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 61
Views: 6027

Re: Short Bot Note

Bump. A seldom error has been found by an user so I went to update last MBot_F version to a Generation2 package in order to prevent version mismatch errors. This update has been added in first post and the GDrive link described there. Old versions are removed because I do not have plans for using th...
by sektor2111
Sun Apr 14, 2019 11:34 am
 
Forum: Modifications
Topic: Short Bot Note
Replies: 94
Views: 23794

Re: XC_Engine megathread

And after that you might want to look at "Mover history". Is everything in these movers initialized properly ? I did a test-map with a door and buttons that need to be shot for opening door. If human player will shot them first time, Bot will suddenly know that handling, else they don't lo...
by sektor2111
Sat Apr 13, 2019 6:09 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 73
Views: 4326

Re: MyLevel.utx in some maps, how to change textname?

If you have one more handy, you can drop it here and I'll be interested to check it. If it can be fixed I'll drop here a few "screens" taken during working process. Might be helpful for anyone interested in cleaning up other messed up maps. I could point here one having an U file but that'...
by sektor2111
Fri Apr 12, 2019 10:06 pm
 
Forum: Mapping
Topic: MyLevel.utx in some maps, how to change textname?
Replies: 11
Views: 205

Re: MyLevel.utx in some maps, how to change textname?

Well... this is a nice chapter for that "map fixing service" thread which went quiet. If you have an external MyLevel.utx, I think it can be dropped in map without major problems in order to not mess with other "maps" having the same "Sh!t-Head" type work. At Wiki is ex...
by sektor2111
Fri Apr 12, 2019 7:14 pm
 
Forum: Mapping
Topic: MyLevel.utx in some maps, how to change textname?
Replies: 11
Views: 205

Re: XC_Engine megathread

All PIV machines are running until a random moment when game is crashing (daughter is playing locally multiple times the same map) XCv23 - What it's often seen (or not seen) when a dependent file/object is missing, game is not returning to entry map, but crashing... launcher used is default because ...
by sektor2111
Fri Apr 12, 2019 6:55 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 73
Views: 4326

Re: MyLevel.utx in some maps, how to change textname?

I saw some interesting maps buy with the silly MyLevel.utx packaged into the map Assuming it's not MyLevel.MyLevel... Um... If is referenced an EXTERNAL texture file this is not good, if those textures are packed/located in MAP this is NOT a Problem - it's how MyLevel works. One of those "cute...
by sektor2111
Fri Apr 12, 2019 5:58 am
 
Forum: Mapping
Topic: MyLevel.utx in some maps, how to change textname?
Replies: 11
Views: 205

Re: XC_Engine megathread

I must ask: What minimal specifications must have the CPU running this XC_Core ? I'm asking because XCv23 doesn't work in all my machines and I do not have plans to throw money for upgrading 4 machines and... the rest of my needs...
by sektor2111
Thu Apr 11, 2019 6:35 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 73
Views: 4326

Re: Botpathing request thread

Playing this one with bots does not makes sense - at this state they should be removed completely, so my suggestion would be to fix that. Perhaps you want Bots to stop hunting :lol: ... here geometry doesn't make sense. First of all in the cases when Bot cannot track enemy using paths and/or has a ...
by sektor2111
Wed Apr 10, 2019 1:43 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 61
Views: 6027
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