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Re: Loathsomes Weapons Tweak

Light me here function SetWeapDamage(int i) // sets any adjustable weapon/projectile class defaults for current match/level from ini file values { local Weapon TW; local class<Weapon> WC; WC = class<Weapon>(DynamicLoadObject(WCList[i].WeapC, class'Class')); TW = Spawn(WC); if (TW != None) { if (TW.I...
by sektor2111
Wed Jun 20, 2018 2:22 pm
 
Forum: Modifications
Topic: Loathsomes Weapons Tweak
Replies: 4
Views: 124

Re: Loathsomes Weapons Tweak

Post any questions or bug reports in this thread. (Does it work with MH? :???: ) Maybe if other mutator will help MH else THERE IS NO OLD Weapon in MH according to MonsterBase (except other MH versions e.g. XC_MonsterHunt - configurable) See that MonsterBase snippet here... if ( Other.IsA('Weapon')...
by sektor2111
Tue Jun 19, 2018 6:13 am
 
Forum: Modifications
Topic: Loathsomes Weapons Tweak
Replies: 4
Views: 124

Re: Active forums

One is from May this year, just wondering if Skillz is okay. The other one is newer but "addicted"
Some_Monsters.PNG

I'm curious if Skillz will see my PM...
by sektor2111
Mon Jun 18, 2018 7:52 pm
 
Forum: General Discussions
Topic: Active forums
Replies: 471
Views: 90689

Re: Avoid teleporting of Queens

If you name your Package QueenSB and the class Queen, i.e. "QueenSB.Queen" to summon/spawn, I believe it will pass the IsA('Queen') check. I'm sure will work as do works other things like IsA('MonsterHunt') used in a newer trigger able to finish a non default MH game, it only does a check...
by sektor2111
Mon Jun 18, 2018 5:00 pm
 
Forum: Coding, Scripting
Topic: Avoid teleporting of Queens
Replies: 11
Views: 289

Re: Avoid teleporting of Queens

For whatever it's worth, I find by not going anywhere near the Queens or just not shooting at them... they don't teleport. For not ending such a map worth to not vote it but another one. I don't get what exactly do you mean. If you don't shoot them and are counted maybe killing them using a telekin...
by sektor2111
Mon Jun 18, 2018 6:10 am
 
Forum: Coding, Scripting
Topic: Avoid teleporting of Queens
Replies: 11
Views: 289

Re: EncroachingOn

Queen will crush player in range as the rest of pawns, other Queens included but here probably are killed directly in "state teleporting" skipping kill instances and NOT DOING events resulting in broken counters and all that stuff that has to be triggered by these "awesome" monst...
by sektor2111
Sun Jun 17, 2018 7:54 am
 
Forum: Coding, Scripting
Topic: EncroachingOn
Replies: 1
Views: 90

Re: Avoid teleporting of Queens

But the next problem follows: now I want to skip original Queen's state function and execute Queen's parent state function instead. That was/is the same problem from "Humane" repeating Trooper code (and spawning 2 weapons not one) because of Super.CrapFunction() called. All these are thin...
by sektor2111
Sun Jun 17, 2018 7:37 am
 
Forum: Coding, Scripting
Topic: Avoid teleporting of Queens
Replies: 11
Views: 289

Re: Some MH Requests ? - Another Map Done

In order to not forget about Editor, I sorted a dumb MH map and I tweaked a bit some stuff with a more or less ruined logic. MH-Kings_And_Servants_R18.7z History notes. Initial map unsigned has been modified multiple times in various trash type versions. I was picking one Kings&Servants-Lite as ...
by sektor2111
Fri Jun 15, 2018 8:40 pm
 
Forum: Mapping
Topic: Some MH Requests ? - Another Map Done
Replies: 37
Views: 2951

Re: Editor keeps crashing at new light.

I tried my best in-and-out english as far as I could produce. I don't understand a single sentence your'e saying. This is the default excuse so next time I'll deal with such "troubles" without posting anything. PS: I used randomly a translator for a reversal translation and I have not fig...
by sektor2111
Fri Jun 15, 2018 5:45 am
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 629

Re: Editor keeps crashing at new light.

Good. As long as I did not see any light related problem when these HD textures have been used in my "mapping", and... nobody seems to get involved in some design action, I've finished doing a modification to the old map fore-mentioned and it will have a real ON-LINE testing period until t...
by sektor2111
Thu Jun 14, 2018 10:54 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 629

Re: Editor keeps crashing at new light.

I was working lasts days at a redone of some MH crap which was called Kings&Servants- Lite , perhaps you can imagine what Lite was there - a map over-worked and over messed up at spelling, textures, None Paths even if were doable, an un-compiled monster breaking monster counter here and there, e...
by sektor2111
Wed Jun 13, 2018 7:59 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 629

Re: New PropHunt for UT99

Then log them for a few seconds to see what values they have. Compare StandAlone with DedicatedServer what do they log.
by sektor2111
Wed Jun 13, 2018 7:43 pm
 
Forum: GameTypes
Topic: New PropHunt for UT99
Replies: 31
Views: 1414

Re: Avoid teleporting of Queens

In some package NsMonster, queen was disturbing. What I did step by step I cannot entirely recall right now but definitely I recall that I was looking everywhere about string GoToState('Teleporting') , but EVERYWHERE in code Including Hunting . Definitely when Queen doesn't see enemy it should stay ...
by sektor2111
Wed Jun 13, 2018 6:19 am
 
Forum: Coding, Scripting
Topic: Avoid teleporting of Queens
Replies: 11
Views: 289

Re: New PropHunt for UT99

The only problems I am having with my server ( or perhaps my code :/ ) is bTournament and bRequireReady not acting right. Bots sometimes won't join if MinPlayers is something like 3, MinPlayers will be set to 1 and even though I click in the game doesn't start. So this game-type isn't ready, server...
by sektor2111
Wed Jun 13, 2018 5:51 am
 
Forum: GameTypes
Topic: New PropHunt for UT99
Replies: 31
Views: 1414

Re: Editor keeps crashing at new light.

A small slope around. Imagine that I was curious about these textures and because I found a "LITE" version of a MH map (only that one who screwed it thinks is LITE because is trash), I want to switch a bit things around and... it will have a default Bot Support with a few adds and properly...
by sektor2111
Sun Jun 10, 2018 7:10 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 629
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