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Re: XC_Engine megathread

I understand the mitigation, I had maps having already more "way-down" routes, one of them being the evil from stage. In such case my wish was to NOT load more reachSpecs just because another reachSpec should not be there. I'd rather prefer to REMOVE the one having no purpose, that's why d...
by sektor2111
Tue May 21, 2019 5:48 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 80
Views: 5116

Re: XC_Engine megathread

That's too much of a hassle to do, when said path changes can be easily achieved by slapping BlockedPath actors in the middle of a route you don't want traversed and more path nodes in routes you want to ensure traversal. Good, and then I will use my "methods" particularly optimized depen...
by sektor2111
Mon May 20, 2019 7:09 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 80
Views: 5116

Re: Changeing the "color" of the darkness?

In UT I got this - apology but I do not have so much Level-Design skill...
MH-A_Test_Level_7.png
As far as I know Dark is always Black but... might be not really dark and having a bit of red tendency...
by sektor2111
Mon May 20, 2019 5:40 am
 
Forum: Coding, Scripting
Topic: Changeing the "color" of the darkness?
Replies: 10
Views: 521

Re: DM-DECK16][UT4PreAlpha][ Update

I did not look well at those "ScriptedTextures" but... I think it might be done a child class of it, customized after needs.
by sektor2111
Mon May 20, 2019 5:26 am
 
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 1102

Re: DM-DECK16][UT4PreAlpha][ Update

Cough, I have a recall about maps having an INI file, probably scripting a dynamic load of a configured texture-package defined in INI, decoration X like a placard, placed on a wall inside map might have a Server-Logo or whatever custom thing or... if is missing such a custom package it might use so...
by sektor2111
Sun May 19, 2019 11:10 pm
 
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 1102

Re: NW3 Ultra Gore SSE

However, in order to compile any NW3-based mod, you will need a "hacked" version of Botpack.u, where the ZoneInfo bFogZone property is not defined... That's not a big deal, UT version which I'm using in modding/mapping can compile mods/plugins able to modify Movers, pathing data, etc, etc...
by sektor2111
Sun May 19, 2019 5:24 pm
 
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 39403

Re: NW3 Ultra Gore SSE

If this would be my task, first I would try to change INI, then recompile mutator and then conforming it with previous one for preventing mismatches or a future re-editing server's configuration. Update would be done by only dropping new files in System and... done. I could try this already but I do...
by sektor2111
Sun May 19, 2019 6:20 am
 
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 39403

Re: NW3 Ultra Gore SSE

File NWUltraGoreSSE.ini did not help me in any way - being out of NW3 things. I spent some time trying to figure how do I need to declare classes for custom creatures and gore related appearances. Nothing worked. Later I decided to check main mutator's code. Surprise... thinking up to 10++ seconds.....
by sektor2111
Sat May 18, 2019 6:33 pm
 
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 39403

Re: NW3 Ultra Gore SSE

This for me it's not so relevant because I have 436 (working/testing) and I was dropping mutator into servers using 440 and 451. I could see INI changes after generating a new file as called in class definition and not in other way in ALL versions. I dropped INI file with changes in both servers + c...
by sektor2111
Sat May 18, 2019 1:48 am
 
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 39403

Re: NW3 Ultra Gore SSE

I gotta ask a question for users: Did anyone figured how to setup GREEN blood at custom monsters ? I was asking because file "NWUltraGoreSSE.ini" doesn't do too much here: ... GoreBloodTypes[7]=(VictClassName="NsMercenary",VictModel="*",VictSkin="*",VictSkinID...
by sektor2111
Fri May 17, 2019 7:27 pm
 
Forum: Modifications
Topic: NW3 Ultra Gore SSE
Replies: 187
Views: 39403

Re: DM-DECK16][UT4PreAlpha_final Release

I'm appreciating that you confirmed with evidences what I told, else I would be accused for talking dumb things - that's another story. Else your last posted work is not that bad as geometry as it was in original - even it's changed, and I find these changes GOOD, that's why this work has captured m...
by sektor2111
Fri May 17, 2019 5:16 pm
 
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 1102

Re: XC_Engine megathread

I might have a recommendation toward XC_EditorAdds if it's possible... Select "these two" Navigation Nodes and launch a builder with two boolean values: - bLinkPoints - with optional ReachSpec definition - reachFlags more exactly; - bDisconnectPoints - I might want to remove useless "...
by sektor2111
Fri May 17, 2019 5:28 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 80
Views: 5116

Re: DM-DECK16][UT4PreAlpha_final Release

Be sure to hit build all after you're done with the bread crumbs. Not really, original Deck16 has some flickering effects from certain angles, CTF-November as well, this is Unreal rendering system and I'm not sure how can be adjusted. Here I removed junk objects from map and I have rebuild a more c...
by sektor2111
Wed May 15, 2019 6:15 am
 
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 1102

Re: DM-DECK16][UT4PreAlpha style

No way, you must be one of those guys who come up with that "version" crap. ... Might be good to just add beta to everything till it's done. Yeah, Beta would be an approach until something else... Good point, too :agree1: Return in stage . I downloaded Final one and it will be finished as...
by sektor2111
Tue May 14, 2019 1:51 pm
 
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 1102

Re: DM-DECK16][UT4PreAlpha style

For the record if you guys are not renaming these releases and also final version will have usual navigation borks, I will drop some "editing-love" inside and the name will be granted in my style. In this UT I saw more "final" maps which weren't even closer to a final stage - esp...
by sektor2111
Tue May 14, 2019 6:34 am
 
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 1102
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