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Re: DM-Hightitude

If I'll see positive results, this one will go straight into Monster Gaming Server, it looks compatible with a TDM, DM, Insta-type DM, even 1on1DM. This is exactly prototype of maps which I'm looking for, every Player gets everything not only a "smart" player and Bot not knowing "deal...
by sektor2111
Sat Oct 20, 2018 2:35 pm
 
Forum: Mapping
Topic: DM-Hightitude
Replies: 21
Views: 340

Re: map crashes some servers

This ?
Code: Select all
DoesNotExist#TeleporterDestBase
VisibleTeleporter4
Now we have to learn mappers how to crash servers if map it's not in owner's location and was stolen :lol2:.
Good Hint :ironic: .
by sektor2111
Sat Oct 20, 2018 2:00 pm
 
Forum: Servers
Topic: map crashes some servers
Replies: 4
Views: 76

Re: Botpathing request thread

If nobody's taking the map during the weekend I may do it myself. Please provide a download link. I was about to do paths here too, but I also don't see any link so I've recommended some stunts for Editing it by original author if sharing it is forbidden or such. No problem, I can wait whatever rel...
by sektor2111
Sat Oct 20, 2018 1:50 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 50
Views: 3372

Re: DM-Hightitude

I tested and I got killed not instantly but killed so... ... So XAN boosted by me was missing in action at a moment, when I woke up playing against a moron like Archon I checked an F5 to see what the hell happened with XAN - resting at bottom... THAT WAS NOT a death case - Such a map should have wh...
by sektor2111
Sat Oct 20, 2018 1:34 pm
 
Forum: Mapping
Topic: DM-Hightitude
Replies: 21
Views: 340

Re: DM-Hightitude

Some Bots falling down boosted are not dying, there is None kill-zone over there. Why ?
by sektor2111
Fri Oct 19, 2018 7:23 pm
 
Forum: Mapping
Topic: DM-Hightitude
Replies: 21
Views: 340

Re: Botpathing request thread

Bullshit. just add some health pick-ups and let the mods handle the turning-off of these. The pick-up might be gone in insta but the inventory spot should still work. Extremely agree here, I've done a mutator for another Enhanced Insta Mutator (allow damn Skaarj to use weapon... you zero skill lolz...
by sektor2111
Fri Oct 19, 2018 6:42 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 50
Views: 3372

Re: Botpathing request thread

Hold on a cotton pickin' minute lol :lol:,.. isn't v436 AFTER v227? Cough, Unreal Tournament is not Unreal. Unreal Tournament was patched to 451b around 2004 and UNREAL was patched around 2012-2013 if I'm not mistaking. The reality... Unreal227 has new assets which if by chance are called into UT i...
by sektor2111
Fri Oct 19, 2018 4:47 pm
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 50
Views: 3372

Re: Interesting observation on pathnode selection

In current situation I don't see the problem in sorting last point because here is about number of PathNodes not about an array variable going over boundaries. We might have the first, other 3 and even last. If mapper has figured a bad connected spot and added last PathNode into such a "Mid-Are...
by sektor2111
Wed Oct 17, 2018 3:05 am
 
Forum: Coding, Scripting
Topic: Interesting observation on pathnode selection
Replies: 5
Views: 163

Re: Why do even simple movers lag when playing online?

I hope you will remove RotatingMover from deal like I said... Main credit goes at Higor, he figured what has to be changed at movers and was writing formula, I just followed advice and I wrote a few lines, first time I was over-thinking problem but in fact was doable more simple. As for GitHub - let...
by sektor2111
Tue Oct 16, 2018 6:15 am
 
Forum: Coding, Scripting
Topic: Why do even simple movers lag when playing online?
Replies: 16
Views: 353

Re: Why do even simple movers lag when playing online?

Answering in order of asking >> By looking at RotatingMover this one has probably nothing with MoveTime because it's ROTATING not Translating - this is not LIFT - if this is wrong, change condition, it's just a code that can be compiled. Else RotatingMover types might have another deal, it's about P...
by sektor2111
Mon Oct 15, 2018 6:43 am
 
Forum: Coding, Scripting
Topic: Why do even simple movers lag when playing online?
Replies: 16
Views: 353

Fake Mapping Resources

Perhaps opening a discussion about such things would be welcomed for preventing mapper to fail a long time work when has less experience with packages being fooled by morons. We can quite here what is not advisable to be used without morphing them into a different thing: - UTMHPack.u is the same wit...
by sektor2111
Sun Oct 14, 2018 9:31 pm
 
Forum: Mapping
Topic: Fake Mapping Resources
Replies: 0
Views: 68

Re: DM-LastCrusader]|[: ChicoRuinsPack.utx mismatch

Not seeing anything off topic. As you want. But for me a messed up MyLevel has nothing to do with Chico textures. The problem with names is sensitive after all. Let me quote my crap in some "mapping spree" process: I have imported a package with some texture "A_Whatever". Then a...
by sektor2111
Sun Oct 14, 2018 9:17 pm
 
Forum: Mapping
Topic: DM-LastCrusader]|[: ChicoRuinsPack.utx mismatch
Replies: 49
Views: 4120

Re: DM-LastCrusader]|[: ChicoRuinsPack.utx mismatch

Solution is quitting duplicating a stock GROUP name if we are mappers with a sane mind. In these cases those are MyLevel textures NOT "ChicoRuinedPackages" things and they have to be Re-Imported in a particular Group not in one having the same name as a stock group. This is the flaw here, ...
by sektor2111
Sun Oct 14, 2018 6:54 pm
 
Forum: Mapping
Topic: DM-LastCrusader]|[: ChicoRuinsPack.utx mismatch
Replies: 49
Views: 4120

Re: DM-LastCrusader]|[: ChicoRuinsPack.utx mismatch

So... this is not about "ChicoRuinedPackages" theme, it's OFF-Topic. Maps are messed up and then is a "GM" theme as usual (Garbage Mapping :barf: ). That 5 MB of texture will help a server running two maps with different version of this texture which previously could not be possi...
by sektor2111
Sun Oct 14, 2018 6:11 pm
 
Forum: Mapping
Topic: DM-LastCrusader]|[: ChicoRuinsPack.utx mismatch
Replies: 49
Views: 4120

Re: Why do even simple movers lag when playing online?

If Higor said that an Actor doing changes to "MoveTime" as a great Server-Actor is a solution, then let's see something... but preventing a "zero" deal (there are such maps and they are very logic). I have a proposal for this Server-Actor if Higor wants to look at code - before d...
by sektor2111
Sun Oct 14, 2018 12:56 pm
 
Forum: Coding, Scripting
Topic: Why do even simple movers lag when playing online?
Replies: 16
Views: 353
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