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Re: MH-CMC-PartyCrashers - T's Official cmc topic.

I did not see Lift mentioned there. That one can be much better. Nvm, I'll solve these...
by sektor2111
Fri Oct 20, 2017 3:37 pm
 
Forum: Mapping
Topic: MH-CMC-PartyCrashers - T's Official cmc topic.
Replies: 55
Views: 1450

Re: ChaosUT Mapping Contest (CMC) '17

Given those "rules" about taking "textures from Chaos" I think I can do some crapped on purpose as a sample map which will crash instantly any client and server so far using any Chaos version, LOL, due to stuff done different from an update to another update by FACTORY ITSELF - t...
by sektor2111
Thu Oct 19, 2017 8:20 pm
 
Forum: Mapping
Topic: ChaosUT Mapping Contest (CMC) '17
Replies: 238
Views: 9776

Re: ChaosUT - Why not MH ?

Another problem: Differences between ChaosUTMedia4.u having 9 MB and one having 6 MB. Oh well, I'm curious how many maps are crashing at using "Chaos assets" (chaos craps maybe... :wth: ) Comparing importing results so file architecture: 6MB //Difference 1 #exec obj load file=..\System\Cha...
by sektor2111
Thu Oct 19, 2017 7:43 pm
 
Forum: Modifications
Topic: ChaosUT - Why not MH ?
Replies: 55
Views: 1175

Re: ChaosUT Mapping Contest (CMC) '17

I did not study all files, in update (where I'm still awaiting some testers) I'm using v1.1 which will be conformed. That file is not the mutator core, it has probably some of those textures and things removed later and mixing mod different in a so to speak non-compilable and non-updatable way. Howe...
by sektor2111
Thu Oct 19, 2017 7:03 pm
 
Forum: Mapping
Topic: ChaosUT Mapping Contest (CMC) '17
Replies: 238
Views: 9776

Re: ChaosUT Mapping Contest (CMC) '17

Somehow I found a few maps very functional - tested with updated Chaos of course - so it seems that people can use PathNodes as longs they were not paying for them, some dude has even overloaded the Level with nodes - way too many useless ones, Net problems were NONE, so... at least player voting se...
by sektor2111
Thu Oct 19, 2017 6:40 pm
 
Forum: Mapping
Topic: ChaosUT Mapping Contest (CMC) '17
Replies: 238
Views: 9776

Re: Short note on garbage collection

So I deducted well. Actor A being NONE is NOT Deleted, is pending deletion in a sort nullified state, this happens if is not mentioned by some B referencing it. These bad references are cancerous then, fix me if I'm wrong... However, like I said, after playing a long period a map like LongCorridor I...
by sektor2111
Wed Oct 18, 2017 9:30 pm
 
Forum: Coding, Scripting
Topic: Short note on garbage collection
Replies: 7
Views: 169

Re: ChaosUT - Why not MH ?

Oh well, let's see which any one else wants a sort of "Chaos" for testing. After releasing update all later complains are going to be useless and ignored. If in testing stage not many volunteers are engaged, after releasing update nothing will be touched anymore by me - your turn then, peo...
by sektor2111
Wed Oct 18, 2017 7:48 pm
 
Forum: Modifications
Topic: ChaosUT - Why not MH ?
Replies: 55
Views: 1175

Re: Brainstorming - Run-Time Paths - initial stage

The thing which I don't like is handling these names and I have to see a sample about getting an ini according to map-name, or using an U file having a flexible configuration - advantage to be adjusted later. At this moment I have a simple mutator - not a smart one able to create nodes - I did this ...
by sektor2111
Wed Oct 18, 2017 7:17 pm
 
Forum: Coding, Scripting
Topic: Brainstorming - Run-Time Paths - initial stage
Replies: 4
Views: 144

Re: ChaosUT - Why not MH ?

That render I'm not sure if can be properly solved if client uses old mod, it's client side so client will execute exactly what has in System... else you have spectated Bot, which usually in servers as player you cannot do that (this means is cheating). Somehow worth a check there... Edit: Update do...
by sektor2111
Wed Oct 18, 2017 5:44 am
 
Forum: Modifications
Topic: ChaosUT - Why not MH ?
Replies: 55
Views: 1175

Re: Brainstorming - Run-Time Paths - initial stage

Okay, I understand your opinions. Now let me quote some occurrence: I was playing a map with simple geometry which initially was limited, Bot was covering player until to a spot and that's all. Because: - MBot is wiping his ass with BlockMonsters; - I was capable of adding real paths in map by using...
by sektor2111
Tue Oct 17, 2017 9:54 pm
 
Forum: Coding, Scripting
Topic: Brainstorming - Run-Time Paths - initial stage
Replies: 4
Views: 144

Re: ChaosUT - Why not MH ?

XC_Engine is an option here, not a must else a conformed update is not compatible. The file for update is ChaosUT.u having weaponry and some settings. Ignition is fired from another mutator not from Chaos, this is able to negotiate with Chaos but Chaos doesn't need it as a device. Replacements are d...
by sektor2111
Tue Oct 17, 2017 9:22 pm
 
Forum: Modifications
Topic: ChaosUT - Why not MH ?
Replies: 55
Views: 1175

Re: ChaosUT - Why not MH ?

Bump Time Tester volunteers required. I see that things went a bit improved, before to have a Generation 3 it might be wise to check things without a public release in the first stage. If stuff works properly - or closer to properly - arrows have a default untouched 140 LifeSpan, I'm not sure if the...
by sektor2111
Tue Oct 17, 2017 7:27 pm
 
Forum: Modifications
Topic: ChaosUT - Why not MH ?
Replies: 55
Views: 1175

Re: bug with ACE on Windows 10

Define best for small maths. 1+1=2 without having crap loaded. Math is the same in any OS and you know what I'm talking about.
by sektor2111
Tue Oct 17, 2017 4:38 pm
 
Forum: General Discussions
Topic: bug with ACE on Windows 10
Replies: 6
Views: 191

Re: Short note on garbage collection

My thoughts: Sometimes variables seems to need to be nullified else probably hangs in dependent devs during travel - Testing server having troubles ? I see that Higor was doing this and I did the same in some of those newer tweaks which are operating and then they don't need to mess up with their pr...
by sektor2111
Tue Oct 17, 2017 4:22 pm
 
Forum: Coding, Scripting
Topic: Short note on garbage collection
Replies: 7
Views: 169

Re: The Chaos Mapping Contest VOTE thread (participants only

Terra, before being "pissed off" have you checked map ON-Line ? That UTFlare is invisible in clients, I'll bet on 10$ that new client doesn't even know about it. The rest or problems are small but still have invalid triggers heading nowhere... Else a default stock server will have a bad ti...
by sektor2111
Tue Oct 17, 2017 6:05 am
 
Forum: Mapping
Topic: The Chaos Mapping Contest VOTE thread (participants only)
Replies: 28
Views: 670
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