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Re: Testing/Debugging Hacks & Tips

It's a shame really, considering how passionate and hardworking you are, but clearly discussing anything with you is a complete waste of time, it's far more productive bouncing balls off a wall. Then bounce balls of a wall, before bouncing take a look at some code which Higor has wrote if you have ...
by sektor2111
Tue Jul 17, 2018 5:13 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 17
Views: 1330

Re: Testing/Debugging Hacks & Tips

could simply be: if (aPawn == None || aPawn.bDeleteMe) { return; } //code NOPE, and Do NOT expect me to "return" anything from now on, unless I do some conforming stunts. I WROTE code using LABELS on purpose and not copied from nowhere. Do they work ? YES ! Does they do Accessed Nones ? N...
by sektor2111
Mon Jul 16, 2018 10:32 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 17
Views: 1330

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

How do I replace functions? I also want to replace functions of a certain state. Decompile <XC_Engine.u> file and the other <XC_Engine_UT99.u>. If you want to see another way I'll show you one of my main mutators used by me. Is SCF still needed when running XC_Engine? XC_Engine will disable some th...
by sektor2111
Mon Jul 16, 2018 5:25 pm
 
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 145941

Re: Testing/Debugging Hacks & Tips

You're headed towards the right direction, but you keep going with squared wheels instead of round ones. But to each one their own. Of course, you can even check what I said in that server described in that Queen Teleporting related thread (it's a multi-server, btw), perhaps you'll figure some squa...
by sektor2111
Mon Jul 16, 2018 4:17 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 17
Views: 1330

Re: Testing/Debugging Hacks & Tips

Purpose of these it's unique, adds which I intend to do are addressing other various environments. Once tested and operational, changes are not expected soon - these codes have as target MAPS, are not mutators, maps are not changing themselves so it's pointless to make these very flexible since ther...
by sektor2111
Mon Jul 16, 2018 6:23 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 17
Views: 1330

Re: question about weapons mutator

My point is toward which items spawn where and never in the same way....
by sektor2111
Sun Jul 15, 2018 10:41 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 440

Re: Testing/Debugging Hacks & Tips

Just... why? :omfg: Not that I haven't written a few lengthy function declarations in the past, but that was only when I didn't know any better... Nowadays if a function has anything over 6 arguments, I personally already consider to be a lot. But 32? Damn. Cough... Here was about setting up some.....
by sektor2111
Sun Jul 15, 2018 10:20 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 17
Views: 1330

Re: No damage with Rocket, RocketMk2, WarShell, ShockProj, .

Hint me with some damage calculation, I cannot figure how goes damage in various damaging cases - not hitting actor/hitting actor... This iterator foreach VisibleCollidingActors( class 'Actor', Victims, DamageRadius, HitLocation ) Has probably nothing when ShockBall is hitting a GiantGasbag because ...
by sektor2111
Sun Jul 15, 2018 10:49 am
 
Forum: Coding, Scripting
Topic: No damage with Rocket, RocketMk2, WarShell, ShockProj, ...
Replies: 5
Views: 118

Re: Notes to IpToCountry services

Bump. In hoping to not have a short happiness. What did I figure a few time ago ? I was doing in a previous day a mutator loading actors/mutators after "Level.bStartUp" period, so to speak delayed with 3 seconds. One of things which I delayed was... ipToCountry stuff... [DelayerM_MH.Delaye...
by sektor2111
Sun Jul 15, 2018 7:25 am
 
Forum: Servers
Topic: Notes to IpToCountry services
Replies: 28
Views: 3675

Re: question about weapons mutator

in a machine-learning-ish kind of way (not necessarily so, but close). And saving this "knowledge" somewhere to slow down servers with 1276 maps rather than taking the right decisions and RANDOMIZED properly based on player skill ? That's why I said that for me is a difficult task and I n...
by sektor2111
Sat Jul 14, 2018 7:40 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 440

Re: No damage with Rocket, RocketMk2, WarShell, ShockProj, .

distance between Instigator and projectile exceeds the damage radius Yes, but it's about Victim.Location too far from HitLocation and this distance is lower than damage radius initiated in HitLocation place - LOL mapping... Reconfiguration different explained: //fake snippet VSize(Victim.Location-H...
by sektor2111
Sat Jul 14, 2018 7:23 pm
 
Forum: Coding, Scripting
Topic: No damage with Rocket, RocketMk2, WarShell, ShockProj, ...
Replies: 5
Views: 118

Re: BruteProjectile

Ah, yeah I see it even clamped by Engine natively - thanks God - Good Move, Epic.

Okay, I can drink a beer for you, guys. It looks like I have some updates to do...
by sektor2111
Thu Jul 12, 2018 5:56 pm
 
Forum: Coding, Scripting
Topic: BruteProjectile
Replies: 7
Views: 182

Re: BruteProjectile

function SetUp() { PlaySound(SpawnSound); if ( ScriptedPawn(Instigator) != None ) { Speed = ScriptedPawn(Instigator).ProjectileSpeed; Velocity = Vector(Rotation) * Speed; if ( Instigator.IsA('LesserBrute') ) Damage *= 0.7; } } By fixing this code some funky things will occur in certain maps where m...
by sektor2111
Thu Jul 12, 2018 6:07 am
 
Forum: Coding, Scripting
Topic: BruteProjectile
Replies: 7
Views: 182

Re: Testing/Debugging Hacks & Tips

Bump >> I don't know if I've been failing chapter "functions declarations" from whatever Wiki page (written ?) Something like function DoSomething(int Num, float AFL, Name ident,....) It looks like I have reached at boundary in one of my parties - Compiler said "Too Many Arguments&quo...
by sektor2111
Wed Jul 11, 2018 9:59 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 17
Views: 1330

Re: question about weapons mutator

In maps which are empty (excuse my rant but for me those are not maps) I prefer to setup some patching if geometry is OK. If is an empty trash without paths and without a good geometry I step over "author" and I fix it. If he/she goes balistic, I'll start pointing him/her tutorials and sto...
by sektor2111
Wed Jul 11, 2018 5:04 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 440
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