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Re: EncroachingOn

Queen will crush player in range as the rest of pawns, other Queens included but here probably are killed directly in "state teleporting" skipping kill instances and NOT DOING events resulting in broken counters and all that stuff that has to be triggered by these "awesome" monst...
by sektor2111
Sun Jun 17, 2018 7:54 am
 
Forum: Coding, Scripting
Topic: EncroachingOn
Replies: 1
Views: 66

Re: Avoid teleporting of Queens

But the next problem follows: now I want to skip original Queen's state function and execute Queen's parent state function instead. That was/is the same problem from "Humane" repeating Trooper code (and spawning 2 weapons not one) because of Super.CrapFunction() called. All these are thin...
by sektor2111
Sun Jun 17, 2018 7:37 am
 
Forum: Coding, Scripting
Topic: Avoid teleporting of Queens
Replies: 7
Views: 167

Re: Some MH Requests ? - Another Map Done

In order to not forget about Editor, I sorted a dumb MH map and I tweaked a bit some stuff with a more or less ruined logic. MH-Kings_And_Servants_R18.7z History notes. Initial map unsigned has been modified multiple times in various trash type versions. I was picking one Kings&Servants-Lite as ...
by sektor2111
Fri Jun 15, 2018 8:40 pm
 
Forum: Mapping
Topic: Some MH Requests ? - Another Map Done
Replies: 37
Views: 2931

Re: Editor keeps crashing at new light.

I tried my best in-and-out english as far as I could produce. I don't understand a single sentence your'e saying. This is the default excuse so next time I'll deal with such "troubles" without posting anything. PS: I used randomly a translator for a reversal translation and I have not fig...
by sektor2111
Fri Jun 15, 2018 5:45 am
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 607

Re: Editor keeps crashing at new light.

Good. As long as I did not see any light related problem when these HD textures have been used in my "mapping", and... nobody seems to get involved in some design action, I've finished doing a modification to the old map fore-mentioned and it will have a real ON-LINE testing period until t...
by sektor2111
Thu Jun 14, 2018 10:54 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 607

Re: Editor keeps crashing at new light.

I was working lasts days at a redone of some MH crap which was called Kings&Servants- Lite , perhaps you can imagine what Lite was there - a map over-worked and over messed up at spelling, textures, None Paths even if were doable, an un-compiled monster breaking monster counter here and there, e...
by sektor2111
Wed Jun 13, 2018 7:59 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 607

Re: New PropHunt for UT99

Then log them for a few seconds to see what values they have. Compare StandAlone with DedicatedServer what do they log.
by sektor2111
Wed Jun 13, 2018 7:43 pm
 
Forum: GameTypes
Topic: New PropHunt for UT99
Replies: 29
Views: 1324

Re: Avoid teleporting of Queens

In some package NsMonster, queen was disturbing. What I did step by step I cannot entirely recall right now but definitely I recall that I was looking everywhere about string GoToState('Teleporting') , but EVERYWHERE in code Including Hunting . Definitely when Queen doesn't see enemy it should stay ...
by sektor2111
Wed Jun 13, 2018 6:19 am
 
Forum: Coding, Scripting
Topic: Avoid teleporting of Queens
Replies: 7
Views: 167

Re: New PropHunt for UT99

The only problems I am having with my server ( or perhaps my code :/ ) is bTournament and bRequireReady not acting right. Bots sometimes won't join if MinPlayers is something like 3, MinPlayers will be set to 1 and even though I click in the game doesn't start. So this game-type isn't ready, server...
by sektor2111
Wed Jun 13, 2018 5:51 am
 
Forum: GameTypes
Topic: New PropHunt for UT99
Replies: 29
Views: 1324

Re: Editor keeps crashing at new light.

A small slope around. Imagine that I was curious about these textures and because I found a "LITE" version of a MH map (only that one who screwed it thinks is LITE because is trash), I want to switch a bit things around and... it will have a default Bot Support with a few adds and properly...
by sektor2111
Sun Jun 10, 2018 7:10 pm
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 607

Re: Anybody familiar with the MHA server?

Point 1) I'm relaxed when I'm playing UT and MH especially even if a MONSTER is blowing me up - What's the problem here ? The challenge is fun and relaxing. Point 2) Last time I was busy to develop(/FIX so to speak) a map which will consume less network channels than expected and than was consuming ...
by sektor2111
Sat Jun 09, 2018 6:39 am
 
Forum: General Discussions
Topic: Anybody familiar with the MHA server?
Replies: 11
Views: 349

Re: Editor keeps crashing at new light.

Terraniux wrote:
@ Papercoffee :

1skybox, 1 main map area, and 2 unofficial(water)zones.
That's all ? Then I'm already not interested about anything here...
by sektor2111
Sat Jun 09, 2018 6:18 am
 
Forum: Mapping
Topic: Editor keeps crashing at new light.
Replies: 20
Views: 607

Re: Mods that enhance the Bot AI

Even if we are in 2018 and UT99 is still active, Epic won't do any update as I could see. Why Update ? Because UT'99 doesn't have available UScript functions to CREATE paths in Run-TIME, ONLY if XC_Engine extension is used and properly configured, we speak about an "XC_BotMutator" or such,...
by sektor2111
Sat Jun 09, 2018 6:14 am
 
Forum: Download Search
Topic: Mods that enhance the Bot AI
Replies: 18
Views: 775

Re: Anybody familiar with the MHA server?

Feralidragon wrote:If I remember correctly, they made most of the MH nuke maps (maps filled with stupidly strong monsters filled with redeemers everywhere, and they had a NW3 server on top of it, so you can imagine the mayhem... I enjoyed it for the most part tbh).
Qwerty wrote:ol sounds like our spammy MH server. Sad to see another one bite the dust.
Yeah, It's sad to see a server with lower frame-rate only for players with no skill, going down and getting lost, veery sad... :?

Sorry, I could not resist... Keep going...
by sektor2111
Fri Jun 08, 2018 9:34 pm
 
Forum: General Discussions
Topic: Anybody familiar with the MHA server?
Replies: 11
Views: 349

Re: No bots in DM ?

:agree1: With your LOL here. Reason: It looks like in the morning I can find more solutions (even I have recalls about some ALREADY done solutions). I have to admit that I don't need to fight against a game-controller and just mitigate side-effects for "my map". Let The Karmic master to sp...
by sektor2111
Fri Jun 01, 2018 6:47 am
 
Forum: Mapping
Topic: No bots in DM ?
Replies: 7
Views: 302
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