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Re: Challenge class on high level of difficulty

I'll look there but first I have to talk about some hints. In XCMH I used another class entirely written by Self. It does a slow loop through pawns for sorting and counting them, having small sleep times in order to keep game smoother. I used similar method for preventing that crash from MapVoteUL2x...
by sektor2111
Mon Nov 20, 2017 12:10 am
 
Forum: Coding, Scripting
Topic: Challenge class on high level of difficulty
Replies: 11
Views: 194

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Cannot see shock combos all time, randomly they are invisible - some updates are missing ? Recommended client settings (I used previous XC stuff) ?
by sektor2111
Sun Nov 19, 2017 11:27 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 980
Views: 97789

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

PatchCode crash: if (string(A.Name) ~= "doubleenforcer1") // Position 241 { NewRot.Yaw=16536; A.bGameRelevant = False; doubleenforcer(A).MyMarker.MarkedItem = Spawn(class'enforcer',,,vect(-432,1344,-144),NewRot); doubleenforcer(A).MyMarker.MarkedItem.bRotatingPickup = False; doubleenforcer...
by sektor2111
Sun Nov 19, 2017 3:38 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 980
Views: 97789

Re: XC_Engine add-ons - XC_MonsterHunt

After testing intensive the battle around first area, I noticed a server-crash toward collision chapter. I have pushed middle teleporters higher and decreasing spawning rate for pupaes allowing them to walk properly through teleporters, things seems more stable right now, I'm going to setup an updat...
by sektor2111
Sun Nov 19, 2017 12:43 pm
 
Forum: Coding, Scripting
Topic: XC_Engine add-ons - XC_MonsterHunt
Replies: 24
Views: 1988

Re: Challenge class on high level of difficulty

one coder told me that a game on the net with bots would not be possible. That one perhaps is drunk or doesn't have any clue what is NM_StandAlone and probably not about "!=" VS "==" operators. With that condition it won't work in Net games EVER. Why mutator should be blocked to...
by sektor2111
Sun Nov 19, 2017 12:18 am
 
Forum: Coding, Scripting
Topic: Challenge class on high level of difficulty
Replies: 11
Views: 194

Re: Challenge class on high level of difficulty

Level.NetMode == NM_Standalone - means this thing runs ONLY in LOCAL GAMES - StandAlone. For having full operation you can get rid of this condition. It's only restricting action to local gaming... What for this restriction ? Else I would use Level.Game. Difficulty for Net games - Spawn that control...
by sektor2111
Sat Nov 18, 2017 9:15 pm
 
Forum: Coding, Scripting
Topic: Challenge class on high level of difficulty
Replies: 11
Views: 194

Re: XC_Engine add-ons - XC_MonsterHunt

Update for map MH-{mcslc}-WarOfMonsters.unr (not provided in package) by None (seriously it's unsigned I did not know that None is a mapper :lol2: ) Reason of patch module(s) for NavAdder mutator: - unique Mover0 is being retarded with a StayOpenTime for more than a few millions of years :barf: ; - ...
by sektor2111
Sat Nov 18, 2017 10:59 am
 
Forum: Coding, Scripting
Topic: XC_Engine add-ons - XC_MonsterHunt
Replies: 24
Views: 1988

Re: What's faster between a 'foreach' and a 'for' on a chain

I did not post on offending purpose, it was just a simple reminder about forum efficiency. While Higor, me and others were chating about interesting things, during this time I could figure some stupid posting even daring to say "I'm on forum portal right now". Yeah, was important portal ra...
by sektor2111
Fri Nov 17, 2017 6:10 pm
 
Forum: Coding, Scripting
Topic: What's faster between a 'foreach' and a 'for' on a chain?
Replies: 10
Views: 155

Re: What's faster between a 'foreach' and a 'for' on a chain

Did you search for "XC_Core" "clocking" strings ? Of course forum cannot be read that easy because of useless crap posted all the time just to be in portal with posting, right ? https://ut99.org/viewtopic.php?f=34&t=5624&p=78656&hilit=XC_Core+clocking#p78656 I was mov...
by sektor2111
Fri Nov 17, 2017 7:13 am
 
Forum: Coding, Scripting
Topic: What's faster between a 'foreach' and a 'for' on a chain?
Replies: 10
Views: 155

Re: What's faster between a 'foreach' and a 'for' on a chain

Already answered twice in forum which is not read, and this is the third time with the same thing - SPAM. "For" works for chained lists which under let's say 500 value (let's consider Pawns) works pretty nice. If Level has a crap-ton of pawns 2000+ "For" cycles goes slower than f...
by sektor2111
Fri Nov 17, 2017 6:51 am
 
Forum: Coding, Scripting
Topic: What's faster between a 'foreach' and a 'for' on a chain?
Replies: 10
Views: 155

Re: Those decos

I'm not going to setup a spam post but it looks like I got a confirmation. Decorations spawned with no RemoteRole in client are visible through glasses as well without to get vanished in time. I think I have to check them how do they work in a Skybox where doesn't really work in Net play. All these ...
by sektor2111
Thu Nov 16, 2017 9:18 pm
 
Forum: Mapping
Topic: Those decos
Replies: 6
Views: 216

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Bump: The warning removal By looking at those skins I was intended to setup "boss1". UT do seems to load then "boss11" adding "1" after string. For sure texture "boss11" doesn't exist, but game failed the fallback to "boss1". I've set after that &quo...
by sektor2111
Thu Nov 16, 2017 7:18 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 980
Views: 97789

Re: Reading INT from different folder than System (NotAQuest

Actually some Chatlogger is capable of writing logs outside of sand-box - I do this for some time. The only test which I must do it's declaring main log file in a different format for dropping it in a web shared location - for future inspections. something like "c:\NetPub\Server.Log". Edit...
by sektor2111
Thu Nov 16, 2017 5:32 pm
 
Forum: Coding, Scripting
Topic: Reading INT from different folder than System (NotAQuestion)
Replies: 8
Views: 205

Re: CTF-CMC-Kullrena (RC1)

Downloaded and quickly checked... although they may still get stuck sometimes, they do so much less often If I will fall in love by this map and I will plan it for my playground, first I'll write a pathing patcher. What is doable is exactly what I was saying tens of times and Polge mentioned these a...
by sektor2111
Thu Nov 16, 2017 7:19 am
 
Forum: Mapping
Topic: CTF-CMC-Kullrena (RC2)
Replies: 64
Views: 2105

Re: Botpathing contest ?

I must think at doing some package toward these "holes" from maps. What I've done so far was MyLevel but I think I have to release an U file dedicated to mapping in hard conditions based on Higor's featured links, my pushers, all sort of triggers and various NavigationPoint types - these h...
by sektor2111
Wed Nov 15, 2017 11:39 pm
 
Forum: Mapping
Topic: Botpathing contest ?
Replies: 19
Views: 287
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