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Re: Hijacking default Actor variables....

Well. Don't trust Epics code, or what the Wiki says. I'm entirely agree here and that's why I'm always writing tools for testing/debugging, I could do nice hacks getting even over some recommendations from Polge and... firing XCGe is stage more things will dance as you sing. Decals - my notes - obs...
by sektor2111
Thu May 17, 2018 4:09 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 364

Re: Hijacking default Actor variables....

Yep.. if anyone else uses the same variable. Excuse me Ferali for not understanding what I said with variables and preventing something. Once again shortly this time, MonsterHunt USES SHADOW for pawns to test skilled vs un-skilled ones. Monster getting a shadow (in server :loool: ) won't gain recurs...
by sektor2111
Thu May 17, 2018 6:14 am
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 364

Re: Hijacking default Actor variables....

Advanced map editing you say? It sounds more like a required hack caused by poor software engineering to me. Nothing more and nothing less. And it's a surprise to me how you would even promote such a trashy practice... Probably FALSE. As a proof, all I have to say is that whatever actor having an o...
by sektor2111
Wed May 16, 2018 5:29 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 364

Re: Hijacking default Actor variables....

because other developers may have had the same idea as you and use those same variables for something else And ? We have such things done in a ShowDamage mutator - using SecretCount, to light things a bit, if admin doesn't have a clue what does inside his "server" that's a different story...
by sektor2111
Wed May 16, 2018 6:21 am
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 364

Re: Hijacking default Actor variables....

In initial testing I was just using the bUnlit actor var for my switch, but that is really terrible practice as a lot of other classes are using that and it is probably relevant at runtime. Not good at all. Was scanning thru the Actor.uc code, looking for something else that I might use. Noticed th...
by sektor2111
Tue May 15, 2018 10:00 pm
 
Forum: Coding, Scripting
Topic: Hijacking default Actor variables....
Replies: 16
Views: 364

Re: A UT weapons mutator for unreal 1

True, replacement posted in first post is reacting only in first moment (0.1) and not later - because replacement work only for FALSE case and then is turned into True. function bool CheckReplacement(Actor Other, out byte bSuperRelevant) { if( !bShouldReplace ) //Until timer is coming then good bye ...
by sektor2111
Sun May 13, 2018 8:52 pm
 
Forum: Mutators
Topic: A UT weapons mutator for unreal 1
Replies: 4
Views: 206

Re: Negative score in MH2Gold

Probably answered above, but... typically most players lose points when monsters kill them. Nope it's not that, Chris already mentioned what's the problem somewhere but he was ignored as usual, like in the most of cases when someone is posting an information which has to be taken in serious, but la...
by sektor2111
Thu May 10, 2018 6:33 am
 
Forum: Coding, Scripting
Topic: Negative score in MH2Gold
Replies: 14
Views: 391

Re: Negative score in MH2Gold

Do you mean a score of 2 billion is reached with the ActualDamage variable? For this you have to make such a huge damage but you need a weapon for this to do so or? Also this MaxDamage variable exist already in MH2Gold and I have set it really low. I would think the score value was manipulated dire...
by sektor2111
Wed May 09, 2018 5:23 pm
 
Forum: Coding, Scripting
Topic: Negative score in MH2Gold
Replies: 14
Views: 391

Re: MonsterHunt: Coding weapon/ammo exchange

"All time" problem of WarHeadLauncher is that ammoamount which is 0, that's why Skaarj won't shoot it or shoots very rare, not in my mods, where that dumb thing is adjusted or... guess well... a new Skaarj root will deal with it way different... :wtf:
by sektor2111
Tue May 08, 2018 6:11 am
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531

Re: Negative score in MH2Gold

As a question ? Do you recall some map where score by damage is doing more than a trash ? I'm asking because I have a recall from my little/tiny brain where a button was available for pushing on purpose to crush a titan (or 2). This dumb zero skilled kill would give to player some millions just for ...
by sektor2111
Tue May 08, 2018 5:32 am
 
Forum: Coding, Scripting
Topic: Negative score in MH2Gold
Replies: 14
Views: 391

Re: Negative score in MH2Gold

It's a result of score hunting, which is/was way too stupid since forever. 95 points for killing a retarded pupae ? Why was that such a hard work which does need to be payed with 95$/points ? Any logic which I fail ? Man, cap the dumb score based on damage - it's all I have to say and then those &qu...
by sektor2111
Mon May 07, 2018 2:54 pm
 
Forum: Coding, Scripting
Topic: Negative score in MH2Gold
Replies: 14
Views: 391

Re: MonsterHunt: Coding weapon/ammo exchange

What does DoRuin(Other)? I let this passage away and have no problem right now. I did something there in my own way, no one was doing that before and I was intended to develop that way, something to prevent whatever custom CreatureFactory to spawn items that will be replaced causing recursive loads...
by sektor2111
Mon May 07, 2018 2:45 pm
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531

Re: MonsterHunt: Coding weapon/ammo exchange

Good to know, however by reading entire "problem", you should pay attention at details speaking about this MH stuff, weapons, ammo and... content generally... (WC content) taking also in account the title of this topic. For example: olweapons.olquadshot and mhmonsters.olquadshot. Using you...
by sektor2111
Mon May 07, 2018 6:16 am
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531

Re: MonsterHunt: Coding weapon/ammo exchange

The reason I thought that this is not so perfect is, you can have two different weapons with the same class name. Because code is mainly copied and not that fixed so it's nothing lost. Want a sample ? OLAutomag. Do you know by chance a fixed one ? Me personally I worked harder a few years ago to fi...
by sektor2111
Sun May 06, 2018 8:52 pm
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531

Re: MonsterHunt: Coding weapon/ammo exchange

If you are agree I will point some snippets which I used and rented from Higor. WeaponPriority for player and what server is replacing are two different things. If server doesn't have that replacement probably you can bind priorities until next year and weapon from map will stay. Without to check wh...
by sektor2111
Sun May 06, 2018 6:40 pm
 
Forum: Coding, Scripting
Topic: MonsterHunt: Coding weapon/ammo exchange
Replies: 21
Views: 531
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