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Re: Unreal Tournament Ultra Add On Pack: 2500 Maps

As I recall, there are some maps shared with their read-me file, and if memory doesn't cheat me I think in that file is being written to not distribute on electronic support or sold... available for more than 2500 maps. Probably whoever was doing such things was happily "punished" or about...
by sektor2111
Sat Aug 19, 2017 5:24 am
 
Forum: Download Search
Topic: Unreal Tournament Ultra Add On Pack: 2500 Maps
Replies: 6
Views: 86

Re: SOLVED: MH-TB-DinoPlanet and log file / RocketX3

Is that fixable in a similar way? Optical the map looks great so it would be a shame if this map won't be played because of that. Yeah, agree that these maps looks good but some of their settings are badly screwed up. But... there is always a response, check in Editor if map in cause has that END a...
by sektor2111
Fri Aug 18, 2017 11:12 pm
 
Forum: General Discussions
Topic: SOLVED: MH-TB-DinoPlanet and log file / RocketX3
Replies: 8
Views: 147

Re: UnrealEd 2.0 Video Tutorial now on YouTube

Number 1) Basics are here http://hermskii.com/forum/viewtopic.php?f=17&t=694 Number 2) For advanced mapping ignore mappers and listen at coders - MH MyLeveling is a bit tricky; Number 3) Original hints and tutorials are still at Shrimp's page; Number 4) I'm interested about other hints - I'm wil...
by sektor2111
Fri Aug 18, 2017 10:10 pm
 
Forum: Mapping
Topic: UnrealEd 2.0 Video Tutorial now on YouTube
Replies: 91
Views: 4410

Re: SOLVED: MH-TB-DinoPlanet and log file / RocketX3

Another fact. If server has problems at destroying actors in some early stage of initialization you might schedule destruction with a short LifeSpan and pre-checking for bStatic, bNodelete - (because some mappers are loving to be retarded). In such cases I prefer the domestic solution - ruining them...
by sektor2111
Fri Aug 18, 2017 9:16 pm
 
Forum: General Discussions
Topic: SOLVED: MH-TB-DinoPlanet and log file / RocketX3
Replies: 8
Views: 147

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

I'm not 100% sure about some occurrences but... let's say that some Bot behind me fired weapon at monsters, I got a sudden boost momentum dropping me nearby monster which in next few milliseconds was happily hacking me. I have to figure these more times they were happening in 2 Levels. I gotta admit...
by sektor2111
Fri Aug 18, 2017 8:58 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 937
Views: 86549

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

First testing stage passed, not bad but I cannot say it's safe. Some "bugged" tree which I did reacting at damage looks a bit moved from original point where it was attached to Mover. I need more testing to figure if things add around movers are not affected because... I've done tweaks aro...
by sektor2111
Fri Aug 18, 2017 6:42 am
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 937
Views: 86549

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Ummm... Nope... ServerTravel = XC_Engine: Setting up collision octree [Level Hook] for MH-Sk_Godz Log: [CG] Element holders succesfully spawned. Critical: appError called: Critical: Assertion failed: New grid exceeds 128^3 dimensions [File:ContainerLogic.cpp] [Line: 171] Exit: Executing UObject::Sta...
by sektor2111
Thu Aug 17, 2017 2:24 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 937
Views: 86549

Re: Replication bandwidth limits

Or we do need an ISP able to get over hard-coded limits from UnrealEngine :loool: . I though that you read some post from a few weeks ago toward trick-rate. It's only loading network with no purpose and this is exactly the problem here. If I'm dictating a DM using 7500 for sure player will not get o...
by sektor2111
Wed Aug 16, 2017 7:30 pm
 
Forum: Coding, Scripting
Topic: Replication bandwidth limits
Replies: 11
Views: 345

Re: Replication bandwidth limits

That's why in some topic I could see a question how to do Bots like busy to do something out of their normal reactions, probably for looking more like humans when visitors will join to the "populated" server. I suggest to make them playing backgammon or chess :ironic: :sleep: or making lov...
by sektor2111
Wed Aug 16, 2017 5:13 pm
 
Forum: Coding, Scripting
Topic: Replication bandwidth limits
Replies: 11
Views: 345

Re: Replication bandwidth limits

All I have to say is we have some limitations for sure. However, if these limitations are... very low in some ugly form, a MapVote system would never work properly - there replication is probably more aggressive than everywhere. It will be better to check what sort of replication bunches do you want...
by sektor2111
Wed Aug 16, 2017 6:07 am
 
Forum: Coding, Scripting
Topic: Replication bandwidth limits
Replies: 11
Views: 345

Re: Mapping Contest Theme Discussion

Last time I was dropping there perhaps 50 MB if not more. The danger exist indeed, I was almost to fail. I think I have even explanations: - I've imported stuff from source A, Source B, Source C; - sources were using a bit of "forced" work; - let's say source B and C were having a common r...
by sektor2111
Tue Aug 15, 2017 7:44 pm
 
Forum: Mapping
Topic: Mapping Contest Theme Discussion
Replies: 111
Views: 1827

Re: Mash-up Maps?

Keep in mind that some rare maps using some stuff related to editor (whatever textures or heck knows), if are used in some 451 version will freeze - objects being not found. Not a single map was acting like this - is probably a "protection" method happily granted by UTPG... :lol2:.
by sektor2111
Tue Aug 15, 2017 7:14 pm
 
Forum: Mapping
Topic: Mash-up Maps?
Replies: 14
Views: 269

Re: DM-Sargon

Wooow this time.
Words are pointless, I'll drop it on my playground immediately - good design, good Bot Pathing...
:gj: :tu: :gj:
by sektor2111
Tue Aug 15, 2017 5:58 pm
 
Forum: Mapping
Topic: DM-Sargon
Replies: 6
Views: 163

Re: Mash-up Maps?

I presume you mean the stock map mash-ups? Found one - don't know where I had it from and a quick search of the normal sources did not reveal a link so here it is The DM-Three...blabla seems to have problems. That DamageTriggered mover is not activated by Bots, they are only skating around. It look...
by sektor2111
Tue Aug 15, 2017 5:47 pm
 
Forum: Mapping
Topic: Mash-up Maps?
Replies: 14
Views: 269

Re: DM-DOOM (unfinished feel free to scrap and use)

I did a check here too... Yeah, it has to be finished because in this stage I don't recommend it. Texture is an easy fix can be ignored, the rest is interesting. I was checking logs because I did not hear any music even if we have a 20+ MB of Ogg.umx file (generic name as well). DevMusic: Load music...
by sektor2111
Tue Aug 15, 2017 7:18 am
 
Forum: Mapping
Topic: DM-DOOM (unfinished feel free to scrap and use)
Replies: 5
Views: 187
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