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Some Net_Code Trick for Lights

I'm not sure if some mapper was interested about triggered lights chapter but not in a primitive formula. Let's say that we have a Lamp making light around with Corona included , and so bright. Light can be turned off, including corona simulating a real lamp turned off. If you say that is simple, I'...
by sektor2111
Sun Apr 23, 2017 9:23 pm
 
Forum: Tips, Tricks & Tutorials
Topic: Some Net_Code Trick for Lights
Replies: 1
Views: 42

Re: Some DM-UTR maps are unplayable in InstaGib mode

I don't think I have the right answer but... These maps are including a keypoint XReplacer which spawns a Mutator. I think we have Iterations Limit based on insanity for a heavy load, for less DM play - I don't see them smoother as I was expecting. Notes: - The map UTR-Kamath has 6787 Actors - I wil...
by sektor2111
Sun Apr 23, 2017 12:04 pm
 
Forum: Mapping
Topic: Some DM-UTR maps are unplayable in InstaGib mode
Replies: 1
Views: 74

Re: TrophyDude

I did in the past a DM map with a plane bombing area... it was INVISIBLE On-Line no worries, I know what I'm saying. "Book" was working properly.
by sektor2111
Sun Apr 23, 2017 7:14 am
 
Forum: Mapping
Topic: TrophyDude
Replies: 14
Views: 319

Re: AlAudio driver

Any new format is not available for a default client. This "development" is pointless for Vanilla stages. UMX is the main format in here. We can use other formats by only updating the client install - you cannot convince all of them to update their install because they don't read forum/s. ...
by sektor2111
Sun Apr 23, 2017 7:03 am
 
Forum: Sounds & Music
Topic: AlAudio driver
Replies: 2
Views: 57

Re: XC_Engine [20] - XC_Core [7] - XC_IpDrv

Before adding news I think it's recommended to fix BUGS first. After Building paths with XC_PathBuilder if something needs a bit of push here and there at next Path Rebuild with XC_PathBuilder some items seems to no longer have myMarker - ( leaving InventorySpots visible for not being recreated/scre...
by sektor2111
Sat Apr 22, 2017 9:09 am
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7] - XC_IpDrv
Replies: 905
Views: 69758

Re: CTF-[TsF]-SkyVillage · from unrealkillers' forum

While I was looking at topic and figuring the mention about some Translocator, I really did not see anything for A.I. at this point, and neither any AlternatePath more or less original. I'm not sure if I can do everything as supposed but probably at least a bit of Bot challenge is better than curren...
by sektor2111
Sat Apr 22, 2017 12:04 am
 
Forum: Report new Downloads
Topic: CTF-[TsF]-SkyVillage · from unrealkillers' forum
Replies: 3
Views: 122

Re: CTF-[TsF]-SkyVillage · from unrealkillers' forum

This is not Bot Pathing for CTF... I'm not gonna post images from Editor with craps done at this point...

Thanks for sharing anyway. I'm gonna redo paths, add ammo, weapons... and all these are going to be executed if geometry is OK else I won't waste time with this.
by sektor2111
Fri Apr 21, 2017 7:02 am
 
Forum: Report new Downloads
Topic: CTF-[TsF]-SkyVillage · from unrealkillers' forum
Replies: 3
Views: 122

Re: Package Conformal discussion

I did not see or not totally understand the memory management of U Engine but I guess it will allocate memory for null things and later because content was null, memory is no longer released - just presumption here. Else without Accessed None errors, even a MH server is capable of running at least o...
by sektor2111
Thu Apr 20, 2017 2:12 pm
 
Forum: General Discussions
Topic: Package Conformal discussion
Replies: 10
Views: 270

Re: star craft free download

It's version 1.18 not 1.8 anyway... and is a PATCH/UPDATE not game itself... But, thanks for info :thuup:
by sektor2111
Thu Apr 20, 2017 9:05 am
 
Forum: Misc | Off-Topic
Topic: star craft free download
Replies: 4
Views: 110

Re: Package Conformal discussion

These are contributors - for some valid reason log says "ScriptWarning". A script warning in my opinion is not something to be ignored. I know this error and I had different solutions. Main older one - subclass Projectile in cause into child class with BlowUp rewritten and replace bad proj...
by sektor2111
Wed Apr 19, 2017 6:16 pm
 
Forum: General Discussions
Topic: Package Conformal discussion
Replies: 10
Views: 270

Re: Splitting MonsterHunt packages?

I was looking over this stuff... Eheh, pretty interesting, good concept, I'm not sure if I can complain about something. By returning to MH chapter, probably I'll stay with my lousy thing aka conformed MH because it do includes some of my tweaks which I was thinking for years: - Monster self attack ...
by sektor2111
Wed Apr 19, 2017 4:51 pm
 
Forum: Coding, Scripting
Topic: Splitting MonsterHunt packages?
Replies: 134
Views: 4056

Re: How to get the Canvas of a Viewport?

Note:
That "Advanced Mutator" uses a lousy way of TWO iterators for TWO things since it could be simplified in a Single One for BOTH things reducing processing cycles in Levels with a lot of crap.
by sektor2111
Wed Apr 19, 2017 9:33 am
 
Forum: Coding, Scripting
Topic: How to get the Canvas of a Viewport?
Replies: 12
Views: 250

Re: FerBotz (new AI, XCGE release 20)

MBot is a Bot child not a Player, btw...
Else last version released if I well recall contains a more enhanced INT file allowing some BOT access in "Preferences" which UT doesn't have in default config.
by sektor2111
Wed Apr 19, 2017 9:27 am
 
Forum: Mutators
Topic: FerBotz (new AI, XCGE release 20)
Replies: 489
Views: 74163

Re: Dispersion Pistol on a map query

You can setup another brother of Dispersion which is NOT in account by default DMMutator used in every game from Botpack (yeah geniuses telling me to not have other game-types). Other game-type might allow presence of any STUFF from any map with no replacements and everything running in original. El...
by sektor2111
Wed Apr 19, 2017 9:18 am
 
Forum: Mapping
Topic: Dispersion Pistol on a map query
Replies: 10
Views: 191

Re: Package Conformal discussion

Being back from hospital but in a painful state I could check forum around. Well, I went to conform bad things previous days and using ReplaceFunction only for some Net stuff related to firing projectiles. Because original packages are too crapped (thanks EPIC, I wish you my pain :cry: ) there are n...
by sektor2111
Wed Apr 19, 2017 9:08 am
 
Forum: General Discussions
Topic: Package Conformal discussion
Replies: 10
Views: 270
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