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Re: Old things at BotPack

Just found a possible error in Triggerator.uc: This this thing has never fired any error in console, but... I can update this as follows: if ( P == None || P.Health <= 0 || P.bDeleteMe || bDeleteMe ) I mean "I can" update as an optional physical action based on moving hands and fingering ...
by sektor2111
Sat Jul 21, 2018 12:34 pm
 
Forum: Mutators
Topic: Old things at BotPack
Replies: 2
Views: 693

Re: Testing/Debugging Hacks & Tips

If we are still discussing that "aPawn != None", maybe it's time for updates as long as the code is changed now and uses a log. Why log ? Because if Creature won't spawn the master blaster function is just useless called and this will increase LENGTH of code with no purpose if result is NO...
by sektor2111
Fri Jul 20, 2018 6:30 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

Speaking about "performance" UE1 (which is one of my small hobby things) is not that CPU intensive as others if you follow some rules. A map similar to stock ones runs good even on a lousy machine handling a server and a client in the same time with no problems. When I sampled some of my t...
by sektor2111
Thu Jul 19, 2018 11:04 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

If we speak about that "goto" from state, let me explain some facts. Code was bigger, else, more complex, at a moment I removed lines (see remarks - code working there and not working in other case) but not taking that in account later - options/changes. Another important random enemy was ...
by sektor2111
Thu Jul 19, 2018 6:41 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

Because I was bumping ball here at debugging problems we can discuss a little about MapVoteLA troubles happening at start in Multi-Servers. A scenario happening to me multiple times is no longer happen. Multi-Server was using a MH2 - game MonsterHunt, a MonsterHunt having game MonsterHunt as well an...
by sektor2111
Thu Jul 19, 2018 6:33 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

Yes, I read about using "final" before, and because these files are not for future "expanding" I'm using them as final ones. Yesterday I did some checks, except hacking those 1716 NavigationPoints which was taking ages (in my machine not the rented server) the rest of common thin...
by sektor2111
Wed Jul 18, 2018 6:26 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

18 powered up to 1000-2000 HP (random) and other random type of heavy projectiles.
When they die spit some "jelly" spread in pieces. Each piece will bring other creatures from another random internal list...
by sektor2111
Tue Jul 17, 2018 10:46 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

In mean-time. Current PIV HT machine has set and spawned 18 RockTentacles VIA patch file ScriptLog: Spawning New Monsters took: 0.002247 seconds. Should I be worried here ? Other 74 Monsters with additional properties set and logs included: ScriptLog: Spawning New Monsters took: 0.013281 seconds.
by sektor2111
Tue Jul 17, 2018 10:28 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

Now These Are USEFUL explanations. I'm going to copy them. Aaand... I think I have another way then, still without "return" - yeah, it's possible and without GoTo as well if you don't like it, but that's for another time... At the moment I'll configure a sort of function "extended&quo...
by sektor2111
Tue Jul 17, 2018 9:22 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

It's a shame really, considering how passionate and hardworking you are, but clearly discussing anything with you is a complete waste of time, it's far more productive bouncing balls off a wall. Then bounce balls of a wall, before bouncing take a look at some code which Higor has wrote if you have ...
by sektor2111
Tue Jul 17, 2018 5:13 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

could simply be: if (aPawn == None || aPawn.bDeleteMe) { return; } //code NOPE, and Do NOT expect me to "return" anything from now on, unless I do some conforming stunts. I WROTE code using LABELS on purpose and not copied from nowhere. Do they work ? YES ! Does they do Accessed Nones ? N...
by sektor2111
Mon Jul 16, 2018 10:32 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

How do I replace functions? I also want to replace functions of a certain state. Decompile <XC_Engine.u> file and the other <XC_Engine_UT99.u>. If you want to see another way I'll show you one of my main mutators used by me. Is SCF still needed when running XC_Engine? XC_Engine will disable some th...
by sektor2111
Mon Jul 16, 2018 5:25 pm
 
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1066
Views: 146479

Re: Testing/Debugging Hacks & Tips

You're headed towards the right direction, but you keep going with squared wheels instead of round ones. But to each one their own. Of course, you can even check what I said in that server described in that Queen Teleporting related thread (it's a multi-server, btw), perhaps you'll figure some squa...
by sektor2111
Mon Jul 16, 2018 4:17 pm
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: Testing/Debugging Hacks & Tips

Purpose of these it's unique, adds which I intend to do are addressing other various environments. Once tested and operational, changes are not expected soon - these codes have as target MAPS, are not mutators, maps are not changing themselves so it's pointless to make these very flexible since ther...
by sektor2111
Mon Jul 16, 2018 6:23 am
 
Forum: Coding, Scripting
Topic: Testing/Debugging Hacks & Tips
Replies: 43
Views: 1746

Re: question about weapons mutator

My point is toward which items spawn where and never in the same way....
by sektor2111
Sun Jul 15, 2018 10:41 pm
 
Forum: Mutators
Topic: question about weapons mutator
Replies: 15
Views: 455
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