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Re: ChaosUT issues

Basically anyone interested in a bit of coding can do something like this: class EhChaos expands Mutator; event PreBeginPlay() { SetChaosEverywhere(); } function SetChaosEverywhere() { local Ammo A; foreach AllActors (class'Ammo',A) { A.SetPhysics(PHYS_None); A.SetLocation(A.Location+vect(0,0,20)); ...
by sektor2111
Sat Sep 23, 2017 8:57 pm
 
Forum: Mutators
Topic: ChaosUT issues
Replies: 85
Views: 1507

Re: ChaosUT issues

Little logic triggering... What if in a game with 16 players and the map... something small... everyone will deliver a vortex ? What the purpose of such a mess ? Any other proposal more challenging ? :noidea I thought that name of topic is "ChaosUT issues" - this is OFF topic because I don...
by sektor2111
Sat Sep 23, 2017 4:02 pm
 
Forum: Mutators
Topic: ChaosUT issues
Replies: 85
Views: 1507

Re: No telefrag at start - update to V3

After even using 2 machines for client related tests, I think TelTweak ported to a more smoother state version is probably ready even for sharing. Here it is the tool which I was testing these days - a server-side tool. TelTweak_State.zip I'm posting it here because it's also a telefrag related tiny...
by sektor2111
Fri Sep 22, 2017 10:38 pm
 
Forum: Coding, Scripting
Topic: No telefrag at start - update to V3
Replies: 31
Views: 2663

Re: No telefrag at start - update to V3

Being about telefrag problems, fore mentioned TelTweak (aka Teleporter bugger) is again on working table because I think it was a bit aggressive and it did not took in account A.I. that much. Perhaps future versions will do some teleporter fixing by entirely passing job to other actor teleporter wit...
by sektor2111
Thu Sep 21, 2017 6:24 am
 
Forum: Coding, Scripting
Topic: No telefrag at start - update to V3
Replies: 31
Views: 2663

Re: ChaosUT issues

OK. Finally after 4 pages of posts. :mad2: :what: Wait we did not reach at 40 pages yet. Speed This deal is the mostly nasty if mod doesn't take in account all speed modifiers involved. Taking these in account is harder especially if map might have stuff like "bHammer" or others which scr...
by sektor2111
Wed Sep 20, 2017 6:26 am
 
Forum: Mutators
Topic: ChaosUT issues
Replies: 85
Views: 1507

Re: MH-NoNameYet - T's Official cmc topic.

That would certainly be interesting to see! Even for Chaos type map you can have such stuff embedded. It's immune at chaos replacements like at the rest of default Arena type mutators, more exactly monster should have weapon on spawn location and weapon from map (almost in the middle) should stay t...
by sektor2111
Tue Sep 19, 2017 2:17 pm
 
Forum: Mapping
Topic: MH-NoNameYet - T's Official cmc topic.
Replies: 13
Views: 325

Re: Looking for alternative Teamcannon actor.

Barbie wrote:The process of moving Actors with a Mover is done by native code - at least I did not find any UScript code for it.
But you can do ignition to that code or power ON that thing from UScript.
by sektor2111
Tue Sep 19, 2017 2:12 pm
 
Forum: Download Search
Topic: Looking for alternative Teamcannon actor.
Replies: 21
Views: 481

Re: MH-NoNameYet - T's Official cmc topic.

Perhaps you want me to put up a small map-demo having let's say a saber but using only stock as deps and Nothing else. It is playable with/without any saber mutator. This way can be implemented with chaos as long as those replacements are... primitive (I'm counting on this), so they can be skipped b...
by sektor2111
Tue Sep 19, 2017 5:51 am
 
Forum: Mapping
Topic: MH-NoNameYet - T's Official cmc topic.
Replies: 13
Views: 325

Re: MH-NoNameYet - T's Official cmc topic.

Shhhht, I was using a weapon in a MH map right from BPak (fixed of course - and used by... Monsters, LOL) but map has no link from any kind with BPak (- to many crap versions mismatching after all). It do works properly, not to mention that you can attack a bit "defaultproperties" of impor...
by sektor2111
Mon Sep 18, 2017 10:02 pm
 
Forum: Mapping
Topic: MH-NoNameYet - T's Official cmc topic.
Replies: 13
Views: 325

Re: MH-NoNameYet - T's Official cmc topic.

In console (recommend empty Editor for the moment) you need to input: obj load file=SomeFile.u Package=MyLevel Why empty ? Because You will need to refresh packages/Actor browser else new MyLevel is not seen yet even if it was loaded already. When a new (or a work-in-progress) map is loaded, these w...
by sektor2111
Mon Sep 18, 2017 9:19 pm
 
Forum: Mapping
Topic: MH-NoNameYet - T's Official cmc topic.
Replies: 13
Views: 325

Re: Forged object

Nah, errors might be resident in other location. Continuing example about "HauntedCreatures" my logs were saying something about whatever stock texture - FALSE alarm, it was nothing to do with the real cause. I gotta admit it was challenging to find issue...
by sektor2111
Sun Sep 17, 2017 7:02 pm
 
Forum: Coding, Scripting
Topic: Forged object
Replies: 4
Views: 166

Re: Forged object

Yes, it's what Higor said and completions: - package conformed should never have new classes and new variables involved else it will mock things as you can see... take this as evidence about a bad conformed thing; - new functions are not welcomed as well; - be careful at simulated/non-simulated in t...
by sektor2111
Sun Sep 17, 2017 11:50 am
 
Forum: Coding, Scripting
Topic: Forged object
Replies: 4
Views: 166

Re: Finding an old map

Good to see problem solved... except ONE: RULES ! This is part of "Download Search" section NOT "Mapping" - this is not a mapping related thing, map is being done already. Maybe an admin will be nice to move this topic and to wrap things a bit. As for the map in cause, it doesn't...
by sektor2111
Sat Sep 16, 2017 6:14 am
 
Forum: Download Search
Topic: Finding an old map
Replies: 4
Views: 171

Re: Looking for alternative Teamcannon actor.

But, can somebody try to explain to me, in plain simplified english, why TeamCannon does not move along the mover properly? TeamCannon moving to state idle is changing Physics to NONE (free levitate) even if previously has NONE as well. Changing physics make cannon (any pawn I guess) to leave any p...
by sektor2111
Fri Sep 15, 2017 9:16 pm
 
Forum: Download Search
Topic: Looking for alternative Teamcannon actor.
Replies: 21
Views: 481

Re: Looking for alternative Teamcannon actor.

I didn't find the reason why for example a TeamCannon is not moved if attached to a Mover by TeamCannon.AttachTag == Mover.Tag. Actually... all is a bit wrong. Cough Barbie, first of all MOVER is moving actor VIA AttachTag and not reversal, is Mover.AttachTag = Actor.Tag and mover is indeed an Atta...
by sektor2111
Fri Sep 15, 2017 5:14 am
 
Forum: Download Search
Topic: Looking for alternative Teamcannon actor.
Replies: 21
Views: 481
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