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Re: How to replace zone info?

As "add-ons". By using something like NavAdder (your own toy) a mutator for that server - a sort of small and innocent tool which will help later in adding some panels or other things like advertising on a real soccer match - where map can be adjusted improving visuals, everything goes in ...
by sektor2111
Wed Apr 18, 2018 4:34 pm
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 270

Re: How to replace zone info?

I do not get the average problem here. My grammar is not good but probably Deepak has a heavier language barrier. Dude, get the package which I sent you, launch a server fired with Soccer game using Package which I sent you and Use original package in client. Join to server with new package, see wha...
by sektor2111
Wed Apr 18, 2018 6:31 am
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 270

Re: Simple question: accessing mutator variable from actor

Like I said some time ago if you take a look at UT'sstock you'll see useful things. Shortly, see Cow and BabyCow relations, that simple, and they do have a boolean involved.
by sektor2111
Wed Apr 18, 2018 6:02 am
 
Forum: Coding, Scripting
Topic: Simple question: accessing mutator variable from actor
Replies: 4
Views: 112

Re: How to replace zone info?

I will not claim that a new Soccer will be perfect but it might go improved if actors mapped have a different execution. Another package will have a few fixes, the most of fixes won't be possible without a new architecture. With a new architecture we cannot have a conformed package compatible with o...
by sektor2111
Tue Apr 17, 2018 4:32 pm
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 270

Re: How to replace zone info?

Nice ? Let's see next. That zone says "simulated function ActorEntered" and then code returns if we speak about client. The question is: Why do we need simulated function then ? It was the age of stupid simulated functions ? Definitely more stuff here has to be rewritten because is pointle...
by sektor2111
Tue Apr 17, 2018 6:18 am
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 270

Re: How to replace zone info?

Okay, I downloaded package, let me take a look at how do it works, I'll post conclusions later.

Edit: First dumb bork in read-me: a GAME-TYPE doesn't really need to be Mentioned as ServerPackages, such things are mapped automatically by engine including their dependencies :P .
by sektor2111
Mon Apr 16, 2018 8:13 pm
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 270

Re: How to replace zone info?

We were "chatting" in private about this problem. Yeah, I know, we have questions... but we can quit thinking at the last point of problem we can take a look at begin of the problem. What do we have ? Answer: (my assumptions): - That's probably Soccer game and we want to recreate another r...
by sektor2111
Mon Apr 16, 2018 3:07 pm
 
Forum: Coding, Scripting
Topic: How to replace zone info?
Replies: 16
Views: 270

Re: XC_Engine megathread

Are you doing something for Android ? Excuse my question if I'm wrong...
by sektor2111
Mon Apr 16, 2018 5:51 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 6
Views: 340

Re: Why not take new U4 Engine and make an own UT4

Eh, replication... I'm not having an obsession only for that - THAT's only ONE problem. What I was also trying to point according to understanding in case of direct view of codes it's not only replication. I can bring other valid samples. At this moment Wiki lacks in explanations just because native...
by sektor2111
Sun Apr 15, 2018 3:19 am
 
Forum: General Discussions
Topic: Why not take new U4 Engine and make an own UT4
Replies: 18
Views: 448

Re: Why not take new U4 Engine and make an own UT4

I have to mention one simple thing: when a coder (even a newbie) has a few information how do engine works and checking natives (not editing or programming C++ stuff) but UScript, stuff is doable more clear, clean and way better, else everything is a guessing work for new comers to UScript, that's w...
by sektor2111
Sat Apr 14, 2018 5:05 pm
 
Forum: General Discussions
Topic: Why not take new U4 Engine and make an own UT4
Replies: 18
Views: 448

Re: Why not take new U4 Engine and make an own UT4

did someone phone polge yet for the source code? I think source-code was "accidentally lost" because I think there are very solid reasons for not being released (other thoughts of mine are going into a private debate not where Internet Bots are indexing sentences). Else I don't see any ot...
by sektor2111
Sat Apr 14, 2018 6:14 am
 
Forum: General Discussions
Topic: Why not take new U4 Engine and make an own UT4
Replies: 18
Views: 448

Re: Forged object

This was "entertaining" for me too at a moment in a closer past. Do these have been solved ? These are definitely coming from a wrong conformed package. New package (whatever) has new stuff which stock (original) doesn't have and then by trying to align that to original compatibility array...
by sektor2111
Fri Apr 13, 2018 6:26 am
 
Forum: Coding, Scripting
Topic: Forged object
Replies: 6
Views: 498

Re: Raising bubbles in air

I would use as "Guide" some SmokeGenerator with modifications, display as bubbles not sprite - I'm speaking about effects, I gotta admit, some tests are required first...
by sektor2111
Thu Apr 12, 2018 5:06 pm
 
Forum: Coding, Scripting
Topic: Raising bubbles in air (solved)
Replies: 10
Views: 191

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

A small note around Networking - Replicating Actors generally changes/destruction. A net game running at around 80 ms ping sometimes is developing junk actors which doesn't seems deleted. Why client keep these and how do I remove them without disconnecting from this priceless game ? Less_ms_ping.PNG...
by sektor2111
Mon Apr 09, 2018 5:33 pm
 
Forum: Discussions
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 1059
Views: 129180

Re: UCC2 build 3

Feed-back time. Today I was inspecting commandlets I mean things letting you to command or "let's command" this. Jokes are not important but let's see that I cannot have a valid clue about what is going on in all this UCC workaround. Something like default UCC, using the right INT editing ...
by sektor2111
Fri Apr 06, 2018 8:19 am
 
Forum: News
Topic: UCC2 build 3
Replies: 1
Views: 209
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