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Re: What's faster between a 'foreach' and a 'for' on a chain

I did not post on offending purpose, it was just a simple reminder about forum efficiency. While Higor, me and others were chating about interesting things, during this time I could figure some stupid posting even daring to say "I'm on forum portal right now". Yeah, was important portal ra...
by sektor2111
Fri Nov 17, 2017 6:10 pm
 
Forum: Coding, Scripting
Topic: What's faster between a 'foreach' and a 'for' on a chain?
Replies: 6
Views: 97

Re: What's faster between a 'foreach' and a 'for' on a chain

Did you search for "XC_Core" "clocking" strings ? Of course forum cannot be read that easy because of useless crap posted all the time just to be in portal with posting, right ? https://ut99.org/viewtopic.php?f=34&t=5624&p=78656&hilit=XC_Core+clocking#p78656 I was mov...
by sektor2111
Fri Nov 17, 2017 7:13 am
 
Forum: Coding, Scripting
Topic: What's faster between a 'foreach' and a 'for' on a chain?
Replies: 6
Views: 97

Re: What's faster between a 'foreach' and a 'for' on a chain

Already answered twice in forum which is not read, and this is the third time with the same thing - SPAM. "For" works for chained lists which under let's say 500 value (let's consider Pawns) works pretty nice. If Level has a crap-ton of pawns 2000+ "For" cycles goes slower than f...
by sektor2111
Fri Nov 17, 2017 6:51 am
 
Forum: Coding, Scripting
Topic: What's faster between a 'foreach' and a 'for' on a chain?
Replies: 6
Views: 97

Re: Those decos

I'm not going to setup a spam post but it looks like I got a confirmation. Decorations spawned with no RemoteRole in client are visible through glasses as well without to get vanished in time. I think I have to check them how do they work in a Skybox where doesn't really work in Net play. All these ...
by sektor2111
Thu Nov 16, 2017 9:18 pm
 
Forum: Mapping
Topic: Those decos
Replies: 6
Views: 209

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Bump: The warning removal By looking at those skins I was intended to setup "boss1". UT do seems to load then "boss11" adding "1" after string. For sure texture "boss11" doesn't exist, but game failed the fallback to "boss1". I've set after that &quo...
by sektor2111
Thu Nov 16, 2017 7:18 pm
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 975
Views: 97545

Re: Reading INT from different folder than System (NotAQuest

Actually some Chatlogger is capable of writing logs outside of sand-box - I do this for some time. The only test which I must do it's declaring main log file in a different format for dropping it in a web shared location - for future inspections. something like "c:\NetPub\Server.Log". Edit...
by sektor2111
Thu Nov 16, 2017 5:32 pm
 
Forum: Coding, Scripting
Topic: Reading INT from different folder than System (NotAQuestion)
Replies: 7
Views: 182

Re: CTF-CMC-Kullrena (RC1)

Downloaded and quickly checked... although they may still get stuck sometimes, they do so much less often If I will fall in love by this map and I will plan it for my playground, first I'll write a pathing patcher. What is doable is exactly what I was saying tens of times and Polge mentioned these a...
by sektor2111
Thu Nov 16, 2017 7:19 am
 
Forum: Mapping
Topic: CTF-CMC-Kullrena (RC1)
Replies: 63
Views: 2052

Re: Botpathing contest ?

I must think at doing some package toward these "holes" from maps. What I've done so far was MyLevel but I think I have to release an U file dedicated to mapping in hard conditions based on Higor's featured links, my pushers, all sort of triggers and various NavigationPoint types - these h...
by sektor2111
Wed Nov 15, 2017 11:39 pm
 
Forum: Mapping
Topic: Botpathing contest ?
Replies: 19
Views: 281

Re: XC_Engine add-ons - XC_MonsterHunt

Update for map MH-Krogaar.unr, the same Precipitation spam fixing and removing (they were two spammers) and a few mover tweaks, also some nodes in isolated zones have been linked to paths network. A few Client -Side things are available as a completion to confirm patcher's presence. Setup : In a XC ...
by sektor2111
Wed Nov 15, 2017 7:50 pm
 
Forum: Coding, Scripting
Topic: XC_Engine add-ons - XC_MonsterHunt
Replies: 22
Views: 1930

Re: Botpathing contest ?

my stock bots are some bad ass mofo's :P My bots will kill your mutant lame no mind of their own fake bots. That's your dream, dude. Default Bot always need some extra stuff or else is getting lost pretty quickly (in case you have failed Arden problems + another bunch of such "options" so...
by sektor2111
Wed Nov 15, 2017 5:11 am
 
Forum: Mapping
Topic: Botpathing contest ?
Replies: 19
Views: 281

Re: XC_Engine [20] - XC_Core [7b] - XC_IpDrv

Yes, I was there too, I could see how did it look like... EDIT: Other note Toward configuration. By using in server.ini GameEngine=XC_Engine.XC_GameEngine ... [Engine.GameEngine] //not [XC_Engine.XC_GameEngine] ... I see XCGE active and no borks related to skin load - things do seem to work even thi...
by sektor2111
Wed Nov 15, 2017 12:00 am
 
Forum: Modifications
Topic: XC_Engine [20] - XC_Core [7b] - XC_IpDrv
Replies: 975
Views: 97545

Re: Botpathing contest ?

There is not cheat when stuff works properly, nvm anyway. Don't count one me there, I will never return at bad dumb default stock not even in dreams. Back to stage CM-3. Examination results: Area with objectives until activation of secondary spawn location seems to do something with a condition: to ...
by sektor2111
Tue Nov 14, 2017 11:14 pm
 
Forum: Mapping
Topic: Botpathing contest ?
Replies: 19
Views: 281

Re: Dave forgot to apply a texture in AS-Overlord

Nothing new.
by sektor2111
Tue Nov 14, 2017 5:01 pm
 
Forum: Mapping
Topic: Dave forgot to apply a texture in AS-Overlord
Replies: 2
Views: 94

Re: Botpathing contest ?

Sometimes Bot Pathing in certain Level needs a rebuild. By rebuilding a map with some geometry borks ugly things will occur. However, I might be able to "inject" something in CM-3 - even CM-4 or simply placing stuff in a modified level. In MonsterHunt is not a need DevPaths after all. Else...
by sektor2111
Tue Nov 14, 2017 4:43 pm
 
Forum: Mapping
Topic: Botpathing contest ?
Replies: 19
Views: 281

Re: HeatMap (Processor of players pass-by-spot levels) [T

Man, let's not make Bot's hobby a predictable insanity, people will ambush them easy. I can illustrate their RouteCache as in MHBotyman4 if you saw it, but this will be like a cheat. They are already stupid enough, doesn't worth to spam map with crap. Else it would be needed some ScriptedTexture for...
by sektor2111
Tue Nov 14, 2017 6:19 am
 
Forum: Mapping
Topic: HeatMap (Processor of players pass-by-spot levels) [TOOL]
Replies: 19
Views: 348
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