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Re: overriding Weapon.TraceFire()

//Other.Class = Class'DecoupledWeapon.DecoupledWeapon'; // this gives an compiler error: Can't assign Const variables Yes, because is a dumb thing, Class is defined you will not change class name "Enforcer" with "Spoon". You didn't get what CheckReplacement does. If I return fal...
by sektor2111
Mon May 29, 2017 6:05 am
 
Forum: Coding, Scripting
Topic: overriding Weapon.TraceFire()
Replies: 2
Views: 30

Re: Starting some scripting, looking for some commands

ModifyPlayer is resident in Mutator not Actor. Also Modifyplayer can be used itself to do checks because it works when player spawns... that's why here you can attach an actor to player and making sure to not already have one owned, unless you want a stacking actors loading Level and doing funky thi...
by sektor2111
Sun May 28, 2017 7:40 am
 
Forum: Coding, Scripting
Topic: Starting some scripting, looking for some commands
Replies: 16
Views: 337

Re: Invisible weapons in MH-Treasure2DXfixed

I think I did white hair talking about monster dropping invisible weapons and how this problem can be solved... not only Skaarj have this issue that needs fixed - I was speaking about ScriptedPawn generally... I gotta admit some coders were forcing a "fix" but they were doing bad things. E...
by sektor2111
Sun May 28, 2017 6:53 am
 
Forum: Mapping
Topic: Invisible weapons in MH-Treasure2DXfixed
Replies: 1
Views: 48

Re: UT99 online gaming latest years - bad impressions

Oh well, I have installed that new demo manager shared by the other Sektor and it looks good/stable. I see that is able to show if some file is missing rather that crashing when it attempts to run a demo with no files. Those shared demos did not include files so I couldn't get them operational. Good...
by sektor2111
Sat May 27, 2017 9:23 pm
 
Forum: General Discussions
Topic: UT99 online gaming latest years - bad impressions
Replies: 23
Views: 417

Re: UT99 online gaming latest years - bad impressions

Man, do not be sad. Let me point my notes around ON-Line. I could see at a moment in a MH server a player running really fast with effects like he had relic of speed - I don't know what he did - map was a common one with no secrets. Else, some admin kicked him out but... he went back due to Nexgen b...
by sektor2111
Sat May 27, 2017 9:14 am
 
Forum: General Discussions
Topic: UT99 online gaming latest years - bad impressions
Replies: 23
Views: 417

Re: Starting some scripting, looking for some commands

Is there a function that gets called when the match actually starts (ie when the players spawn and the game clock actually starts counting down)? There is a solution which I learned by myself in how to capture game-start in mutators. It is used Modifyplayer. In that moment when game starts, variabl...
by sektor2111
Fri May 26, 2017 3:32 pm
 
Forum: Coding, Scripting
Topic: Starting some scripting, looking for some commands
Replies: 16
Views: 337

Re: =Food Fight= Monster Hunt Edition - official thread

Bot always follows the shortest route - teleporter way on purpose. But... if you speak about that map where Bot doesn't move because it overrides all Engine's A.I. capabilities, good luck with fake navigation tweaking. In that map all navigation is based on a stupid push code based on a sort of trig...
by sektor2111
Fri May 26, 2017 6:47 am
 
Forum: Modifications
Topic: =Food Fight= Monster Hunt Edition - official thread
Replies: 21
Views: 702

Re: Starting some scripting, looking for some commands

The Destroy command actually removes the bot from play. But what is the MinPlayers -= 1 for? EXPORT BOTPACK and everything and just read the damn codes. Right here mutator is decreasing number of MinPlayers value for NOT SPAWNING another Bot when actually mutator has removed one - LOGIC. The best o...
by sektor2111
Fri May 26, 2017 6:15 am
 
Forum: Coding, Scripting
Topic: Starting some scripting, looking for some commands
Replies: 16
Views: 337

Re: Neural Networks e Genetic Algorithms + "little" explanat

Not gonna think too much, but the default issue in UE1 is iterations limit crash type (posted often last time in case you did not read forum). This issue is main enemy and it drives to some "break-through" needed making things to go really slow. Result: If you code a "chess" prog...
by sektor2111
Thu May 25, 2017 2:35 pm
 
Forum: General Discussions
Topic: Neural Networks e Genetic Algorithms + "little" explanation
Replies: 2
Views: 102

Re: Some MH Requests ?

Bumpy time. Almost a half of Level seems done (did not see BSP problems right now). Some skybox with screwed alignment and setup was almost to make me to quit this - I'm still expecting problems in a random moment. Level is now 25.2 MB but... is simple. The most of size went to textures and meshes u...
by sektor2111
Thu May 25, 2017 2:11 pm
 
Forum: Mapping
Topic: Some MH Requests ?
Replies: 5
Views: 174

Re: I want the game to randomize from all my bots

Are you kidding ? You could say from beginning what messed version are you using. Of course V400 doesn't have what V436 has, that's why was patched...
And... now I have a reminder for my future game-controllers because I have forgot this detail: Kick player which is not using at least v436 :| .
by sektor2111
Thu May 25, 2017 6:02 am
 
Forum: General Discussions
Topic: I want the game to randomize from all my bots
Replies: 12
Views: 262

Re: Starting some scripting, looking for some commands

I've written scripts before, and I've even written in UnrealScript before. But I've never done any scripts in UT99 before, ... I'm confused. This -vv- if (TournamentPlayer(A).SSCheck != None) TournamentPlayer probably doesn't include any sort of "SSCheck" property or variable if I well re...
by sektor2111
Tue May 23, 2017 4:40 pm
 
Forum: Coding, Scripting
Topic: Starting some scripting, looking for some commands
Replies: 16
Views: 337

Re: IP2Country doesnt work on MH servers?

I don't know how goes with that source-code, I compiled multiple versions many times but results are not that good...
by sektor2111
Mon May 22, 2017 5:51 am
 
Forum: Servers
Topic: IP2Country doesnt work on MH servers?
Replies: 14
Views: 304

Re: Patch 1.3 released

2017 Bump
Some admin should update/remove links which are from now on useless - they don't exist anymore. Patch 1.3 can be found in other location... By example here.
by sektor2111
Sun May 21, 2017 5:02 pm
 
Forum: UTR Announcements
Topic: Patch 1.3 released
Replies: 2
Views: 1852

Re: Short Bot Note

Link shown here viewtopic.php?f=34&t=6300&start=60#p94484 has now an update related to that combat problem... I think mission "Bot rewriting" can camp a while if other major problems are not detected.
by sektor2111
Sun May 21, 2017 3:14 pm
 
Forum: Modifications
Topic: Short Bot Note
Replies: 68
Views: 8862
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