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Re: Stalwartception (concept)

You probably don't understand what happens when "Map-build" button is pushed. Just wondering if you have applicable ideas full operational rather than these "don't do" types.
by sektor2111
Sat Mar 25, 2017 9:16 am
 
Forum: Mapping
Topic: Stalwartception (concept)
Replies: 19
Views: 244

Re: Bot Pathing

That must be a "great" task operated by Editor... I don't have such maps for play - but for trash storage probably I have some. PS: I see thread and I went to log in, pretty much closer to write wrong ID, Editor2111, :loool: , because I was thinking at that dumb thing and its super duper f...
by sektor2111
Sat Mar 25, 2017 9:09 am
 
Forum: Misc | Off-Topic
Topic: Bot Pathing
Replies: 3
Views: 25

Re: MH: Monsters should not move before map starts

Imagine that always I had 14-30 ms default ping. In those "cute" experiments I went to 500 ms ping proving that server was pretty busy. I assure you that 600 Pawns roaming are not a good idea, do testing and we can chat about this later, as a recall, server dropped me for "high-ping&q...
by sektor2111
Fri Mar 24, 2017 7:41 pm
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: MH: Monsters should not move before map starts

You don really get what I mean with Over-Load - it's about ENGINE not CPU. Aside about CPU : DO you want to see your CPU at 80-99% by playing some map and frame-rate will go at 2 fps or less ? Seriously is not hard to do that, using A.I. and a chained native attack which will use C++ intensive. Will...
by sektor2111
Fri Mar 24, 2017 6:09 am
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: Stalwartception (concept)

These things are no game. I'm not bother to show you when a PlayerStart went out of space and then probably it heads to a crash if player killed wants to spawn (- speaking about bStatic modifications, LOL ). Seriously I wanna see professionals what will do when a server will runs such things. Perhap...
by sektor2111
Fri Mar 24, 2017 5:55 am
 
Forum: Mapping
Topic: Stalwartception (concept)
Replies: 19
Views: 244

Re: Stalwartception (concept)

Speaking about some movement... I think THIS have playable support OFF-LINE, ON-LINE, IN-LINE and Content Warning DO NOT PLAY this map if you have claustrophobia . MH-TrainCommando.zip Modification warning If paths/geometry goes messed up because of some rebuild it's your problem/fault - not mine.
by sektor2111
Thu Mar 23, 2017 8:47 pm
 
Forum: Mapping
Topic: Stalwartception (concept)
Replies: 19
Views: 244

Re: MH: Monsters should not move before map starts

Me, I want to measure the number of iterations CYCLES from a default game-start. You can drop in toilette a Gorgeosus CPUsus if number of iterations are reaching at Limit - and in fast machines this is faster as well. I'm speaking about Engine Load Not CPU load. Machines from now days are more power...
by sektor2111
Thu Mar 23, 2017 5:49 pm
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: [Updates] Diabolis.net - 24/7 EXU2 v6.00 Server

Qwerty wrote:Redirects never go down. lets be real.
Yeah, very real, ask LoathSome what was noticing when monthly amount has been passed at rented redirect service.
by sektor2111
Thu Mar 23, 2017 5:42 pm
 
Forum: Servers
Topic: [Updates] Diabolis.net - 24/7 EXU2 v6.00 Server
Replies: 23
Views: 1325

Re: Stalwartception (concept)

I'll be interested about this proposal if you show me an ON-Line Session not an useless local Play.
by sektor2111
Thu Mar 23, 2017 5:38 pm
 
Forum: Mapping
Topic: Stalwartception (concept)
Replies: 19
Views: 244

Re: MH: Monsters should not move before map starts

Is not a big deal if you are using timer to control things, however, if more server-tools are added using the same things, probably will affect a bit the performance - in time you'll figure better solutions, no problem. Just note that a Linked list is like a Pawnlist - both of them are chained lists...
by sektor2111
Thu Mar 23, 2017 4:00 pm
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: MH: Monsters should not move before map starts

function Whatever() { local Pawn P; local ScriptedPawn S; local int MonstersTotal; MonstersTotal = 0; for (P=Level.PawnList; P!=None; P=P.NextPawn) { if ( ScriptedPawn(P) != None ) S = ScriptedPawn(P); if ( S != None ) { S.... // something S.... // other thing MonstersTotal++; } } } Yes, ScoreKill ...
by sektor2111
Thu Mar 23, 2017 6:17 am
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: MH: Monsters should not move before map starts

Compare original MH with MH2 types and tell me what "improvements" were added at this point. See string SetPawnDifficulty in MnsterHunt.uc class and BaseMutator. See what original MH does, for sure that's not a response (AlwaysKeep). I was one of those quitting using new MH2 types because ...
by sektor2111
Thu Mar 23, 2017 5:49 am
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: MH: Monsters should not move before map starts

DeathMatchPlus: "SetTimer(Level.TimeDilation, true)" (line 144) And not only there... Botpack fires GameSpeed multiple times... by calling parent super classes (Initgame) which uses to restart GameSpeed/Timer again + PreBeginPlay (which is pretty much useless). Rewrite game using only Pre...
by sektor2111
Wed Mar 22, 2017 11:41 pm
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305

Re: CTF-Nexus

Perhaps because previous one included SPACE char in file-name and not everyone can use such things in servers, so to speak it's pretty much useless for playing On-Line without renaming it properly. Else version "space][" do includes two triggers triggering themselves not only DistanceViewT...
by sektor2111
Wed Mar 22, 2017 10:40 pm
 
Forum: Mapping
Topic: CTF-Nexus
Replies: 2
Views: 80

Re: MH: Monsters should not move before map starts

Timer has 1 second (in theory)...
by sektor2111
Wed Mar 22, 2017 6:50 pm
 
Forum: Coding, Scripting
Topic: MH: Monsters should not move before map starts
Replies: 32
Views: 305
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