Search found 815 matches

by FraGnBraG
Thu Oct 10, 2019 1:55 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 45
Views: 2047

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Sinnical wrote:
Wed Oct 09, 2019 9:17 pm
...Not sure if I can get up to speed and produce something quality...
Welcome back Sinnical :D like riding a bike... or horse... or ... nevermind :what: :facepalm:

Give it a shot man :highfive:
by FraGnBraG
Tue Oct 08, 2019 4:34 am
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 7
Views: 163

Re: FNB 20AC mapping stuff

Thank you Acoma!!! That's fixed it :) Now I'm one happy mapper! I can get rolling on this - next up will be a basthescape mover then the journey into watery hell begins!!!! And you Acoma - will get your own secret room ;) So here's the way it looks now - fnb20ACmap-renderFixed-1.png fnb20ACmap-Raptu...
by FraGnBraG
Tue Oct 08, 2019 2:48 am
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 7
Views: 163

Re: FNB 20AC mapping stuff

are you using the older renderers or the ones from OldUnreal ? @dr.flay - hmm... I should look into that (OldUnreal) @tyr - so it's actually a 1024 x 2048 image wrapped into a cylinder that is 1024 high x 512 radius x 16 sides. it has just one "white" light sufficiently bright to illuminate all sur...
by FraGnBraG
Mon Oct 07, 2019 4:46 am
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 7
Views: 163

FNB 20AC mapping stuff

Hiya I am preparing graphics for my project - I need a truckload so I start there ... Right off the bat I have this nagging issue and wonder if anyone has any suggestions? I'll post my OpenGL render settings (once I find them) Note these screenies all taken from the same spot in the map, looking at ...
by FraGnBraG
Wed Oct 02, 2019 11:54 pm
Forum: Mapping
Topic: Thumbnail preview of stock Textures
Replies: 6
Views: 412

Re: Thumbnail preview of stock Textures

I have a folder with all stock textures (exported as bmp) in sub-folders named for each utx. I just browse with win10 image viewer whenever need to have a look. Note not ALL textures work, obviously... like fire textures, etc. here is a download for anyone too lazy to export them all themselves :P C...
by FraGnBraG
Wed Oct 02, 2019 4:08 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 45
Views: 2047

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

papercoffee i've sent you two pms... how come i'm not in the list?
by FraGnBraG
Mon Sep 30, 2019 4:05 pm
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 1741

Re: DM-FreewayTunnel (Release)

Hmm, there must be something special with that map... Where can I download it? you can have DOM maps functioning as DM maps, and the key was to NOT set the gametype to either DM or DOM. I claim that a map of any game type runs as DM regardless of the file name if you leave out DefaultGameType. At l...
by FraGnBraG
Mon Sep 30, 2019 4:09 am
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 1741

Re: DM-FreewayTunnel (Release)

DM-MementoMori (not sure if I spelled that right) where the mapper has placed DOM points. So, if you copy and then rename the DM file to DOM-MementoMori then load it in UT it will play as a DOM. Have you tried that? Because I took an Assault map (AS-Canyon.unr), removed LevelInfo.DefaultGametype an...
by FraGnBraG
Sun Sep 29, 2019 3:47 am
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 1741

Re: DM-FreewayTunnel (Release)

well here's a little tidbit - not sure if you know this: I noticed in your DM map level properties you did not set the gametype to DM. It is blank. That's okay, actually UT will then use the file name to determine the gametype. That is if it starts with "dm" it will load as a deathmatch. Now there w...
by FraGnBraG
Sat Sep 28, 2019 5:52 pm
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7143

Re: -= What about a new mapping contest? =-

hmm ... i'm really getting interested in contibuting a SP campaign based on Bioshock's Rapture... maybe not "literally", and if not then a similar theme i.e. underwater city, maybe ancient alien rather than 1940's art deco. I've been studying the original game and am planning for building a high-det...
by FraGnBraG
Fri Sep 27, 2019 4:29 am
Forum: Mapping
Topic: DM-FreewayTunnel (Release)
Replies: 36
Views: 1741

Re: DM-FreewayTunnel (Release)

a minor correction - richrig.utx was made/assembled by Akuma (Rich Eastwood) and not AngelHeart (John Falgate)
Just sayin' :)
by FraGnBraG
Mon Sep 23, 2019 6:25 pm
Forum: Report new Downloads
Topic: New GIANT SIZE map
Replies: 10
Views: 392

Re: New GIANT SIZE map

You just need to extract the original first... ah i see. looks like original not intended for botplay, which is okay. I guess you did this because you want some moving bots to shoot. I took a quick look - commendable effort man :) but you must like pain :P Just a note or two... 1. use less pathnode...
by FraGnBraG
Mon Sep 23, 2019 4:28 pm
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7143

Re: -= What about a new mapping contest? =-

Interesting style. Not sure the textures blend in as well, but that can always be changed... ya, this map is not my map, actually it's one of Nicks (Tom_caT112). I only helped him a bit by making the terrain, walkways and the other "sealed" glass bits. I might have shown him how to make semisolid d...
by FraGnBraG
Mon Sep 23, 2019 4:15 am
Forum: General Discussions
Topic: -= What about a new mapping contest? =-
Replies: 97
Views: 7143

Re: -= What about a new mapping contest? =-

Themes.... hmm... not many underwater maps, or underwater settings... there's a few around. I'm thinking about doing a small sp/co-op based on the city of Rapture, and so am replaying bioshocks 1 & 2 and the infinite dlc burial at sea. Drinking in a lot of "Rapture juice" and also trying to figure o...
by FraGnBraG
Mon Sep 23, 2019 3:46 am
Forum: Report new Downloads
Topic: New GIANT SIZE map
Replies: 10
Views: 392

Re: New GIANT SIZE map

you are missing files - you need to include all files in the zip.