Search found 846 matches

by FraGnBraG
Thu Jan 23, 2020 3:02 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

Glad you're enjoying this :) @grins yes you can shoot fish! you have to go out through one of the airlocks and pick up a scuba tank. There's a few sliths out there as well. You can turn the whole place against you pretty fast - and the bigger critters take more shots to kill. If you just hang/float ...
by FraGnBraG
Tue Jan 21, 2020 10:08 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

Thanks for the feedback!

Here's BETA-1 with the fixes:

CTF-FNB-AllGoodThings-BETA1.zip

Note this zipfile does not contain the giant Creavion texture file.
If you need that you'll have to get the BETA "All files" zipfile.

Cheers
by FraGnBraG
Tue Jan 21, 2020 5:06 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

... give up on advancing in map editing... That's crazy talk :rocket1: the bigger the map bigger the headaches! so I still have a lot of work to do. I will fix these bugs, and that will cause more bugs. Eventually, god-willing, I have a build with no bugs. That's the price of csg complexity. Don't ...
by FraGnBraG
Sun Jan 19, 2020 6:27 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

sektor2111 wrote:
Sun Jan 19, 2020 11:38 am
...If you want I'll send you all Log for figuring entire inspection...
That would be great :tu: thanks :rock:
by FraGnBraG
Sun Jan 19, 2020 6:25 am
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

Re: FNB All Good Things BETA Feedback

Okay (Finally) here is BETA map for testing!!! I had some really naggy HOMs that I finally squashed, well, there is a leaky section that seems unfixable, not too big of a deal - I marked the area with a few traffic cones! So here are download links: LATEST BETA: CTF-FNB-AllGoodThings-BETA1.zip 1. Us...
by FraGnBraG
Thu Jan 16, 2020 7:37 pm
Forum: Mapping
Topic: FNB All Good Things BETA Feedback
Replies: 20
Views: 459

FNB All Good Things BETA Feedback

New BETA map coming shortly - Still W.I.P. Will post the LINK once the package is ready :) ------------------------ BETA-1 : ------------------------ Focus of this beta will be mainly gameplay/pickups, etc. I'm not too sure whether the lower or outside routes are worth keeping. They divert from the ...
by FraGnBraG
Tue Jan 14, 2020 7:31 pm
Forum: Mapping
Topic: steady rising mover + attached killzone + sheet for visualization = possible?
Replies: 20
Views: 345

Re: steady rising mover + attached killzone + sheet for visualization = possible?

Ferali, that explanation of "how to" is just fantastic! Sure sounds like it is doable - PaperCoffee, you should go ahead and try your map ideas - never mind that the concept is already done in other games elsewhere. If you wanted to make a game-type map-pack for this I'll volunteer to contribute a m...
by FraGnBraG
Fri Jan 10, 2020 7:16 am
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 14
Views: 811

Re: FNB 20AC mapping stuff

I'll put a quick update here, since this is a related thread... Not really a 20-AC map any more but wth :P Still WIP (mostly lighting tweaks, and adding decrorations, etc. Sounds and audio will be last - gameplay will be completed before I add sounds). Map is done enough to start play-testing ... Ru...
by FraGnBraG
Tue Jan 07, 2020 5:21 pm
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 22
Views: 607

Re: CTF-Blice (Release)

well I'll have to check my notes regarding painzone, but im pretty sure that was the practice at unreal playground for years by all the ctf mappers there, to fix the exact problem of flags getting stuck when dropped into pits, etc. it happened all the time especially with new mappers. maybe cloudzon...
by FraGnBraG
Tue Jan 07, 2020 3:00 pm
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 22
Views: 607

Re: CTF-Blice (Release)

iirc, make sure the zone where the flag falls has painzone set to true.
that property will cause the flag to return after a small time delay.
by FraGnBraG
Tue Jan 07, 2020 4:19 am
Forum: Mapping
Topic: CTF-Blice (Release)
Replies: 22
Views: 607

Re: CTF-Blice (Release)

Wow. quite a piece of work ferali! Wonderful theme and very well realized. Played some matches with 5 vs 5 and although straight forward gameplay it works pretty well for CTF. This is a "very-high-poly" map with some pov where polygons can hit 1200+ in high-visibility areas (stat fps), thus overall ...
by FraGnBraG
Mon Jan 06, 2020 4:38 pm
Forum: Mapping
Topic: FNB 20AC mapping stuff
Replies: 14
Views: 811

Re: FNB 20AC mapping stuff

It seems to me that "Windows 10 era" has not been playing too Nice with my GPU and UT99 graphics drivers - OpenGL becomes unstable at times. No "silver bullet" definitive fixes either. While D3D9 seems to function in a more stable manner, it definitely does not look as good as OpenGL. Especially tra...
by FraGnBraG
Fri Jan 03, 2020 4:22 am
Forum: General Discussions
Topic: Help! my ut99 is very sick :(
Replies: 7
Views: 177

Re: Help! my ut99 is very sick :(

thanks guys... some things: I checked the folders closely and discovered something scary in the system folder --> unealtournament.exe, setup.exe, ucc.exe + all driver dlls (d3d, sgl, opengl, etc.) were GONE! Nothing in recycle bin, either. Something removed them. Just the exes and dlls, not the ini ...
by FraGnBraG
Fri Jan 03, 2020 2:00 am
Forum: General Discussions
Topic: Help! my ut99 is very sick :(
Replies: 7
Views: 177

Help! my ut99 is very sick :(

so i had some time for ut today and downloaded / installed this 20ac mappack. i was going to post my opinions regarding the new maps but after a while my ut99 became competely trashed. it is now broken. starting with opengl, something (i think it was healing pyramid) just crashed the map selector po...
by FraGnBraG
Tue Dec 31, 2019 11:42 pm
Forum: General Discussions
Topic: Happy New Year!
Replies: 16
Views: 233

Re: Happy New Year!

Have a great new year everyone :) stay safe :rock: