Search found 44 matches
- Thu Jun 27, 2019 11:12 am
- Forum: Mapping
- Topic: Why are my spawns broken
- Replies: 4
- Views: 291
Re: Why are my spawns broken
I actually sent the map to someone to rebuild it for me and he sent it over to me working fine. Weird shit, gotta love ued.
- Thu Jun 27, 2019 12:36 am
- Forum: Mapping
- Topic: Why are my spawns broken
- Replies: 4
- Views: 291
Why are my spawns broken
Hello,
Can someone tell me why my spawns are broken? I spawn in random locations, even tho I have set the correct value for the spawns to their respective teams.
Thank you.
--edit by UnrealGGecko--
Could it be aliens?
Can someone tell me why my spawns are broken? I spawn in random locations, even tho I have set the correct value for the spawns to their respective teams.
Thank you.
--edit by UnrealGGecko--
Could it be aliens?
- Thu Aug 10, 2017 4:57 am
- Forum: General Discussions
- Topic: Bunny Track NW – World Records – TechDiff, Mordor, Tele
- Replies: 1
- Views: 520
- Sun Mar 05, 2017 11:15 pm
- Forum: Modifications
- Topic: How can i make/display polygon (wireframe) of a player class
- Replies: 2
- Views: 825
Re: How can i make/display polygon (wireframe) of a player c
You could try using the command "rmode", 15 should be woreframe mode (rmode 15). Yes!! Thank you man!! rmode 15 was a fixed front view of the player wireframe (like in the editor). However rmode 1 worked for me and I will use that one :tu: Alright just one more question guys - is it possible to red...
- Sun Mar 05, 2017 10:21 pm
- Forum: Modifications
- Topic: How can i make/display polygon (wireframe) of a player class
- Replies: 2
- Views: 825
How can i make/display polygon (wireframe) of a player class
http://image.prntscr.com/image/78197b7cc35e40ae98d6446f36f498e5.png This is what I'm trying to achieve, basically I want this for a movie that I'm currently making, I need a scene with the polygon of a player. Polygon, skeleton, wireframe.. whatever you name it, I simply want it displayed in UT. I ...
- Mon Jan 30, 2017 12:58 am
- Forum: Mapping
- Topic: Blinking Movers problem :(
- Replies: 14
- Views: 2580
Re: Blinking Movers problem :(
Hey guys, tnx for all the replies! Sry for being away and not following up, I haven't touched my movie ever since because of this problem. I decided to go all on it today and figure a way out, and I did it! It was a hell of a ride with thousands of bugs all over the place with no logical explanation...
- Wed Jan 04, 2017 10:13 pm
- Forum: General Discussions
- Topic: Defeating a cheater (Omega) on Deck
- Replies: 9
- Views: 2596
Re: Defeating a cheater (Omega) on Deck
Wait are you kidding me? I speak from time to time on ts on a certain server with that guy. At first I called him a cheater too. But later I decided to call it off, and just respect him as a pro. I'm confused. Yes it was forsez0r.. he fake nicked and thats what led to the confusion.. Even the spect...
- Mon Dec 26, 2016 2:45 pm
- Forum: Mapping
- Topic: Blinking Movers problem :(
- Replies: 14
- Views: 2580
Re: Blinking Movers problem :(
Good Idea, will try it out.Metalfist wrote:^Maybe the brushes can be merged together into 1 brush and move them as 1 mover?
- Mon Dec 26, 2016 10:00 am
- Forum: Mapping
- Topic: Blinking Movers problem :(
- Replies: 14
- Views: 2580
Re: Blinking Movers problem :(
Barbie wrote:Maybe reduce the map to the problem by deleting all other stuff and provide it here for download?
Google Drive Download
- Sun Dec 25, 2016 10:28 pm
- Forum: Mapping
- Topic: Blinking Movers problem :(
- Replies: 14
- Views: 2580
Re: Blinking Movers problem :(
Both the mover's upper face and the empty cube's lower face are fighting to be displayed over the other. Move your movers 1 unit down and it wil fix the issue. Hmm, I just tried that but it didnt worked. I made bunch of tests (removing skybox, placing the movers in different positions) and got bunc...
- Sun Dec 25, 2016 9:39 pm
- Forum: Mapping
- Topic: Blinking Movers problem :(
- Replies: 14
- Views: 2580
Re: Blinking Movers problem :(
Yes.papercoffee wrote:Are those movers touching bsp?

- Sun Dec 25, 2016 8:44 pm
- Forum: Mapping
- Topic: Blinking Movers problem :(
- Replies: 14
- Views: 2580
Blinking Movers problem :(
https://www.youtube.com/watch?v=V6eCrLIJfmg&feature=youtu.be see the video above for example. My base (which i built upon) has NO bsp cuts whatsoever. And I did built it all under a 128 sized grid.. Any ideas? Picture with no BSP cuts: http://image.prntscr.com/image/ef8f4e3d68424f8c87e846afc27d430c....
- Sat Dec 24, 2016 8:17 am
- Forum: General Discussions
- Topic: Defeating a cheater (Omega) on Deck
- Replies: 9
- Views: 2596
Defeating a cheater (Omega) on Deck
Yall should know who Omega is and the drama revolving around him, bringing cancer on each corner of UT.. I'm sure you've heard of him. He was pretty much banned everywhere, so he had to use VPN to play on these servers. His clan said, that Omega used VPN, because of an ACE problem and not the fact t...
- Mon Dec 12, 2016 8:17 pm
- Forum: General Discussions
- Topic: Very importand Demo that is broken
- Replies: 5
- Views: 1179
Re: Very importand Demo that is broken
anth wrote:Are you using demo manager v3.3? I fixed a bunch of network compatibility issues in that version. Keep in mind that if you recorded using UT v451b, you have to play back the demo using that version too. v451b is not demo-compatible with earlier UT versions.
- Fri Dec 09, 2016 6:10 pm
- Forum: General Discussions
- Topic: Very importand Demo that is broken
- Replies: 5
- Views: 1179
Re: Very importand Demo that is broken
Chamberly wrote:I'm missing some files to play the demo. I assume other may have as well.[/spoiler]
You can download the server's files from here:
146.0.32.72:7788