Search found 44 matches

by rtg
Thu Jun 27, 2019 11:12 am
Forum: Mapping
Topic: Why are my spawns broken
Replies: 4
Views: 251

Re: Why are my spawns broken

I actually sent the map to someone to rebuild it for me and he sent it over to me working fine. Weird shit, gotta love ued.
by rtg
Thu Jun 27, 2019 12:36 am
Forum: Mapping
Topic: Why are my spawns broken
Replies: 4
Views: 251

Why are my spawns broken

Hello,
Can someone tell me why my spawns are broken? I spawn in random locations, even tho I have set the correct value for the spawns to their respective teams.

Thank you.

--edit by UnrealGGecko--

Could it be aliens?
by rtg
Sun Mar 05, 2017 11:15 pm
Forum: Modifications
Topic: How can i make/display polygon (wireframe) of a player class
Replies: 2
Views: 814

Re: How can i make/display polygon (wireframe) of a player c

You could try using the command "rmode", 15 should be woreframe mode (rmode 15). Yes!! Thank you man!! rmode 15 was a fixed front view of the player wireframe (like in the editor). However rmode 1 worked for me and I will use that one :tu: Alright just one more question guys - is it possible to red...
by rtg
Sun Mar 05, 2017 10:21 pm
Forum: Modifications
Topic: How can i make/display polygon (wireframe) of a player class
Replies: 2
Views: 814

How can i make/display polygon (wireframe) of a player class

http://image.prntscr.com/image/78197b7cc35e40ae98d6446f36f498e5.png This is what I'm trying to achieve, basically I want this for a movie that I'm currently making, I need a scene with the polygon of a player. Polygon, skeleton, wireframe.. whatever you name it, I simply want it displayed in UT. I ...
by rtg
Mon Jan 30, 2017 12:58 am
Forum: Mapping
Topic: Blinking Movers problem :(
Replies: 14
Views: 2566

Re: Blinking Movers problem :(

Hey guys, tnx for all the replies! Sry for being away and not following up, I haven't touched my movie ever since because of this problem. I decided to go all on it today and figure a way out, and I did it! It was a hell of a ride with thousands of bugs all over the place with no logical explanation...
by rtg
Wed Jan 04, 2017 10:13 pm
Forum: General Discussions
Topic: Defeating a cheater (Omega) on Deck
Replies: 9
Views: 2580

Re: Defeating a cheater (Omega) on Deck

Wait are you kidding me? I speak from time to time on ts on a certain server with that guy. At first I called him a cheater too. But later I decided to call it off, and just respect him as a pro. I'm confused. Yes it was forsez0r.. he fake nicked and thats what led to the confusion.. Even the spect...
by rtg
Mon Dec 26, 2016 2:45 pm
Forum: Mapping
Topic: Blinking Movers problem :(
Replies: 14
Views: 2566

Re: Blinking Movers problem :(

Metalfist wrote:^Maybe the brushes can be merged together into 1 brush and move them as 1 mover?
Good Idea, will try it out.
by rtg
Mon Dec 26, 2016 10:00 am
Forum: Mapping
Topic: Blinking Movers problem :(
Replies: 14
Views: 2566

Re: Blinking Movers problem :(

Barbie wrote:Maybe reduce the map to the problem by deleting all other stuff and provide it here for download?


Google Drive Download
by rtg
Sun Dec 25, 2016 10:28 pm
Forum: Mapping
Topic: Blinking Movers problem :(
Replies: 14
Views: 2566

Re: Blinking Movers problem :(

Both the mover's upper face and the empty cube's lower face are fighting to be displayed over the other. Move your movers 1 unit down and it wil fix the issue. Hmm, I just tried that but it didnt worked. I made bunch of tests (removing skybox, placing the movers in different positions) and got bunc...
by rtg
Sun Dec 25, 2016 9:39 pm
Forum: Mapping
Topic: Blinking Movers problem :(
Replies: 14
Views: 2566

Re: Blinking Movers problem :(

papercoffee wrote:Are those movers touching bsp?
Yes.

Image
by rtg
Sun Dec 25, 2016 8:44 pm
Forum: Mapping
Topic: Blinking Movers problem :(
Replies: 14
Views: 2566

Blinking Movers problem :(

https://www.youtube.com/watch?v=V6eCrLIJfmg&feature=youtu.be see the video above for example. My base (which i built upon) has NO bsp cuts whatsoever. And I did built it all under a 128 sized grid.. Any ideas? Picture with no BSP cuts: http://image.prntscr.com/image/ef8f4e3d68424f8c87e846afc27d430c....
by rtg
Sat Dec 24, 2016 8:17 am
Forum: General Discussions
Topic: Defeating a cheater (Omega) on Deck
Replies: 9
Views: 2580

Defeating a cheater (Omega) on Deck

Yall should know who Omega is and the drama revolving around him, bringing cancer on each corner of UT.. I'm sure you've heard of him. He was pretty much banned everywhere, so he had to use VPN to play on these servers. His clan said, that Omega used VPN, because of an ACE problem and not the fact t...
by rtg
Mon Dec 12, 2016 8:17 pm
Forum: General Discussions
Topic: Very importand Demo that is broken
Replies: 5
Views: 1174

Re: Very importand Demo that is broken

anth wrote:Are you using demo manager v3.3? I fixed a bunch of network compatibility issues in that version. Keep in mind that if you recorded using UT v451b, you have to play back the demo using that version too. v451b is not demo-compatible with earlier UT versions.
by rtg
Fri Dec 09, 2016 6:10 pm
Forum: General Discussions
Topic: Very importand Demo that is broken
Replies: 5
Views: 1174

Re: Very importand Demo that is broken

Chamberly wrote:I'm missing some files to play the demo. I assume other may have as well.[/spoiler]

You can download the server's files from here:
146.0.32.72:7788