Search found 210 matches

by SzGergo
Mon May 27, 2019 8:04 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 2148

Re: DM-BrokenFaith (WIP)

= If i was woeking on it, i think i would add a huge-ass full moon in the skybox that would cast som eerie shadows thro windows etc. (Also, such a specific object in a certain direction of the skybox can help quick navigation in game) - Ok that is adding insult to injury especially with the unreal ...
by SzGergo
Mon May 27, 2019 3:42 pm
Forum: Mapping
Topic: DM-BrokenFaith (WIP)
Replies: 44
Views: 2148

Re: DM-BrokenFaith (WIP)

the layout is pretty complex and confusing. - if the lighting were a bit less monothonic, it would help a lot in learning and navigating - there are some places where textures are meking the architecture implausible. Typically ceiling areas, like when a horizontal stone floor slab texture directly m...
by SzGergo
Sat May 25, 2019 11:52 pm
Forum: Coding, Scripting
Topic: Changeing the "color" of the darkness?
Replies: 11
Views: 982

Re: Changeing the "color" of the darkness?

Is there a way to somehow change the color of the "darkness" (that is, how the lack of lighting normally represneted) from black to something else? ...the purpose of this would be to experiment fakeing some atmospheric fog by the using of simple lighting....) It sounds like you're talking about vol...
by SzGergo
Sat May 18, 2019 4:06 pm
Forum: Coding, Scripting
Topic: Changeing the "color" of the darkness?
Replies: 11
Views: 982

Re: Changeing the "color" of the darkness?

It's for the 227 Unreal update but there is a non-light actor. Think of it as a negative light, you can use it to place darkness. The effect is quite unsettling when done correctly and would be just what you needed for this. Sadly, it won't work in UT. Still you can do some changes by adding a very...
by SzGergo
Mon Jan 21, 2019 7:50 pm
Forum: Mapping
Topic: DM-SteelProIII
Replies: 21
Views: 1501

Re: DM-SteelPro]I[

as mentioned before, textures are soemtimes incongruent, and sometimes pretty random. 5th picture is a typical example, like when tehre is a ledge, and that recrangular stone-ish slab texture meets that iron-ish grill texture, the thing gets implausible. Neither of them having "width" kills the illu...
by SzGergo
Sat Jan 05, 2019 2:25 pm
Forum: Mapping
Topic: The AWESOME Mapping Contest
Replies: 314
Views: 87119

Re: The AWESOME Mapping Contest

so, when will this whole thing be released?
by SzGergo
Mon Dec 31, 2018 3:40 am
Forum: Mapping
Topic: Need some help with my waterfall
Replies: 8
Views: 723

Re: Need some help with my waterfall

stretching a texture (obviously) makes it's respective panning speed stretched(faster), that can be used to achive such effect. (some times ago i made a map as a sort of experiment, DM-SpillwayXXL, that has a waterfall like that.) You might want to make a brush instead of a simple sheet. You can add...
by SzGergo
Fri Dec 21, 2018 6:48 pm
Forum: Mapping
Topic: The End. Enjoy my junk while it still exists.
Replies: 24
Views: 2075

Re: The End. Enjoy my junk while it still exists.

srsly, i started feel sort of Fremdschämen reeding this thread... Mapping supposed to be mostly a sort of therapeutic activity... for example, in the last twenty years i started to sculpt into bsp about a hundred of different map idea, i finished a dozen or two, and i released only a few... If once ...
by SzGergo
Mon Dec 17, 2018 6:26 pm
Forum: Mapping
Topic: DM-AMC-Thesuspense
Replies: 7
Views: 885

Re: DM-AMC-Thesuspense

seeing the screenshots on a different screen, i begin to wonder wether the whole map is too dark...? Is it? I agree with Aldebaran - you've got the lighting spot on - bright in the passenger carriages and low or no lighting on the wagons, which is what one would expect - and it all contrasts nicely...
by SzGergo
Sat Dec 15, 2018 6:05 pm
Forum: GameTypes
Topic: BRUT/BRUTUS (Entry for the December contest)
Replies: 50
Views: 5085

Re: BRUT/BRUTUS (Entry for the December contest)

Tried it, pretty awesome! Tho i never played neither pubg nor fortnite, so i don't know how it should flow, but it seems really nice to me. What it really needs are big open outdoor maps. (Oh, and maybe if it had an option in the ini to set up a different texture for the cloud, i would have immediat...
by SzGergo
Sat Dec 15, 2018 1:18 pm
Forum: General Discussions
Topic: There's a Unreal Shieldbelt in DM-Zeto
Replies: 4
Views: 409

Re: There's a Unreal Shieldbelt in DM-Zeto

there is this shieldbelt in DM-Fractal too. Tournament gametypes exchanges most of unreal stuff into their ut counterpart, if exists. (eg. shieldbelt conerts to UT_shieldbelt, amplifier ->udamage... But Quadshot is converted to flak ammo... Asbestos suit remains asbestos suit.. Or scuba suit is nice...
by SzGergo
Fri Dec 14, 2018 4:56 pm
Forum: Mapping
Topic: DM-AMC-Thesuspense
Replies: 7
Views: 885

Re: DM-AMC-Thesuspense

No the map is not too dark in UT, only the screenshots are. I have the same problem and brighten them up little bit with a graphics programm like Gimp before uploading them here. It is a great map you made here. What a bummer that you haven't finished it in time. I think I have never played a train...
by SzGergo
Fri Dec 14, 2018 3:04 pm
Forum: Mapping
Topic: DM-AMC-Thesuspense
Replies: 7
Views: 885

Re: DM-AMC-Thesuspense

seeing the screenshots on a different screen, i begin to wonder wether the whole map is too dark...? Is it?
by SzGergo
Thu Dec 13, 2018 4:38 pm
Forum: Mapping
Topic: The AWESOME Mapping Contest - PARTICIPANTS VOTE!!
Replies: 49
Views: 4323

Re: The AWESOME Mapping Contest - PARTICIPANTS VOTE!!

oh, lest i froget, on the side note:
Pls next time let's have that rule that all the additional tidbits should be myleveled.
by SzGergo
Thu Dec 13, 2018 12:32 am
Forum: Mapping
Topic: DM-AMC-Thesuspense
Replies: 7
Views: 885

Re: DM-AMC-Thesuspense

some screenshots: sc1.jpg sc2.jpg sc3.jpg sc4.jpg You spawn somehwere at the middle, good stuff are scattered mostly in the front and rear area There are two fractal style trapdoor traps on both end of the train. Unfortunately i could not figure out trapspringer actors, so bots don't care to operate...