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Re: Getting a remote level object

Yeah, you can't even get skyzones to work right. Good luck with seeing what's up on another server.
by JackGriffin
Sat Dec 16, 2017 10:23 pm
 
Forum: Coding, Scripting
Topic: Getting a remote level object
Replies: 7
Views: 266

Re: function bool AlwaysKeep(Actor Other)

You'll need a higher level coder to answer here but I can tell you from experience that AlwaysKeep is very powerful and is the key to fixing certain situations. However that power also makes it easy to mess things up and so you need to be very careful with using it. You can affect other mods in a ve...
by JackGriffin
Sat Dec 16, 2017 4:11 pm
 
Forum: Coding, Scripting
Topic: function bool AlwaysKeep(Actor Other)
Replies: 5
Views: 39

Re: var bool Initialized

It just prevents multiple copies of your mod from loading. Preservation of the mutator/actor/checkreplacement/whatever chain is very often overlooked in coding help and this helps prevent it from causing problems. It's a good idea to work in such a way that you conflict as little as possible with ot...
by JackGriffin
Sat Dec 16, 2017 4:07 pm
 
Forum: Coding, Scripting
Topic: var bool Initialized
Replies: 7
Views: 67

Re: topic

Somehow that's even more creepy lol.
by JackGriffin
Sat Dec 16, 2017 4:02 pm
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 55
Views: 852

Re: BRespawn (mainly for MH)

I like your idea of nearby monster checks. Do you mind if I include that as an option into my version? Thanks for the improvement Nels! I'll try to get this redone tomorrow and posted up. BTW, found something interesting and I just haven't had the time to run down the "why" part. I set the...
by JackGriffin
Sat Dec 16, 2017 3:57 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 13
Views: 159

Re: topic

Since this is the OT forum I guess this can be discussed at length. Hope it's OK. I respect your viewpoints 100% guys and I do agree that people should be judged on the entirety of their work and not on individual acts. It just bears mentioning that no one is pure evil and sometimes you are so moved...
by JackGriffin
Sat Dec 16, 2017 3:44 pm
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 55
Views: 852

Re: topic

I understand you brother but I can't overlook him taking the time to write a really nice letter of support when he had every right to dislike me in particular. The guy is not a sociopath, I really think he does his stuff just because he likes to see the reactions. He had a perfect opportunity to kic...
by JackGriffin
Sat Dec 16, 2017 6:17 am
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 55
Views: 852

Re: Future of the internet?

That's an argument of false premise. Using one of the smallest (if not the) nation in S.A. isn't a fair example. New York has twice the population of the entire country. It's infinitely easier to do a better job at something when you are working in scales that are orders of magnitude smaller. I've s...
by JackGriffin
Sat Dec 16, 2017 6:01 am
 
Forum: Misc | Off-Topic
Topic: Future of the internet?
Replies: 31
Views: 655

Re: BRespawn (mainly for MH)

No worries, I'm glad you are inspired. This probably needs rewriting depending on how you want to use it. I just wanted to put out a standard version for testing and feedback. A lot of how my proposed simplerMH will work depends on this and the coming checkpoint to work like I need them to do. I've ...
by JackGriffin
Sat Dec 16, 2017 5:37 am
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 13
Views: 159

Re: Future of the internet?

You are seriously oversimplifying things Higor. One very serious consideration that you overlook is that a huge part of internet infrastructure was physically built by private companies but was directly funded by tax dollars. In many countries it was built by the government themselves, again using t...
by JackGriffin
Sat Dec 16, 2017 4:25 am
 
Forum: Misc | Off-Topic
Topic: Future of the internet?
Replies: 31
Views: 655

Re: [Newcomer's maps]Jake 19

KAAAAAAAAAAAAAAAAALLLLLLLLLLLL!!!! You know I saw this right as I was eating some peanut butter on a banana. I almost choked out between the laughing and coughing. I'm stealing his avatar and using it for a while but I'm not going to talk shit about him. Like I've posted before that guy has a long ...
by JackGriffin
Sat Dec 16, 2017 4:04 am
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 55
Views: 852

Re: BRespawn (mainly for MH)

I'm sure there are a bunch of scenarios where you could highlite potential problems but I've tried to account for what I can. B-points are recycled every 10 seconds, so bearing that in mind let's look at the questions. 1. If you are killed by a strong enemy then yes you will likely respawn back ther...
by JackGriffin
Fri Dec 15, 2017 8:59 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 13
Views: 159

Re: New mappers class?

Thanks :D Done and done.
by JackGriffin
Fri Dec 15, 2017 7:13 pm
 
Forum: General Discussions
Topic: New mappers class?
Replies: 31
Views: 396

Re: New mappers class?

Terraniux wrote:Veterans are not scary, they get scary when you question them in a inappropriate way.

Persons need a slap to the face, if they keep on doing routines on faults and true errors. Time to wake up and learn.

Can I sig with that for a while? I'm not sure I've seen it said better.
by JackGriffin
Fri Dec 15, 2017 7:11 pm
 
Forum: General Discussions
Topic: New mappers class?
Replies: 31
Views: 396

BRespawn (mainly for MH)

I started the groundwork for the MH basic gamestyle and a system of place save and checkpoints was suggested. I took apart the !Checkpoint mutator by Spongebob and added some code from BobIsUnreal and simplified everything so it requires no input from the player. What: Every 10 seconds your player d...
by JackGriffin
Fri Dec 15, 2017 7:07 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 13
Views: 159
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