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Re: DM-CMC-MansionOfChaos - Release

Had the map been running for a while? I saw crashing like this in testing every once in a while too. In the code tick is disabled when you have enough rain and turned back on if you need to add more drops for some reason (occasionally they get destroyed or fail to spawn due to spawning on top of eac...
by JackGriffin
Fri Oct 20, 2017 2:12 pm
 
Forum: Mapping
Topic: DM-CMC-MansionOfChaos - Release
Replies: 43
Views: 1041

Re: The Chaos Mapping Contest VOTE thread (participants only

I sent you a PM but I'll also post some if it here. My MH server is live, just finished housekeeping on it. I have plans for the season but for now I'm all caught up. If you still want to work on your MH map I'm happy to do whatever scripting you need to finish it off so you are happy. You're welcom...
by JackGriffin
Thu Oct 19, 2017 2:17 am
 
Forum: Mapping
Topic: The Chaos Mapping Contest VOTE thread (participants only)
Replies: 28
Views: 676

Re: The Chaos Mapping Contest VOTE thread (participants only

At first I thought "man, the voting is just all over the place" and then it hit me...the voting SHOULD be all over the place. Well done everyone, it's good to see voting spread around. Terra, I'm going to set up my Christmas MH server this weekend. I'll make your map the startup map for th...
by JackGriffin
Wed Oct 18, 2017 8:29 pm
 
Forum: Mapping
Topic: The Chaos Mapping Contest VOTE thread (participants only)
Replies: 28
Views: 676

Re: DM-CMC-MansionOfChaos - Release

I don't think anyone has yet pc. I thought I made it *too* obvious lol.
by JackGriffin
Wed Oct 18, 2017 6:14 pm
 
Forum: Mapping
Topic: DM-CMC-MansionOfChaos - Release
Replies: 43
Views: 1041

Re: Mansion of Chaos spoilers and some other map stuff

Mesh collision is one of the wonderful things about U227 but sadly UT is stuck with cylinder collision.
by JackGriffin
Wed Oct 18, 2017 6:13 pm
 
Forum: Mapping
Topic: Mansion of Chaos spoilers and some other map stuff
Replies: 6
Views: 135

Re: Mansion of Chaos spoilers and some other map stuff

If you aren't into coding it might be easier to just open the ReactiveDecos.u file in editor. You'll find almost all of the actors under the deco subclass ReactiveDecosBase. Any item can be placed like a normal decoration and it will retain it's functionality. Some things like the contest coin are s...
by JackGriffin
Wed Oct 18, 2017 2:42 pm
 
Forum: Mapping
Topic: Mansion of Chaos spoilers and some other map stuff
Replies: 6
Views: 135

Re: CTF-CMC-Kullrena (PRE-ALPHA)

I noticed no impact, playthrough was smooth. My system is a low-to midrange setup with a dedicated video card. If you want I can test it on my laptop that is a normal budget deal with integrated graphics?
by JackGriffin
Wed Oct 18, 2017 2:26 pm
 
Forum: Mapping
Topic: CTF-CMC-Kullrena (PRE-ALPHA)
Replies: 48
Views: 1415

Re: Snow and Rain, fully working

You have no idea how good that makes me feel :rock: My original idea was to make clouds that floated around in the sky but paper felt it was too cartoonish (and he was right). Still, it's a valid idea because you could place this under an ice ledge and it would look like dripping runoff, add it to a...
by JackGriffin
Wed Oct 18, 2017 3:48 am
 
Forum: Mutators
Topic: Snow and Rain, fully working
Replies: 10
Views: 449

Mansion of Chaos spoilers and some other map stuff

I'll spoiler tag everything important so feel free to read this even if you haven't played the map. Only open the spoiler boxes if you will never play it or you just don't mind knowing ahead of time. The mansion has been an idea floating around in my head for a very long time. I was toying with the ...
by JackGriffin
Wed Oct 18, 2017 3:38 am
 
Forum: Mapping
Topic: Mansion of Chaos spoilers and some other map stuff
Replies: 6
Views: 135

Re: DM-CMC-MansionOfChaos - Release

It may be time to post some spoilers. I'll do a post.
by JackGriffin
Wed Oct 18, 2017 2:50 am
 
Forum: Mapping
Topic: DM-CMC-MansionOfChaos - Release
Replies: 43
Views: 1041

Short note on garbage collection

When I was working on the weather effects I ran into this bug where particles would not recycle correctly. In trying to fix it I discussed this at length with FeraliDragon. He told me some things I did not know but really matter. Take this code for instance (ripped from the Chaos Mansion): ForEach Z...
by JackGriffin
Tue Oct 17, 2017 1:52 pm
 
Forum: Coding, Scripting
Topic: Short note on garbage collection
Replies: 7
Views: 171

Re: The Chaos Mapping Contest VOTE thread (participants only

Bang on nog. There should be no discussion in the voting thread. The minute you start giving reasons it opens the door to people lobbying for their particular position. That belongs in the individual map threads, not here. This sort of contest is inherently very unfair. You can't truly judge Terra's...
by JackGriffin
Tue Oct 17, 2017 1:35 pm
 
Forum: Mapping
Topic: The Chaos Mapping Contest VOTE thread (participants only)
Replies: 28
Views: 676

Re: Nuclear Races

I don't know man....that's not such a good idea. I got permission to work on it but posting the mod if it's not your work isn't something that should be undertaken lightly. It will really upset some devs if they get their names tied with an incomplete or broken project that they just haven't finishe...
by JackGriffin
Mon Oct 16, 2017 2:17 pm
 
Forum: Modifications
Topic: Nuclear Races
Replies: 50
Views: 7802

(U227) Coop server back up

I finished reinstalling my Unreal coop server and it's back up if anyone wants to play some old school Unreal goodness. It's running a ton of custom content but I use a high-speed redirect service. Nothing gets you into the Christmas spirit like kicking snow titan ass across the plains of NaPali! Ho...
by JackGriffin
Mon Oct 16, 2017 4:23 am
 
Forum: Servers
Topic: (U227) Coop server back up
Replies: 1
Views: 81

Re: Nuclear Races

I have all the files somewhere around here. It worked, I even ran a server for it for testing. The main problem was the degree of difficulty in making proper maps. The base mod (IIRC) worked pretty well.
by JackGriffin
Sun Oct 15, 2017 11:35 pm
 
Forum: Modifications
Topic: Nuclear Races
Replies: 50
Views: 7802
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