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Re: Pathnodes not linking

Yeah there's something flaky in that corner. Both those nodes have only red lines when they should have clear shots to the nearby nodes. Is there a BSP cut passing through that?
by JackGriffin
Mon Dec 18, 2017 1:34 am
 
Forum: Mapping
Topic: Pathnodes not linking
Replies: 5
Views: 66

Re: BRespawn (mainly for MH)

Just so we can keep the projects distinct can you make your own thread Nels? That will stop any confusion. I used your proximity check (thank you!) and changed the mod from destroying checkpoints to just moving them. It will help a lot with efficiency. I also uploaded the beta to the first post. You...
by JackGriffin
Sun Dec 17, 2017 10:07 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 15
Views: 199

Re: Stone Woman mod

Video demo:
by JackGriffin
Sun Dec 17, 2017 9:46 pm
 
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Stone Woman mod
Replies: 6
Views: 67

Re: Stone Woman mod

This would be cool to use in a puzzle map. I trapped her in the small pool but you could make it so that is required and she hits a trigger at the bottom of the pool.
by JackGriffin
Sun Dec 17, 2017 8:34 pm
 
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Stone Woman mod
Replies: 6
Views: 67

Re: Pathnodes not linking

It could be as simple as you forgot to build paths. Lord knows I forget to build after making changes.
by JackGriffin
Sun Dec 17, 2017 8:28 pm
 
Forum: Mapping
Topic: Pathnodes not linking
Replies: 5
Views: 66

Re: (WIP) Alternative female models

This is great and very needed. It will be nice to have female warrior models that aren't all tits and sexuality. The above models could use some toning down in the arms though. Don't be afraid to feminize the models in a realistic way.
by JackGriffin
Sun Dec 17, 2017 6:15 am
 
Forum: Skins
Topic: (WIP) Alternative female models
Replies: 12
Views: 174

Re: makemeunreal's KINDERGARTEN - tutorials - Discussion

My name keeps coming up. I just thought it would be nice if we had some tutorial done in a way people could learn from. I haven't looked at MMU's tut but I can see Terra's upset even if it was on point. Terra wants to take a deliberate, considered approach and MMU is more like a kid on Ritalin who a...
by JackGriffin
Sun Dec 17, 2017 3:52 am
 
Forum: Misc | Off-Topic
Topic: makemeunreal's KINDERGARTEN - tutorials - Discussion
Replies: 14
Views: 147

Re: makemeunreal's - Easy tutorials for advanced beginners

Cham, that's the best post I've ever seen you make. Well stated.
by JackGriffin
Sun Dec 17, 2017 3:41 am
 
Forum: Mapping
Topic: makemeunreal's - Easy tutorials for advanced beginners
Replies: 11
Views: 317

Re: Getting a remote level object

Yeah, you can't even get skyzones to work right. Good luck with seeing what's up on another server.
by JackGriffin
Sat Dec 16, 2017 10:23 pm
 
Forum: Coding, Scripting
Topic: Getting a remote level object
Replies: 7
Views: 291

Re: function bool AlwaysKeep(Actor Other)

You'll need a higher level coder to answer here but I can tell you from experience that AlwaysKeep is very powerful and is the key to fixing certain situations. However that power also makes it easy to mess things up and so you need to be very careful with using it. You can affect other mods in a ve...
by JackGriffin
Sat Dec 16, 2017 4:11 pm
 
Forum: Coding, Scripting
Topic: function bool AlwaysKeep(Actor Other)
Replies: 5
Views: 45

Re: var bool Initialized

It just prevents multiple copies of your mod from loading. Preservation of the mutator/actor/checkreplacement/whatever chain is very often overlooked in coding help and this helps prevent it from causing problems. It's a good idea to work in such a way that you conflict as little as possible with ot...
by JackGriffin
Sat Dec 16, 2017 4:07 pm
 
Forum: Coding, Scripting
Topic: var bool Initialized
Replies: 7
Views: 97

Re: topic

Somehow that's even more creepy lol.
by JackGriffin
Sat Dec 16, 2017 4:02 pm
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 56
Views: 953

Re: BRespawn (mainly for MH)

I like your idea of nearby monster checks. Do you mind if I include that as an option into my version? Thanks for the improvement Nels! I'll try to get this redone tomorrow and posted up. BTW, found something interesting and I just haven't had the time to run down the "why" part. I set the...
by JackGriffin
Sat Dec 16, 2017 3:57 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 15
Views: 199

Re: topic

Since this is the OT forum I guess this can be discussed at length. Hope it's OK. I respect your viewpoints 100% guys and I do agree that people should be judged on the entirety of their work and not on individual acts. It just bears mentioning that no one is pure evil and sometimes you are so moved...
by JackGriffin
Sat Dec 16, 2017 3:44 pm
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 56
Views: 953

Re: topic

I understand you brother but I can't overlook him taking the time to write a really nice letter of support when he had every right to dislike me in particular. The guy is not a sociopath, I really think he does his stuff just because he likes to see the reactions. He had a perfect opportunity to kic...
by JackGriffin
Sat Dec 16, 2017 6:17 am
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 56
Views: 953
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