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Re: topic

I understand you brother but I can't overlook him taking the time to write a really nice letter of support when he had every right to dislike me in particular. The guy is not a sociopath, I really think he does his stuff just because he likes to see the reactions. He had a perfect opportunity to kic...
by JackGriffin
Sat Dec 16, 2017 6:17 am
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 49
Views: 768

Re: Future of the internet?

That's an argument of false premise. Using one of the smallest (if not the) nation in S.A. isn't a fair example. New York has twice the population of the entire country. It's infinitely easier to do a better job at something when you are working in scales that are orders of magnitude smaller. I've s...
by JackGriffin
Sat Dec 16, 2017 6:01 am
 
Forum: Misc | Off-Topic
Topic: Future of the internet?
Replies: 31
Views: 634

Re: BRespawn (mainly for MH)

No worries, I'm glad you are inspired. This probably needs rewriting depending on how you want to use it. I just wanted to put out a standard version for testing and feedback. A lot of how my proposed simplerMH will work depends on this and the coming checkpoint to work like I need them to do. I've ...
by JackGriffin
Sat Dec 16, 2017 5:37 am
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 11
Views: 116

Re: Future of the internet?

You are seriously oversimplifying things Higor. One very serious consideration that you overlook is that a huge part of internet infrastructure was physically built by private companies but was directly funded by tax dollars. In many countries it was built by the government themselves, again using t...
by JackGriffin
Sat Dec 16, 2017 4:25 am
 
Forum: Misc | Off-Topic
Topic: Future of the internet?
Replies: 31
Views: 634

Re: [Newcomer's maps]Jake 19

KAAAAAAAAAAAAAAAAALLLLLLLLLLLL!!!! You know I saw this right as I was eating some peanut butter on a banana. I almost choked out between the laughing and coughing. I'm stealing his avatar and using it for a while but I'm not going to talk shit about him. Like I've posted before that guy has a long ...
by JackGriffin
Sat Dec 16, 2017 4:04 am
 
Forum: Misc | Off-Topic
Topic: topic
Replies: 49
Views: 768

Re: BRespawn (mainly for MH)

I'm sure there are a bunch of scenarios where you could highlite potential problems but I've tried to account for what I can. B-points are recycled every 10 seconds, so bearing that in mind let's look at the questions. 1. If you are killed by a strong enemy then yes you will likely respawn back ther...
by JackGriffin
Fri Dec 15, 2017 8:59 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 11
Views: 116

Re: New mappers class?

Thanks :D Done and done.
by JackGriffin
Fri Dec 15, 2017 7:13 pm
 
Forum: General Discussions
Topic: New mappers class?
Replies: 26
Views: 331

Re: New mappers class?

Terraniux wrote:Veterans are not scary, they get scary when you question them in a inappropriate way.

Persons need a slap to the face, if they keep on doing routines on faults and true errors. Time to wake up and learn.

Can I sig with that for a while? I'm not sure I've seen it said better.
by JackGriffin
Fri Dec 15, 2017 7:11 pm
 
Forum: General Discussions
Topic: New mappers class?
Replies: 26
Views: 331

BRespawn (mainly for MH)

I started the groundwork for the MH basic gamestyle and a system of place save and checkpoints was suggested. I took apart the !Checkpoint mutator by Spongebob and added some code from BobIsUnreal and simplified everything so it requires no input from the player. What: Every 10 seconds your player d...
by JackGriffin
Fri Dec 15, 2017 7:07 pm
 
Forum: Mutators
Topic: BRespawn (mainly for MH)
Replies: 11
Views: 116

Re: [ACE] Inqueries & Catches

Here for sure. UA is dead.
by JackGriffin
Fri Dec 15, 2017 6:45 pm
 
Forum: General Discussions
Topic: [ACE] Inqueries & Catches
Replies: 15
Views: 338

Re: fRand() range

Yeah, this is the overlap I mentioned and it would work but it's cleaner to just deal with integers from the start if that's the return you need.
by JackGriffin
Fri Dec 15, 2017 6:12 pm
 
Forum: Coding, Scripting
Topic: fRand() range
Replies: 4
Views: 56

Re: fRand() range

Simple coding error. I've done this myself. Frand and Rand are different functions for different uses along with some overlap between them. Should be: Texture = BlobTypes[int(Rand(5))]; This will return an integer from 0 to 4 that corresponds with the textures declared in def props BlobTypes(0)=Text...
by JackGriffin
Fri Dec 15, 2017 5:42 pm
 
Forum: Coding, Scripting
Topic: fRand() range
Replies: 4
Views: 56

Re: [ACE] Inqueries & Catches

It might be nice if we had a spot where an amalgamated whitelist is kept so servers could just copy/paste it into their setups. It's pretty obvious that actual support for ACE is not going to happen so it's up to us insofar as we do what we can do. I don't have any webspace but would someone be will...
by JackGriffin
Fri Dec 15, 2017 1:54 pm
 
Forum: General Discussions
Topic: [ACE] Inqueries & Catches
Replies: 15
Views: 338

Re: MH GiranTown

please ask before you do copy and paste of code I'll do you one better. I'm always very happy to do freelance work for mappers who need something, as I'm sure several other coders here are too. I'll work uncredited (I do that all the time) so drop a PM and it will stay as private as you want. Your ...
by JackGriffin
Fri Dec 15, 2017 1:43 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 28
Views: 483

Re: Can the file mismatch being handled?

You shouldn't give the server the ability to decide legitimacy and alter the client like this at all. At the very least you'll have dumbass mappers replacing Ancient.utx with their "improved" versions and causing you to fail ACE checks, and at the very worst you give rogue servers the abil...
by JackGriffin
Thu Dec 14, 2017 1:07 pm
 
Forum: Coding, Scripting
Topic: Can the file mismatch being handled?
Replies: 5
Views: 69
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