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Re: Looking for alternative Teamcannon actor.

Just tell how to do that... The process of moving Actors with a Mover is done by native code - at least I did not find any UScript code for it. I already did. Much like many decorations are bStatic you'll need to drop back to Pawn and build the cannon forward with settings that allow movement. When...
by JackGriffin
Wed Sep 20, 2017 3:55 am
 
Forum: Download Search
Topic: Looking for alternative Teamcannon actor.
Replies: 21
Views: 463

Re: Looking for alternative Teamcannon actor.

I get where Barbie is coming from but this is a really bad way of doing things, especially if you are going to stack these into a map and run it online. Recode them so they can attach to the mover like everything else and don't use tick. This is going to impact the server, especially in an MH enviro...
by JackGriffin
Tue Sep 19, 2017 6:21 am
 
Forum: Download Search
Topic: Looking for alternative Teamcannon actor.
Replies: 21
Views: 463

Re: ChaosUT Mapping Contest (CMC) '17

That atmosphere tho! Looks like 2k4 screenshots.
by JackGriffin
Mon Sep 18, 2017 2:37 pm
 
Global announcement: ChaosUT Mapping Contest (CMC) '17
Replies: 86
Views: 3499

Re: Looking for alternative Teamcannon actor.

Your going to need to create a new class combining stationary pawn and team cannon. The nulling of AddVelocity in stationary pawn is going to mess up everything when you attempt to move this. If Barbie doesn't have time let me know and I'll do it for you. I'd get it tonight but I'm really tired, bee...
by JackGriffin
Fri Sep 15, 2017 2:13 am
 
Forum: Download Search
Topic: Looking for alternative Teamcannon actor.
Replies: 21
Views: 463

Re: = HOW TO PLAY FOOD FIGHT =

paper doesn't deserve such a verbal assalt. You should try peppering some good stuff in with the bad.
by JackGriffin
Thu Sep 14, 2017 9:32 pm
 
Forum: Tips, Tricks & Tutorials
Topic: = HOW TO PLAY FOOD FIGHT =
Replies: 6
Views: 688

Re: Putting The Skins back up

Most thumb nails are little bit small, bigger screenshots would be wise. Those were the ones that Atomic Gamer gave to me with the database. I think they mistakenly put in the preview ones instead of the full-sized. The owner was already so nice that I couldn't bring myself to ask for more, I was j...
by JackGriffin
Thu Sep 14, 2017 9:29 pm
 
Forum: General Discussions
Topic: Putting The Skins back up
Replies: 9
Views: 223

Re: Putting The Skins back up

I can do it, I keep them around for anyone that wants them. I don't want to run a torrent for it because my kid is ranked in Overwatch currently and it will mess her ping up. Do you care to use Resilio (the old BTSync)?

https://www.resilio.com/
by JackGriffin
Thu Sep 14, 2017 7:31 pm
 
Forum: General Discussions
Topic: Putting The Skins back up
Replies: 9
Views: 223

Re: ChaosUT Mapping Contest (CMC) '17

I think you should enter it just like it is. Minimalism is in.
by JackGriffin
Fri Sep 08, 2017 12:55 am
 
Global announcement: ChaosUT Mapping Contest (CMC) '17
Replies: 86
Views: 3499

Re: ChaosUT issues

EvilGrins wrote:they don't work in MH either.

And now I have my next project. Hit me up EG.
by JackGriffin
Thu Sep 07, 2017 2:53 am
 
Forum: Mutators
Topic: ChaosUT issues
Replies: 76
Views: 1396

Re: ChaosUT issues

Chaos was written exclusively as a player vs player mod, it's going to have all kinds of problems when you try to use it in MH. Much like all the major weapons packs you will absolutely need to make an MH-friendly version if you want it to be right.You have to remember that "monsters ≠ bots&quo...
by JackGriffin
Wed Sep 06, 2017 1:14 pm
 
Forum: Mutators
Topic: ChaosUT issues
Replies: 76
Views: 1396

Re: Operation 365

Please stop. There's no loss in posting once a week with a zip of the week's work. By day 10 no one is going to be downloading anything if it's a link per map.
by JackGriffin
Tue Sep 05, 2017 9:56 pm
 
Forum: Misc | Off-Topic
Topic: Operation 365
Replies: 8
Views: 147

Re: Does anyone know how to make a Blender model an actor?

If you are making a simple decoration without anims then there's another much simpler method that I use all the time. Smirf built in support for .obj import into the editor in 227 Unreal. I follow this workflow: -Import obj directly into the 227 editor -place instance of the imported object into a t...
by JackGriffin
Tue Sep 05, 2017 1:42 pm
 
Forum: Mapping
Topic: Does anyone know how to make a Blender model an actor?
Replies: 15
Views: 272

Re: Mesh thoughts

Is it wrong that I'm more troubled by the roll of 7 than the origin offset? Like nog said I've manipulated the hell out of origins to make them do what I needed but a roll alteration of 7 on a sphere is such an arbitrary value that now I want to know why. So here we go down this road. Where was this...
by JackGriffin
Tue Sep 05, 2017 3:46 am
 
Forum: Coding, Scripting
Topic: Mesh thoughts
Replies: 26
Views: 500

Re: ChaosUT Mapping Contest (CMC) '17

for the fun of it and nothing more. This. This should be the only reason you create anything. I remember when we were making the Can Opener for Food Fight. It took a lot of man hours by several people to work out something I don't think existed before: a weapon that the client could switch ammo at ...
by JackGriffin
Mon Sep 04, 2017 5:05 pm
 
Global announcement: ChaosUT Mapping Contest (CMC) '17
Replies: 86
Views: 3499

Re: Long Distance View Glitch

You can't fix this D, sorry to say. It's a limit of the draw distance that the engine has. You'll have to make your map in such a way that these distances can't be seen by the players or you get the hall of mirrors effect.
by JackGriffin
Mon Sep 04, 2017 12:50 am
 
Forum: Mapping
Topic: Long Distance View Glitch
Replies: 5
Views: 175
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