Search found 2346 matches

Return to advanced search

Re: I'm working on a layout for a forest map, I may need adv

Models, even super simple ones will not work well if they are duplicated too many times. This is especially true if you have spots with longer draw distances. I did a ton of online testing for this very problem when I was doing the groundwork for DayZ in UT. I used MH-LostInItime (by permission) and...
by JackGriffin
Tue Aug 08, 2017 2:16 pm
 
Forum: Mapping
Topic: I'm working on a layout for a forest map, I may need advice
Replies: 38
Views: 759

Re: I'm working on a layout for a forest map, I may need adv

I'm just curious... Are you one of these guys that just enjoys contrarianism because nearly every post you make is you disagreeing with the person above you (in great detail no less)? We get it, you are intelligent so you can quit trying so hard to convince everyone of it. Pipe down a bit and let pe...
by JackGriffin
Mon Aug 07, 2017 9:32 pm
 
Forum: Mapping
Topic: I'm working on a layout for a forest map, I may need advice
Replies: 38
Views: 759

Re: Contemplating installing v451

Don't. 451 is a mess and there's no reason to use it. If you are looking for extended functionality you should jump over to Unreal227. Smirf is light years ahead of UT in every way.
by JackGriffin
Mon Aug 07, 2017 3:12 pm
 
Forum: Servers
Topic: Contemplating installing v451
Replies: 9
Views: 189

Re: New monsters

Simple fix: pump the fatness a bit. I'd guess someone messed this up along the way and it was never fixed back. The model is visually anemic but that's simple to remedy. I'd be curious if the model import code is correct and the script for the monsters resets the fatness. EG can you email me the mon...
by JackGriffin
Mon Aug 07, 2017 3:10 pm
 
Forum: Misc | Off-Topic
Topic: New monsters
Replies: 75
Views: 12402

Re: I'm working on a layout for a forest map, I may need adv

For sure don't try to use tree models. If you want to make this map you are almost surely stuck with your original idea of alpha channel tree walls. There is absolutely no way the engine will handle even a super simple tree model duplicated hundreds of times. It will be a lagfest at the minimum and ...
by JackGriffin
Mon Aug 07, 2017 2:58 pm
 
Forum: Mapping
Topic: I'm working on a layout for a forest map, I may need advice
Replies: 38
Views: 759

Re: UnrealTeamDe server hit the bottom, really

The game is dead, go find something else to play. It's just not worth getting upset over.
by JackGriffin
Thu Aug 03, 2017 4:08 pm
 
Forum: Servers
Topic: UnrealTeamDe server hit the bottom, really
Replies: 5
Views: 192

Re: So, Deco don't spawn pawns.

If you are interested in doing a deco improvement you are welcome to grab this: NKdbYbFk3bQ There's more to it than what you see. I pretty much added effects to all the standard deco classes and even coded a replacement mod that will swap them at runtime for you: w9oyS-D4XZU Decoration damage is mon...
by JackGriffin
Thu Aug 03, 2017 3:42 am
 
Forum: Mapping
Topic: So, Deco don't spawn pawns.
Replies: 36
Views: 470

Re: Issues writing to config (ini) files from multiple serve

I have the source code on a backup drive, I'll see if I can dig up the relevant class this weekend. I'm not sure how we could have gone the wrong direction. The setup was as simple as having a remote DB with a list of players sorted according to ACE identification. Joining players were checked again...
by JackGriffin
Thu Jul 27, 2017 2:15 pm
 
Forum: Coding, Scripting
Topic: Issues writing to config (ini) files from multiple servers
Replies: 15
Views: 252

Re: Issues writing to config (ini) files from multiple serve

@nog: Dude, I'm completely sure you know way more than I do especially when it comes to remote database linking. I'm just a mailman who happened to like scripting and never did formal training. Of course I fucked some things up (and enjoyed every minute!). I'm just telling you what our experience wa...
by JackGriffin
Thu Jul 27, 2017 2:12 am
 
Forum: Coding, Scripting
Topic: Issues writing to config (ini) files from multiple servers
Replies: 15
Views: 252

Re: Issues writing to config (ini) files from multiple serve

Diz, I'm telling you from experience that hooking multiple UT servers to a remote webserver is possible but it's a real headache. The engine does not handle it well which isn't surprising. It was made during the days of dial up. No one had any idea homes could have the speeds they do today. The webs...
by JackGriffin
Wed Jul 26, 2017 3:04 pm
 
Forum: Coding, Scripting
Topic: Issues writing to config (ini) files from multiple servers
Replies: 15
Views: 252

Re: GusPackII [BETA 2 RELEASED]

This isn't your blog. Ask a question or work this stuff out where we don't have to scroll through useless stuff.
by JackGriffin
Sat Jul 15, 2017 9:38 pm
 
Forum: GameTypes
Topic: GusPackII [Beta 7]
Replies: 17
Views: 464

Jason Busby/ 3DBuzz

(Not sure if this has been mentioned here or not) Years back when I was learning coding I spent a lot of time at 3DBuzz watching tutorials and demonstration videos. They had an active forum and it was often that the owner, Jason, would post up and offer help and advice. I've spoken to him several ti...
by JackGriffin
Sat Jul 15, 2017 6:18 am
 
Forum: General Discussions
Topic: Jason Busby/ 3DBuzz
Replies: 4
Views: 164

Re: [UGold227i] RPGdev

I played early versions of this. Quite interesting take on the engine and Lann does the project right. Finished product will be worth your time because he's done a lot of cool things.
by JackGriffin
Mon Jul 10, 2017 2:17 pm
 
Forum: Misc | Off-Topic
Topic: [UGold227i] RPGdev
Replies: 16
Views: 681

Second tier effects renderer for multiple games

I play a lot of PlayerUnknown Battlegrounds now with Sp00ney's group, mostly duo and squad. Right now the community is on fire about this renderer add-on: https://reshade.me/ What it does is add post processing to your game but it's done in a way that lets you have intense, granular control of the e...
by JackGriffin
Mon Jul 10, 2017 2:14 pm
 
Forum: General Discussions
Topic: Second tier effects renderer for multiple games
Replies: 3
Views: 124

Re: CaveEscape, good luck. no cheating.

Rubie is a really good dude. I've had nothing but positive interaction with him. I'm sure you should go talk to him and he would improve his map and be very thankful for your help.
by JackGriffin
Mon Jul 10, 2017 1:57 pm
 
Forum: Single Player Maps and Unreal Exports / Imports
Topic: CaveEscape, good luck. no cheating.
Replies: 7
Views: 631
Next

Return to advanced search