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Re: A nali priest dubbing on top of a CTF-Face tower

I briefly considered mentioning that but then passed....but since you brought it up

-Jelly Jumper
-brocconade
-toastanator
-carroteer

We've done some weird shit over the years paper. I blame you for it. You always catch me in my weak moments and suggest something I can't not then do.
by JackGriffin
Wed Jan 23, 2019 5:50 am
 
Forum: General Discussions
Topic: A nali priest dubbing on top of a CTF-Face tower
Replies: 5
Views: 132

Re: Movable plants?

I think I'm just going to bite the bullet on this and rig the plants with a skeleton. It's about time I learned how anyway. I could probably do some combination of the things you stated and make a semi-convincing effect but in the end it's best to just do it correctly and be done with it. I've been ...
by JackGriffin
Wed Jan 23, 2019 5:46 am
 
Forum: Coding, Scripting
Topic: Movable plants?
Replies: 7
Views: 133

Re: Movable plants?

I think I'm just going to have to learn simple animation for this and do it that way. I don't see a solution otherwise that works.
by JackGriffin
Tue Jan 22, 2019 3:12 pm
 
Forum: Coding, Scripting
Topic: Movable plants?
Replies: 7
Views: 133

Re: Converting DOM to a DM Map

Thanks for wasting my time OP. Added you to my "always ignore" list.
by JackGriffin
Tue Jan 22, 2019 6:26 am
 
Forum: Mapping
Topic: Converting DOM to a DM Map
Replies: 11
Views: 125

Re: Movable plants?

This is actually a pretty good idea. I tried a version of this where I altered the rotation, yaw, pitch, etc a bit in tick (and then in timer) to see if I could get a decent enough effect. None of it looked good at all. It just appeared that the plant was doing things it shouldn't. This just may not...
by JackGriffin
Tue Jan 22, 2019 4:34 am
 
Forum: Coding, Scripting
Topic: Movable plants?
Replies: 7
Views: 133

Movable plants?

I've been trying to figure out a way to cause plants to wiggle a bit as you pass (touch) them. I don't want to make animated plants, I'd like to use the stock meshes. Has anyone seen something like this? I know Rune had some but I want to keep my coop server maps the way the map maker intended, I ju...
by JackGriffin
Tue Jan 22, 2019 1:26 am
 
Forum: Coding, Scripting
Topic: Movable plants?
Replies: 7
Views: 133

Re: A nali priest dubbing on top of a CTF-Face tower

I mean if the things you make and share have to submit to a "why did you do that?" question. I made a gun that shoots fish and goo, another one that shoots tables and statues. I don't have an answer to 'why'...
by JackGriffin
Tue Jan 22, 2019 1:20 am
 
Forum: General Discussions
Topic: A nali priest dubbing on top of a CTF-Face tower
Replies: 5
Views: 132

Re: Converting DOM to a DM Map

You'll need to look through the actor list and remove the stuff that depends on DOM. The playerstarts may be team coded, stuff like that. If you get stuck send me the map and I'll help you by showing you what to look out for.
by JackGriffin
Tue Jan 22, 2019 1:17 am
 
Forum: Mapping
Topic: Converting DOM to a DM Map
Replies: 11
Views: 125

Re: A nali priest dubbing on top of a CTF-Face tower

don't ask me why If that's a thing then >half my work is at huge risk. I wish stuff like this had it's own home and it was more encouraged. Seeing people make these things is inspiring. I wouldn't be shocked to find out that many mods had roots in freeform idea creation. I'd bet strangelove started...
by JackGriffin
Mon Jan 21, 2019 9:52 pm
 
Forum: General Discussions
Topic: A nali priest dubbing on top of a CTF-Face tower
Replies: 5
Views: 132

Re: DM-SteelPro]I[

I like the layout. You should get some of the editor geniuses in here to help you with texturing. They could also show you botpathing. There's a good base here and with some tweaking it could be an order of magnitude better without changing your idea.
by JackGriffin
Sun Jan 20, 2019 9:26 pm
 
Forum: Mapping
Topic: DM-SteelPro]I[
Replies: 8
Views: 184

Re: Absurdly small brushes

Open your builder brush: -Right click on the brush -select Brush Properties -open "Brush" -make sure "Main Scale" and "Post Scale" are all set to 1.0. If they aren't then set them to that value and never change this. Don't scale brushes with this method, either as creat...
by JackGriffin
Sun Jan 20, 2019 6:15 pm
 
Forum: Mapping
Topic: Absurdly small brushes
Replies: 5
Views: 107

Re: Game lagging in any server without connection problems

I see where you think that you are correct. Multiplying out the values seems to keep you on the grid. You'd have to ask someone like Wormbo or Smirf the actual 'why' part but when the engine computes BSP and the level brushes have scaling applied to them it's been my experience that things go wonky ...
by JackGriffin
Sat Jan 19, 2019 3:08 am
 
Forum: General Discussions
Topic: Game lagging in any server without connection problems
Replies: 36
Views: 496

Re: Game lagging in any server without connection problems

Also there's always math behind every scaled brush, they'll always be aligned to grid no matter what. I think you are mixing a couple of conceptual ideas. Yes, there's math behind the brush but a scaled brush can easily get into ten-thousandths math. There's no grid when you are dealing with that l...
by JackGriffin
Fri Jan 18, 2019 10:55 pm
 
Forum: General Discussions
Topic: Game lagging in any server without connection problems
Replies: 36
Views: 496

Re: Game lagging in any server without connection problems

That's not the problem. Here, open this map: CTF-TestLava.unr This is two room separated by a simple zone portal. Lava zone identical to yours is in the other room. The result? No weapon loss. You can even directly swap your lava zone into it and see it still won't have the effect. Once you scale a ...
by JackGriffin
Fri Jan 18, 2019 5:32 pm
 
Forum: General Discussions
Topic: Game lagging in any server without connection problems
Replies: 36
Views: 496

Re: Fix for maps with deleted brushes

As it should be. (looking at you KAAL....) It's been my experience that I've asked at least a hundred times for permission on using some various item someone has made. Never once been fully denied. In fact it's almost always been super positive. This just happened on my unreal coop server. I asked a...
by JackGriffin
Thu Jan 17, 2019 4:04 pm
 
Forum: General Discussions
Topic: Fix for maps with deleted brushes
Replies: 34
Views: 578
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