Search found 15 matches

by Neon_Knight
Sat May 11, 2019 3:43 pm
Forum: Mapping
Topic: CTF-Bollwerk (Is the author still around?)
Replies: 9
Views: 442

Re: CTF-Bollwerk (Is the author still around?)

Neat one! Bollwerk is a very fun map, yeah.

And yeah, it's irating to find unpathed maps, but at the same time, it's waypoint-based botpathing, it existed before better alternatives for bot support (AAS, navigation meshes) appeared in other games. :(
by Neon_Knight
Fri May 10, 2019 6:12 pm
Forum: Mapping
Topic: DM-AMC-Stalwart][ - BETA2 AVAILABLE
Replies: 73
Views: 5138

Re: (WIP) DM-AMC-Stalwart][

Image

I have to admit I chuckled a bit when I saw that the D/L link was going to appear in "two weeks", lol!
by Neon_Knight
Thu May 09, 2019 2:31 pm
Forum: Mapping
Topic: DM-DECK16][UT4PreAlpha][ Update
Replies: 45
Views: 2102

Re: DM-DECK16][UT4PreAlpha style

Neato! D/Ling!
by Neon_Knight
Mon May 06, 2019 1:07 am
Forum: Misc | Off-Topic
Topic: Unreal 1 -KARPATHIAN KASTEL- An original map rework from 199
Replies: 9
Views: 751

Re: Unreal 1 -KARPATHIAN KASTEL- An original map rework from

Whoa! I never put much thought on the original Unreal cover, but there was A LOT of foreshadowing for RTNP! I didn't knew the CAR was going to appear as far as 199!
by Neon_Knight
Sun May 05, 2019 10:35 pm
Forum: Misc | Off-Topic
Topic: What could have been (U and UT)
Replies: 1
Views: 280

Re: What could have been (U and UT)

I was reminded of the eponymous trope , lol. (FTR, there's an entire page dedicated to the Unreal series ) Some of those I already knew (Unreal Warfare, UE2-like terrain.. is that from the UE2 tech demo video?), some others didn't... and some I didn't understood what was the point. BTW, is there any...
by Neon_Knight
Sun May 05, 2019 3:32 am
Forum: Report new Downloads
Topic: UnrealArchive.org
Replies: 57
Views: 3957

Re: UnrealArchive.org

Hi! Undusting this account to say AWESOME JOB, SHRIMP!.

I've been trying to clone the unreal-archive-data repo to my PC, it has several files with invalid characters. Took me the entire day until I could manage to clone the repository. Here's the issue.
by Neon_Knight
Tue Dec 18, 2012 3:44 pm
Forum: Modifications
Topic: Single Player Tweaks?
Replies: 2
Views: 1780

Re: Single Player Tweaks?

I remember seeing a custom ladder somewhere else. It replaced the AS ladder with a LMS ladder, and extended the Challenge with many gametypes.
by Neon_Knight
Sun Dec 09, 2012 5:16 am
Forum: Modifications
Topic: Searching for an equivalent to UT2004's MapMixer
Replies: 7
Views: 4609

Re: Searching for an equivalent to UT2004's MapMixer

EvilGrins wrote:I use MapRandomizer. It has two simple settings:
1) Random selection from selected map list.
2) Random selection from every map you have.

It sticks to one gametype at a time, doesn't grab maps from gametypes other than the one you're playing.
Sounds a lot like the mut I'm searching for. Thanks!
by Neon_Knight
Sat Dec 08, 2012 3:05 pm
Forum: Modifications
Topic: Searching for an equivalent to UT2004's MapMixer
Replies: 7
Views: 4609

Re: Searching for an equivalent to UT2004's MapMixer

Thanks, I'll try that one.

I'm more interested in something which can shuffle a generated map list, like MM does.
by Neon_Knight
Fri Dec 07, 2012 11:24 pm
Forum: Modifications
Topic: Searching for an equivalent to UT2004's MapMixer
Replies: 7
Views: 4609

Searching for an equivalent to UT2004's MapMixer

Hi. This time I want to know if there's already an equivalent of UT2004's mutator/mod MapMixer. Here's the Readme for what MM does. In Bold and Underline, what it's needed: ------------------------------------------------------------- What is MapMixer ? ----------------------------------------------...
by Neon_Knight
Sat May 07, 2011 7:04 pm
Forum: Download Search
Topic: Linux installer
Replies: 4
Views: 2833

Re: Linux installer

The only thing is that it randomly crashes when pressing the screenshot key (I don't know if it's a fault of my drivers or if it's something else) and that it DDOS my connection when playing online. :S
by Neon_Knight
Sat May 07, 2011 3:43 pm
Forum: Modifications
Topic: Searching for a gametype mod (Clan Arena/Elimination)
Replies: 4
Views: 2035

Re: Searching for a gametype mod (Clan Arena/Elimination)

Sorry for not replying in time, I was busy with other things. These are the requirements: - Team Deathmatch by rounds. Rounds have a timelimit, and there's also a roundlimit. - Everyone starts with all the default weapons. (Except Redeemer, Translocator and Chainsaw) - When someone's killed, (s)he/i...
by Neon_Knight
Thu Apr 28, 2011 9:54 pm
Forum: Download Search
Topic: Linux installer
Replies: 4
Views: 2833

Re: Linux installer

Late answer... sorry for not coming here before. :P

Here's what I've found, it has installers for retail and GOTY editions, and the four Bonus Packs rolled up into one file:

http://www.liflg.org/?catid=6&gameid=51
by Neon_Knight
Thu Apr 28, 2011 8:47 pm
Forum: Modifications
Topic: Searching for a gametype mod (Clan Arena/Elimination)
Replies: 4
Views: 2035

Re: Searching for a gametype mod (Clan Arena/Elimination)

Thanks JackGriffin. But I did it. I've asked for it in several places (OldUnreal, BU, Epic forums) and, of course, many times at Google, and I've found nothing of it. :/

BTW, if you're going to do it, I know several people who would be glad to be testers.
by Neon_Knight
Thu Apr 28, 2011 6:34 pm
Forum: Modifications
Topic: Searching for a gametype mod (Clan Arena/Elimination)
Replies: 4
Views: 2035

Searching for a gametype mod (Clan Arena/Elimination)

Hi! Is there a Clan Arena/Elimination gametype mod for the first Unreal Tournament? Something like UTComp's "Clan Arena" or "Team Arena Master"; round-based Team Deathmatch with all weapons and full armor/shield and health. I've tried with Rocket Arena and other LMS variants, but they aren't what I'...