Search found 118 matches

by AlCapowned
Thu Aug 29, 2019 4:12 pm
Forum: Skins
Topic: Dominator PS2 Character
Replies: 4
Views: 325

Re: Dominator PS2 Character

Hi, I made that character pack. I just looked at the pack in a fresh install of UT and the bots are showing up normally. If the models are showing up for you as a player, then you have all the patches you need and advanced model support is working, so something else must be going on. Do you have a l...
by AlCapowned
Thu Mar 23, 2017 12:27 pm
Forum: Report new Downloads
Topic: UT99 LAN Co-op
Replies: 2
Views: 636

Re: UT99 LAN Co-op

Looking at the backups I saved, it technically took me 11 days to make... but I started last December. :what:
I kept getting frustrated and taking breaks.
by AlCapowned
Thu Mar 23, 2017 3:37 am
Forum: Report new Downloads
Topic: UT99 LAN Co-op
Replies: 2
Views: 636

UT99 LAN Co-op

This little mod is Unreal Tournament's single player ladder made to be playable in multiplayer LAN games. Since it's based on the vanilla tournament, it doesn't support mutators or custom maps or teams, but I included the source code for anyone who wants to mess around with it. See the readme for st...
by AlCapowned
Sun Oct 30, 2016 2:43 am
Forum: Skins
Topic: A little goal for us to work towards (Playermodel Ideas)
Replies: 47
Views: 11295

Re: A little goal for us to work towards (Playermodel Ideas)

Good work, it fits nicely with the other monster player characters. If you want to make it so the different team skins have their own portraits, you can add this stuff to your player/bot classes: var string Dflt[4]; var string DfltFace; var string DfltNull; var string DfltFaceNull; var string DfltPk...
by AlCapowned
Sat Apr 02, 2016 6:25 pm
Forum: Misc | Off-Topic
Topic: UT... Source code found!!! [April Fools]
Replies: 11
Views: 3274

Re: UT... Source code found!!!

The actual source code is in TalonBrave.info's file repository, though it's v400 and not v436.
by AlCapowned
Sun Feb 07, 2016 5:06 pm
Forum: Coding, Scripting
Topic: The Oldunreal Lookup Table
Replies: 27
Views: 7641

Re: The Oldunreal Lookup Table

Wanting LannFyre not to mention you in any of his posts and then wanting to apologize to the guy who likely started this topic isn't a discussion about posting etiquette. If that's not "going off" on the guy then it's being overly dramatic (at best). The entire message was about how much of a pain i...
by AlCapowned
Sun Feb 07, 2016 3:28 pm
Forum: Coding, Scripting
Topic: The Oldunreal Lookup Table
Replies: 27
Views: 7641

Re: The Oldunreal Lookup Table

But he didn't ignore your message. You made it abundantly clear that he wasn't supposed to post tons of code when asking questions. He wasn't expecting any help, he was making a point to the OP. Don't post any more code than absolutely necessary to ask your question . If it's more than three or four...
by AlCapowned
Fri Feb 05, 2016 4:48 pm
Forum: Coding, Scripting
Topic: The Oldunreal Lookup Table
Replies: 27
Views: 7641

Re: The Oldunreal Lookup Table

It's just Casey, so there's no need to be too hard on yourself about it. Casey, I've said this before, but when you respond with random images, memes, and shit like this, the only person who can really be blamed for LannFyre not quite getting the "look more stuff up before you ask" message in the fi...
by AlCapowned
Sat Dec 05, 2015 7:32 am
Forum: General Discussions
Topic: Woody Woodpecker Tournament Total Conversion
Replies: 58
Views: 12925

Re: concept; Woody Woodpecker Tourment

No. Nobody wants to do this. It's not going to happen unless you make it yourself . Oh, and this comment of yours on ModDB... P.S: I came up with the idea and the goal first and anyone is welcome to help contribute so I take equal credit for the creation oh and the soundtrack should be a mix of Half...
by AlCapowned
Thu Nov 26, 2015 1:29 am
Forum: General Discussions
Topic: Woody Woodpecker Tournament Total Conversion
Replies: 58
Views: 12925

Re: concept; Woody Woodpecker Tourment

No offense, but like I said on OldUnreal, the only way a project like this is going to get anywhere is if you do at least some of it yourself. Given how nobody was interested in contributing to this for Unreal, you probably have to do most of it yourself. If a game project's leader can only work on ...
by AlCapowned
Thu Oct 22, 2015 12:00 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: [WIP][227]Unreal: Resurgence Part 1
Replies: 27
Views: 10445

Re: [WIP][227]Unreal: Resurgence Part 1

It's not that static meshes are the problem, it's that they'll be preventing the problem. Anyway, Teridax asked for people's opinions in the USP thread and the few people who responded were fine with it, so it's not like this came out of nowhere. Sorry, though. I would have liked to see this in UT a...
by AlCapowned
Tue Jun 30, 2015 12:30 am
Forum: Misc | Off-Topic
Topic: my UT/Unreal days may be behind me: MAJOR ERROR
Replies: 26
Views: 4255

Re: my UT/Unreal days may be behind me: MAJOR ERROR

You should get hard disk sentinel (http://www.hdsentinel.com/). It will tell you the general health of your hard drive.
by AlCapowned
Thu Jun 18, 2015 8:22 pm
Forum: Misc | Off-Topic
Topic: U2 beasties in ut2004
Replies: 20
Views: 4931

Re: U2 beasties in ut2004

It's DM-DC-Canal, from Runestorm. I think it's in one of their Ballistics Weapons packs, or maybe it was in a separate map pack download.
by AlCapowned
Wed Jun 17, 2015 8:00 pm
Forum: Misc | Off-Topic
Topic: U2 beasties in ut2004
Replies: 20
Views: 4931

Re: U2 beasties in ut2004

Beta 4 is the latest version so far. I'm going to release a fix for some problems today.

Edit: Beta 4.1: http://www.mediafire.com/download/sragx ... _Beta41.7z
by AlCapowned
Wed Jun 17, 2015 12:59 am
Forum: Misc | Off-Topic
Topic: U2 beasties in ut2004
Replies: 20
Views: 4931

Re: U2 beasties in ut2004

Look at the name of the video uploader, and then look at mine. :tongue:

That's an old video that uses GreatEmerald's UTXMP weapons conversion.