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Re: Screenshots for fun

papercoffee wrote:15 Bots set up fixed on Godlike ...and this mutators.

Ever tried the HumansVsBots mutator?
by EvilGrins
Fri Apr 19, 2019 4:55 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1289
Views: 238354

Re: Active forums

by EvilGrins
Fri Apr 19, 2019 3:37 am
 
Forum: General Discussions
Topic: Active forums
Replies: 502
Views: 118753

Re: CTF-Blice (WIP)

Any updates?
by EvilGrins
Fri Apr 19, 2019 3:34 am
 
Forum: Mapping
Topic: CTF-Blice (WIP)
Replies: 53
Views: 3326

Re: "hidden" player classes (models), available or unusable

Yeah, the UTRON models don't line up quite right. I summoned some into a game as playerbots and they looked so weird, as they're designed primarily throw the disc weapon. Everytime they shot anything their arms waved around so much I thought they were having a spaz attack. Kinda makes me nostalgic f...
by EvilGrins
Mon Apr 15, 2019 11:56 pm
 
Forum: General Discussions
Topic: "hidden" player classes (models), available or unusable ones
Replies: 19
Views: 347

Re: Monkeying around with CTF-AYetiTV

Is there anyway that you can make this for Deathmatch? Already did, though nothing complicated. Years ago because it was too much to play CTF without pathing, I just renamed it DM-AYetiTV. Handy for MonsterSpawning games. MonsterMadness too. Bots were you saying in that map ? Dream on... They don't...
by EvilGrins
Mon Apr 15, 2019 9:35 pm
 
Forum: Mapping
Topic: Monkeying around with CTF-AYetiTV
Replies: 5
Views: 153

Re: "hidden" player classes (models), available or unusable

There's been a lot of modifications for UT made that had classes that could be used for monsters or bots that supposedly couldn't be taken out of their respective games that I've found can. For example, UTRON was a complete modification based on the original TRON movie. I found that some of the comp...
by EvilGrins
Sun Apr 14, 2019 11:28 pm
 
Forum: General Discussions
Topic: "hidden" player classes (models), available or unusable ones
Replies: 19
Views: 347

Monkeying around with CTF-AYetiTV

The recent request thread for maps that can handle 12 to 16 players brought this map up to mind, and then moreso I recalled the Vulpine Mission forum loves to find maps to fly their RX fighters around so I sent them a link too. https://ic.pics.livejournal.com/evilgrins/3189901/3872770/3872770_origin...
by EvilGrins
Sun Apr 14, 2019 7:17 pm
 
Forum: Mapping
Topic: Monkeying around with CTF-AYetiTV
Replies: 5
Views: 153

Re: Looking for good 12-16 player maps

This GINORMOUS map can easily handle as many players as you can find with room to spare.

It's not well pathed, I should warn - viewtopic.php?f=5&t=11721

I presented it for pathing back when but the best pathing people lost their minds attempting it.
by EvilGrins
Wed Apr 10, 2019 4:25 am
 
Forum: General Discussions
Topic: Looking for good 12-16 player maps
Replies: 9
Views: 315

Re: Last Post Standing, the sequel

I haven't played UT in 3 weeks.
by EvilGrins
Mon Apr 08, 2019 12:01 am
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1135
Views: 138683

Re: Looking for good 12-16 player maps

Some of my edits of LARGE maps: · https://unreal-games.livejournal.com/76389.html · https://unreal-games.livejournal.com/75185.html · https://unreal-games.livejournal.com/119513.html · https://unreal-games.livejournal.com/117056.html · https://unreal-games.livejournal.com/109731.html · https://unrea...
by EvilGrins
Sun Apr 07, 2019 6:11 pm
 
Forum: General Discussions
Topic: Looking for good 12-16 player maps
Replies: 9
Views: 315

Re: Last Post Standing, the sequel

I win again!
Image
by EvilGrins
Fri Apr 05, 2019 7:16 am
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 1135
Views: 138683

THUNDERBOLT mapping offer

A stretch back Tbolt offered his last map (he planned to stop mapping years ago) and offered it to anyone to see what they could do with it. Several took a shot at it and it's now on this forum thanks to Red_fist and others who made a thing of beauty. Though he's mapping again, Tbolt is offering one...
by EvilGrins
Thu Apr 04, 2019 4:25 am
 
Forum: Mapping
Topic: THUNDERBOLT mapping offer
Replies: 0
Views: 79

Re: THUNDERBOLT is mapping again!

Aldebaran wrote:I found MH-(dU)CoruscantCityTest5 for download, is it the final version?

Nope, but his download for the final isn't currently working.

Try this other new one of his instead - https://www.mediafire.com/file/c437ntn2 ... 2.rar/file
by EvilGrins
Wed Apr 03, 2019 1:09 am
 
Forum: Mapping
Topic: THUNDERBOLT is mapping again!
Replies: 13
Views: 632

Re: Beam me up Scotty!

How do you know it didn't teleport you and bring you right back too fast for you to realize you'd moved?
by EvilGrins
Wed Apr 03, 2019 12:22 am
 
Forum: Misc | Off-Topic
Topic: Beam me up Scotty!
Replies: 5
Views: 191

Re: MAJOR bot-pathing request, the sequel

Just to toss in a slight additive to the edit, while I can certainly do it myself when the pathed version is available... removing all Unreal1 weapons from the map and replacing them with their ut99 equivalents would be ideal.

Especially the ones the Skaarj-military are carrying.
by EvilGrins
Tue Apr 02, 2019 5:13 am
 
Forum: General Discussions
Topic: MAJOR bot-pathing request, the sequel
Replies: 11
Views: 487
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