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Re: BotHandlerv8 - Loading custom skins

Why not simply set the bot up with the standard bot configuration menu? http://ic.pics.livejournal.com/evilgrins/3189901/2885885/2885885_original.png http://ic.pics.livejournal.com/evilgrins/3189901/2885591/2885591_original.png http://ic.pics.livejournal.com/evilgrins/3189901/2885356/2885356_origina...
by EvilGrins
Tue Feb 20, 2018 11:54 am
 
Forum: Servers
Topic: BotHandlerv8 - Loading custom skins
Replies: 5
Views: 165

Re: MonsterHunt in an Ant-Farm

I was wondering (been too busy to play it yet) if the reason the map has issues is that it's using a custom pupae instead of the one that's in Unreali.u, given the map has a Pupae.u file.
by EvilGrins
Mon Feb 19, 2018 12:28 am
 
Forum: Download Search
Topic: MonsterHunt in an Ant-Farm
Replies: 6
Views: 164

Re: MonsterHunt in an Ant-Farm

UnrealGGecko wrote:I remember this being a buggy map...

Bad pun.
by EvilGrins
Sat Feb 17, 2018 8:53 am
 
Forum: Download Search
Topic: MonsterHunt in an Ant-Farm
Replies: 6
Views: 164

Re: Darkterritory = DM-DT-ReImagined

Somewhere or other I've got a DM where there's a lighthouse, which is also mostly too dark except on whatever side of the tower the light is shining. Standard lighthouse, the light moves in a gradual circular manner to alert ships where it is. Your map, is the light omni-directional or does it shine...
by EvilGrins
Sat Feb 17, 2018 2:50 am
 
Forum: Mapping
Topic: Darkterritory = DM-DT-ReImagined
Replies: 6
Views: 234

MonsterHunt in an Ant-Farm

I played the map only once, online, years ago.

It's an Ant-Farm, filled with an INSANE number of pupae.

Got no idea what it's called.

This ringing a bell to anyone?
by EvilGrins
Sat Feb 17, 2018 2:48 am
 
Forum: Download Search
Topic: MonsterHunt in an Ant-Farm
Replies: 6
Views: 164

Re: Active forums

Barbie wrote:Let's say, it has changed. Try http://www.vulpinemission.com/ instead.

I do sometimes forget to check the root directory when something gets all wonky.

Thanks!
by EvilGrins
Fri Feb 16, 2018 1:38 am
 
Forum: General Discussions
Topic: Active forums
Replies: 457
Views: 77140

Re: Active forums

Well, http://www.vulpinemission.com/index.php has crashed.

Even though there's still a login link, it doesn't work.
by EvilGrins
Thu Feb 15, 2018 11:53 pm
 
Forum: General Discussions
Topic: Active forums
Replies: 457
Views: 77140

Re: Chuck Norris in Unreal Tournament

Chuck Norris has never "officially" beaten Unreal Tournament... because Xan fled from the game as soon as he became aware that Chuck was coming up the ladder.
by EvilGrins
Sat Feb 10, 2018 2:32 am
 
Forum: General Discussions
Topic: Chuck Norris in Unreal Tournament
Replies: 4
Views: 248

Chuck Norris in Unreal Tournament

This was kind of Ferali's idea... Chuck Norris is able to frag even players using "god", "ghost" or "fly". In CTF, Chuck Norris doesn't have to capture the flag, the enemy team hands it to him willingly. In instagib, Chuck Norris is unable to be fragged, the shock rifle...
by EvilGrins
Fri Feb 09, 2018 8:39 am
 
Forum: General Discussions
Topic: Chuck Norris in Unreal Tournament
Replies: 4
Views: 248

Re: Screenshots for fun

Feralidragon wrote:(a Chuck Norris topic could actually be fun)

I'd be up for it.

What I find more silly is the reverse. I run Bizarro accounts on Twitter, so for Bizarro World a "Chuck Norris Fact" is about how Chuck fails.
by EvilGrins
Wed Feb 07, 2018 7:27 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1172
Views: 169890

Re: Screenshots for fun

This is more of a screencap than a screenshot, but this forum's funny thread is so inactive... I fear the wrath I would face were I to necro-bump it.

Found this random Chuck Norris fact on Twitter that was UT related, so captured it on my lil' UT spot over there.
by EvilGrins
Wed Feb 07, 2018 11:29 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1172
Views: 169890

Re: DM-Miestas (WIP, Updated)

Is that gonna be a stargate in the middle?
by EvilGrins
Wed Feb 07, 2018 4:20 am
 
Forum: Mapping
Topic: DM-Miestas (WIP, Update#2)
Replies: 13
Views: 585

Re: How can I exlude or modify one bot? [SOLVED]

It's the weirdest thing, I deliberately went tracking down what Loque's specific stats were for ut99 so I could set him up and test him against my own bots, and even though I've many with higher skills and better aim... damned Loque frequently wins out regardless. He even kicks serious ass against t...
by EvilGrins
Wed Feb 07, 2018 4:16 am
 
Forum: Servers
Topic: How can I exlude or modify one bot? [SOLVED]
Replies: 13
Views: 393

Re: How can I exlude or modify one bot? [SOLVED]

I'll bet it was Loque.
by EvilGrins
Mon Feb 05, 2018 3:14 am
 
Forum: Servers
Topic: How can I exlude or modify one bot? [SOLVED]
Replies: 13
Views: 393

Re: Achitecture - Parking lot

Nice, good flow, but it's a bit tight. Ran comparisons to another parking map, even though you're not expecting actual cars to drive through you should have the space for cars to be able to drive through it and park. What you've got is a little too tight for that, but it could appeal to snipers who ...
by EvilGrins
Sat Feb 03, 2018 6:54 am
 
Forum: Mapping
Topic: Achitecture - Parking lot
Replies: 8
Views: 332
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