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Re: MH GiranTown

Or you could use blacking actors to keep the monsters in their region. Monsters mostly do, but the further you get into the map the more gates you leave open behind you. It's kind of a blessing and a curse. Monsters you haven't gotten to yet have new paths to reach you, and if you get killed you do...
by EvilGrins
Tue Jan 16, 2018 2:54 am
 
Forum: Mapping
Topic: MH GiranTown
Replies: 57
Views: 1218

Re: Last Post Standing, the sequel

Truth: I'm the one that created Unreal Tournament... in fact, I created the very notion of 1st person shooters.

Wow, I feel so much better getting that off my chest.

Oh, and I win again!
by EvilGrins
Tue Jan 16, 2018 2:52 am
 
Forum: Misc | Off-Topic
Topic: Last Post Standing, the sequel
Replies: 940
Views: 91190

Re: New monsters

Or what kind of display issue do you mean? They don't use the same textures, but no matter what I rename one of them too, in its core it is still Boss.u file, just like the other one. In the display after opening them both, under ScriptedPawns, when both are open it doesn't fully display what's und...
by EvilGrins
Mon Jan 15, 2018 7:56 am
 
Forum: Misc | Off-Topic
Topic: New monsters
Replies: 78
Views: 13962

Re: MH GiranTown

OjitroC wrote:Did you know that you can shoot through the walls (well, some of them)?

Do you mean the actual walls or the gates while they're still closed?

Been using the Excessive mutator on the map lately. It makes most of the ammo explosive when it hits, practically makes the rocket launcher full auto.
by EvilGrins
Sun Jan 14, 2018 6:40 am
 
Forum: Mapping
Topic: MH GiranTown
Replies: 57
Views: 1218

Re: MH GiranTown

It is hard, but Theoretically without the deco, the map would be easy to beat. There's a few SkaarjPunisher that aren't in boxes on the map. Plus several enhanced monsters in each area. They make it nearly impossible to have a fair fight, especially given that for awhile the only weapon you've got ...
by EvilGrins
Sat Jan 13, 2018 7:31 am
 
Forum: Mapping
Topic: MH GiranTown
Replies: 57
Views: 1218

Re: New monsters

Ever run into a file conflict on your own system? There's a Xan monster that's in the Boss.u file. There's a separate Boss.u file for a minotaur monster. I renamed it to BullBoss.u so I could summon it and see if I could still use it. Clearly they can both be on the same map, but in UnrealEd it caus...
by EvilGrins
Sat Jan 13, 2018 4:57 am
 
Forum: Misc | Off-Topic
Topic: New monsters
Replies: 78
Views: 13962

Re: MH GiranTown

After a number of tests, the Food Fight mutator specifically for MH is the best weaponpack to use for this map. For 2 reasons: - You get all weapons the moment you start, and each time you respawn. - You can throw the brocconade over the top of walls so it explodes in areas you haven't got to yet. A...
by EvilGrins
Fri Jan 12, 2018 11:17 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 57
Views: 1218

Re: MH GiranTown

Okay, this is a very brief review... there's a longer one in the works. - Visually beautiful. - Good bot pathing. - NOT ENOUGH WEAPONS!!!! I did say it was brief, but to slightly flesh that out a bit... it's weird to not have more weapons near the start of a map where the monsters on said map are su...
by EvilGrins
Thu Jan 11, 2018 8:12 pm
 
Forum: Mapping
Topic: MH GiranTown
Replies: 57
Views: 1218

Re: DM-Circlepit beta

It's funny that all the old unrealed.info-faces show up at once Egads, it's the UT Zombie Apocalypse!! https://ic.pics.livejournal.com/black_beast/2152747/147733/147733_100.gif https://ic.pics.livejournal.com/black_beast/2152747/161958/161958_100.gif https://ic.pics.livejournal.com/black_beast/2152...
by EvilGrins
Thu Jan 11, 2018 8:08 pm
 
Forum: Mapping
Topic: DM-Circlepit beta
Replies: 18
Views: 561

Re: Screenshots for fun

This map is a turd and you try to decorate it with shiny stuff... but it's still a turd. As I've said before, so long as a map is fun I don't care how fugly it is. And you added a highly bugged weapon pack which was mentioned to crash servers. Thinking this may be a language barrier issue. I didn't...
by EvilGrins
Thu Jan 11, 2018 8:02 pm
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1166
Views: 164989

Re: Screenshots for fun

papercoffee wrote:meh.

You are a wordsmith.
by EvilGrins
Thu Jan 11, 2018 2:54 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1166
Views: 164989

Re: Screenshots for fun

Back when I was hunting to see if anything could kill the Cyberus, UTnerd24 recommended a weaponpack called SWWM. It was advertised to be so powerful it could crash most servers... and it worked. I didn't realize I still had it until last week, being that powerful it's not practical for general use....
by EvilGrins
Thu Jan 11, 2018 12:39 am
 
Forum: General Discussions
Topic: Screenshots for fun
Replies: 1166
Views: 164989

Re: BSP holes

OjitroC wrote:No, not the walls - the large wooden boxes in the doorway of each room.

Oh, I knew about that. That's no big deal.

It's not so much shoot through them as around them, there's a space on either side. If you shoot "through" the boxes enough they break, like they're supposed to.
by EvilGrins
Thu Jan 04, 2018 7:45 pm
 
Forum: Mapping
Topic: BSP holes
Replies: 7
Views: 256

Re: BSP holes

OjitroC wrote:PS Did you know that the boxes between rooms aren't solid and you can shoot through them?

I'll double check, but I don't think that's right. I've tried shooting walls with the nukes, mostly in boredom while in God Mode, and nothing in the next room got killed.
by EvilGrins
Wed Jan 03, 2018 7:51 pm
 
Forum: Mapping
Topic: BSP holes
Replies: 7
Views: 256

Re: BSP holes

Use zone view in the editor. pan around , angle views, from different directions. I'll give that a try, though it's looking like the hole isn't on the ground. Excerpt: ScriptWarning: DarkReaver MH-KillThemAll[EG].DarkReaver2 (Function Botpack.Bot.Roaming.PickDestination:0625) Accessed None ScriptWa...
by EvilGrins
Wed Jan 03, 2018 8:28 am
 
Forum: Mapping
Topic: BSP holes
Replies: 7
Views: 256
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