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Re: UnrealEd crashing

It is really helpful for consistent lighting and colour to use the same renderer as you play the game with. In your UT config change [Engine.Engine] WindowedRenderDevice=SoftDrv.SoftwareRenderDevice and in your UnrealEd.ini change the viewport devices Swap them to use a modern renderer and now compr...
by Dr.Flay
Fri Oct 12, 2018 2:25 am
 
Forum: Mapping
Topic: UnrealEd crashing
Replies: 7
Views: 220

Re: Contest question

Destructable/destroyable brushes by JackGriffin
viewtopic.php?f=5&t=4877
by Dr.Flay
Sun Oct 07, 2018 3:59 am
 
Forum: General Discussions
Topic: Contest question
Replies: 18
Views: 497

Re: Contest question

Such a shame you weren't in the Epic UT discord when some nay-sayers were dissing Paper and the competition, saying "Why bother if everything has already been done".
I did note this came from someone that apparently just converts old UT maps to UT4 :noidea
No imagination obviously.
by Dr.Flay
Fri Oct 05, 2018 9:39 am
 
Forum: General Discussions
Topic: Contest question
Replies: 18
Views: 497

Re: The AWESOME Mapping Contest

I have a feeling step 7 may be shovelling a lot of cow crap.
The only cow I know of are pawns ported from Postal, and produce prodigious piles of poo.

... yeah that may be fairly important.
by Dr.Flay
Thu Oct 04, 2018 12:39 am
 
Global announcement: The AWESOME Mapping Contest
Replies: 155
Views: 12108

Re: Contest question

Wow ! :shock:
All that brainstorming of crazy ideas, and you just out did it all.
(puts on a hat)
I take my hat off to you sir.
by Dr.Flay
Thu Oct 04, 2018 12:28 am
 
Forum: General Discussions
Topic: Contest question
Replies: 18
Views: 497

Re: Sounds and Music for (non)commercial usage

Yes it is standard for bands that give away music in the early days to get a record contract and then lose control of their own choices in the matter. Bands that stay independent, self-publish or are on a small label are usually still in control and often allow pre-existing works to stay free, but l...
by Dr.Flay
Tue Oct 02, 2018 8:17 pm
 
Forum: Sounds & Music
Topic: Sounds and Music for (non)commercial usage
Replies: 24
Views: 8968

Re: EasyED

Is there a reason why you haven't posted it here ?
by Dr.Flay
Tue Oct 02, 2018 8:02 pm
 
Forum: Modifications
Topic: EasyED
Replies: 13
Views: 1301

Re: The AWESOME Mapping Contest

Oh.... fancy seeing you here @FraGnBrag ! ..what a... er....surprise *cough* :mrgreen: Hmm, well if Ferali is out, and you need inspiration, what about taking on whatever Ferali had planned and running with it ? I copied and updated my big list of tips for using old UT on new systems, so if you want...
by Dr.Flay
Tue Oct 02, 2018 7:56 pm
 
Global announcement: The AWESOME Mapping Contest
Replies: 155
Views: 12108

Re: The AWESOME Mapping Contest

Woohoo !
KingJosh in the house!
We will be expecting a visual bonanza and CPU hog from you.
....or will we ? :wink:

'Zac and KingJosh now added to the list :tu:
by Dr.Flay
Wed Sep 26, 2018 5:09 am
 
Global announcement: The AWESOME Mapping Contest
Replies: 155
Views: 12108

Re: EpicTown General Protection Fault

I looked in the ZIP and I think I found a problem with the distro. It seems to be lacking the U file with the street decos.
Solution posted in the other thread
by Dr.Flay
Wed Sep 26, 2018 3:29 am
 
Forum: General Discussions
Topic: EpicTown General Protection Fault
Replies: 10
Views: 299

Re: Looking for some sort of train map with rideable trains.

Looking at the contents of the ZIP, I see the texture files for the Silver Ibex street decorations. If FNB did not myLevel the the U file into the map, it is missing the actual models for the decos. Get the deco pack here www.silveribex.com/mt/archives/000038.html BTW. The install instructions are a...
by Dr.Flay
Wed Sep 26, 2018 3:23 am
 
Forum: Download Search
Topic: Looking for some sort of train map with rideable trains.
Replies: 15
Views: 478

Re: Short UT99 survey to help my game dev project

Hello there Snipper. This lot in here are definitely opinionated, so I hope you get plenty of useful feedback. This site has plenty of mapping resources and dev tutorials. There are also various updates for the raw UT99 which will add newer features and capabilities. These may be useful for you. To ...
by Dr.Flay
Tue Sep 25, 2018 11:30 pm
 
Forum: General Discussions
Topic: Short UT99 survey to help my game dev project
Replies: 8
Views: 309

Re: brush importing formats in UEd 2.0

I think Blender is the main tool that was used most of the time. Unreal 227 UEd2.1 has a bunch of extra import/export options including Lightwave Object format. You can create the brushes/maps in Unreal for UT as a UNR file or export as T3D There are plenty of standalone converters which can either ...
by Dr.Flay
Fri Sep 21, 2018 7:12 pm
 
Forum: Mapping
Topic: brush importing formats in UEd 2.0
Replies: 17
Views: 680
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