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Re: Arquitectual Rooms - City Hall

Very nice, and the lighting looks very good too. 1 thing though, I suggest you enable spellchecking in your browser, or your post will never be found in a search. http://www.dictionary.com/browse/architectural https://addons.mozilla.org/en-GB/firefox/language-tools/ In Chrome, right-click on the tex...
by Dr.Flay
Sat Dec 09, 2017 3:57 am
 
Forum: Mapping
Topic: Architecture:Rooms - City Hall
Replies: 2
Views: 106

Re: Texture creation as a dds format

The reasons for the different DXT modes are explained here
viewtopic.php?f=5&t=5956

And you can have both regular small textures in a pack with big compressed textures, if you "conform" the texture pack.
It will then work for all users no matter what renderer.
by Dr.Flay
Sat Dec 09, 2017 3:06 am
 
Forum: Mapping
Topic: Texture creation as a dds format
Replies: 6
Views: 179

Re: Extract screenshots from maps

Thanks very much, I will notify Darkelarious in the IRC room

Manual config
irc.synirc.net #333networks SSL 6697
Auto config
irc://irc.synirc.net:6697/333networks
Web client
https://cgiirc.synirc.net/?chan=%23333networks
by Dr.Flay
Sun Nov 05, 2017 8:30 pm
 
Forum: Mapping
Topic: Extract screenshots from maps
Replies: 2
Views: 149

Re: FekLeyrTarg says hi

Welcome to the Unrela world FekLeyrTarg As you have experience with a few old UE1 games you will be familiar with getting an old game running on new PCs, and UT99 is no different. The tutorial linked at the top of the site " Tweak Your UT Graphics To The Maximum! " is a little dated but st...
by Dr.Flay
Mon Oct 30, 2017 11:40 pm
 
Forum: Who are you?
Topic: FekLeyrTarg says hi
Replies: 6
Views: 241

Re: Help adding content paths

:shock: Put them in order or chaos will result ! ...hmmmm nice.... no wrong chaos.. U-engine will look at each folder in order, so the first ones have higher preference. Any files loaded from the first version of the same folder, will not be looked for in the next folder. Version conflicts will happ...
by Dr.Flay
Sun Oct 29, 2017 5:24 am
 
Forum: General Discussions
Topic: Help adding content paths
Replies: 3
Views: 98

Re: UT99 stuff by Barbie

Lets not get ahead of ourselves. It occurs to me that any basic Flying fish mod built with an Unreal fly and Devil fish, is likely to be reinvented multiple times in the same way. If indeed the mod in question is as described. eg. "...only the Mesh and animations are changed. " then anyone...
by Dr.Flay
Fri Oct 27, 2017 7:38 pm
 
Forum: Report new Downloads
Topic: UT99 stuff by Barbie
Replies: 61
Views: 4833

Re: Master Server getting a memory upgrade

Thanks for the notification Flak
I guess that box is being asked to do more than host the old masters.
by Dr.Flay
Fri Oct 27, 2017 6:38 pm
 
Forum: General Discussions
Topic: Master Server getting a memory upgrade
Replies: 8
Views: 266

Re: CMC Contest: Players' choice poll

Ultimately this is the important vote
by Dr.Flay
Mon Oct 23, 2017 2:56 am
 
Forum: Mapping
Topic: CMC Contest: Players' choice poll
Replies: 67
Views: 5182

Re: I can't get my game to work no matter what I do

You should exclude UT from being protected by DEP https://windows.microsoft.com/en-us/windows7/Change-Data-Execution-Prevention-settings?SignedIn=1 Try installing the UT99 v436 NODELTA patch (this should also make UMODs work) Try setting the exe compatibility to XP SP2 and to be run as admin Make su...
by Dr.Flay
Mon Oct 23, 2017 2:54 am
 
Forum: Modifications
Topic: I can't get my game to work no matter what I do
Replies: 17
Views: 441

Re: ChaosUT - MH adds - Generation 3

I wondered all the time why you didn't inform them about this project. My housing situation is a bit more critical and impending, so my net use is sporadic and dedicated to other things. I have told the devs in the Discord chat, so they are aware. RFlagg has said for a long time, It is so old it is...
by Dr.Flay
Sun Oct 22, 2017 5:31 am
 
Forum: Modifications
Topic: ChaosUT - MH adds - Generation 3
Replies: 69
Views: 1732

Re: irc mods for unreal

I am guessing Bobs solution is actually integrated to the playing experience, rather than the bolt-on approach with XConsole, so um yeah, @bobisunreal could you perhaps post your solution here ?
by Dr.Flay
Sun Oct 22, 2017 5:21 am
 
Forum: Mutators
Topic: irc mods for unreal
Replies: 6
Views: 704

Re: irc mods for unreal

Try XConsole, it has several servers and channels already added, but you can add others
viewtopic.php?f=34&t=11636

Useful reference for anyone making a UT IRC mod. It seems Unreal and a few networks have some specific IRC commands
https://www.alien.net.au/irc/index.html
by Dr.Flay
Sun Oct 22, 2017 4:13 am
 
Forum: Mutators
Topic: irc mods for unreal
Replies: 6
Views: 704

Re: ChaosUT - MH adds - Generation 3

Apologies for not keeping up with development, but I have a real life problem that is distracting me.
I will make a post about this on the official Chaos pages and see if any old players want to try the update.
by Dr.Flay
Sat Oct 21, 2017 8:26 pm
 
Forum: Modifications
Topic: ChaosUT - MH adds - Generation 3
Replies: 69
Views: 1732

Re: looking for a mod that make PNG screenshots.

Nice necro-bump :nonono:

If you convert with Irfanview or xNview they have the option to keep the original time and date
by Dr.Flay
Wed Oct 18, 2017 11:51 pm
 
Forum: General Discussions
Topic: looking for a mod that make PNG screenshots.
Replies: 30
Views: 3354

Re: Food Fight gaming evening!!!

I may be available but Saturdays are usually busy.
Someone prod me via IM or the IRC if a time is decided.

That fork fight between me and Paper on the bridge needs a rematch.
by Dr.Flay
Sat Oct 14, 2017 7:07 am
 
Forum: Events
Topic: Food Fight gaming evening!!!
Replies: 13
Views: 487
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