Search found 447 matches

by Leo(T.C.K.)
Sat Sep 26, 2020 2:30 pm
Forum: Misc | Off-Topic
Topic: Extreme dry season in Europe (again)
Replies: 17
Views: 434

Re: Extreme dry season in Europe (again)

THIS IS THE END OF THE WORLD AS WE KNOW IT! AND ALL BECAUSE OF KAAL AND ZHAAR AND......
by Leo(T.C.K.)
Sat Sep 26, 2020 12:21 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Stranded! Fixed version.
Replies: 5
Views: 120

Re: Stranded! Fixed version.

Fine, but as I said I'm not going to do that myself. You can release an alternate version or send it to me for release if you want. I only provided this thing from the past and fixed up the map itself a little. Nothing more nothing less. I'm working on a lot of other things that take priority.
by Leo(T.C.K.)
Fri Sep 25, 2020 8:04 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Stranded! Fixed version.
Replies: 5
Views: 120

Re: Stranded! Fixed version.

Look, that was the first ever version of Serpentine for the original Unreal. It only contained one weapon, a beta. I went through the trouble of converting this file. I didn't check it for errors, it is a straight port. Try downloaded the original stranded.zip and see that you won't be able to open ...
by Leo(T.C.K.)
Fri Sep 25, 2020 10:23 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Stranded! Fixed version.
Replies: 5
Views: 120

Stranded! Fixed version.

An old map, "Stranded!" now fixed up for "225" compatible versions. Read the Fix.txt file for changes/what was fixed. This wasn't runnable on modern unreal versions before. The messages are kind of painfuly terrible, but here ya go.


strandedfix
by Leo(T.C.K.)
Thu Aug 06, 2020 6:37 am
Forum: Modifications
Topic: WAPawns for UT
Replies: 7
Views: 209

Re: WAPawns for UT

Lol I have no clue why it does that might be related to drawscale somehow, this is not something I touched at all they simply use cow carcasses and in the original warfare they didn't have any gibs at all, they just died and that's it. No gibbing possible. But yes they had cow sounds in the original...
by Leo(T.C.K.)
Tue Aug 04, 2020 6:02 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal PSX rework:Rise of Jrath thread
Replies: 123
Views: 39033

Re: Unreal PSX rework:Rise of Jrath thread

Not sure what you're talking about. I didn't update e1l4b at all since the initial release, that was part of part 1 already. What lighting? You mean compared to e1l1b? They are the same location but different map technically at different time of the day.
by Leo(T.C.K.)
Mon Aug 03, 2020 7:17 am
Forum: Modifications
Topic: WAPawns for UT
Replies: 7
Views: 209

Re: WAPawns for UT

Thanks. What's that map you were putting it in?
by Leo(T.C.K.)
Mon Aug 03, 2020 6:50 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal PSX rework:Rise of Jrath thread
Replies: 123
Views: 39033

Re: Unreal PSX rework:Rise of Jrath thread

I don't think you're using the implantgun update (should be part of 1.1 release already anyway), the implantgun file was updated between versions last I checked you still used some old files on redirect etc too. EDIT: It is in the UT directory separately in the 1.1 release. This was one of the reaso...
by Leo(T.C.K.)
Sun Aug 02, 2020 10:11 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal PSX rework:Rise of Jrath thread
Replies: 123
Views: 39033

Re: Unreal PSX rework:Rise of Jrath thread

Yes that's correct. I'm releasing a hotfix for the dm map in the meantime, there was bsp hole and now there are also new dynamicambientsounds..



campersparadisepsx fix
by Leo(T.C.K.)
Sat Aug 01, 2020 12:08 pm
Forum: Modifications
Topic: WAPawns for UT
Replies: 7
Views: 209

Re: WAPawns for UT

The stingy swarm is just reusing the code for the fireflies in upsxmon3, which in turn is based on old unreal beta code when the horseflies still stang... I do plan on making a Flappy Gozilla if time allows lol. It won't have new anims but at least it will be an enemy. There are two older skins for ...
by Leo(T.C.K.)
Fri Jul 31, 2020 11:40 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal PSX rework:Rise of Jrath thread
Replies: 123
Views: 39033

Re: Unreal PSX rework:Rise of Jrath thread

I will post here the latest release instead of making a new thread. UPSX Episode 2 Release A The extra dm map for unreal will still receive an update/fix but this is the main release already. Maps from L1 to L3 for now as the others still require a lot of work and given my uncertain life situation I...
by Leo(T.C.K.)
Fri Jul 31, 2020 10:51 am
Forum: Modifications
Topic: WAPawns for UT
Replies: 7
Views: 209

WAPawns for UT

WAPawns for UT. I made an experiment with porting ambientcreatures from the recently leaked unreal warfare build (the really broken one) into UT and it kind of failed and I gave up rewriting the code so I commented a lot of stuff (meaning the code is unused to those who don't know what I mean). But ...
by Leo(T.C.K.)
Thu Jul 30, 2020 7:18 am
Forum: Misc | Off-Topic
Topic: old technology videos
Replies: 8
Views: 581

Re: old technology videos

They are all on unreal.pl still, in the unreal 2 section (plus the site has a lot of other cool stuff still). Good to know. But I remembered it correctly, the Flappy creatures that are broken in the current leak of unreal warfare, are there on the mesa maps (that's lacking from what we have currentl...
by Leo(T.C.K.)
Sun Jul 19, 2020 8:43 pm
Forum: Misc | Off-Topic
Topic: EFFING WRONG (Warfare Edition)
Replies: 2
Views: 150

Re: EFFING WRONG (Warfare Edition)

Yea well, some of the stuff wasn't in the map originally (like the "bird" or that the pistol could actually fire) but the rest is just unfixed behavior how it was, the later parts of the video show the udn stuff and that last map is originally from the ue2 runtime, those example vehicles also exist ...
by Leo(T.C.K.)
Sun Jul 19, 2020 7:43 pm
Forum: Misc | Off-Topic
Topic: EFFING WRONG (Warfare Edition)
Replies: 2
Views: 150

EFFING WRONG (Warfare Edition)

imagine having just licensed the engine back in the day for big bucks and getting stuff with it like this https://www.youtube.com/watch?v=PZM-5ddRD7g lol no but seriously, licensees got stuff like that as examples/demos. Really incentive to work off and be inspired to make your own game after seeing...