Search found 429 matches

by Leo(T.C.K.)
Fri Jul 10, 2020 5:34 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1198

Re: Unreal 2 Alpha conversion maps

I see you discovered my replacement fear state name, LOL. I had to replace the names at some point during testing/conversion because there were some conflicts with the state names and the stuff wouldn't compile on regular UT (they made a ton of little changes to the engine on the u2 alpha despite be...
by Leo(T.C.K.)
Thu Jul 09, 2020 5:03 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1198

Re: Unreal 2 Alpha conversion maps

I think these ones will not be attacking the player but I havem't messed with it much either. The release unreal 2 seagoat can attack the player though the non atlantis version...
by Leo(T.C.K.)
Thu Jul 09, 2020 4:17 pm
Forum: Misc | Off-Topic
Topic: [U2XMP] COG CITY
Replies: 7
Views: 170

Re: [U2XMP] COG CITY

I discovered another package dependancy so I reuploaded the archive now. Sorry for that. If you see some messed up texture somewhere let me know.
EDIT: And yet another dependancy...I don't know what is happening, it just messed up. Will reupload same archive yet again.
EDIT2: Reuploaded.
by Leo(T.C.K.)
Thu Jul 09, 2020 3:20 pm
Forum: Misc | Off-Topic
Topic: [U2XMP] COG CITY
Replies: 7
Views: 170

Re: [U2XMP] COG CITY

WARCOGCity beta1 Updated map, you will still need the original archive for sound packages. Removed dependancy to CliffTest (which is what it still depended on for no reason), added some fixed signs, but not all placed exactly correctly, some placed only as duplicates/replacement. The pivot is diffe...
by Leo(T.C.K.)
Thu Jul 09, 2020 3:18 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1198

Re: Unreal 2 Alpha conversion maps

Look, the seagoat classes in the packages (excluding the one in the actual map because that's myleveled version) were just straight conversions with some functions removed/commented that didn't work on the normal ut engine. So thus the atlantis one can crash the game, I warned about it, this is why ...
by Leo(T.C.K.)
Wed Jul 08, 2020 10:46 pm
Forum: Misc | Off-Topic
Topic: More Unreal 2 XMP stuff (and U2Pawns skeletalmeshes from U2 E3 2001)
Replies: 2
Views: 126

Re: More Unreal 2 XMP stuff (and U2Pawns skeletalmeshes from U2 E3 2001)

XMP Nyleve something Here's some broken attempt at converting BR-Kroenik from UC Alpha from 2001. Well, I can say I forgot ambientsounds but all textures are converted and staticmeshes into mylevel nylevel....except the staticmeshes got fucked up in similar ways like that one staticmesh in greateme...
by Leo(T.C.K.)
Wed Jul 08, 2020 8:30 am
Forum: Modifications
Topic: X-Vehicles (demo)
Replies: 24
Views: 3914

Re: X-Vehicles (demo)

Well I am trying the onslaught but yea unlike the u2vehicles this is very buggy its not possible to switch weapons, the turrets are kinda annoying and weird, they make vehicle sounds (he could have used any of the existing turret mods for this honestly, without stealing I mean, by including them in ...
by Leo(T.C.K.)
Sun Jul 05, 2020 1:01 pm
Forum: Misc | Off-Topic
Topic: More Unreal 2 XMP stuff (and U2Pawns skeletalmeshes from U2 E3 2001)
Replies: 2
Views: 126

Re: More Unreal 2 XMP stuff (and U2Pawns skeletalmeshes from U2 E3 2001)

XMPBeta Maps P2

Since I wasn't thrown out (yet) I am uploading the second part plus some resources and misc stuff.
by Leo(T.C.K.)
Sat Jul 04, 2020 8:14 pm
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1198

Re: Unreal 2 Alpha conversion maps

Back from the "grave" for now....

GraysonT
Apparently this package was missing. I wonder why nobody complained about this though. The m09 maps are worth checking out.
by Leo(T.C.K.)
Sat Jul 04, 2020 12:14 pm
Forum: Misc | Off-Topic
Topic: More Unreal 2 XMP stuff (and U2Pawns skeletalmeshes from U2 E3 2001)
Replies: 2
Views: 126

More Unreal 2 XMP stuff (and U2Pawns skeletalmeshes from U2 E3 2001)

Yrex wrote a tool that exports the skeletal meshes from u2 alpha e3, here are my experiments (without textures) of importing these models. U2AlphaSkel.rar Here are some exported textures, too, but it needs to be reimported/changed to use them because otherwise it uses only single skin. U2AlphaSkelRe...
by Leo(T.C.K.)
Fri Jul 03, 2020 8:10 am
Forum: Single Player Maps and Unreal Exports / Imports
Topic: Unreal 2 Alpha conversion maps
Replies: 37
Views: 1198

Re: Unreal 2 Alpha conversion maps

Because two earlier 2000 builds were recovered, which included the same maps except some work better on those old builds and rest was missing.
L99Atlantis
by Leo(T.C.K.)
Thu Jul 02, 2020 8:32 pm
Forum: Misc | Off-Topic
Topic: [U2XMP] COG CITY
Replies: 7
Views: 170

Re: [U2XMP] COG CITY

It can still be. It's just dedicated server crashes on release u2 and thus replayibility is limited, but I saw no mods use u2 to its ful potential, it even has hub support in two forms basically (like you can use the atlantis system or the old hidden system). I just received two more u2 alphas, from...
by Leo(T.C.K.)
Thu Jul 02, 2020 4:53 pm
Forum: Misc | Off-Topic
Topic: [U2XMP] COG CITY
Replies: 7
Views: 170

Re: [U2XMP] COG CITY

This is for Unreal 2 XMP, hence why this is in the offtopic section. You need to have that game.
by Leo(T.C.K.)
Thu Jul 02, 2020 1:31 pm
Forum: Misc | Off-Topic
Topic: [U2XMP] COG CITY
Replies: 7
Views: 170

[U2XMP] COG CITY

As I posted on BUF: COGCity WIP Here is my conversion from the leaked build of Unreal Warfare of early 2003. I initially converted all the staticmeshes one by one by the brush conversion method however I recently found out that there is a t3d staticmesh exporter in ucc so I used that instead now and...
by Leo(T.C.K.)
Tue Jun 30, 2020 7:21 pm
Forum: General Discussions
Topic: Question about Jets and other flying vehicles
Replies: 40
Views: 7544

Re: Question about Jets and other flying vehicles

Water and flying vehicles?? Oh don't get me started.... Flying radishes from the future - it starts at about 3:16 what i am describing. This is from the leaked unreal warfare build but using the UDN example vehicles and the map from UEngine 2 runtime.... you can get yourself stuck underwater using a...