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Re: solid decorations

CollideActor is set to true as well?
by Chamberly
Sun May 19, 2019 12:17 am
 
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 120

Re: solid decorations

Have you tried to set blockall actors to true and set the radius in it to block? Edit: Made some idea specific shape-wise block actor as screenshots in UT99's discord - mapping channel. Idea: If you want a thin tall block and be able to have some block at the bottom or top, add another decoration ac...
by Chamberly
Sat May 18, 2019 9:19 pm
 
Forum: Mapping
Topic: solid decorations
Replies: 7
Views: 120

Re: Ace error when joining server

Kinda made me wonder if the transition somewhere had a minor corruption/easy fix...
by Chamberly
Tue May 07, 2019 5:12 pm
 
Forum: Anti-Cheat Discussion
Topic: Ace error when joining server
Replies: 12
Views: 301

Re: Dealing with a persistent cheater

all you need to know about banning him/her/it once and for all is right here: https://stackoverflow.com/questions/43473262/getting-the-motherboards-serial-number Code it native, have nploader to launch it - viola! Linux players can ** **** ********** and use wine :-) I don't think I've heard of thi...
by Chamberly
Tue May 07, 2019 6:50 am
 
Forum: Anti-Cheat Discussion
Topic: Dealing with a persistent cheater
Replies: 34
Views: 751

Re: Ace error when joining server

What is the IP #?
by Chamberly
Tue May 07, 2019 6:41 am
 
Forum: Anti-Cheat Discussion
Topic: Ace error when joining server
Replies: 12
Views: 301

Re: GDPR - not explained (as in not possible), but examples

EvilGrins wrote:
papercoffee wrote:Ok, tomorrow we close the forum.

Nnnnnooooooooooooooo!!!!!!!!!!

I'm following this too. Nnnnnnnnnnnnnnooooooooo!!!!!!!!!!!!
by Chamberly
Mon May 06, 2019 6:59 am
 
Forum: Misc | Off-Topic
Topic: GDPR - not explained (as in not possible), but examples
Replies: 5
Views: 196

Re: loquebot

The only thing I've seen that was pretty effective against these was there was an account needed to join the server and it is in sync with the web/host like the one at i4g. You have one main account and no duplicate. If anything looked suspicious, it's up to the admin to decide what's next on their ...
by Chamberly
Sat May 04, 2019 7:14 am
 
Forum: General Discussions
Topic: loquebot
Replies: 24
Views: 580

Re: Botpathing request thread

Rofl... bots jump off.

That's an old map, played it many times for sure but only in the sniper arena type.

That risk calculation is also interesting.
by Chamberly
Sun Apr 14, 2019 7:40 am
 
Forum: Mapping
Topic: Botpathing request thread
Replies: 61
Views: 6524

Re: THUNDERBOLT is mapping again!

Evil, you mind posting a couple of screenshots? :wink: I can probably manage that... I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-ex Yeah it look similar to the map from Dues Ex. Hopefully no file mis...
by Chamberly
Wed Apr 03, 2019 8:17 am
 
Forum: Mapping
Topic: THUNDERBOLT is mapping again!
Replies: 13
Views: 730

Re: hi

What map you are looking for? Gametype? Detail? Gameplay?
by Chamberly
Sat Mar 23, 2019 8:03 pm
 
Forum: Who are you?
Topic: hi
Replies: 3
Views: 123

Re: XC_Engine megathread

what's the true number limit to load maps for every gametype within ut with no crash? Not sure, I have like about 10 so far! :mrgreen: :ironic2: I hope that's not true lol Actually, about 20 including the default. What higor is doing here this could be solved in some future? thats very limited :/ I...
by Chamberly
Sat Mar 23, 2019 8:02 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 83
Views: 5283

Re: XC_Engine megathread

darksonny wrote:
Chamberly wrote:
darksonny wrote:what's the true number limit to load maps for every gametype within ut with no crash?


Not sure, I have like about 10 so far! :mrgreen:

:ironic2: I hope that's not true lol

Actually, about 20 including the default.
by Chamberly
Sat Mar 23, 2019 7:32 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 83
Views: 5283

Re: XC_Engine megathread

darksonny wrote:what's the true number limit to load maps for every gametype within ut with no crash?


Not sure, I have like about 10 so far! :mrgreen:
by Chamberly
Fri Mar 22, 2019 5:38 pm
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 83
Views: 5283

Re: does/can Ued support 4k resolution?

It's pretty amazing! :mrgreen:
by Chamberly
Fri Mar 22, 2019 8:47 am
 
Forum: Mapping
Topic: does/can Ued support 4k resolution?
Replies: 16
Views: 575

Re: XC_Engine megathread

I need to try this... and evilgrins if he have more maps than me in my UT folder :loool:
by Chamberly
Fri Mar 22, 2019 8:45 am
 
Forum: Discussions
Topic: XC_Engine megathread
Replies: 83
Views: 5283
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