Search found 1808 matches

by Chamberly
Thu Apr 02, 2020 1:35 pm
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 518
Views: 136529

Re: FerBotz (new AI, XCGE release 20)

Is there anywhere in any logs that I might be able to identify what is causing Botz to be invisible? I'm running FerBotz_cl_4 with XC_Engine 24 and I noticed yesterday that the botz spawn and are like ghosts. Their skin/model does not appear at all until they are dead. I tried removing a recent pac...
by Chamberly
Tue Mar 31, 2020 2:07 pm
Forum: Misc | Off-Topic
Topic: Covid19 world status map
Replies: 121
Views: 2737

Re: Covid19 world status map

>Be me working 12 hours everyday all month long

>Git at me! Lol
by Chamberly
Mon Mar 30, 2020 6:02 am
Forum: Modifications
Topic: changing a sniper rifle
Replies: 5
Views: 107

Re: changing a sniper rifle

Or you don't need anything new as a package, but an actor changing default ammoamount maxammo skin ect variables for weapon class if has the same mesh and all the rest. Here I think even a console command might be helpful. This can be done depending on day or hour, more load in evening, less load i...
by Chamberly
Sun Mar 29, 2020 1:26 pm
Forum: Modifications
Topic: changing a sniper rifle
Replies: 5
Views: 107

Re: changing a sniper rifle

You can do a subclass of the rifle, add the texture of you want for the rifle and add the class folder and do the script change in there for that including ammo count...
by Chamberly
Wed Mar 25, 2020 11:26 am
Forum: General Discussions
Topic: [WIP] Node.js UTStats Beta 10D
Replies: 112
Views: 7599

Re: [WIP] Node.js UTStats Beta 10D

Damn, a kill location stat map. Next level of info, that's pretty darn good especially for snipers and I'll be wanting it when it gets out asap.
by Chamberly
Wed Mar 25, 2020 6:34 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

omegalulscalesucks.png TFW You click on Scale Down on the 2D Shape Editor 1 time and it gives you this big difference. Now that gives me an idea that the scale down/up option should have a UU scaler size on the right of it asking to scale down via 16 UU or 2 UU... So the difference won't be that bi...
by Chamberly
Wed Mar 25, 2020 5:38 am
Forum: General Discussions
Topic: [WIP] Node.js UTStats Beta 10D
Replies: 112
Views: 7599

Re: [WIP] Node.js UTStats Beta 10D

Hey do you have any update for Siege stats? We have a lot of trends coming up now lol.

Idea addition to add:
How many builds were made
Average builds
Nuke damages
Nuke denied

Including stats on F3, F1, there are some new stuff on F3 for nuke and RU flow graph on F3 as can be found on Dev1/Dev4.
by Chamberly
Sat Mar 21, 2020 2:36 pm
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

Anyone remember if you use Replace Textures browser and closed it, you have to restart unrealed to use it again?
by Chamberly
Sat Mar 21, 2020 2:34 pm
Forum: Misc | Off-Topic
Topic: unrealed.de
Replies: 5
Views: 187

Re: unrealed.de

Hopefully it'll come back.
by Chamberly
Fri Mar 20, 2020 12:54 pm
Forum: Misc | Off-Topic
Topic: Covid19 world status map
Replies: 121
Views: 2737

Re: Covid19 world status map

Well, there will be a ut99 coronavirus server in NY obviously.
by Chamberly
Thu Mar 19, 2020 10:25 pm
Forum: Mapping
Topic: Player cannot rotate in map MH-[WKA]SpaceMonsters
Replies: 30
Views: 384

Re: Player cannot rotate in map MH-[WKA]SpaceMonsters

Is the player using the bugged CD #2 to install some additional texture pack? Or just those things? If so then that'll say why they are having the problem.
by Chamberly
Wed Feb 26, 2020 4:35 am
Forum: Mapping
Topic: (unwanted) map save protection
Replies: 1
Views: 154

Re: (unwanted) map save protection

This sounds familiar to a random file that's on memory but not on disk. Unrelated but questionable... I gotta keep it in mind.
by Chamberly
Wed Feb 26, 2020 4:31 am
Forum: Mapping
Topic: A question for the mappers...
Replies: 13
Views: 431

Re: A question for the mappers...

I don't think I'll be able to answer that as I didn't make enough actual maps yet. Most of them do give me the point I'm missing and I still miss them. I even had testers and they didn't mention all of that missing points. But of course I still didn't get the point on a few things so I just skipped ...
by Chamberly
Sun Feb 09, 2020 2:48 pm
Forum: Suggestions, Criticism, Feedback
Topic: Extreme love
Replies: 8
Views: 347

Re: Extreme love

Wow... did someone post a link to ut99.org through a popular traffic?
by Chamberly
Sat Feb 08, 2020 12:08 am
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 58
Views: 4155

Re: What feature do we want to see in UnrealED2?

There is Unreal Ed 2.0, 2.1, and 2.2... and maybe 2.3...