Search found 1787 matches

by Chamberly
Sat Jan 25, 2020 11:35 pm
Forum: Coding, Scripting
Topic: Problem kicking certain names
Replies: 10
Views: 206

Re: Problem kicking certain names

Ah ok, nice!
by Chamberly
Sat Jan 25, 2020 2:41 pm
Forum: Coding, Scripting
Topic: Problem kicking certain names
Replies: 10
Views: 206

Re: Problem kicking certain names

I'm wondering if you can make the mutator to kick all names of Player to... Player500 without using the search for bad name list.

If playername is in between Player0 - Player500, kick. Or any name with #player#?

Just a thought.
by Chamberly
Sat Jan 25, 2020 2:37 pm
Forum: Tools and Programs
Topic: t3d to obj
Replies: 5
Views: 99

Re: t3d to obj

An .exe file, I'm scared.
by Chamberly
Fri Jan 24, 2020 3:27 pm
Forum: General Discussions
Topic: Incoming fire...
Replies: 5
Views: 108

Re: Incoming fire...

Something that can be relevant here: http://www.destinationunreal.com/modules.php?name=Forums&file=viewtopic&t=1182 Something to do with the classification of the monsters and their enemy/friend since Unreal. As if you notice, some are against a certain of race and their villain power and you have m...
by Chamberly
Wed Jan 15, 2020 2:37 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

Still, newnet is still exploitable. It can always be added as a mutator/server actor though.
by Chamberly
Wed Jan 15, 2020 2:36 pm
Forum: Servers
Topic: Local Nexgen Configuration Detected! MH Edition V112
Replies: 4
Views: 101

Re: Local Nexgen Configuration Detected! MH Edition V112

It may be in your UT.ini.

It is indeed an annoying problem every time... I'll see what I can do next week.
by Chamberly
Mon Jan 13, 2020 11:42 pm
Forum: General Discussions
Topic: Floating Exploit
Replies: 3
Views: 130

Re: Floating Exploit

That kind of remind me of holding down both left and right and give you the random dodges. That stopped working in v469 though. ;)
by Chamberly
Mon Jan 13, 2020 11:34 pm
Forum: General Discussions
Topic: Unreal Tournament 469
Replies: 158
Views: 9707

Re: Unreal Tournament 469

That one is common and very noticeable in bunnytrack. But still, can't add mod to overwrite the original UT. Only add-on that can still take care of it.

No release date yet just private Mac Testing now.
by Chamberly
Sun Jan 12, 2020 11:39 pm
Forum: General Discussions
Topic: Floating Exploit
Replies: 3
Views: 130

Re: Floating Exploit

Dafuq, is that with certain mod or using v436?
by Chamberly
Mon Jan 06, 2020 5:56 am
Forum: Mapping
Topic: UnrealEd MRU issues
Replies: 29
Views: 1215

Re: UnrealEd MRU issues

While my 436 still give me MRU issues as I'm running Win Server 2012 R2, weird thing I came across is when I had to redo the whole permission folder somehow and Hig did some fiddle around with it, it finally work with v469. Except when there are crashes because it reset that... I still haven't been ...
by Chamberly
Fri Jan 03, 2020 5:08 pm
Forum: Events
Topic: UT99org FragNight! - Fridays Public Get Together!
Replies: 102
Views: 7302

Re: UT99org FragNight! - Fridays Public Get Together!

3PM EST I think!
by Chamberly
Fri Jan 03, 2020 7:40 am
Forum: General Discussions
Topic: Help! my ut99 is very sick :(
Replies: 7
Views: 177

Re: Help! my ut99 is very sick :(

Very likely the antivirus tried to do something. I don't have any for years and never had a problem unless I was doing something stupid and not paying attention. Hopefully things get restored as you want it to be. Will be watching. Also, add the UT99 folder to the whitelist/safelist on the antivirus...
by Chamberly
Sat Dec 28, 2019 8:08 pm
Forum: Tools and Programs
Topic: UZ Creation Organizer [batch tool] v1.03
Replies: 10
Views: 359

Re: UZ Creation Organizer [batch tool] v1.02

Does it also give me the option to add which file not to compress/being able to skip?
by Chamberly
Wed Dec 25, 2019 3:26 pm
Forum: Tools and Programs
Topic: UZ Creation Organizer [batch tool] v1.03
Replies: 10
Views: 359

Re: UZ Creation Organizer [batch tool]

Do you have a default 'Do Not Compress' list? If not you'll want that, and then add a lot more that does not need to be compressed.
by Chamberly
Wed Dec 25, 2019 2:05 am
Forum: Mutators
Topic: Multi mod server - can it work?
Replies: 18
Views: 1682

Re: Multi mod server - can it work?

Well, I can say a few thing. I've been running several servers that use many gametypes/mods alongside with Higor's projects like XC_Engine, CacusMapVote, and many more that made it possible and much better as in game type details, so many of them. Well for years likely to say since 2013? From time t...