Search found 1768 matches

by Chamberly
Fri Dec 13, 2019 7:32 pm
Forum: General Discussions
Topic: Obscure UT sites
Replies: 432
Views: 122817

Re: Obscure UT sites

It's SJASniper/Ooper who is a also a regular here.
by Chamberly
Tue Dec 10, 2019 10:51 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 162
Views: 7017

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Gonna throw this in for yall. Have fun!
by Chamberly
Tue Dec 10, 2019 1:20 am
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 162
Views: 7017

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Well I'm still planning to add it. :)
by Chamberly
Mon Dec 09, 2019 2:57 pm
Forum: General Discussions
Topic: Bunnytracks should have a way to move faster for non-cappers
Replies: 2
Views: 61

Re: Bunnytracks should have a way to move faster for non-cappers

There is a few map that already came with teleporter, grapple, and some NW guns. Those could be pointed out and shared with a video on how it's done.
by Chamberly
Sun Dec 08, 2019 6:20 am
Forum: General Discussions
Topic: Unreal Tournament version of "Where's Waldo?"
Replies: 2
Views: 61

Re: Unreal Tournament version of "Where's Waldo?"

BAhahaha nice! It didn't take me long and I found it! :)
by Chamberly
Thu Dec 05, 2019 7:52 pm
Forum: Download Search
Topic: Stats command by Console
Replies: 1
Views: 55

Stats command by Console

Recalling an old mod Anth had brought up... [12:00 PM] AnthraX: What about that console stats thing we had back in the day [12:00 PM] AnthraX: It would dump some mini version of utstats to your console when the game ended [12:01 PM] Chamberly: ahhhhhhh fug I can't remember [12:01 PM] Chamberly: I di...
by Chamberly
Wed Dec 04, 2019 1:46 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 162
Views: 7017

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

DM-20AC-IciclePyramidTest crashes less than a minute into play.

No crash log? Edit: Found it. Easy fix lol

I don't know how the 27's got into the zip folder. I'm having a lot of problem with these lately.
by Chamberly
Tue Dec 03, 2019 12:37 pm
Forum: Mapping
Topic: ==[ The 20th Anniversary Mapping Contest - 20AC ]==
Replies: 162
Views: 7017

Re: ==[ The 20th Anniversary Mapping Contest - 20AC ]==

Just about finish here, need anyone to check it out before I call the final.
Shot00070.png
Shot00071.png
Shot00072.png
Shot00073.png
Map screenshot
Edit: Replaced!
Maps.zip
(1.98 MiB) Downloaded 11 times
Note: Couldn't do much terrain cuz of crash and bsp error so that's gonna chew me out.
by Chamberly
Mon Dec 02, 2019 1:04 pm
Forum: Coding, Scripting
Topic: in-game radii view for triggers
Replies: 36
Views: 1733

Re: in-game radii view for triggers

Well with some codes to detect something to freeze and then another code to detect something to animate would be an idea.

I'm thinking if a player touch Trigger32, then the box would freeze until after certain amount of time or until a TriggerHit11 was shot by a gun. That sounds close enough?
by Chamberly
Mon Dec 02, 2019 1:01 pm
Forum: General Discussions
Topic: textures from different maps
Replies: 3
Views: 79

Re: textures from different maps

UnrealGGecko wrote:
Mon Dec 02, 2019 11:03 am
It probably would be better to load the original map, export the textures you need, and then import them on your map to MyLevel. :noidea
This is the way to go.
by Chamberly
Sun Dec 01, 2019 11:39 pm
Forum: Sounds & Music
Topic: No respawn sound
Replies: 3
Views: 88

Re: No respawn sound

Sound like everything should be working but maybe a fresh eye/recheck should do. Might wanna check the server log to see if it's loading it as well?
by Chamberly
Sun Dec 01, 2019 2:41 pm
Forum: Events
Topic: UT99org FragNight! - Fridays Public Get Together!
Replies: 97
Views: 5829

Re: UT99org FragNight! - Fridays Public Get Together!

esnesi wrote:
Sun Dec 01, 2019 12:47 pm
Post your own goddamn screenshots! :P
I am the only one posting screenshots in this thread anway, to atleast show people that there are actual games to play on fridays ^^
Find (or make?) a mutator that take server-side screenshot! :D
by Chamberly
Sat Nov 30, 2019 4:57 am
Forum: General Discussions
Topic: [WIP] Node.js UTStats Beta 9D
Replies: 99
Views: 5887

Re: [WIP] Node.js UTStats Beta 8

Edit: Question, Would there be multiple servers and gametype (Siege specifically) be available to set up on 1 page? I may have to do a dev server siege import and the other pug server import automatically after game end/finish. Do you mean have one site for one server and another for a different on...
by Chamberly
Fri Nov 29, 2019 8:35 pm
Forum: General Discussions
Topic: [WIP] Node.js UTStats Beta 9D
Replies: 99
Views: 5887

Re: [WIP] Node.js UTStats Beta 8

Got one set up and it's running fine! Thanks to KnoW (IT) for setting it up, he says it's very easy to do! Match example: http://149.28.119.222:1337/match?id=4 Player stat example: http://149.28.119.222:1337/player?id=5 And more available on the site. This is a newly born stat page so there won't be...
by Chamberly
Thu Nov 28, 2019 1:52 am
Forum: General Discussions
Topic: Suggested Monsters
Replies: 5
Views: 237

Re: Suggested Monsters

There's a whirlwind mutator that makes little tornadoes appear all over a map that will suck players up and make them drop all of the weapons they're carrying. Provided the player survives the fall when it eventually drops him, that player has gotta scramble to get new weapons before they get kille...