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Re: Siege IV [0028]

The gamespeed have something to do with your settings. Here is an example of mine from CMV. CustomGame[1]=(bEnabled=True,GameName="Capture the Flag",RuleName="LC",GameClass="Botpack.CTFGame",FilterCode="ctf",bHasRandom=True,bNoCooldown=False,VotePriority=1.000...
by Chamberly
Sat Mar 25, 2017 6:22 am
 
Forum: Modifications
Topic: Siege IV [0028]
Replies: 85
Views: 11033

Re: What tutorials would you recommend for a NEWBIE

Someone should post the coding etiquette.

There is a lot of ways to make some things work, but it really comes down to the knowledge of programming it right...
by Chamberly
Wed Mar 22, 2017 4:37 am
 
Forum: Coding, Scripting
Topic: What tutorials would you recommend for a NEWBIE
Replies: 4
Views: 93

Re: Requested DOM map fix

Red_Fist wrote:Rebuild map, it worked right away, I don't think it's a HOM problem.


I can guess it's probably some occlude BSP error. Those can often take a long time to crash awhile spamming the log.

But hey, yay for solution!
by Chamberly
Tue Mar 21, 2017 7:31 am
 
Forum: Mapping
Topic: Requested DOM map fix
Replies: 21
Views: 321

Re: Ancient.Godes_t renovation request [texture work]

Nice! I would also like to have the .pcx as well!
by Chamberly
Tue Mar 21, 2017 7:21 am
 
Forum: Skins
Topic: Ancient.Godes_t renovation request [texture work]
Replies: 14
Views: 334

Re: What feature do we want to see in UnrealED2?

About what Terraniux said... I've encountered a lot of crashes fiddling around with terrain brushes. I would probably like to see some kind of block or a big X mark, saying "No, I can't go there or the editor will crash!" Something to prevent crash happening with a warning. Would save my t...
by Chamberly
Sun Mar 19, 2017 7:17 pm
 
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 18
Views: 299

Re: Meeting today and changes to how we play

You apes. lol

It's for people who have played in CITE (Camping in the Extreme) on Fraggednation. A bit of competition.

Good luck everyone who is playing! I would be there HPS but my work schedule won't allow me. -[HPS]Chamberly
by Chamberly
Sun Mar 19, 2017 7:03 pm
 
Forum: Events
Topic: Meeting today and changes to how we play
Replies: 4
Views: 80

Re: FerBotz (new AI, XCGE release 20)

UTNerd24 wrote:Loving it so far! I hope one day you'll find a way to replace the botlist so that It could be possible to customize them from the in-game menus rather than having to summon them through the console.


You can also customize it in the botz ini as well, if you didn't check.
by Chamberly
Sun Mar 19, 2017 11:14 am
 
Forum: Mutators
Topic: FerBotz (new AI, XCGE release 20)
Replies: 484
Views: 73120

Re: What feature do we want to see in UnrealED2?

@Chamberly Why exactly do you ask? Does Higor have plans to fix the editor as well? I just brought up the question to him, if this has ever been asked and he doesn't think so... so I went ahead and brought it up anyway to see what kind of suggestion and feedback that can be brought up along with ta...
by Chamberly
Sun Mar 19, 2017 11:11 am
 
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 18
Views: 299

Re: What feature do we want to see in UnrealED2?

Great list and suggestion all, keep them coming!
by Chamberly
Sat Mar 18, 2017 8:32 am
 
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 18
Views: 299

What feature do we want to see in UnrealED2?

Directed at UT99 files with UnrealED2. What feature or fixes we would like to see? I have a few things in mind to get started. I'm sure other have different idea. -Preset brushes. Higor mentioned converting stuff to meshes. Maybe something in 2k3 we could use? Would be interesting like to have XC_Un...
by Chamberly
Sat Mar 18, 2017 2:54 am
 
Forum: Mapping
Topic: What feature do we want to see in UnrealED2?
Replies: 18
Views: 299

Re: MvReporter2 on Discord

You are welcome. Let us know if you find any result. I'll post back if I find one as well.
by Chamberly
Fri Mar 17, 2017 5:10 am
 
Forum: Misc | Off-Topic
Topic: MvReporter2 on Discord
Replies: 5
Views: 160

Re: [Updates] Diabolis.net - 24/7 EXU2 v6.00 Server

Tip to server admins: If you have a redirect, put EVERYTHING out there, and set MaxDownloadSize to 0. You won't need to with XC_Engine. Jay, have you ever tried XC_Engine and see how it work out on the server? I'd like to know what are some feedback, both pro and con. Just would like to see how you...
by Chamberly
Fri Mar 17, 2017 5:09 am
 
Forum: Servers
Topic: [Updates] Diabolis.net - 24/7 EXU2 v6.00 Server
Replies: 23
Views: 1330

Re: DM-Treatment (work in progress)

it has no dead ends, apart from the two rooms but they're very small, and serve merely to house a weapon. So 2 dead ends. :P Joking. Thanks for your work mate! :tu: We have some people who collect anything UT related, regardless if it's unfinished stuff. :oops: You aren't the only one. *Points at M...
by Chamberly
Wed Mar 15, 2017 4:47 pm
 
Forum: Mapping
Topic: DM-Treatcherous-Beta01 (work in progress)
Replies: 30
Views: 579

Re: MvReporter2 on Discord

Gonna copy and paste what I said in Discord lol... 2:14 AM] Chamberly - [HPS]**Akemi: I know what you are looking for b1o. I do not know any game event reporter for Discord. If you could, find someone and give him the information, bring the in-game event reporter along from IRC to provide an example...
by Chamberly
Mon Mar 13, 2017 7:18 am
 
Forum: Misc | Off-Topic
Topic: MvReporter2 on Discord
Replies: 5
Views: 160

Re: Which anti-cheat is up to date ?

I've never had a problem with XC_Engine regarding attacks. But please make a different thread for such chat about attacks. It could been something else.

However, I think some server host are using different environment which causes the beta ace not to run correctly?
by Chamberly
Sun Mar 12, 2017 10:13 pm
 
Forum: General Discussions
Topic: Which anti-cheat is up to date ?
Replies: 93
Views: 8714
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