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Re: ACE player for package that shouldn't be resident

So what happened here? Does the UT client fail to unload packages when connecting to a new server under some circumstances? This sound familiar to me for a situation I'm aware of. -Player 1 is on Server 1 using ACE version 1 (for example, Idr what version) -Player 1 didn't connect from Server 1, in...
by Chamberly
Tue Jun 27, 2017 9:31 pm
 
Forum: Servers
Topic: ACE player for package that shouldn't be resident
Replies: 5
Views: 94

Re: What do you use to upload the video to youtube?

Hey rjmno1!

As far I know, frap files I made are .avi files.

I did find out that a random software add-on I set up on my other pc does record into .mp4 though.

Will check it out too, thanks!
by Chamberly
Sun Jun 25, 2017 10:11 pm
 
Forum: Misc | Off-Topic
Topic: What do you use to upload the video to youtube?
Replies: 6
Views: 195

Re: What do you use to upload the video to youtube?

Cool, I'll give it a try.

Hoping it'll work on non-MSI products. :P

1 question, after recording, does it need to be compressed (like how frap files needed to be) or the file is already in a nice size to upload?
by Chamberly
Sun Jun 25, 2017 5:31 pm
 
Forum: Misc | Off-Topic
Topic: What do you use to upload the video to youtube?
Replies: 6
Views: 195

What do you use to upload the video to youtube?

I'm wondering if those with good quality upload would share some details. Right now I'm using Fraps, and Virtual Dub to compress the vid using the Xvid MPEG-4 Codec but with this set, youtube gives a weird effect with this and it doesn't look as good as the original. Which sucks. The texts are less ...
by Chamberly
Sun Jun 25, 2017 11:53 am
 
Forum: Misc | Off-Topic
Topic: What do you use to upload the video to youtube?
Replies: 6
Views: 195

Re: My aim keeps moving down

I have plenty of stuff in joy#= lines and some other and it doesn't affect my gameplay.
by Chamberly
Thu Jun 22, 2017 7:47 pm
 
Forum: General Discussions
Topic: My aim keeps moving down
Replies: 10
Views: 331

Re: New Siege server in Europe

I did servers at 60 and I don't like how are replicated actors... for MH I stay at 30 (never anymore 20) - let me explain why I always check tick-rate and changing it to 30 as first move when I build a MH server from roots. When you have facing a Boss with some health with other guy or another 2 gu...
by Chamberly
Wed Jun 21, 2017 11:16 am
 
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 542

Re: New Siege server in Europe

Pileyrei wrote:Thanks for info.

By the way, how do you change the mapvote colour? The brown border I mean?


That is set up from your client side of the menu, so instead of using ICE color, there is gold, etc. & maybe more if any of them are out there to download. I should make myself a green one.
by Chamberly
Mon Jun 12, 2017 8:46 pm
 
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 542

Re: New Siege server in Europe

Are you using any XC component? Lag compensation?
by Chamberly
Sat Jun 10, 2017 8:43 pm
 
Forum: Servers
Topic: New Siege server in Europe
Replies: 23
Views: 542

Re: map roof help :o

I would but I'm running out of time atm. Going on vacation. Hopefully, someone will show you or you can wait until I get back. For now, I'll leave a simple step: -Add any needed sheet/box/brush to cover the area of the zone you don't want anyone to go into if there isn't one. -Add player block into ...
by Chamberly
Tue May 30, 2017 7:42 pm
 
Forum: Mapping
Topic: map roof help :o
Replies: 14
Views: 320

Re: map roof help :o

Yeah Unreal Ed :)

We can show you how to do it if you need it.
by Chamberly
Tue May 30, 2017 10:25 am
 
Forum: Mapping
Topic: map roof help :o
Replies: 14
Views: 320

Re: ACE V10E

Not sure why you posted this here when there is a thread over there -> http://www.unrealadmin.org/forums/showthread.php?t=31841 lol. I see you posted there too. Shame. Never got gameservers, they are too bad imo experience wise back in 2011-2012 so I couldn't bother dealing with another gameservers ...
by Chamberly
Thu May 25, 2017 10:22 pm
 
Forum: Servers
Topic: ACE V10E
Replies: 4
Views: 153

Re: change player weapon mesh orientation

I found some ways to do that in the console: set enforcer FireOffset (Y=-10.000000,Z=-4.000000) set enforcer Rotation (Yaw=0,Pitch=0,Roll=0) set Botpack.enforcer Rotation (Yaw=0,Pitch=0,Roll=0) set Botpack.ut_biorifle FireOffset (X=0,Y=0,Z=0) set Botpack.ut_biorifle PlayerViewOffset (X=100,Y=0,Z=0)...
by Chamberly
Sun May 21, 2017 3:48 pm
 
Forum: Coding, Scripting
Topic: change player weapon mesh orientation
Replies: 4
Views: 205

Re: IP2Country doesnt work on MH servers?

Alright so IP2C, I downloaded the source code that I found and compared it with what I decompiled and it looked mostly same but something is still not right when I try to compile it, it won't complete the process. Which is what I either guess if it used a different UT version (v451/v451a/v451b/whate...
by Chamberly
Sun May 21, 2017 3:44 pm
 
Forum: Servers
Topic: IP2Country doesnt work on MH servers?
Replies: 14
Views: 402

Re: IP2Country doesnt work on MH servers?

@Chamberly Decompile that thing and see if it do logs something. Code is wrapped so it doesn't report when HTTP actor is missing and neither shows any warning - it lacks at debugging side... Not sure what thing you are talking about. IP2C? Or a specific MH mod? Either way, I don't know what all the...
by Chamberly
Sat May 20, 2017 11:38 pm
 
Forum: Servers
Topic: IP2Country doesnt work on MH servers?
Replies: 14
Views: 402

Re: Wot.utx file mismatch

Find the map that uses wot.utx and check which maps use what version the most. Maybe 1 of the map just had an unknown idea how file mismatching works by the author and ended up like that on accident.

@Medor check on this can ya?
by Chamberly
Thu May 18, 2017 9:28 pm
 
Forum: Mapping
Topic: Wot.utx file mismatch
Replies: 12
Views: 337
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