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Re: Builder gun (builds bridges and blocks passages)

Didn't someone already make something like this before. I recall actual building blocks. Idk if you were talking about the one that was blocks that are built - size large/small and distance manageable but that is the one I have in mind! Interesting concept POF, had some good laugh with that. :loool:
by Chamberly
Mon Nov 13, 2017 10:23 pm
 
Forum: Mutators
Topic: Builder gun (builds bridges and blocks passages)
Replies: 14
Views: 255

Re: FekLeyrTarg says hi

Hi! Welcome aboard and I hope you can share us some cool stuff! Hehe.

Which one of the Unreal game are your favorite and why?
by Chamberly
Thu Nov 02, 2017 1:02 am
 
Forum: Who are you?
Topic: FekLeyrTarg says hi
Replies: 6
Views: 224

Re: NewNet for BunnyTrack?

we use zp103 on Bt works fine accept on certain occasions the weapon is not ghosted. noghost / ghost fixes it though Keep in mind that NewNet also focuses on the player's movement for improvement as ZP only focus on the fragging timing. So with NewNet being added to BT, the players playing/rushing ...
by Chamberly
Thu Nov 02, 2017 12:58 am
 
Forum: Coding, Scripting
Topic: NewNet for BunnyTrack?
Replies: 6
Views: 229

Re: Corrupt Mylevel

Open the map via text editor like notepad/notepad++ or so and then carefully scan for what you are looking for and delete what you don't need.

Rename the map after you made some edit and then try it out, it might take some ideas for you to try out a few.
by Chamberly
Mon Oct 23, 2017 7:56 pm
 
Forum: Mapping
Topic: Corrupt Mylevel
Replies: 3
Views: 111

Re: RabbitHole

Can say I've seen 3 different kinds: one on a BT map but it uses a different script file, one from MH on a map and one from siege (minisuit but you get little instantly) but not like the one that let you go in and out with the size change like that. Don't forget to let the weapon get the size change...
by Chamberly
Wed Oct 18, 2017 7:15 pm
 
Forum: Mutators
Topic: RabbitHole
Replies: 2
Views: 92

Re: looking for a mod that make PNG screenshots.

I would also agree, the newly converted file could be nice if it holds previous file information especially by dates. But since Windows OS doesn't recognize rollback version cuz it's a new file, I'd insert manually some date within the properties or sort them by month/year in a folder. I could also ...
by Chamberly
Tue Oct 17, 2017 9:37 pm
 
Forum: General Discussions
Topic: looking for a mod that make PNG screenshots.
Replies: 30
Views: 3304

Re: bug with ACE on Windows 10

Interesting, I wonder how you found out about that?

The other question is, how is it still hanging up in the server.ini (including commandline?) that it can't find the ace file? I think it sounds like some kind of memory problem there?
by Chamberly
Mon Oct 16, 2017 10:09 pm
 
Forum: General Discussions
Topic: bug with ACE on Windows 10
Replies: 6
Views: 231

Re: BunnyTrack.net BT Mapping Contest coming soon (€200+ pri

I could but I'm not that strong in the mapping skill. I'll send out a basic I guess. lol
by Chamberly
Mon Oct 16, 2017 12:34 am
 
Forum: Mapping
Topic: BunnyTrack.net BT Mapping Contest coming soon (€200+ prizes)
Replies: 16
Views: 434

Re: LCWeapons (build 0018) [LCWeapons_0018]

I have a ques , I am running sniperarena-server TDM/DM with ZP so should i run ZPBasicWeaponsAddOnV210.SniperArena and LCWeapons_0018.LCMutator at the same time ? if no should I run it with BotPack.SniperArena+LCWeapons_0018.LCMutator and can it do longshoots like in the ZP ? BotPack.SniperArena+LC...
by Chamberly
Mon Oct 09, 2017 8:34 pm
 
Forum: Mutators
Topic: LCWeapons (build 0018) [LCWeapons_0018]
Replies: 66
Views: 13158

Re: Discord for Snipers!

Yay! About time! :loool:
by Chamberly
Sun Oct 08, 2017 2:14 pm
 
Forum: General Discussions
Topic: Discord for Snipers!
Replies: 2
Views: 192

Re: UT DemoManager problem

Sometimes. There are also different things to try though.

You could post some of the UT logs as you try to play some of the demos and it'll say what's going on. Maybe there are already some fixes of such. Otherwise, it could be replication errors and demos just won't play.
by Chamberly
Fri Oct 06, 2017 10:27 am
 
Forum: General Discussions
Topic: UT DemoManager problem
Replies: 10
Views: 306

Re: UT DemoManager problem

Are you aware of these demos play differently when they are recorded with a different version of demo and version of UT? Not many know about this, but it is worth to keep in mind. So keep in mind about these. Some also might need the different file to play it properly, as it doesn't always point out...
by Chamberly
Thu Oct 05, 2017 10:18 pm
 
Forum: General Discussions
Topic: UT DemoManager problem
Replies: 10
Views: 306

Re: Source code for UMake.exe

Have you checked out UCC2? viewtopic.php?f=15&t=6601
by Chamberly
Tue Oct 03, 2017 8:53 pm
 
Forum: Coding, Scripting
Topic: Source code for UMake.exe
Replies: 7
Views: 294

Re: BeyondUnreal wiki has been offline for several days

I hope it comes back so all the recent stuff can be updated and downloaded lol I use it quite often.
by Chamberly
Sun Oct 01, 2017 8:10 pm
 
Forum: General Discussions
Topic: BeyondUnreal wiki has been offline for several days
Replies: 8
Views: 234

Re: General "Epic Masterserver is down!" thread.

Awesome! :rock:

Lol @ Wookie :ironic:
by Chamberly
Wed Sep 27, 2017 9:43 pm
 
Forum: General Discussions
Topic: General "Epic Masterserver is down!" thread.
Replies: 34
Views: 1071
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