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Re: DoS attack?

Any reason to not use XC_Engine? Some months ago I tried XC_Engine and the first map the server loaded was accidentally MH-Crescendo with more than 1000 monsters which caused that login was not possible anymore. So I abandon usage of XC engine; also because I didn't see a reason to change the curre...
by Chamberly
Mon Mar 19, 2018 5:57 am
 
Forum: Servers
Topic: DoS attack?
Replies: 10
Views: 466

Re: Russian mods / campaigns

papercoffee wrote:wow :shock:

Ditto! :shock: :PlayerStart: :Teleporter: :PathNode: :PathNode: :PathNode: :Light: :PathNode: :PathNode: :PathNode: :Actor:
by Chamberly
Fri Feb 23, 2018 11:18 am
 
Forum: Report new Downloads
Topic: Russian mods / campaigns
Replies: 5
Views: 228

Re: XC_Launch

Note to other who would probably have the same problem as me - if it crashes upon startup, add the exception in DEP.
by Chamberly
Sat Feb 17, 2018 8:33 am
 
Forum: News
Topic: XC_Launch
Replies: 1
Views: 173

Re: Weapon shake/feedback when firing

That's what I mean, you can't change those settings from client side when you enter the server when the gun is built like that.

And not many admins want to make changes to the server for this either... but it's up to them.
by Chamberly
Fri Feb 16, 2018 7:28 pm
 
Forum: General Discussions
Topic: Weapon shake/feedback when firing
Replies: 6
Views: 271

Re: Weapon shake/feedback when firing

While you have done everything you did, you cannot really stop the gun from shaking in the game because the way the gun was built, it was intended to shake. Else, using add-on to prevent this while playing is basically illegal from what of all I have heard unless something else came up which I never...
by Chamberly
Fri Feb 16, 2018 8:16 am
 
Forum: General Discussions
Topic: Weapon shake/feedback when firing
Replies: 6
Views: 271

Re: FerBotz (new AI, XCGE release 20)

Use Suppress=ScriptWarning Please keep in mind, it's best to not ever use this because you are not really fixing the main cause of the issue, you are only hiding it. Things can be fixed, but never a good idea to always hide it and let it never be fixed because it can build up a lot of issue in the ...
by Chamberly
Wed Feb 14, 2018 6:39 pm
 
Forum: Discussions
Topic: FerBotz (new AI, XCGE release 20)
Replies: 513
Views: 96727

Re: Multiple skyboxes

I see. I know I did saw a link to a post somewhere that did involve with multiple skyboxes tutorial but must've lost it again. Need to find it but got banned from 1 forum that had the link in it, as it's in the PM and I can't get to it.
by Chamberly
Wed Jan 31, 2018 12:13 am
 
Forum: Mapping
Topic: Multiple skyboxes
Replies: 20
Views: 1410

Re: not sure where this goes, but I can NOT dodge anymore?

Ya I thought I had asked this before. So I didn't change the setting, is there a server mod that maybe did it for me? Or one time it crashed, and maybe that's when it happened. I feel like a dork not remembering that it is in the Game settings and NOT the Control settings. Maybe if I had just check...
by Chamberly
Tue Jan 30, 2018 11:34 pm
 
Forum: General Discussions
Topic: not sure where this goes, but I can NOT dodge anymore?
Replies: 16
Views: 631

Re: not sure where this goes, but I can NOT dodge anymore?

Some sniping/camping server use a mutator to disable your dodge while on the server but once you left it, you should have the option to turn it on as Terra mentioned.
by Chamberly
Mon Jan 29, 2018 10:27 pm
 
Forum: General Discussions
Topic: not sure where this goes, but I can NOT dodge anymore?
Replies: 16
Views: 631

Re: Double Cursors

That still have to be in the .ini somewhere but I don't know where or how. It used to bug me until I change my ini and I still can't figure out what. :ironic:
by Chamberly
Sun Jan 28, 2018 9:20 am
 
Forum: General Discussions
Topic: Double Cursors
Replies: 5
Views: 287

Re: Forum issues

Have you tried to click it while the console was open to check if it outputs any error? What could be happening is that selectCode is not defined at runtime for some reason (like a JS resource not being loaded where this function resides, judging from the other errors there), and it breaks the JS e...
by Chamberly
Fri Jan 26, 2018 12:00 am
 
Forum: Suggestions, Criticism, Feedback
Topic: Forum issues
Replies: 31
Views: 1162

Re: Forum issues

Active topics aren't functioning for me as well, I only see 1. https://i.gyazo.com/9dd9ef72e47c9917b5f697466f90eba5.png & yes, select all for code box only scroll the page up to the top for me too. Firefox Quantum 58.0 (64-bit), Google Chrome Version 64.0.3282.119 (Official Build) (64-bit) https...
by Chamberly
Thu Jan 25, 2018 2:58 pm
 
Forum: Suggestions, Criticism, Feedback
Topic: Forum issues
Replies: 31
Views: 1162

Re: [Release] ACE v1.0f

Do be aware that there was an issue with XConsole that prevented it to be installed client/user side. Have to update for the full info on this one.
by Chamberly
Wed Jan 24, 2018 9:22 pm
 
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.0f
Replies: 29
Views: 1765

Re: [Release] ACE v1.0f

Great to have a ACE discussion here! I tried ACE some time ago and had these timeouts too, also setting a forced WAN IP did not work. So I will give it a new chance soon... Qwerty posted in this thread page maps that seem not to work with ACE because of special weapons included into the maps: http:...
by Chamberly
Mon Jan 22, 2018 11:27 pm
 
Forum: Anti-Cheat Releases
Topic: [Release] ACE v1.0f
Replies: 29
Views: 1765

Re: Anti-Cheat Section?

Looks good. :thuup:
by Chamberly
Mon Jan 22, 2018 10:16 pm
 
Forum: Suggestions, Criticism, Feedback
Topic: Anti-Cheat Section?
Replies: 21
Views: 703
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