Search found 41 matches

by dixEEh
Tue Jul 07, 2020 8:42 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 374

Re: CTF-SanctumRedux

One question, was I'm sort of inspired of that Quake textures. Is it save to use them? I mean besides the name hinting into that direction, how do you know? Will look into your given tips if botsupport is to my liking.. About this quoted question. i have no idea. never though quake was safe in the ...
by dixEEh
Tue Jul 07, 2020 4:38 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 374

Re: CTF-SanctumRedux

I haven't looked in the Editor, and I can't tell when playing the map, but what does the mover in front of the flag base do? That mover makes an additional (shortcut) path towards the flag. Use that mover as a "jump boost" and you can get to the flag with ease. That being said, most of the movers h...
by dixEEh
Mon Jul 06, 2020 5:05 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 374

Re: CTF-SanctumRedux

currently redoing the pathnoding. Removed ALL liftexit/centers, jumspots and such. Overall bots are doing allright, even follow the "AlternatePath".. they do still get stuck on small portions of the maps. (ie. health vials located on support bars, and ledges). Any suggestions on fixing these points?...
by dixEEh
Mon Jul 06, 2020 3:56 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 374

Re: CTF-SanctumRedux

You should study Lift Combos aka LiftExit - LiftCenter(Translocdest-PainPath) - LiftExit combinations. ALL is wrong here, you are not using any particular LiftTag for combos. Maybe you need to open DM-Deck16][ and take a look at Lifts and how are paths linked and why are they linked like that. It's...
by dixEEh
Mon Jul 06, 2020 3:24 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 374

Re: CTF-SanctumRedux

Thanks for this first feedback. I know for a fact that this bot issues have something to do with alignment of liftexit/center actors.. I will look into it. Know that this map is playable as it is for online games. But yes, agreed that i should take a look at the botpaths... =MERGED= The DefencePoint...
by dixEEh
Sun Jul 05, 2020 9:00 pm
Forum: Mapping
Topic: CTF-SanctumRedux
Replies: 21
Views: 374

CTF-SanctumRedux

Hi! CTF-Sanctum . A map that was nearly completed, but the flag room was superbasic when i released it back in 2012. It's been a while. But I've picked up where i left off as i knew that the flagroom was super basic in the initial release. I cracked my brain over it and came up with an final concept...
by dixEEh
Wed Jul 25, 2012 4:01 pm
Forum: General Discussions
Topic: Rules for playing ut99 online (silly version)
Replies: 173
Views: 42749

Re: Rules for playing ut99 online (silly version)

rule #33 ; don't eat jelly beans while playing ut. you will get distracted...
by dixEEh
Sat Mar 17, 2012 5:42 pm
Forum: Mapping
Topic: CTF-NoName (Underwater theme map...)
Replies: 34
Views: 10078

Re: CTF-NoName (Underwater theme map...)

i go for Aquatica...
by dixEEh
Fri Mar 16, 2012 5:52 pm
Forum: General Discussions
Topic: Where to get UT99?
Replies: 45
Views: 10449

Re: Where to get UT99?

try to funk up ur life with a piece of silverpaper!

Edit by papercoffee
by dixEEh
Mon Mar 12, 2012 8:17 pm
Forum: Who are you?
Topic: New to the forum, but not UT :D
Replies: 9
Views: 2858

Re: New to the forum, but not UT :D

WB mayt..

used ur tuts back in the day to learn the mapping:)
by dixEEh
Tue Feb 14, 2012 11:46 am
Forum: Download Search
Topic: Looking for some Mortal Kombat skins/maps.
Replies: 6
Views: 4402

Re: Looking for some Mortal Kombat skins/maps.

www.rosebum.com has some maps called MortalCombat. specialized for insta CTF
by dixEEh
Thu Jan 26, 2012 9:39 pm
Forum: Who are you?
Topic: You killed Vankuss
Replies: 11
Views: 2912

Re: You killed Vankuss

oi
by dixEEh
Thu Jan 26, 2012 7:25 pm
Forum: News | Official Contents
Topic: [INFO] Proposal-Thread
Replies: 28
Views: 10474

Re: [INFO] Proposal-Thread

yea, these actuallly grow as well ;D
by dixEEh
Thu Jan 26, 2012 10:17 am
Forum: Skins
Topic: [BP4] Xan Mk. II & WarBoss Dark Editions 2.0
Replies: 20
Views: 12085

Re: [BP4] Xan Mk. II & WarBoss Dark Editions 2.0

Imm not realyy into The coding thoug. But i will look it trough..